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TheQuestion

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  1. Like
    TheQuestion got a reaction from nabnecro in [2016.04.26] Update Warspear Online 5.7: Temple of Seals. Preview   
    Quick suggestion: if a player wants to leave the battle early, they must use tickets to leave.
     
    Gets annoying when people just leave the temple just because we have tough opponents or we are losing...
  2. Like
    TheQuestion got a reaction from nabnecro in [2015.12.23] New Arena Season awards   
    elm is possible
     
    I just wouldnt do it cus apparantly only 1 party gets the drop, not everyone who helped. if you ask me thats pretty stupid considering 1 party isnt even close to enough to kill it in the first place.
     
    drop system should be similar to wickedora and im all in!!
  3. Like
    TheQuestion got a reaction from cybernem in Fix the mod perms for Pete's sake   
    I don't usually like to engage in stuff like this but now it's getting out of hand...
     
    From what i've seen and read, I can tell that this fight spans farther than just the forum. It's more of a personal matter between you four, in-game and out. I'm not picking sides in this but all I can say is that everyone did wrong in this situation; both in behaviour, actions and reactions.
     
     
     
     

  4. Like
    TheQuestion got a reaction from Omercix in New Video from Omercix-DKMaster- Killing Eye Boss Solo   
    very nice indeed!
     
     
  5. Like
    TheQuestion got a reaction from nabnecro in Elixir Of Permanence - Cause For Level Up.   
    Possible Solution:
     
    1. Start recording
    2. Go on your higher levelled character
    3. Activate the Elixir of permanence
    4. Start completing the same quests your completed on your lower levelled arena character
    5. Always check and see if you gained experience after completing each quest.
    6. If you did actually get experience, and the video is beyond reasonable doubt, then send a support ticket with the video as proof.
     
    By then they would probably have to check if the same thing happened to your arena character in their logs and, eventually, resolve the issue.
     
    Otherwise:
    1. You may have levelled up on accident​(pot was over and you didn't realise it)
    2. They wont do anything no matter how much you complain
     
     
    Really sucks, but good luck dude.
  6. Like
    TheQuestion got a reaction from Nosotraes in Some sort of secret developer code?   
    "/" is just an indicator for a developer/administrator, or anyone of authorisation, to execute various commands within the game.
     
    Examples:
    /mcoins 1000
    /gold 999999
    /teleport m3
    /item id3 22 9
    /give TheQuestion mcoins 99999
     
    doing nothing/disappearing after writing text next to it simply means: The command was sent but your character does not have the necessary privileges, so it is ignored.
     
  7. Like
    TheQuestion got a reaction from Morgana in Boss Invasions/Random Spawns!   
    Been thinking about a funny/fun way to make the game more interesting and engaging! random boss spawns all throughout the towns and areas!
     
    Ayvondil is an island that is very unseadydangerous right? its meant to be intense and crazy? i haven't really read the story line but im assuming so, lol. anyway, yeah, why dont you show that?
     
    So Basically: this suggestion is about really making ayvondil a really interesting map and more engaging!
     
     
    Random Spawn
    World Chat: WARNING The great Spawn of the Depths has appeared in the East Gate Of Maliat! Go Defeat Him... If you dare!
     
    the boss gets spawned there and is just busy killing people around that general area. players from either factions are able to go there and kill the boss. after the boss is dead, any player which was in that area and helped kill the boss has a chance to get an item for it
     
    Town Invasion
    World Chat: WARNING: The Allmighty Faceless is invading the town of Tlaskoe!
     
    this is when a boss actually invades a town and kills players within it. same as spawn, players gotta kill it. anyone who was there helping to kill it has a chance to get a drop.
     
     
    Specifics:
    the bosses will go away after, 30 minutes?(dependent on server populations) each player who helped kill the boss gets a chance at getting the drop (NOT DEPENDANT ON PARTYS and youll see why) To make it more Interesting, the bosses mobs can also come along! it also doesnt always have to be bosses/ but maybe mobs that drop some seriously nice loot for players! _______
    Also: i really want this to be mostly specific to ayvondil because aside it from being the latest map, no one ever really goes there because not much goes on. also, it should serve as a chance for players to not only have fun but get some of the latest and greatest gears .
  8. Like
    TheQuestion got a reaction from Crystana in Boss Invasions/Random Spawns!   
    Been thinking about a funny/fun way to make the game more interesting and engaging! random boss spawns all throughout the towns and areas!
     
    Ayvondil is an island that is very unseadydangerous right? its meant to be intense and crazy? i haven't really read the story line but im assuming so, lol. anyway, yeah, why dont you show that?
     
    So Basically: this suggestion is about really making ayvondil a really interesting map and more engaging!
     
     
    Random Spawn
    World Chat: WARNING The great Spawn of the Depths has appeared in the East Gate Of Maliat! Go Defeat Him... If you dare!
     
    the boss gets spawned there and is just busy killing people around that general area. players from either factions are able to go there and kill the boss. after the boss is dead, any player which was in that area and helped kill the boss has a chance to get an item for it
     
    Town Invasion
    World Chat: WARNING: The Allmighty Faceless is invading the town of Tlaskoe!
     
    this is when a boss actually invades a town and kills players within it. same as spawn, players gotta kill it. anyone who was there helping to kill it has a chance to get a drop.
     
     
    Specifics:
    the bosses will go away after, 30 minutes?(dependent on server populations) each player who helped kill the boss gets a chance at getting the drop (NOT DEPENDANT ON PARTYS and youll see why) To make it more Interesting, the bosses mobs can also come along! it also doesnt always have to be bosses/ but maybe mobs that drop some seriously nice loot for players! _______
    Also: i really want this to be mostly specific to ayvondil because aside it from being the latest map, no one ever really goes there because not much goes on. also, it should serve as a chance for players to not only have fun but get some of the latest and greatest gears .
  9. Like
    TheQuestion got a reaction from jaceptr in Saturation(Vamipirism)   
    can someone post a screenshot/video on it? id like to see if its worth it
  10. Like
    TheQuestion got a reaction from MCocktail in Random Chest Spawns   
    This suggestion is mainly toward those times of events(halloween, christmas, anniversary, etc). Even when you're feeling generous i guess.
     
     
    this is where you devs just spawn random chests all throughout each of the maps in the game where players can pick them up to get special rewards.
     
    Scenario:
    [Currently in the snow boundaries event]
     
    World Chat: The elders are feeling very kind today! All throughout the 4 islands of Arinar, they have placed World Creation Chests! Find one if you can and you may get a special treat!
     
    >>a whole bunch of chests get spawned on each of the designated islands randomized and they gotta find them
     
     
    Specs
    Chest amounts can depend on server populations and maybe also current map populations keep the chest spawning randomized, both in time and positioning so players dont farm them >. only lasts for a short period of time(maybe 10-15 minutes) doesn't only have to be for major events but whenever your feeling generous ^^  Basically a nice way for you guys to allow  a little more fun into the game and provide a sorta gift giving and treasure hunt sense to new/poor/bored players in the game
     
    Just came from the top of my head and found that it would be pretty cool if this were added into the game. 
  11. Like
    TheQuestion got a reaction from Turtle in Random Chest Spawns   
    Read the full suggestion before you comment. .
  12. Like
    TheQuestion got a reaction from Turtle in Random Chest Spawns   
    This suggestion is mainly toward those times of events(halloween, christmas, anniversary, etc). Even when you're feeling generous i guess.
     
     
    this is where you devs just spawn random chests all throughout each of the maps in the game where players can pick them up to get special rewards.
     
    Scenario:
    [Currently in the snow boundaries event]
     
    World Chat: The elders are feeling very kind today! All throughout the 4 islands of Arinar, they have placed World Creation Chests! Find one if you can and you may get a special treat!
     
    >>a whole bunch of chests get spawned on each of the designated islands randomized and they gotta find them
     
     
    Specs
    Chest amounts can depend on server populations and maybe also current map populations keep the chest spawning randomized, both in time and positioning so players dont farm them >. only lasts for a short period of time(maybe 10-15 minutes) doesn't only have to be for major events but whenever your feeling generous ^^  Basically a nice way for you guys to allow  a little more fun into the game and provide a sorta gift giving and treasure hunt sense to new/poor/bored players in the game
     
    Just came from the top of my head and found that it would be pretty cool if this were added into the game. 
  13. Like
    TheQuestion reacted to Ikafati in Monthly class revamp   
    The main reason why Sentinels are over populated is because why would you play as a human when you can be a goddamn elf. Do you see a lot of elfs among 7 billion humans?
  14. Like
    TheQuestion got a reaction from Janier in Boss Invasions/Random Spawns!   
    Been thinking about a funny/fun way to make the game more interesting and engaging! random boss spawns all throughout the towns and areas!
     
    Ayvondil is an island that is very unseadydangerous right? its meant to be intense and crazy? i haven't really read the story line but im assuming so, lol. anyway, yeah, why dont you show that?
     
    So Basically: this suggestion is about really making ayvondil a really interesting map and more engaging!
     
     
    Random Spawn
    World Chat: WARNING The great Spawn of the Depths has appeared in the East Gate Of Maliat! Go Defeat Him... If you dare!
     
    the boss gets spawned there and is just busy killing people around that general area. players from either factions are able to go there and kill the boss. after the boss is dead, any player which was in that area and helped kill the boss has a chance to get an item for it
     
    Town Invasion
    World Chat: WARNING: The Allmighty Faceless is invading the town of Tlaskoe!
     
    this is when a boss actually invades a town and kills players within it. same as spawn, players gotta kill it. anyone who was there helping to kill it has a chance to get a drop.
     
     
    Specifics:
    the bosses will go away after, 30 minutes?(dependent on server populations) each player who helped kill the boss gets a chance at getting the drop (NOT DEPENDANT ON PARTYS and youll see why) To make it more Interesting, the bosses mobs can also come along! it also doesnt always have to be bosses/ but maybe mobs that drop some seriously nice loot for players! _______
    Also: i really want this to be mostly specific to ayvondil because aside it from being the latest map, no one ever really goes there because not much goes on. also, it should serve as a chance for players to not only have fun but get some of the latest and greatest gears .
  15. Like
    TheQuestion got a reaction from Pliskin in fixing Stamina   
    Yeah, many people have asked this to be moved or add a confirmation to it but no response from the devs. I'm starting to think so....
    -
     
    1. You should be able to enter the dungeon FOR FREE if you die or exit for whatever reason, so long as the time hasn't finished! (Just spawn us back at the start if we don't have life scrolls)
     
    2. Move the confirmation to exit/re use stamina buttons to near the center of the screen, the palcement is just....no.
  16. Like
    TheQuestion got a reaction from Turtle in Boss Invasions/Random Spawns!   
    Been thinking about a funny/fun way to make the game more interesting and engaging! random boss spawns all throughout the towns and areas!
     
    Ayvondil is an island that is very unseadydangerous right? its meant to be intense and crazy? i haven't really read the story line but im assuming so, lol. anyway, yeah, why dont you show that?
     
    So Basically: this suggestion is about really making ayvondil a really interesting map and more engaging!
     
     
    Random Spawn
    World Chat: WARNING The great Spawn of the Depths has appeared in the East Gate Of Maliat! Go Defeat Him... If you dare!
     
    the boss gets spawned there and is just busy killing people around that general area. players from either factions are able to go there and kill the boss. after the boss is dead, any player which was in that area and helped kill the boss has a chance to get an item for it
     
    Town Invasion
    World Chat: WARNING: The Allmighty Faceless is invading the town of Tlaskoe!
     
    this is when a boss actually invades a town and kills players within it. same as spawn, players gotta kill it. anyone who was there helping to kill it has a chance to get a drop.
     
     
    Specifics:
    the bosses will go away after, 30 minutes?(dependent on server populations) each player who helped kill the boss gets a chance at getting the drop (NOT DEPENDANT ON PARTYS and youll see why) To make it more Interesting, the bosses mobs can also come along! it also doesnt always have to be bosses/ but maybe mobs that drop some seriously nice loot for players! _______
    Also: i really want this to be mostly specific to ayvondil because aside it from being the latest map, no one ever really goes there because not much goes on. also, it should serve as a chance for players to not only have fun but get some of the latest and greatest gears .
  17. Like
    TheQuestion got a reaction from Turtle in Rare and epic weapons   
    i saw a suggestion very similar to this!
     
    items that are stronger and rarer than the norm?
     
    [stick Of Eternal Frost] >> [unique Stick Of Eternal Frost] >>> [Elite Stick Of Eternal Frost] >>> [Heroic Stick Of Eternal Frost]
     
    basically like amplification but all stats are increased. maybe also allow them to be manually achieved?
     
    i agree:
     
    instead of amplify, it can be called refine... where you need various resources to increase the quality of your item(devs can decide what that is i guess). should be a bit harder though(not the same luck system though! xD) and or, bosses can drop various types of these items.  
  18. Like
    TheQuestion got a reaction from xxdeaathxx in Adding stats to the outfits to increase the power of ur char   
    I remember a suggestion like this.
     
    I agree, only if the rarest of costumes have such stats. Eg, only avenger, spawn, faceless and bosses along those lines will drop costumes with a particular stat.
     
    To make it more difficult, the costume with a stat has an even lower chance of dropping than the costume itself.
  19. Like
    TheQuestion got a reaction from MCocktail in Small But Useful Addition To Inspection   
    since the ideas of blocking inspections or removing the idea even having this in the game are gone, might aswell help make it better.
     
    One small idea i have is to view a player's attributes to add on top of inspection.
     
    so basically: menu>interact>inspect>[player]>menu>view attributes
     
    views the attributes of the player you are inspecting, just like menu>character>all attributes
     
    since the current one only shows us an equipment view and no one can be bothered calculating(personally xD) this would be a nifty feature!
     
     
    put your ideas of other suggestions you may have to improve/modify the new inspection feature...
  20. Like
    TheQuestion got a reaction from x in Regenerate Health Whilst Consuming Foods   
    For people who don't know.
    Foods work near the same way as pots except they cannot be used during combat(while your fighting).
    -
     
    Problem: you use "steak". Its almost done eating, then a mob attacks you, the steak is gone and you attain no hp....
     
    Solution: make foods restore health over time.
     
    So basically, you have a food item that restores 1651hp. Instead of the bar to get full before you receive those health points, as soon as you start eating it, portions of the total health amount will be replenished of your character.
     
    Example:
     
    Most foods take about 7 seconds to be fully eaten.
    So...
     
    Porridge:1321hp
    Let's say you get HP per second of eating the porridge, so 1321÷7 =~188hp.
     
    So each time, for 7 seconds, each second, your character is getting about 188 HP from that porridge. If the character gets attacked the health replenishment will stop.
     
    Benefit?
    Instead of you almost finishing using a food item and someone or something attacks you making you get absolutely 0 HP, you will be getting health as your eating the food.
     
    It also makes sense cus it doesn't make sense for you to not get any HP when you were almost finished eating your steak lol.
     
    Now, the example I've given I'd just an example, the rate of health replenishment can be changed to whatever you devs may want.
     
    That's it !
  21. Like
    TheQuestion got a reaction from Harus in Regenerate Health Whilst Consuming Foods   
    For people who don't know.
    Foods work near the same way as pots except they cannot be used during combat(while your fighting).
    -
     
    Problem: you use "steak". Its almost done eating, then a mob attacks you, the steak is gone and you attain no hp....
     
    Solution: make foods restore health over time.
     
    So basically, you have a food item that restores 1651hp. Instead of the bar to get full before you receive those health points, as soon as you start eating it, portions of the total health amount will be replenished of your character.
     
    Example:
     
    Most foods take about 7 seconds to be fully eaten.
    So...
     
    Porridge:1321hp
    Let's say you get HP per second of eating the porridge, so 1321÷7 =~188hp.
     
    So each time, for 7 seconds, each second, your character is getting about 188 HP from that porridge. If the character gets attacked the health replenishment will stop.
     
    Benefit?
    Instead of you almost finishing using a food item and someone or something attacks you making you get absolutely 0 HP, you will be getting health as your eating the food.
     
    It also makes sense cus it doesn't make sense for you to not get any HP when you were almost finished eating your steak lol.
     
    Now, the example I've given I'd just an example, the rate of health replenishment can be changed to whatever you devs may want.
     
    That's it !
  22. Like
    TheQuestion got a reaction from x in Small But Useful Addition To Inspection   
    since the ideas of blocking inspections or removing the idea even having this in the game are gone, might aswell help make it better.
     
    One small idea i have is to view a player's attributes to add on top of inspection.
     
    so basically: menu>interact>inspect>[player]>menu>view attributes
     
    views the attributes of the player you are inspecting, just like menu>character>all attributes
     
    since the current one only shows us an equipment view and no one can be bothered calculating(personally xD) this would be a nifty feature!
     
     
    put your ideas of other suggestions you may have to improve/modify the new inspection feature...
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