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memo2o1o

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Posts posted by memo2o1o

  1. Apparently many dks are complaining on alot of skills which is ya, some skills need rework, and some just need buffs, aura of hatred need to go back to 30% def or just add another buff to it like penetration or speed, 15% at max is actually worthless, saturation skill is actually good with sharp shadow combo, dk stuns need to be extended like 2-3 secs, blow of silience needs to be duration extended or applies with aoe that would be the best scenario like if u use blow then hurricane it silience full area, knight curse is good skill and good ratio but the positioning is dumb actually it randomly spawn left side or right side, it should be fixed either it spawns as square and center point is the mob/player it was used on, and it needs extended duration on the debuff before dmg, reserves healing ratio should be increased, the dmg reduction buff should work on both pve and pvp not against mobs only, death call is bugged or i dont know, the aggro buff works only when u use the skill, rest is just dmg, it should be aggroing on every tick else its just pointless, should have more duration and more magic scaling, dark shield show scale on total def not raw def and maybe scale on resilience also on pvp or arenas, exhalation skill doesnt crit I DONT KNOW WHY, the magic dmg from it should crit as well, threads of the darkness needs a rework, maybe increase dk def after using threads instead of the useless debuff on opponent or gives dk some resist, dk needs a resist skill, maybe when secret reserves work, it give dk resist for the duration that would be great ya, overall the dk class is good just need to be a lil buffed to maintain being a good tank, blood protection needs to be extended 2secs at least or lower the cooldown, aura talent shouldnt be halfed, unless it gets extra buff or 30% def back, dk needs a talent that increase periodic dmg, the dmg on the second hurricane proc should be at least 30% not just 15% that does 100 dmg, dk needs more penetration to do a decent dmg maybe it should be applied to one skill "aura of hatred would be the best", thanks to all devs for taking our opinions 

  2. Inferno Kong were born out of the flames of the magical volcano and was summoned by the demons that gave him his strength and his evil nature,

    yet he have lived hidden for many years just watching how the world changes very fast these days and learning the human kind habbits and culture so that he can conquer it,

    after many years the infernal kong have left his shelter and invaded the jungles using his magical armor to protect his body and the blazing flames to slaughter his enemies,

    the infernal kong is very dangerous enemy for all peoples in irslenort and must be stopped...

     

     

    Necromummy, US-Sapphire

    86376457_186485909225012_4747810119201325056_n.jpg

  3. 1 hour ago, TheSoulless said:

    Still an unecessary nerf if you ask me.. Eye was the skill that made mages useful in the dgs where aoe dmg is not needed. Now that it's nerfed you have even fewer reasons to pick a mage over a priest or any dps for example. 

    what do you mean lol? mages with 25% accu "without even accu on staff" are still very op and dope, mages can solo dgs and do high dps with or without the extra 25% accu i dont see why u are complaining? lol they will just might dodge when hitting a max dodge rogue nothing else

     

  4. 8 hours ago, Gladiator said:

    1v2? You definitely can't make a class win 1v2. Warden doesn't kill 2 good and well coordinated people of his same level and amp, don't confuse tanking the town and assuming that he can kill 2 players, he barely kills 1, so simply they could kill him before he kills them especially if there is a healer involved.

    I think you just read those three lines of all of what I said, and didn't even bother reading everything, and then came to write all of this. If you did, you wouldn't have said what you said.

    Can't really argue with someone who doesn't realize Reserves is OP.:cat1:

    And I don't really know what you're talking about with your very misplaced quotation marks. You don't even seem to know what I was talking about.

    And sacrificing good stats for the sake of a specific build is found in every class, even Warden.

    Actually there are many classes that can win 1v2, specially healers.

    But i didn't mean 1v2 for PvP, i meant for pve, dk is quite useless against high number of mobs unlike warden who gets advantage of that.

     

    About the second part Glad I'm talking about that reservation is not OP at all, it doesn't make u a GOD, it can give u another life but u sacrifice ur main thing "stun" and the DMG also the life steal and block in order to make reservation "quite good" and it will not give u high def or dmg just another chance, so if u are not high amped already it will be pretty useless.

    And ya i read all your posts on this topic before i even talk lol else i wouldn't.

  5. 2 minutes ago, Turtle said:

    Blade Dancers Highkey suck now ... JS 

    Counterstrike was nerfed i mean i guess they dont suck there damage and long distance hamstring is down right outrageous. 

    i agree with alot of what your saying though unless you play a class... Dont talk but warden is obviously broken Soloing Tp Easy?!?! and Entire Towns?!?! dude my dk can barely make it past b3 at all +8 pure pve

    See my other quotes, i have already talked about it, BD is not "sucking" now btw they are still great, still can kill me in 1 hamester "but cant kill me while pit in 1 hamster like before... That was ridiculous" , first step to balance the game again is to remove "the ferocity update" , they can leave the crystals but not ferocity on weapons and reduce the amount of "ferocity %" on one handed weapons, remove that solidity and give the resilience it's old description and job back! Why do i have to build many gears id im using only 1 char? And the drops rate sucks so bad.

    They should also increase the drops lvl cap from dungeons for at least 6 lvls higher than the dungeon required lvl or give same stats drops from other dungeons. "The tt dungeon belt for casters is highly demanded and none can get it now" maybe i should unbind mine and sell it for 1-2m gold "im not greedy guys it's legendary not rare or epic" and then thank the GM lol.

    Think more about the game guys please because u are just losing players day by day instead of having new ones.

    Thanks

  6. 22 minutes ago, Aкasha said:

    Nah there are bugged classes in both alliances! Honestly, the game will never be balanced, at least making it smoother doesn't hurt.

    Sorry to say that but devs are not giving much effort on that game, or they don't really play it, i have played many other games and their devs act much faster "it doesn't take a year to fix some game codes and stop the bug"، plus the other most annoying thing is the screen glitch, where u stand in another place not the one u see urself at "which is most annoying for me when i stand beside an enemy and use panic! And sadly none panics :D" , i never eeen such a bug in any other online game which make me feel bad about the game i love and devs are not acting against that at all, "kronus dg is still bugged since it came out till now-feels so bad-" , the game won't be balanced unless if the following happened:

    1- give each class a speciality over one another "paladin can heal, dk have life steal, warden gets healed when block, barb got stone skin"

    2- why cloth armor has very low defense? Why rogue has 6k+ def? Why barb does very high dmg? Mmm it is awkward, haven't u played any online games before u make this, seriously?

    3- tank is a tank "not high dmg not empowered not a complete series of non sense lol", dps is a dps "should be massive dmg with very low hp like assassins and high mobility not high def" , a support is a support "moderate hp, def and dmg with high mana, his skills are mostly buffs not low hp low def and full of DMG'ing skills (thats why i love necro 3 low dmg skills and 9 buffs).

    4- devs need to act quickly not to burn our life waiting and make pool for ur updates not just dead discussion "i bet if u made a pool over ferocity the majority will vote NO for it"

    That's the most important parts in my opinion i guess.

    Thanks

  7. 12 hours ago, Gladiator said:

    @Aкasha That Reserve bug isn't a bug. The character isn't in battle mode if it's being damaged by the totem. But against players you're set in battle mode where the heal becomes in half which is 1k. Basically it heals 2k for 7 times in normal mode, in battle mode (which matters more because it's the case in PvP and PvE), 1k for 7 times (casually 7k HP, that's without crits).

    Because I've seen characters healing 1k without crits in PvPs, so if they leave fight mode, for example, PvP is over while reserve is active, the 1k will become 2k.

    No broken game mechanics, just broken skill.

    Seriously, until they nerf DKs, you can't come and say nerf dis pls.

    Glad, man u are so funny so let's take it step by step, reservation skill is GOOD skill not OP that's as a first, second why do u think that devs will make reservation get halved during "fights"? Oh sorry for my stupid question i didnt get that DK cant get below 10% of his hp if he is not in fight "even if he ungear himself then use gear again lol", so why would they make it halved? Cmon man, and why u are talking about 1k healing reservation playere? Dont they use full health regn "sacrificing most of the life steal and with guild buffs + special shield" i guess he sacrificed alot for it which will give him some disadvantages in many other sides, look dude just dont judge a class without using it lol. I dont think that dks need a Nerf as it is almost built on "chances" stun is just a chance and for dk it is a hard chance, dark shield is also a chance sometime it never works and even if it worked it doesnt decrease that much dmg.

    Again don't judge a class without playing it i repeat dont judge a class without playing it,

    Thanks

     

  8. 15 hours ago, Gladiator said:

    Don't compare Wardens to DKs, come on. DK can fully stun a character, it deals more damage, and can heal more from life steal. It's normal that Warden have better tanking abilites. Ffs DKs still wanna be the tankiest character even with full stun abilites. Get over it, there has to be a tankier character, especially if it has low damage and almost no stuns.

    Really those words comes out of ur mouth glad? Lol, first dk has only 2 stuns which are low accurate and easy to be dodged, second those stuns are much pretty useless against any bosses so it works only in 1v1 not even useful in 1v2 "no aoe stun" , third, if u want to cycle ur stun then u have to max sharp shadow and max blow of silence besides having at least 14%+ cdr, so u will sacrifice steel hurricane and reservation and saturation "the main tanking skills" so if u want to be a stunner in 1v1 u will have to be a paper "if u went in 1v2+ u are easily dead" besides magic dmg on dk is pretty useless, and if u decuded to be a stunner u need to have tons of mana and mana reg because those skills burns ur mana "so if u want to kill a stunner dk u can just wait him to pull out all his mana, u maybe should get high def and hp to resist that", have u ever played a dk glad? It is not as easy at pala or wardens, and about wardens i could say about "the low dmg part" that is a complete bs man lol, use ferocity ferocity max ur stun and use gloves helm with crit and belt with crit block and crit weapon and boots and u will beat anyone and it will not also harm ur block build, u know im still mad about the ferocity update which really made a great difference in the game and spoiled it, but im having 535 dmg and ferocity staff 6% penetration and i was hitting Critme♥♥♥♥♥ "the warden from the mercs" for 68? Really? It is like usinf mental pit skill permanently on myself even more... I can easily beat any warden in 1v1 as a pvp necro, but it is still so ridiculous, u got advantage as a warden vs pve so in my opinion they should make fortification work only agaunst monsters not players, this way u wont harm its tank, and wint be so broken, remember that even high amped dks still suffering in tp dungeons, while now warden can easily do it.. so please don't compare between DK's and wardens.

    Thanks

    BTW do anyone have a clue about why DK's thread is resistable now? It never been like this and now they are so dumb with it, i have just returned and have no clue about what happened to dk sadly :(

  9. On 07/17/2017 at 7:53 PM, Aкasha said:

    Because one char(or class) that beats 2 parties alone barely moving its HP must be broken

    Reminds me of the old bd's which were so broken and the devs havent changed it for a year or more ... 1 bd enter the city, use the counter attack, everyone attack him, everyone dies "long live the great BD" lol, a seeker with invisible skill and 3+ secs stun which dont break with dmg and with 2handed weapon and many dmg skills, is kinda ridiculous.

    Idk why devs like elves more but the game need to be balanced!

    Thanks

  10. 1 hour ago, Gladiator said:

    The question is whether the decision by the jury is about the person's beauty or his creativity in making the logo.

    Hey glad whats up bro? Havent seen ya for years xD , i guess it is about all, the beauty of logo and the personal beauty, so we just give it a shot!

  11. 8 minutes ago, Aкasha said:

    I had this idea of background in past,

    but since I moved from Brazil to Russia, I couldn't find a decent beach yet:uhuh: :cry2::sad:

    :bye:Nice pic, good luck!

    Haha, ya it took me a while to find one here too, finding the best location and timing to snap a photo :advise:Thank you :) wish u find better ideas soon :)

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