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The Ranmage

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Posts posted by The Ranmage

  1. You got one lvl 1 bd who has 20 gold from a nadir-sard quest and still needs to kill Hydra, please help him.

     

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    I wish you would care to read it.

  2. Does the chance of fear increase with lvling of fire ball or blazing ground?

    I don't know. It should, i had blazing 2 once, the fear chance sure was higher, ducked up a boss in dg, 1000 hp left or so, and he fled, then evaded. SO MUCH RAGE

  3. My build 5/5fireball 5/5tp 3/5 llusion 1/4eye 3/3barrier(so op) lv22

    I will up lv26 and use all skill,the problem i dont hv enought skill points , i want try fear combo at 3/4 or 4/4 and eye 2/4 or 3/4 and left 2experts i dont know if i should lvlup them or not

    Also i think i will change llusion skill points to sun armor i think it will be so op + my barrier 3/3. llusion i see that it doesnt help that much barrier at 3/3 help me alot it protect me 1time every 3skills dmg . and i hv staff with stun it help alot to stun + shatterers i hope this will help me to survive at lv26 with op players

    Your character*. Your style. The stuff i noted above is just a build i like and use. Anyway, gl.

    * spelled shit wrong lel

  4. I think that the best build is...

    5/5 Fireball

    5/5 teleport

    5/5 Shatters [This may be the most important thing to you if you want to pvp, being the only stun a mage could perform.]

    2/5 Illusion shackles

    And last, but not least...

    I have 2/5 Ethereal shield, but the point I used may be invested for something else, depends on you c:

    Note:This build is FOR A LVL 24 MAGE. So there are 2 points left for your decisions. Anyway, the stuff noted upwards,(especially shatters)are really important to have.

  5. more like normal bd attack dmg at 4/4. Bds already can reach more than 1k dmg. the about 1.5x dmg of counter atm is just crazy. And now it cant be avoided anymore because its always active, so outrunning is impossible now. All you can do as melee against a bd with similar amp and gear at the moment is stand there and die... Either dont attack and get slaugthered or attack and get slaughtered even faster.

    Truthiness
  6.  

     

    Blade dancer (Counterattack Skill):

    Increased skill duration dependent on skill level to 15-20-25-30 seconds

    Counter attack chance is decreased for every skill level by ~10%

    Counter attack buff amount is decreased for every skill level by ~10%

     

     

    >.> that won't cut it tho.

    Would be better if the damage depended on the opponents dmg, magical or physical, depends which is higher. +Magic attacks should have a smaller chance to counter, because using banner or totem may cause dmg to the user[Not bd].(idk if its true, just guessing)

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