Yeah I know every mage is saying that chains should be stun skill devs just hate mages too much to do that so they make some shithy skills 0 balance game that's all I can say
His not how you play mage there is no right or wrong way aoe skill doesn't help you in any way I'd rather have single target skills that aoe that have soo small range and fail so often if stone shatter would have 100% chance stun even then its not effective since you have to get close by jumping in fights just too get stunned
I just wanted to sugets some skills for difrent classes
1) thease ones are for mages
Mirror images : mage create illusions of him self (up to 4) each illusion has same HP as mage and deals 10-20% of mages based dmg and additionally each illusion busst mages dmy by 2-8% depending on skill lvl illusions last up to 10sec if an illusion is destroyed it explode an deal aoe dmg illusion automatically explode after 10sec
Time leap : mage travels back in time 5-20sec ( he returns to possition were he was 5-20sec ago) his HP mp returns back to wat they were 5-20sec ago and his skill cool down is resseted except time leap mage become immune to all dmg for next 5-10sec when skill goes in cool down
Paladin skill
Crush of haven : paladin throws hammer of lightning in targeted area when hammer lands on enemy ,enemy gets stunned after 1-2sec hammer explodes and deals aoe dmg
(Passive) god sent : paladin create shield of light when his HP falls below 30-50% shield absors dmg equal to 15-25% of paladins Max HP while shield is active HP regeneration is increased by 200% and healing effects on paladin increased by 5-15%
Priest skill
Healing flare : priest shoots healing flare on marked area all allies are healed in this area enemies take dmg equal to 1-4% of there HP
Dark knight skill
Cage : dark knight summits cage around him 7x7 area all enemies in cage take dmg all allies defence increased by 10-20% cage is active for 9sec or cancelled by pressing it again
Dark pulse : when acctiwated dark knight is surrounded by dark energy all enemy's are silenced skill is active for 3-6sec
Barbarian skill
(Passive) aggression : every time barbarian lands normal hit on enemie he's attack speed increase by 1-4% up to 60% if barbarian change target attack speed returns tu normal
Battle ready: when activated barbarian ignore all croud control effects for 8-16sec skill can't be activated in combat
Ranger skill
Camouflage : ones activated ranger become invisible 10-40 sec to enemy his next attack ignores all enemy's defence can't be activated in combat while activated ranger can't move skill can be cancelled by using it again
Soul shot : ranger shoots arrow ones arrow hits enemie ranger is teleported to enemy and deals additional aoe dmg
Rogue skill
Decoy : rogue place decoy of him self witch triggers his stealth skill decoy has same amount HP as rogue ones decoy is destroyed it explode and deal aoe dmg
Assassins mark : ones activated rogue places a mark on target ( can be used in stealth mode) rogues next normal attack will stun enemy
Necromancer s skill
Shadow blast: targeted enemy is blasted with dark beam dealing dark magic dmg and is knocked back 8-12m enemy can't move for 2sec
Toxic boomb : necromancer throws toxic boomb on targeded area ones bomb lands it explode and deal aoe dmg and leave toxic field in that area any enemies in that area will take dmg
Druid skill
Natures touch : ones activated druid rapidly restores mp can be casted on allie
Seed bombs: druid place seed in ground any enemy stepping on them will cosse seed to explode Max number of seeds 8
Blede danced skills
(Passive) strong memory: each time blade dancer take critical hit his dodge and parry chance increase by 2-5%
DMG wise mage skills are good problem is weapon staffs have about 50% less dmg than bow /xbow even rogue with 2knives do more dmg and nothing to say about warlock stun , fear , silence they got nearly everything devs just hate mages we can't do anything about that
Yeah mage only class with no stun or attleast stun that works stone stun suck if it have stun its like 0.5 sec and chains just a waist if it had silence effect it would be useful and fear effect on 1st elite skill + fireball ammm 1-2sec fear with about 10% chance happening nothing els to say
Time control sounds good but wy not have something like this :: wen activate you are going back in time example 10-20sec your HP and MP returns to wat they were 10-20sec ago additional you become immune to all attacks to 5sec and if your HP was full once you activated this skill you become immune to all attacks for 15sec
This is just an example don't take this serious