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wyrm

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Posts posted by wyrm

  1.  

    Hello everyone, i'm here today to talk about ranger and what I think to make the class healthy again. 

    I wouldn't really make this topic, but then hunter was announced and oh well, here I am.

     

    My biggest issue with hunter is: It is very similar to ranger, but yet feels more right than ranger. Ranger dont fulfil the ranger fantasy right. The new seeker even being a stealth class have nothing to do with rogue. Even druid and shaman who, in paper, have a very similar way of be, in game feels completely apart from each other.

     

    (Actually I dont expect none of this to be done but well this section is a section for dreamers right? Lets go then).

     

    Ranger right now suffers alot from the fact that they cant get in range without get rushed or something like this. There's  "Range"  in their damn names. My suggestion here is simple, increase ranger's autoatk and skillsrange. Passively, or actively. 

    Passively, it could be a passive ultimate skill or even straight up increase it. 

    Actively, we could change ranger's blessing, instead of it would increase ranger's atk range, and would give him another kind of attack bonus, a good idea is to make them deal extra damage based on the distance (The more far away more the damage) and be penalized if he stays too close.

    With it, we should make changes in scatter shot and traps. First scatter shot, it need to be a little bit more effective, but have longe cooldown, a cool addition is to make it gives a movement speed debuff with it normal effect. And about traps, it need to have a charges system, the skill cooldown would be really fast, but the charges not, you would place like 2 of them, and them the skill would enter in a big cooldown. And other important thing is to make enemies NOT be affected be a second trap, to avoid stupid stun chains. For instance,  you get bite by a trap, get locked, steps in another, you will only receive a "tick" (like when u take damage) and disarm the trap. 

     

    Its a way to incentive the ranger to stay safe and away from danger, and make his play style arround it, stay away, stay safe, if you get closer you die. He would plan his combat, place traps and stay there, scatter shot will be a last solution after the enemy have reached him.

     

    There's lots of things I could say about ranger and what I think would fix it, but for me the range issue is the biggest problem. Thanks for reading and please let your opinions. 

     

  2. 21 hours ago, Raezer said:

    It's not really a bug. Thing is that you have to accept the quest in town, and then need to port to the aquaducts. If you really want to this for some time you'll prolly get about the same amount of gold like you farmed a mob pt at ayvo. 

    indeed, i did say it was a bug though, sploit=/=bug

  3. Morning players, i was messing arround norlant as I do everyday, and found this way to (almost) break the game a lil bit.

    I did not used to do aqueducts, i started to fully complete it some days ago, and then i noticed a thing.

    You can do the quest, kill the bosses, get the itens (you even have a chance to get good items).

    The catch is here, before you report the quest, you cancel it.

    But why would i cancel a finished quest wyrmy?

    Now you take it again, and to it again, get the itens again, how many times you want to it!

    You can do the kill up to 5 mini bosses each time, each one dropping pots, scrolls, and even itens.

    Idk if someone noticed it before, probs yes, and maybe aigrind fix it (or not, they never fixed the stealth bug i reported on rogue).

     

     

  4. About how big would be the txt, a txt with about 500 words (not characters) is about, only, 3KB. And about work, for aigrind, almost nothing, just make a .txt in eng and let the players make your own translation.

  5. Hello guys. In the game today, if u dont pay, u will never be get a good char. Never. The quests give low gold, and sign r expensive for who dont put money in game. Normally, u work hard and get what u want, put money in the game r a way to skip the "work hard", not in warspear. "Oh but u can get signs in boss" I play for about a year and never get .-. Ok, my suggestion for fix it without lose money are: A kind of special arena sign. This sign will work better in arena itens, but will fail more times in normal itens. Also, aigrind can put a sistem of external advertisements in game after arena, the player would pay for remove it. For example, u will spam arena for 1h, u buy a item in miracle shop for 129 for remove it for 1 hour, or more. This special signs will cost 200 ap each, 2k a set, and r personal. More players will go arena, more players will see/click in the adds. But who it fix the pay to win problem? U get 5 tkts everyday, a tkt cost about 300g, any player working hard can buy, and also will feel forced to buy cash (what make many players quit the game). And also, I want to support a old arena suggestion, for sell arena itens in arena shop for arena point (half of the orginal price). Thanks and sorry my bad eng

  6. Resist and Spreading would be a nice buff. And about the "buff destroyer", is a good ideia but op, maybe if it be a defensive bonus(letz call it "debuff"). U take for example a cloak what give "5% debuff", u will have a chance to debuff any bad states in your hero every 3 seconds. Or we can merge it with resist... 5% chance to avoid a skill atk or debuff a currently enemy buff in your hero.

  7. Maybe a build like in AoHo (a old java online game). I mean u increase a skill to unlock others. Like thunder lvl3> thunder wave> lightning storm, Fire arrow lvl2 + Explosive trap lvl2> Explosive Arrow or Earth quake lvl2 + Lightning Shield = Shock Wave. But with not much skill points, u can make many ways to play with the same hero.

  8. Link r not soooo good. If u without party it become useless. And only it will heal 1k if you are with low hp (200 or less? Maybe). You cant chose the target, and for amp it u will lose many important attributes, like forest song. And the others druid's skill r trash, tornado fail many times, do less damage than a normal hit and have low stun time (oh oh but that better than shaman's earthquake? Earthquake r a normal skill, tornado a expert skill). Waterpower have low damage and stun, and song have chance to fail, unlike necromancer's panic or warlock's dark circle. So, link r not op

  9. My suggestion for improve the guild system is something like a "Rule Book", or a mini forum in the guild. Sometimes the leader want say something long and cant becoz no all players are online, and guild message is so small

  10. Wasn't the" ;D " enough to notice that I was joking? Anyway, ofc it is a bug, and a pretty critical one aswell.

     

    Btw, why did you try to farm 3 AA at the same time? :lol:

    Im not good to get jokes :[ sorry, and we did try farm 3 aa at the same time becoz WOW WE FARMING 3 AA at the same time! ITZ SOOOOOOOO NICE, 3 bosses man, 3!!!1!
  11. How balancing? I dead at the ground but with 200 hp is something for balancing? Of course its not a bug....  A priest healing 900 and a ranger die with full hp bar are something for balancing?(Happened with my friend yesterday at termitary hard) Not a bug? LOL, So that skill r a mc hidden skill on elf side to confuse the elfs mind but not a bug.

  12. Ohaio support-san, the priest's new skill have a ducking bug, its a heal what not heal, have just the visual effect. The debuff is working fine, but the heal not. If u have 1000hp, and lose 300, the priest heal 300 with the skill u will see u hp bar full, but if a rogue come from hell and hit 700, u will die, but the hp bar will show "300" (and u dead in the ground). See this s.s, (we have the ducking awesome ideia to farm 3 aa at the same time, all working fine till the druid (tjudge) die with 600hp, and after I with 200).... Thanks and sorry my bad eng

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