TheQuestion
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Posts posted by TheQuestion
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As the name suggests, a way for people to choose what arenas they want to go in instead of having to 'apply for all' or just go into 1 of them.
Here's the concept:
So when a player demands, a signal is shown on that screen that they have signed up for that particular arena mode.This just replaces the old 'remove demand' button that just removes all of the demands completely.
Note: this button can just be added into the arena selection menu.
Why? Self explanatory; Not everyone wants to go in all the arenas at once, and not everyone just wants to do one of them either.not really that important right now but It can also be useful once 3x3 comes back (and a lot more future arena modes).
I figured you dev's might've thought of something like this already, but if you haven't then I hope you consider it. -
This is just a compilation of suggestions/fixes/improvements I've had for a while now. I can't be bothered justifying them as they are small and many of them so common sense is key. In no particular order…
1. Remove/Refresh/Unpin extremely old/irrelevant pinned topics in the forum
Especially in the 'general' section
2. Allow players to INTO CHAT items from their own equipment screen
Not sure why it was disabled in the first place
3. Remove: "This item cannot be sent into the world chat" message when trying to use INTO CHAT
It happens when trying to use INTO CHAT whilst in world chat screen.
4. Quests should be organised better, especially in dungeons
Dungeon quests should be on top | Quests should order depending on: available>prompt>finished maybe
5. Menu>interact>[player]>>view guild
'View guild' replaces redundant 'invite to guild' button when a player is already in a guild
6. Players under 'stealth' effect should be hidden from location
menu>location
7. Interactive text should be more indicative(just like links)
Eg Player TheQuestion has gotten [poop], or maybe "Player [TheQuestion] has gotten [poop],
8. View achievement after pressing the notification from chat
E.g clicking on "You have completed achievement Destroyer of filth" brings you to it's info screen
9. Nadir-Sard guards(NPCs) should function like the 'Action on double tap' interactivity option when a player who hasn't finished chainless league quests clicks them (or something like it)
And other future neutral NPCs.
10. Bosses should always be on top when clicking on a bunch stacked mobs (just like the 'war flags')
Even further, it can even go from bottom to top: grey>blue>green>orange>red(boss) on top!
11. Can't purchase your own item in dealer
or something to prevent this
12. Allow players to drop 'yellow quest' items
Mainly the collectables
13. Ability to hide facial features in costumes that utilise them (Hair, beards, ears etc.)
a 'look settings' option
14. Alliance & Enemy flags should be shown on the HUD when the war event starts (just like the party system )
ally flag left, enemy flag right
15. Don’t auto-assign all empty hotkey slots
Learnability + it's kind of annoying
16. Indicate which potions/scrolls are stackable and which ones are not (through their info screens)
Eg potions like gladiator, unity, knowledge pots and future potions/scrolls
17. Better skill Information please; not just vague descriptions
Duration, percentages etc.
18. '2nd hand linking' visual error should be fixed (when a player links gears from chat/dealer)
What the person links is different to what people see ( It loses its amp/enchants etc.)
19. Bows in the Mountain Clans/Forsaken side should have a high selling price in dealers so long as they have no use to that faction at the moment
Prices should be proportional to the level of the item
20. Block all party invitations should be moved or maybe just added into menu>>society>>party
Logic/Recognisable
21. Unimportant mailbox items should not require a confirmation to delete (e.g expired offers)
A clear all button would be nice aswell
22. Promote the forum in the game from time to time (its lonely here)
Just like the SYSTEM messages
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yeah i wouldn't want the same drops from previous chests, especially if it triples the chance of getting garbage.
maybe if bosses drop them?
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yeah they probably wont remove timed dungeons for an obvious reason.
Although they might add a mode of dungeon that isn't timed; just like the new solo-dungeon concept. reminds me of this suggestion:
http://forum.warspear-online.com/index.php/topic/32497-tower-mode-survival/?hl=survival+mode
I would've loved to see this in the game earlier. It seems both fun and challenging!
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im assuming you mean a way for players to see guild lists by pressing on a guild name?
1. if a player clicks on a guild name from the chat, they can be transferred to the member list (just as if they were looking at their own guild).
2. or something like: menu>interact>view guild (if the player is in a guild already); instead of the 'invite to guild' button,
i wouldn't mind something like this!
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I'm, sort of, happy with current bag system but I do kinda agree;the system needs a Lil refinement.
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Love it.
So long as the chance isn't high.
And maybe the damage can be reduced by half at least.
I agree on retribution ruining new expert skills but that never really bothered me that much anyway^^.
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Admins said you gotta swipe up from the bottom (or swipe down from the top) to get your navigation controls to exit the game.
I also don't really like, or get why, they removed the exit button either but meh.
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Apparently, administration said that predictive text and other advanced text controls were removed due to requests by Google. I miss it too but we just have to get used to it I guess.
As for the errors with your keyboard I suggest:
1- reset your keyboard; or remove the previous things you had like predictive text, auto spacing etc. in keyboard options. The current settings you have may be conflicting with the changes.
2. If there's still problems just download a keyboard from the Play Store and just wait until developers fix it for your keyboard specifically I guess.
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thanks for adding it!!!
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Is the constant prompt to connect to google play games fixed yet? If not, can it be?
Not all of us want to do it, saying no once is enough.
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You deserve a cookie
With milk pls ^-^
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It was a fun quest in the good ol days ^^
But yeah, an update like more cc and stuff would be nice I guess.
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lol inspect is something that wont be removed.I hated it at first, but it has a lot of advantages, especially to newbies.
yes, people can copy your gears and pry on your strategies, but if you think about it, does it really matter? like seriously.
its not about what you have, its about how you use it.
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skill books for all attributes, that would be nice. I never get anything when they release 1 of them in events
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also, will there be other stuff? like new skills? ^^ plz ^-^
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this is the type of new arena dynamic ive been waiting for! Great job! and I hope more stuff like this will be inplemented!
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Lmfao, never thought of it like that xDDDSounds money for rogue
But seriously, something like this would be awesome!!
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that would be pretty freaking epic!! adds more uniqueness to individual players.
I dont think theyd actually do it though xD
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being on the test server a few times, I've wondered what it would be like to have the capturing territory on it. also yeah, kinda cool getting to PVP people from other servers.maybe they can try do it once, but I'm not sure if it'll be a permanent thing ^^
Skills cooldown - pvp or pve?
in Questions & Answers
Posted · Edited by TheQuestion
I'm wondering if anyone can give me, or lead me, to some help. Is using skills cooldown good or bad?
Is it mainly a pvp attribute or is it good for pve aswell?
-Is it class dependant? Meaning, is it good only for a specific class?
-Is it worth the sacrifice of other attributes like crit etc.
Detailed answer would be appreciated.