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nikk-

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  1. Like
    nikk- got a reaction from Tersoa in PvP Beastmaster- always getting nerfed- moonlight skill   
    Hi everyone,
    i am playing beast master for quite some years now. But, over the time its getting dull. The most recent rebalance also cut down the dmg on both builds whether magic or physical(not talking about speed builds bcuz those are bad to begin with- we can't compete with other speed classes so no point). But, here i wanna talk about PVP aspect of the class. Many say this class has tree it heals and bla bla, but its simply only tree. I won't be surprised if people start calling it a tree instead of summoner soon, nothing else that stands out. Even if u take tree into context, most dmg classes can nuke the cat within the time u come out of tree. The very recent 3 target root skill update, like what game want us to do play support completely? We can just off the cat and spam tree only if just support is all that we can do. So, the point is this is not for crying to buff bm or anything, but asking the fellow beast masters that if there is a change that we need, i meant like change in meta for pvp builds in bm. like only 10% of bm are physical, fine bcuz no survivability in physical and game want to make bm magic in pvp. i did go through all builds that people are having on different servers- from full cloth greatness to 2 pcs cloth+light for cd, all accessories from arena to bracelet with stuns or resist. Each of these builds in BM balance the class out good, But with how other classes changed, you can only count a few classes that Bm have upper hand against(0), removing all tanks as bm can't sadly do anything there(not bcuz only of defense but cat also way to squishy). Dmg classes take out either summoner or cat.
     
    After going through the patch updates i saw this about moonlight, which i guess no one uses in pvp, here is the patch note:

    Also the very pvp branch for BM having this:

    What i found with this is 4/4 it can become 49% of your magic as dmg:

    Although its a bit hard to stack these effects again and again when its not 1v1, but dmg over time are really standing out on most classes now, and as magic bm burst can't be that high(i maybe wrong if u guys have 123456789 books). So dmg over time plus area dmg from aura with continuously heal on cat maybe best to avoid the burst on yourself. these are just my opinions....
    Please do share your opinions and builds which are different from current meta builds(no hate against current meta- i too use it) but i just find it getting outdated. So maybe is time to think about restructuring on our end in terms of gameplay and builds.
     
    Thanks all for reading and suggesting anything if you do in future.
    Beastmaster-Lvl 34 (Sea pearl)

  2. Cool Story
    I dont see the part where we get more cats. 
  3. Haha
    nikk- reacted to Zurp in [2026.06.03] Test Phase III: Changelog   
    Beast Awakening
    Simultaneous monster limit changed to 4 at all skill levels (was 1).
  4. Sad
    Hi everyone,
    i am playing beast master for quite some years now. But, over the time its getting dull. The most recent rebalance also cut down the dmg on both builds whether magic or physical(not talking about speed builds bcuz those are bad to begin with- we can't compete with other speed classes so no point). But, here i wanna talk about PVP aspect of the class. Many say this class has tree it heals and bla bla, but its simply only tree. I won't be surprised if people start calling it a tree instead of summoner soon, nothing else that stands out. Even if u take tree into context, most dmg classes can nuke the cat within the time u come out of tree. The very recent 3 target root skill update, like what game want us to do play support completely? We can just off the cat and spam tree only if just support is all that we can do. So, the point is this is not for crying to buff bm or anything, but asking the fellow beast masters that if there is a change that we need, i meant like change in meta for pvp builds in bm. like only 10% of bm are physical, fine bcuz no survivability in physical and game want to make bm magic in pvp. i did go through all builds that people are having on different servers- from full cloth greatness to 2 pcs cloth+light for cd, all accessories from arena to bracelet with stuns or resist. Each of these builds in BM balance the class out good, But with how other classes changed, you can only count a few classes that Bm have upper hand against(0), removing all tanks as bm can't sadly do anything there(not bcuz only of defense but cat also way to squishy). Dmg classes take out either summoner or cat.
     
    After going through the patch updates i saw this about moonlight, which i guess no one uses in pvp, here is the patch note:

    Also the very pvp branch for BM having this:

    What i found with this is 4/4 it can become 49% of your magic as dmg:

    Although its a bit hard to stack these effects again and again when its not 1v1, but dmg over time are really standing out on most classes now, and as magic bm burst can't be that high(i maybe wrong if u guys have 123456789 books). So dmg over time plus area dmg from aura with continuously heal on cat maybe best to avoid the burst on yourself. these are just my opinions....
    Please do share your opinions and builds which are different from current meta builds(no hate against current meta- i too use it) but i just find it getting outdated. So maybe is time to think about restructuring on our end in terms of gameplay and builds.
     
    Thanks all for reading and suggesting anything if you do in future.
    Beastmaster-Lvl 34 (Sea pearl)

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