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Turk lmao

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  1. There are so many good ideas out there but the developers won't do anything about buffing necromancers. I always have the feeling that they neglect Mc side for quite a while now.
  2. Hi, I recently started playing this game again from a long break. So I figured to look up the changes on my most played class. Now I gotta be honest I've never liked the balance between necro and priest or in general MC and ELF balances. I'm gonna mainly talk about Necro and Priest class. https://forum.warspear-online.com/index.php?/topic/244175-20210311-warspear-online-update-93-preview-part-i/ (this is the latest changes I didn't take older updates on purpose because this topic would've been 10 pages) In this update we barely got a buff atleast it feels like that. 3% extra dmg on Dark power and a nice change in infection after it got first hard nerfed. U also see in that update that priest got nerfed but it was needed. Now the main difference between these 2 classes is that how a priest can buff his party members in many ways which a necro can't. let's talk about experts when i mean with better buffs. Priest can buff by enhancing phys - magic power, increase chance and power critical strike, buff attack speed and they can even remove debuffs from their allies. Now what we can do on necro is give a boost in phys and magic power and that's it. That is the only buff we can provide directly to our party members. (before people complain in the comments about infection) this isn't really a direct boost it's a indirect boost which u have to apply to a mob and when the mob is dead u don't get ur cd back and the infection doesn't explode. In my opinion this isn't really fair when we look into both stats when u select a class. It says that necro should have more dmg and a bit less support but when we look at the reality in the dungeon priest outdmg and outbuff the necro all day long. Only their basic spell harad's tears hit multiple mobs in the game which poision spittle doesn't do. It's just sad to see such big differences in these 2 classes which are supposed to be similar but in different sides of the map/game. Now I haven't even started about the arena capabilities. Priest has in their basic set of skills a 5 yard disengage(armistice) which is way stronger than the 4 yard disengage (nightmares) first of all there is a 1 yard difference which really matters in a healer class since u can get blown up by every class in the game. 2nd of all armistice cant be disabled like nightmare when u accidentally damage the target. 3rd of all armistice forces ur ally to do more dmg on the target. Nightmare only sleeps the target which can be stopped by hitting the target one time. Now it says unable to regenerate its health or energy a nice buff would be to also cancel the healing which the target gets from his teammates or make nightmare a stun and 5 yards instead of a sleep and 4 yards. There are so many more things which aren't really fair in expert skill wise but I hope this will make the developers think about more balance between these 2 classes and in general of the game. In my opinion there should be more feedback from the community and the developers maybe a monthly or seasonal buffs/nerfs to make the game more intresting. I am sure if the developers look into which side and classes are the most played it is way off balance. ps. Me and many necromancers are down to talk to the developers or moderators to discuss a few things and put out some suggestions. Anyway have a nice day.
  3. i'm selling demonologist's suit pm me in game insayno (mc side)
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