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nabnecro

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    nabnecro reacted to Comeback in [2022.12.13] Обновление Warspear Online 11.2. Анонс. Часть первая   
    На протяжении уже 3х ребалансов подряд саппортов просто уничтожают, а в частности некра. Но этот ребаланс стал особеннным. В нем ударили очень сильно, очень и очень сильно, взамен дав всего лишь скелетов, наследующих статы хозяина, хотя наследовать их они должны были и до этого. 
    Терпеть раньше было легче, просто потому что фиксили в целом класс саппов, и я надеялся на то, что это просто какой-то замысел уважаемых, подготовка к чему то, но смотря и сравнивая ребаланс друида и жреца с некром, так уже не кажется. 
     
    Бойтесь своих желаний. Я желал наследования скелетами статов хозяина, и получил их, но какой ценой...? 
  2. Like
    nabnecro reacted to Comeback in [2022.12.13] Обновление Warspear Online 11.2. Анонс. Часть первая   
    Прошу пересмотреть правки в скилах некроманта ядовитого дождя и ядовитого щита, с проверкой этих навыков на уклонение и привязку к точности. 
    Фишка некроманта на протяжении долгих годов была именно в этом, в отсутствии подвязки урона некра к точности, некр был классом наносящий в основном дот уроны. 
    Сейчас же, эта правка, очень похожа на банальное издевательство, некроманту буквально отрезают ноги и руки, и выбрасывают в плавание в олимпийский бассейн. 
    Мало того, что ввели ограничение в пве от этих навыков, так еще и подвязали их к стату, который ни один саппорт никогда не собирал в полной мере. 
     
    Про комбу с дождём и вовсе молчу, некромант лишился своего отхила в PvP и на арене, теперь качать яд щит не имеет никакого смысла, полезен он будет лишь в масс.сражениях. 
    @Holmes @Dr Strange
  3. Haha
    nabnecro reacted to LeeLoo in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Dear friends!
     
    There are only a few days left until the celebration of the World Creation, which will come to Arinar with the release of the Warspear Online 11.2 Update! Very soon you will plunge into winter adventures and get acquainted with the mysterious inhabitants of the Snow Boundary, but we will tell you about this in detail in the second part of the announcement. Today we present to your attention a large-scale rebalance of character skills.  
     
    It's no secret that building a balance in a game is a difficult task, because in addition to caring for the balance of power, our team strives to diversify the gameplay and maintain the potential to create interesting game situations. Refinement and modification of existing mechanics allow you to experiment with different options for assembling characters and at the same time maintain all the conditions for a fair confrontation. And while preparations for the arrival of numerous guests are being completed at Snow Boundary, we recommend that you study the information on the upcoming changes in skills, because, as you know, you need to meet the holidays fully armed!
     
    In addition to the changes in mechanics, we have also reworked the descriptions of most skills. Please note that according to the results of testing, some changes of skills may be altered.
     
    Change of faction passive skills
     Spirituality
    Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.  Concentration
    Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character.  Mountain’s Power
    Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.  Devotion
    Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character. Developer’s commentary: Over time faction bonuses began to bring more advantages to some classes, so we tried to rework them to correct the balance of power.
     
    Change of basic set skills
     Sneer of Fate
    Now the effect of the skill is not interrupted when magical damage is dealt. The summoned monster now inherits the following parameters of the character: critical hit, critical damage strength, accuracy, attack speed, penetration, attack power, depth's fury, ferocity, piercing attack, physical and magical defense, resilience, resistance, dodge. Now the summoned monster inherits the bonus to critical damage from the "Crushing Will" skill.  Deadly Illusion
    Now copies of the character inherit from the character 100% of the “Accuracy”, “Penetration” and “Critical Damage” parameters and 50% of the “Attack Speed” and “Critical Hit” parameters.  Ancestors' Power
    Now, while the skill is active, the “Attack Speed” parameter is increased by 25%. The movement speed of the character upon taking damage increased by 25% for 5 sec.  Crushing Will
    Reduced the maximum number of skill effects from 10 to 5. The bonus of the character's "Critical Hit" parameter has been adjusted: from 2% to 4%, the power of critical damage and critical healing from character skills: from 3% to 6%. The duration of the skill has been adjusted: it was 45 sec., now it is 30 sec.  Irreversible Anger
    Reduced the maximum number of skill effects from 10 to 5. The bonus of the "Accuracy" and "Penetration" parameters of the character has been adjusted: it was 2%, now it is 3%. The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec.  Thirst for Life
    Reduced the maximum number of skill effects from 10 to 5.  The bonus of the maximum amount of character health has been adjusted: from 3% to 4%, reduction of any incoming damage to the character from monsters: from 3% to 6%, reduction of any incoming damage to the character from players: from 2% to 3%. The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec. Added a delay for the accumulation of the effect: no more than once every 1 sec. The skill now removes any debuff from the character every 6.5 sec. when the character's health reduced to 50% of the maximum health (it was every 5 sec.). Developer’s commentary: Set active skills were not very popular in either PvE or PvP-battles. In this regard, we have strengthened them so that they become more attractive in both game directions. Although the situation was the opposite with set skills of permanent action, a number of problems and the excessive effectiveness of some of them were obvious. We've made it a lot easier to set the maximum number of effects, but at the same time we've loosened them up a bit.
     
    Critical damage strength
     
    The formula for calculating critical damage from all sources has been changed: now various modifiers are added together and added to the base modifier of the character. The final effectiveness of critical damage has changed from the following sources:
    Passive guild skill "Guild Might" Classless expert skill "Enhanced Critical Damage" Great Relic of Indomitable Blow Small Relic of Indomitable Blow Final calculation of critical damage from effects that increase the critical damage of skills Now the "Critical damage strength" parameter is displayed in the "Attack" tab in the character's parameters ("Menu-Character-All attributes-Attack") and by clicking on the character's portrait in the "Equipment" tab.
     
    Invisibility detection
     
    The mechanics of invisibility detection has been changed: now the chance to detect an enemy decreases depending on the distance to the target (the further the target, the lower the chance). New mechanics apply to skills and items:
    Eye of Darkness (Charmer) Dragon Eye (Mage) Greater Potion of Detection Medium Potion of Detection Eyes of Anglerfish Interaction of the “Fear” effect with damage
     
    The mechanics of the interaction of the “Fear” negative effect with DOT-damage has been changed: now DOT-damage cannot interrupt the effect. New mechanics apply to skills and relics:
    Fear (Warlock) Arrow of Confusion (Hunter) Panic (Necromancer) Relic of Wild Thrill Small Relic of Wild Thrill  Chosen 
     
     Paladin
     Repellent Strike
    Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry.   Purifying
    Skill cooldown increased from 9 sec. to 10 sec. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of magical DOT-damage from the skill: from 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical power for 6 sec., to 10 \ 20 \ 27 \ 35 \ 45 pts. and 35 \ 40 \ 45 \ 50 \ 55% of the character's magical power every 2 sec. for 6 sec.  Added checks for "Dodge" \ "Parry" \ "Block" when applying DOT-damage from a skill. The final magical DOT-damage of the skill has significantly increased. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased.  Fetters of Justice
    Skill cooldown increased from 15 sec. to 18 seс. Increased PvP-target limit: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6.  Light Aura
    The skill now also increases the character's “Accuracy” parameter by 4 \ 6 \ 8 \ 10 \ 12%.  Heavenly Light
    Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level. The amount of healing from the character's magical power has been adjusted: from 50 \ 60 \ 70 \ 80 \ 90 pts. and 85 \ 95 \ 105 \ 115 \ 125%, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130%. The final healing of the skill has practically unchanged.  Illumination
    The skill no longer has a base damage: it was 60 \ 80 \ 100 \ 120 pts. Now the magic damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. The amount of damage from the character's magic power has been adjusted: from 70 \ 80 \ 90 \ 80 \ 100%, to 110 \ 115 \ 125 \ 135%. The duration of the “Aggression” effect has been adjusted: from 4.6 \ 5.4 \ 6.2 \ 7 sec., to 6 \ 7 \ 8 \ 9 sec. Increased PvP-target limit: from 2 \ 3 \ 4 \ 5,  to 3 \ 4 \ 5 \ 6. Maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Added a "Block" check to skill damage. The final magical damage of the skill has slightly increased.  Harad's Banner
    The amount of damage from the character's magic power has been adjusted from 35 \ 40 \ 45 \ 50% to 40 \ 45 \ 50 \ 60%  every 2 sec. for 8 \ 10 \ 10 \ 12 sec. Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly increased.  Sun Seal  
    Reduced the cooldown time of the skill: from 30 sec. to 20 sec. The skill no longer has a base damage: it was 20 \ 40 \ 60 \ 80 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. Changed damage type from magical to predominantly physical or magical. The type of damage depends on the character's predominant physical or magical power. The amount of damage from the character's magic power has been adjusted: from 100 \ 110 \ 120 \ 130%, to 130 \ 135 \ 145 \ 160%. Added an increase in damage from the physical strength of the character: 115  \ 120 \ 130 \ 140%. Added a "Parry" check to skill damage. The final magic damage of the skill has changed: instant damage significantly increased, damage per minute slightly increased.  Harad's Call
    Increased the range of the skill from 4 yards to 5 yards. The skill no longer has a base damage: it was 20 \ 50 \ 60 \ 70 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 100 \ 110 \ 125 \ 145%, to 140 \ 145 \ 155 \ 170%. The chance of triggering the “Stun” effect has been increased: from 75 \ 85 \ 95 \ 100%, to 100%. The duration of the “Stun” effect now depends on the level of skill development: from 2 sec., to 1 \ 1.5 \ 2 \ 3 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added separate checks for skill damage and skill effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect - by the “Resistance” parameter. Adjusted the chance of applying the “Stun” negative effect on bosses: from 5% to 30%. The final magic damage of the skill has slightly increased.  Repellent Strike
    The skill no longer has a base damage: it was 30 \ 50 \ 70 \ 90 pts. Now the damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. The amount of physical damage from the character's physical strength has been adjusted: from 100 \ 110 \ 125 \ 145%, to 130 \ 135 \ 145 \ 160%. The knockback effect will no longer work on targets with debuff immunity. The amount of restored health has been reduced from 5 \ 10 \ 15 \ 20% to 5 \ 8 \ 12 \ 15%. The final physical damage of the skill has slightly decreased.  Sacred Shield
    The amount of damage absorbed by the shield has been adjusted from 30 \ 45 \ 55 \ 70% to 40 \ 55 \ 65 \ 80% of the character's maximum health. Shield amount is now based on the Paladin's health instead of the target's health.  Light Defense
    Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 sec., to 50 \ 60 \ 70 \ 80 sec.  Paladin's Prayer
     Reduced the cooldown of the skill from 40 sec. to 32 sec. Developer’s commentary: Paladin shows great dynamics in both builds: both magical and physical, so we’ve made improvements in both directions. The Paladin in the build with an emphasis on magical power received a significant increase in damage, while the “physical” Paladin got the opportunity to better realize their defensive potential, and both builds will now be able to initiate the fight even more efficiently. These adjustments should solidify the Paladin's position and make it an even more understandable and productive class. 
     
    It is also important to focus on changing the cooldown duration of the key “Chains of Justice” control class skill. This measure was necessary due to the excessive final effectiveness of the skill even in single battles, not to mention the ability to use it on a large number of targets.
     
     Mage
     Fire Ball
    Increased skill cooldown time from 7 sec. to 8 sec. Now the amount of damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 \ 6 pts. per level. Adjusted the amount of damage from the skill: from 54 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical power. The final magic damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.  Time Warp
    The skill no longer has a base damage: it was 26 \ 52 \ 78 \ 104 \ 130 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 110 \ 112 \ 114 \ 116 \ 118%, to 115 \ 120 \ 125 \ 135 \ 145%. With the development of the skill, the maximum number of PvE-targets increases: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6. The final magic damage of the skill has slightly increased.  Shattered Stone
    The skill no longer has a base damage: it was 26 \ 39 \ 52 \ 65 \ 78 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 106 \ 107 \ 108 \ 109 \ 110%, to 110 \ 115 \ 120 \ 130 \ 140%. Added a limit on the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6. The chance of triggering the “Stun” effect has been increased: from 20 \ 25 \ 35 \ 45 \ 60%, to 100%. The duration of the “Stun” effect has been adjusted: from 1 \ 1.3 \ 1.7 \ 2 \ 2.5 sec., to 1 \ 1.1 \ 1.2 \ 1.35 \ 1.5 sec. Now the lesser class talent “Shattered Stone” increases the duration of the “Stun” effect from the skill by 0.2 \ 0.4 \ 0.6 sec.Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final magic damage of the skill has slightly increased.  Illusory Chains
    Effect duration adjusted from 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. to 2.5 \ 3 \ 3.5 \ 4 \ 4.5 sec. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6.  Blazing Ground
    Now the damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 9 pts. per level. The amount of DOT-damage from the character's magic power has been adjusted from 50 \ 80 \ 110 \ 160% for 6 sec. to 15 \ 20 \ 25 \ 30% every 1 sec. within 6 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Removed the stopping of the character when taking damage from a skill. Added checks for "Dodge" \ "Block". The final magic damage of the skill has slightly decreased.  Ethereal Barrier
    Adjusted the damage accumulation time for activating the protective barrier: from 2 sec. to 3 sec. Reduced the amount of damage required to activate the protective barrier: from 25 \ 20 \ 15 \ 10% of maximum health, to 20 \ 16 \ 12 \ 8%. Increased the duration of the protective barrier: from 0.25 \ 0.35 \ 0.45 \ 0.55 sec., now 0.3 \ 0.4 \ 0.5 \ 0.6 sec.  Dragon Eye
    Reduced the cooldown of the skill from 30 sec. to 25 sec. The skill can now only be used on yourself or party members. skill no longer increases the “Attack Speed” parameter of the character.  The duration of the effect has been increased: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec. Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance.  Frostbolt
    The skill no longer has a base damage, it was 54 \ 54 \ 54 \ 54 pts. Now the damage of the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 100 \ 108 \ 125 \ 140%, to 135 \ 145 \ 160 \ 180%. Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final magical damage of the skill has slightly increased.  Overload
    The maximum number of effects from the skill on the enemy has been changed from 1 to 30. Adjusted the duration of the damage from the skill: it was every 1 sec for 4 sec, it became every 2 sec. within 8 sec.  Roaring Flame
    The skill no longer has a base damage: it was 55 \ 65 \ 85 \ 105 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 105 \ 106 \ 107 \ 108%, to 110 \ 120 \ 135 \ 150%. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added checks for "Dodge" \ "Block". The total magic damage of the skill has slightly increased.  Ennoblement
    Skill effect no longer removes DOT-damage effects from the target.  Aura of Fire
    The skill no longer has a base damage: it was 65 \ 80 \ 90 \ 110 pts. The amount of damage from the character's magic power has been adjusted: from 16 \ 20 \ 25 \ 29%, to 25 \ 30 \ 35 \ 40% every 2.3 sec. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Developer commentary: Mage did not need massive changes, but we could not leave him without “polishing”. Skills that dealt damage that lagged behind the average have been buffed, while skills that were overly prominent have been nerfed. These adjustments are intended to make the class more stable and understandable.
     
     Priest 
     
     Harad’s Tears
    Skill cooldown increased from 6 sec. to 7 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 45 \ 65 \ 85 \ 105 \ 125 pts. base damage and 105 \ 107 \ 109 \ 111 \ 113% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. base damage and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power. The mechanism for searching for additional targets has been changed: now the skill with a 20% chance additionally attacks 6 additional targets, with a 35% chance - 5 additional targets, with a 50% chance -  4 additional targets, with a 65% chance - 3 additional targets, with a 80% chance - 2 additional targets.  The search for additional targets now occurs around the enemy on which the skill is applied. The final magic damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased. Replaced the effect of the “Harad’s Tears +” talent, now it increases the power of the skill from magical power of the character by 2 \ 3.5 \ 5%.  Valor Aura
    Increased the bonus to physical and magical power from skill: from 4 \ 8 \ 12 \ 16, to 9 \ 12 \ 15 \ 18%.  Word of Power
    The mechanics of the skill has been changed: now the skill applies a negative effect "Vow of the Curse" on the enemy for 6 sec. The effect increases the character's energy consumption when using skills (does not affect continuous skills) by  45 \ 55 \ 65 \ 80 \ 100%. The effect is active until the enemy uses 2 \ 2 \ 2 \ 3 \ 3 skills, or until the end of the duration. If the effect expires, and the enemy does not use 2 \ 2 \ 2 \ 3 \ 3 skills, then they will receive magic damage in the amount of 120 \ 125 \ 135 \ 145 \ 160% of the character's magic power. Increased the range of the skill: from 4, to 5 yards.  Armistice
    Increased the chance of applying the "Armistice" negative effect on bosses from 25% to 75% at all levels.  Healing Touch
    Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level. Adjusted the amount of healing from the skill: from 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and  115 \ 120 \ 130 \ 140 \ 155% of the character's magical power. Increased the range of the skill from 4 yards to 5 yards. The final healing of the skill has practically unchanged.  Holy Shield
    Increased the range of the skill from 4 yards to 5 yards.  Elusive Threat
    Now the skill deals magic damage 20 \ 25 \ 30 \ 40% of the character's magical power and 2 \ 3 \ 4 \ 5% of maximum energy for each yard that the affected enemy moves. The calculation of the number of yards occurs only if it is possible to build a path between the start and end points. The enemy's transition between locations is not counted as movement. Skill damage now has 4 \ 8 \ 12 \ 15% increased "Penetration" parameter. Now the skill has no damage limit.  Removed "Dodge"/ "Block" checks for skill damage. The skill no longer drains enemy health.  Payback
    The skill no longer has a base damage: it was 65 \ 85 \ 105 \ 125 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Changed the increase in damage from missing health: now the skill's damage is increased by 1% for each missing 1% of the enemy's maximum health. The amount of damage from the skill has been adjusted: from 115 \ 120 \ 125 \ 130% of the character's magical power, to 145 \ 160 \ 180 \ 200% of the character's magical power. The skill can now deal critical damage. The final magical damage of the skill has slightly increased.  Redemption
    Now the amount of healing from the skill does not depend on the base growth: it was 70 \ 100 \ 130 \ 160 pts. Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of healing from the skill has been adjusted: from 80 \ 100 \ 140 \ 180% of the character's magical power, to 150 \ 165 \ 185 \ 210% of the character's magical power. Added a limit to the maximum number of negative effects removed from each target: 2 \ 3 \ 4 \ 5. Now the effect of the skill does not remove DOT-damage effects from the target. The final healing of the skill has practically unchanged.  Gods' Help
    The skill can now only be cast on self or party members. The size of the bonus to the “Critical Damage” parameter has been adjusted: from 5 \ 10 \ 20 \ 35%, to 10 \ 15 \ 20 \ 30%.  Mystic Mark
    Adjusted the duration of the effect at all levels of development: from 20 sec. to 15 sec. Increased the reduction in physical and magical defense of the target from 10 \ 15 \ 20 \ 25% to 15 \ 20 \ 25 \ 30%. The amount of damage from the skill has been adjusted: from 135 \ 150 \ 165 \ 200%  of the character's magic power, to 140 \ 150 \ 165 \ 185% from the magical power of the character. Skill damage now triggers instantly if the effect of the skill triggered the “Resistance” parameter or was prematurely removed from the enemy. The skill can now deal critical damage. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 4 \ 4 \ 5 \ 6, to 3 \ 4 \ 5 \ 6. The final magic damage of the skill has slightly decreased.  Exhausting Burden
    Adjusted enemy attack damage reduction from 20 \ 30 \ 40 \ 50% to 50 \ 60 \ 70 \ 80%. Now, when the skill is triggered, the enemy will be thrown 2 yards away from the character. Increased the cooldown time: from 16 to 12 seconds.  Punishment of the Light
    Adjusted the amount of damage from the skill to the target: from 110 \ 115 \ 113 \ 114% of the character's magic power, to 120 \ 130 \ 145 \ 160% of the character's magic power. The amount of damage from the skill to enemies around the target has been adjusted: from 70 \ 80 \ 95 \ 110% of the character's magic power, to 100 \ 105 \ 115 \ 130% of the character's magic power. Increased the chance of applying the “Mute” effect: from 65 \ 70 \ 80 \ 90%, to 100%. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added separation of defensive checks for the main target and enemies around the target. Added separate checks for damage and skill effect: damage can only go to "Dodge"/ "Block", effect can only go to "Resistance". Added a check for the chance of inflicting a Critical Strike when dealing damage to additional targets. The final magical damage of the skill has slightly increased.  Resurrection
    Increased the amount of health on resurrection: from 5 \ 15 \ 25 \ 35, to 25 \ 50 \ 75 \ 100%. Increased the amount of energy on resurrection: from 5 \ 10 \ 15 \ 20, to 25 \ 50 \ 75 \ 100%.  Talent "Remorse"
    Reduced the amount of negative effects necessary to trigger the talent: from 2 to 1. Developer commentary: Priest is the most powerful ally support class in their alliance, but had some difficulties with some of his abilities. Therefore, we have completely redesigned a number of skills and hope that the new features of this class will be implemented. In addition, the damage from some of the Priest's skills has increased significantly, and the conditions for dealing damage have been simplified, which will allow the Priest to prove themselves worthy in both PvE and PvP battles.
     
     Seeker
     Splitting
    Skill cooldown increased from 6 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 48 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 110 \ 115 \ 120 \ 125% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage significantly increased, damage per minute significantly decreased.  Harad's Shield
    Adjusted how the shield bonus is applied so that the bonus now activates after the effect ends. Now, instead of increasing physical strength, the effect gives a bonus a reduction in all incoming damage to the character by 2 \ 2.5 \ 3 \ 4 \ 5% for 6 \ 7 \ 8 \ 10 \ 12 sec. for every 20% of damage absorbed from the shield's maximum durability. Group and empower relics now work on both effects of the skill: both on the shield and on the bonus to physical and magical protection.  Inspiration
    Effect duration adjusted from 15 \ 20 \ 25 \ 30 \ 35 sec. to 22 \ 24 \ 26 \ 28 \ 30 sec.  Exacerbation
    The skill now increases the “Attack Power” parameter by 6.5 \ 7.5 \ 9 \ 10.5 \ 12.5% for each equipped dagger and increases the physical strength of the character by 8 \ 10 \ 13 \ 16 \ 20% for any equipped two-handed weapon.  Disappearance
    Increased the cooldown of the skill from 8 sec. to 12 sec. Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills. The skill can now be cast while in combat if there are no enemies around the character within 8 yards. Added an additional check for effect of the skill: it can only be affected by Resistance.
    Adjusted the chance of "Stun" negative effect: from 40 \ 50 \ 60 \ 70 \ 80%, to 100%.
    Adjusted duration of negative effect "Stun" from the skill: from 3 to 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.
     Dangerous Blow
    Skill cooldown increased from 13 sec. to 16 sec. The skill no longer has a base damage: it was 100 \ 120 \ 140 \ 160 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of physical damage from the skill has been adjusted: it was 60 \ 65 \ 70 \ 75% of the character's physical strength, now it is 110 \ 115 \ 120 \ 130% of the character's physical strength. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The skill no longer has a base DOT-damage: it was 120 \ 160 \ 200 \ 280 pts. Adjusted the amount of DOT-damage from the skill: from 40 \ 60 \ 80 \ 100% of the character's physical strength for 12 sec., to 55 \ 60 \ 70 \ 80% of the character's physical strength every 3 sec. for 12 sec.  Talent "Splitting Blow+" has been replaced with "Dangerous Blow+". "Dangerous Blow+" increases skill power from character's physical strength. Bleeding is now applied to the enemy with a chance equal to the value of the "Critical Strike" parameter, and not on a skill critical attack, as it was before. The final physical damage of the skill has changed: instant damage has significantly increased, damage per minute has slightly increased. The final physical DOT-damage of the skill has significantly increased.  Sun Nets
    Now casts on all enemies within 1 yard of the caster without selecting a target. Within 3 sec. after use, the character can use the “Disappearance” skill even in a combat state and if there are opponents nearby. Now, when using the skill, the Seeker loses the target of the attack.  Splitting Blow
    DOT-damage from the skill no longer depends on the character's level: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The skill no longer has a base DOT-damage: it was 120 \ 160 \ 200 \ 280 pts. Adjusted the amount of DOT-damage from the skill: from 40 \ 60 \ 80 \ 100% of the character's physical strength for 12 sec., to 35 \ 40 \ 45 \ 55% of the character's physical strength every 3 sec. for 12 sec. The skill no longer slows the enemy's movement speed. The skill now applies the “Deep Wounds” effect to the enemy, which reduces any incoming healing by 20 \ 25 \ 30 \ 40%. Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \ Block, and the effect can only be affected by Resistance. The final physical DOT-damage of the skill has significantly increased.  Attraction
    Increased the range of the skill from 5 yards to 6 yards. The skill no longer applies the “Mute” effect to the enemy.  Inner Rage
    Physical strength bonus from the skill has been adjusted from 10 \ 20 \ 30 \ 40% to 10 \ 15 \ 20 \ 30%.  Bloodthirst
    Skill cooldown increased from 14 sec. to 18 sec. The skill no longer has a base damage: it was 40 \ 60 \ 80 \ 100 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: it was 100 \ 110 \ 125 \ 150% of the character's physical strength, now it is 135 \ 145 \ 160 \ 180% of the character's physical strength. Healing from the skill now triggers from any “Bleeding” effect applied to the enemy. The final physical damage of the skill has changed: instant damage has slightly increased, damage per minute has slightly decreased.  Exhaustive Blow    
    Skill cooldown increased 12 sec. to 14 sec. The amount of physical damage from the skill has been adjusted: it was 30 \ 40 \ 50 \ 60% of the character's physical strength, now it is 95 \ 100 \ 105 \ 115% of the character's physical strength. Now the enemy's "Dodge" parameter deacreases not only after the end of the "Stun" effect, but simultaneously with the use of the skill. The final physical damage of the skill has significantly increase. Added additional checks for damage and effects of the skill: now the damage can only be negated by Dodge \ Block \ Parry, and the effects can only be affected by Resistance.   Attack Instinct
    Now if the skill is active, the skills “Splitting”, “Dangerous Blow” and “Splitting Blow” will additionally apply to targets within 1 yard with when the skill is active with damage reduced by 80 \ 75 \ 65 \ 50% . Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.  Talent "Remaining Acceleration"
    Increased the duration of the "Remaining Acceleration" buff from 5 seconds to 6 seconds. Developer commentary: Due to its dynamics, simplicity and ability to deal high damage, the Seeker is still a very strong opponent and a real monster slayer, but at the same time somewhat one-sided. We've slightly nerfed the Seeker's main offensive buffs and made a number of major fixes to the second potential character build, with two-handed weapons. This build is focused on dealing DOT-damage through bleed skills, the damage of which has been greatly increased. A new combination with the “Attack Instinct” skill will allow you to effectively show your class in this build and in mass battles.
     
     Templar
     Blame
    Adjusted the amount of magical damage from the skill: from 40 \ 50 \ 65 \ 80 \ 100 pts. and 110 \ 115 \ 130 \ 160 \ 180% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 130 \ 145 \ 160 \ 175% of the character's magical power. The final magical damage of the skill has practically unchanged. Adjusted the range of the skil: from 4 to 5 yards.  Whirlwind of Repentance
    This attack now deals an additional base physical damage to all enemies equal to 20 \ 40 \ 60 \ 80 \ 100 pts. Added a limit for the maximum number of PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. Increased PvP-target limit: from 2 \ 3 \ 4 \ 4 \ 5, to 3 \ 3 \ 4 \ 5 \ 6. Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final physic damage of the skill has practically unchanged.  Reverse Flow
    Adjusted the dome activation period: from 1 sec., to 1.3 sec. at all skill levels. Dome duration changed from 3 \ 4 \ 4 \ 5 \ 6 sec. to 2.6 \ 3.9 \ 3.9 \ 5.2 \ 6.5 sec. Decreased PvP-target limit: from 3 \ 4 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6. Now the small class talent "Reverse Flow" increases the duration of the zone from the skill by 1.3 sec. Increased the chance of using the dome on bosses and mini-bosses: from 15% to 30% at all levels of development.  Grace
    Increased the cooldown of the skill from 24 sec. to 25 sec. Adjusted the duration of the effect of the skill: from 10 \ 12 \ 15 \ 17 \ 20 sec., to 22 \ 24 \ 26 \ 28 \ 30 sec.  Harad's Teachings
    Effect range adjusted from 3 yards to 5 yards at all skill levels. The damage type of the skill now depends on the character's predominant physical or magical power. Damage modifier from character's magical strength: 30 \ 40 \ 50 \ 65%.  Mantra of Healing
    Reduced the cooldown of the skill from 46 sec. to 40 sec. Adjusted the amount of healing from 4 \ 5 \ 6 \ 7% of maximum health to 2 \ 3 \ 4 \ 5% of maximum health.  Deity Statue
    Now if the enemy attacks the statue, then the damage on it is calculated as for a PvP target.  Sucker Punch
    Adjusted the amount of physical damage from the skill: from 120 \ 150 \ 180 \ 220%, to 150 \ 165 \ 180 \ 200% of the character's physical strength. Added a Parry check to skill damage. The final physical damage of the skill has slightly decreased.  Particle of Life
    The amount of damage from the skill has been adjusted: it was 100 \ 110 \ 130 \ 150% of the character's physical strength, now it is 120 \ 125 \ 135 \ 150% of the character's physical strength. Now the amount of damage from the summoned monster does not depend on the level of the character: it was 0.5 pts. per level. The amount of magic damage from the summoned monster has been adjusted: from 20 \ 30 \ 40 \ 50 pts. from the magical power of the character, to 55 \ 80 \ 105 \ 130 pts. from the magical power of the character. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill. Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. The resulting physical damage of the skill has not changed. The final magical damage from the monster has practically unchanged.  Touch of Truth
    Increased PvP-target limit: from 3 \ 4 \ 5 \ 5, to 3 \ 4 \ 5 \ 6.   Onslaught
    Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \ Block, and the effect can only be affected by Resistance. Developer commentary: Interest in the Templar is constantly growing, because this class has great untapped potential. However, although there was no doubt about the effectiveness of the class in mass and single PvP-battles, then in the PvE-direction there were still a number of points that could prevent the class from feeling comfortable. Now the build with a focus on magical power has received a number of important improvements that will increase the productivity of the Templar in PvE-battles. 
     
     Firstborn
     
     Blade Dancer
     Flash Strike
    Skill cooldown increased from 8 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 40 \ 50 \ 70 \ 85 \ 100 pts. and 104 \ 106 \ 108 \ 110 \ 112% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage significantly increased, damage per minute slightly increased.  Sap
    Skill cooldown increased from 10 sec. to 15 sec. Adjusted the reduction of physical and magical power: from 12 \ 14 \ 16 \ 20 \ 25%, to 15 \ 20 \ 25 \ 30 \ 40%.  Hamstring
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 \ 80 pts. Adjusted the amount of physical damage from the skill: from 102 \ 104 \ 106 \ 108 \ 110% of the character's physical power for 6 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's physical power every 2 sec. for 6 sec. The final physical damage of the skill has slightly increased.  Parry
    Skill cooldown increased from 20 sec. to 30 sec. The bonus to the “Parry” parameter has been adjusted: it was 1 \ 2 \ 3 \ 4 \ 5%, now it is 4 \ 5 \ 6 \ 8 \ 10%.  Rush
    The chance of triggering the “Stun” effect has been increased: it was 43 \ 52 \ 61 \ 70%, now it is 100% at all skill levels. The duration of the “Stun” effect has been adjusted: it was 2 \ 3 \ 4 \ 5 sec., now it is 2 \ 2.5 \ 3 \ 3.5 sec. The duration of the “Aggression” effect has been adjusted: it was 5 \ 5.8 \ 6.6 \ 7.4 sec., now it is 6 \ 7 \ 8 \ 9 sec.  New skill “Vortex Blade” (instead of skill “Aggression”)
     
    Type: Active
    Energy expense: 8 \ 10 \ 12 \ 14 \ 16 units.
    Cooldown: 14 sec.
    An attack that deals the physical damage 105 \ 110 \ 115 \ 125 \ 135% of the character's physical strength to all enemies within 1 yard of the character. The skill deals 15 \ 20 \ 25 \ 30 \ 40% more damage from the character's physical strength to targets affected by the “Bleeding” debuff. Maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6, PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. With the development of the skill, the damage from the skill, the strength of the effect and the number of targets increase.
     
    List of available relics:
    Attack: “Relic of Physical Exhaustion”, “Relic of Magic Exhaustion”, “Relic of Awkwardness”, “Relic of Slowing”, “Small Relic of Physical Exhaustion”, “Small Relic of Magic Exhaustion”, “Small Relic of Awkwardness”, “Small Relic of Slowing”, “Magic Relic of Unstable Curse”, “Terrible Relic of Life Weakness”. Empower: “Great Relic of Punishing Ability”, “Great Relic of Defense Ignoring”, “Great Relic of Sudden Strength”, “Great Relic of Spirit Refresh”, “Great Relic of Multiple Spells”, “Small Relic of Punishing Ability”, “Small Relic of Defense Ignoring”, “Small Relic of Sudden Strength”, “Small Relic of Spirit Refresh”, “Small Relic of Multiple Spells”, “Icy Relic of Ruthlessness”, “Icy Relic of Cruelty”.  Defence: “Relic of Deadliness”, “Small Relic of Deadliness”, “Relic of Accuracy”, “Small Relic of Accuracy”, “Ice Relic of Piercing”. Group: “Relic of United Extermination”, “Relic of the United Pressure”. After the release of the update, the relics that were in the “Aggression” skill will be replaced as follows:
    Attack: “Relic of Absolute Powerlessness”, “Terrible Relic of Deadly Infection”, “Ice Relic of Captivity”, “Relic of Physical Helplessness”, “Relic of Fatigue” will be replaced to “Relic of Physical Exhaustion” and “Relic of Magic Exhaustion”. “Small Relic of Absolute Powerlessness”, “Small Relic of Physical Helplessness”, “Small Relic of Lack of Fatigue” will be replaced to “Small Relic of Physical Exhaustion” and “Small Relic of Magic Exhaustion”. Defence: “Relic of Agility”, “Relic of Physical Resistance”, “Relic of Magic Resistance”, “Relic of Physical Might”, “Relic of Shield Master”, “Relic of Reflection”, “Magic Relic of Deceptive Control”, “Terrible Relic of Vampirism”, “Magic Relic of Physical Blocking”, “Magic Relic of Magical Blocking” will be replaced to “Relic of Accuracy” and “Relic of Deadliness”. “Small Relic of Agility”, “Small Relic of Physical Resistance”, “Small Relic of Magic Resistance”, “Small Relic of Physical Might”, “Small Relic of Shield Master”, “Small Relic of Reflection” will be replaced to “Small Relic of Deadliness” and “Small Relic of Accuracy”. “Icy Relic of Retribution” will be replaced to “Ice Relic of Piercing”. Empower: “Great Relic of Inaccessibility”, “Great Relic of Concentration”, “Great Relic of Menace”, “Great Relic of Continuous Effect” will be replaced to “Great Relic of Punishing Ability” and “Great Relic of Defense Ignoring”. “Small Relic of Concentration”, “Small Relic of Menace”, “Small Relic of Continuous Effect” will be replaced to “Small Relic of Defense Ignoring” and “Small Relic of Punishing Ability”. Group: “Relic of Exclusive Attack” will be replaced to “Relic of United Extermination”. “Relic of the Exceptional Threat” will be replaced to “Relic of the United Pressure”.  
     Sonic Boom
    The mechanics of the skill has been changed: now the skill applies the negative effects "Bleeding" and "Blunting" to the target and all enemies within a radius of 2 yards around the target. The "Bleeding" effect deals periodic physical damage in the amount of 35 \ 40 \ 45 \ 55% of the character's physical strength every 3 sec. for 12 sec. The "Blunting" effect reduces the "Dodge" parameter of all affected targets by 10 \ 15 \ 20 \ 25%. The maximum number of PvP-targets: 3 \ 4 \ 5 \ 6, the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Increased the range of the skill from 3 yards to 2 yards.  Counterattack
    The skill now triggers on any auto-attack or attack with a skill that deals instant damage to the character, even if it has gone into defensive parameters. Adjusted the amount of physical damage from the skill: from 25 \ 32 \ 36 \ 40% of the character's physical power, to 25 \ 32 \ 40 \ 50% of the character's physical power. The skill's damage is now an auto-attack, it retains all relevant checks for damage. The duration of the effect has been adjusted: it was 8 \ 10 \ 12 \ 14 sec., now it is 10 \ 12 \ 14 \ 16 sec.  Enlightenment
    Skill cooldown increased from 20 sec. to 30 sec. Now the skill increases "Penetration" by 3 \ 6 \ 9 \ 12% and "Skill Cooldown" by 9 \ 15 \ 22 \ 30% instead of the parameters "Accuracy" and "Dodge". The duration of the effect has been increased: it was 14 \ 16 \ 18 \ 20 sec., now it is 24 \ 26 \ 28 \ 30 sec.  Strike Hurricane
    Now the skill increases the “Accuracy” parameter by 3 \ 6 \ 9 \ 12% instead of the “Skill Cooldown” parameter. The duration of the effect has been increased: it was 10 \ 15 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.  Mark of the Blade
    Skill cooldown increased from 15 sec. to 24 sec. The mechanics of the skill has been changed: now the skill applies the "Mark of the Blade" buff to the character for 10 \ 12 \ 14 \ 16 sec. The effect restores 2 \ 3 \ 4 \ 5% of the character's maximum health on each successful basic attack or skill attack that deals instant damage, but no more than 4 \ 5 \ 6 \ 7 times.  Spirit of Resistance 
    The skill effect has been adjusted: now each effect allows you to ignore only the control effect received by the character.  Blades' Power
    Now the effect of the skill increases the bonus of the “Attack Strength” parameter by 4 \ 7.5 \ 12 \ 15% for each equipped dagger. Now the effect of the skill increases physical strength by 2 \ 3.5 \ 6 \ 7.5% and the bonus of  the “Attack Strength” parameter by 2 \ 3.5 \ 6 \ 7.5% for each equipped one-handed sword. Now the effect of the skill increases physical strength by 3 \ 6 \ 10 \ 12,5% for each equipped one-handed axe. The skill bonus is calculated in real time. Developer commentary: In most game situations, the Blade Dancer is used as a damage damager class, and only secondarily is it seen as a tank by players. For this reason, we decided to strengthen the popular role of this class, allowing the Blade Dancer to realize itself much more effectively both in solo battles and in mass battles, as well as resorting to the use of different equipment and skills. We think that Blade Dancer's positioning as a high-damage class will only get stronger going forward.
     
     Ranger
     Powerful Shot
    Skill cooldown reduced from 10 sec. to 8 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 30 \ 45 \ 60 \ 75 \ 90 pts. and 104 \ 108 \ 112 \ 116 \ 120% of the character's physical power, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 100 \ 103 \ 106 \ 109 \ 112% of the character's physical power. The final physical damage of the skill has changed: instant damage slightly decreased, damage per minute slightly increased.  Scatter Shot
    The duration of the effect has been adjusted: it was 1.5 \ 2 \ 2.5 \ 3.5 \ 4.5 sec., now it is 1.5 \ 2 \ 2.5 \ 3 \ 4 sec. “Terrible Relic of Control” added to the list of available relics.  Beast Trap
    Fixed a bug due to which the target under the effect of the skill could move between locations.  Evasion
    Adjusted the duration of the effect: it was 15 sec., now it is 10 sec. at all levels of skill.   Ranger's Blessing
    The skill can now deal critical damage. Now the damage from the skill cannot stun the enemy.  Fire Arrows
    Now the physical damage from the skill does not depend on the base damage: it was 30 \ 45 \ 60 \ 75 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 60% of the character's physical power, to 55 \ 60 \ 65 \ 70% of the character's physical power. Now the DOT-damage from the skill does not depend on the level of the character: it was 5 \ 6 \ 7 \ 8 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 100 \ 120 \ 140 \ 200 pts. Changed the type of DOT-damage from the skill: it was magical, it became physical. The DOT-damage now deals 45 \ 50 \ 55 \ 65% of the character's physical power every 2 sec. for 8 sec. The final physical damage of the skill has slightly reduced. The final DOT-damage of the skill has changed: instant damage slightly reduced, damage per minute slightly increased. Adjusted the amount of bonus from the “Fire Arrows+” talent: from 3 \ 6 \ 9%, to 0.75 \ 1.5 \ 2.25% of the character’s physical power.  Explosive Trap
    Increased the range of the skill from 1 yards to 2 yards. Skill cooldown increased from 7 sec. to 10 sec. Now the physical damage from the skill does not depend on the base damage: it was 30 \ 45 \ 60 \ 75 pts. Now the physic damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. The trap now triggers if an enemy enters the trap's area of effect. Now the trap inherits from the character the attacking parameters “Critical Hit”, “Critical Damage”, “Accuracy”, “Penetration”, “Ferocity”, “Rage of the Deep”. Now the trap does not disappear if the character has moved to another location. Adjusted the amount of physical damage from the skill: from 70 \ 80 \ 90 \ 100% of the character's physical power, to 100 \ 105 \ 115 \ 125% of the character's physical power. Changed skill damage on additional targets: from 50% to 100% at all levels of skill. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a short delay before triggering the trap if an enemy appears in its area of effect. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly increased.  Hail of Arrows
    Skill cooldown reduced from 26 sec. to 22 sec. Now the physical damage from the skill does not depend on the base damage: it was 25 \ 45 \ 60 \ 75 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 5 \ 8 pts. per level. Adjusted the amount of physical damage from the skill: from 102 \ 106 \ 110 \ 114% of the character's physical power, to 110 \ 120 \ 135 \ 150% of the character's physical power. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has slightly increased.  Point Shooting
    The bonus of the “Accuracy” parameter has been adjusted: it was 8 \ 12 \ 16 \ 20%, now it is 5 \ 7 \ 9 \ 12%.  Hunter's Cage
    The duration of the effect has been adjusted: it was 3 \ 4 \ 5 \ 6 sec., now it is 4 \ 5 \ 6 \ 7 sec.  Bow Strike
    Now the physical damage from the skill does not depend on the base damage: it was 10 \ 20 \ 30 \ 40 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. Adjusted the amount of physical damage from the skill: from 50 \ 60 \ 70 \ 80% of the character's physical power, to 115 \ 120 \ 130 \ 140% of the character's physical power. Now the damage of the skill can go into the defensive parameter “Parry”. Added separate checks for skill damage and the “Stun” debuff. The final physical damage of the skill has significantly increased. Talent "Slowing Trap +" has been replaced by "Bow strike +" that increases the duration of the skill’s effect by 0.5 seconds.  New skill “Piercing anger” (instead of skill “Slowing Trap”)
     
    Type: Active
    Energy expense: 14 \ 16 \ 18 \ 20 units.
    Cooldown: 30 sec.
    Places the "Piercing anger" buff on the character for 25 sec. While affected, applies the "Curbed rage" buff to the character for 8 \ 10 \ 12 \ 15 sec. after each critical attack. The effect increases the parameter "Critical Damage" by 2 \ 4 \ 6 \ 8%. The maximum number of effects is 4. With the development of the skill, the strength and duration of the effect increase.
     
     Vengeful Shot
    Adjusted the amount of physical damage from the skill: from 90 \ 100 \ 110 \ 120% of the character's physical power, to 70 \ 80 \ 90 \ 100% of the character's physical power. Adjusted the amount of DOT-damage from the skill: from 10 \ 15 \ 20 \ 25% of the character's physical strength every 1 sec. for 6 \ 8 \ 10 \ 12 sec., to 20 \ 30 \ 40 \ 50% of the character's physical strength every 2 sec. for 12 sec.  The “Bleeding” debuff is now applied to all targets of the skill. Now the amount of physical damage from the skill is reduced by 10% for each next enemy. Now the duration of the effect does not decrease for each next enemy. Adjusted the limit of the maximum number of PvE-targets: it was 5 \ 6 \ 7 \ 8, now it is 8 \ 10 \ 10 \ 10. The duration of the negative effect "Stun" from the skill has been adjusted: it was 2 \ 3 \ 4 \ 5, now it is 2 \ 2.5 \ 3 \ 4 seconds. The final physical damage of the skill has slightly reduced. The final DOT-damage of the skill has not changed.  Bitterness
    Skill buffs can no longer be removed from the character by skills that remove buffs from the target. Developer commentary: Ranger, being one of the most popular classes, caused a lot of heated debate about the effectiveness of a number of skills. First of all, this concerns the speed of damage in PvP-battles and insufficient potential in battles with monsters. With a ranged advantage, the Ranger is often on par with the melee classes. We have made the decision not to reduce the damage of the class, but only to stretch it out over time, which will make it necessary to make more balanced decisions about positioning and more often resort to the help of allies. If we talk about PvE-direction, then thanks to the new skill, the final efficiency of the class in such battles will  increase.
     
     Druid
     Lightning Blot
    Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 35 \ 55 \ 75 \ 95 \ 115 pts. and 104 \ 105 \ 106 \ 107 \ 108% of the character's magic power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magic power. The final magic damage of the skill has slightly increased.  Barkskin
    Skill cooldown increased from 14 sec. to 20 sec. Adjusted the reduction in the “Penetration” parameter of the enemy from the key class talent "Thorn Bush": from 3.5% to 4.5%. Increased the range of the skill from 4 yards to 5 yards.  Healing Dew
    Now the healing from the skill does not depend on the level of the character: it was 3,5 pts. per level. Adjusted the amount of periodic healing from the skill: from 180 \ 210 \ 220 \ 240 \ 270 pts. and 110 \ 150 \ 180 \ 210 \ 240% of the character's magical power for 15 sec., to 6 \ 11 \ 16 \ 21 \ 26 pts. and 30 \ 35 \ 40 \ 45 \ 55% of the character's magical power every 3 sec. for 15 sec. The final healing of the skill has practically unchanged.  Insect Swarm
    Now the magic DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the magic DOT-damage from the skill does not depend on the base damage: it was 30 \ 45 \ 65 \ 80 \ 95 pts. Adjusted the amount of magical DOT-damage from the skill: from 103 \ 104 \ 105 \ 106 \ 107% of the character's magical strength for 8 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's magical strength every 2 sec. for 8 sec.  The final magical DOT-damage of the skill has significantly increased.  Forest Song
    The duration of the effect has been adjusted: it was 3.4 \ 4.6 \ 5.8 \ 7 sec., now it is 3 \ 4 \ 5 \ 6 sec.  Invigorating Stream
    Changed the type of skill from active to active skill of constant action: energy regeneration reduction 5 \ 7 \ 9 \ 10 units. The mechanics of the skill has been changed: now the skill restores health in the amount of 20 \ 25 \ 30 \ 35% of the character's magical power and energy in the amount of 8 \ 10 \ 12 \ 15 pts. to character and all-party members every 5 sec. Additionally increases the "Skill Cooldown" parameter by 10 \ 12 \ 16 \ 20% for the character and all-party members for the duration of the skill. Now the bonus from the skill is calculated in real time, and not at the moment of application.  Power of Water
    Now the magic damage from the skill does not depend on the base damage: it was 35 \ 55 \ 90 \ 112 pts. Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the skill deals magical damage to the enemy in the amount of 140 \ 150 \ 165 \ 180% of the character's magical power and 50% of the character's magical power to all targets within a 2 yard radius around him. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Adjusted the limit of the maximum number of PvP-targets: it was 5, now it is 3 \ 4 \ 5 \ 6. The final magical damage of the skill has changed: instant damage slightly increased, damage per minute significantly increased.  Punitive Roots
    Skill cooldown reduced from 28 sec. to 20 sec. Now the magic DOT-damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. Now the magic DOT-damage from the skill does not depend on the base damage: it was 48 \ 72 \ 116 \ 132 pts. Adjusted the amount of magical DOT-damage from the skill: from 106 \ 108 \ 112 \ 125% of the character's magical strength for 4 sec., to 35 \ 40 \ 45 \ 50% of the character's magical strength every 1 sec. for 3 \ 4 \ 5 \ 6 sec.  Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Adjusted the limit of the maximum number of PvP-targets: it was 3 \ 4 \ 6 \ 7, now it is 3 \ 4 \ 5 \ 6. The final magical DOT-damage of the skill has changed: instant damage significantly reduced, damage per minute significantly increased.  Elemental Support
    Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing” from the character. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  
     Entangling roots
    The effect of a skill will no longer be replaced by other skills with a similar effect.  Patronage of the Forest
    The duration of the effect has been adjusted: it was 10 \ 13 \ 16 \ 20 sec., now it is 8 \ 10 \ 12 \ 14 sec. Adjusted the range of the skill: from 3 to 4 yards.  Secret Link
    The amount of the bonus to the parameter "Penetration" from the skill has been adjusted: it was 10 \ 14 \ 16 \ 18, now it is 10 \ 12 \ 14 \ 16%. Developer commentary: The Druid is gradually developing into a hybrid class, capable of not only helping allies, but also independently deals a significant amount of damage. We really like this position of the class, and we plan to further develop it. Some of the skills have been upgraded and balanced so that the Druid can more effectively realize the damage potential and choose different variations of the development of his abilities. In addition, we've reworked one of the most unpopular class skills “Invigorating Stream”, so that the Druid now has a permanent active skill in his arsenal.
     
     Warden
     Powerful Blow
    Skill cooldown increased from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 25 \ 40 \ 55 \ 70 \ 85 pts. and 103 \ 105 \ 107 \ 109 \ 111% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has slightly increased.  Wave of Aggression
    The buff effect of the skill can no longer be removed from the character.  Warden’s Spirit
    Added the maximum amount of damage absorbed by the shield: 500% of the character's maximum health at all levels of development. The property applies to the key class talent “Crowd Inspiration”.  Shocking Blow
    The duration of the effect has been adjusted: it was 3 \ 3,5 \ 4 \ 4,5 \ 5 sec., now it is 2 \ 2,5 \ 3 \ 3,5 \ 4  sec.  Punishment
    Now the skill reduces the "Accuracy" parameter of all enemies within 1 yard of the character. The size of the parameter reduction has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55%, now it is 5 \ 10 \ 15 \ 20 \ 25%. Added limit for maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6. “Great Relic of Multiple Spells” and “Small Relic of Multiple Spells” were added to the list of available relics.  Powerful Lunge
    Increased the range of the skill from 1 yards to 3 yards. Now the physical damage from the skill does not depend on the base damage: it was 25 \ 40 \ 55 \ 70 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 pts. per level. Adjusted the amount of physical damage from the skill: from 95 \ 105 \ 115 \ 125% of the character's physical strength to 125 \ 135 \ 145 \ 160% of the character's physical strength. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Parry check removed from skill damage. The final physical damage of the skill has slightly increased.  Block Master
    Now the skill restores 8 \ 10 \ 13 \ 18% of the character's missing health from a monster attack and 5 \ 7 \ 9 \ 12% of the character's missing health from a player's attack.  Shield Throw
    Now the physical damage from the skill does not depend on the base damage: it was 25 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 95% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength. The chance of triggering the “Stun” effect has been increased: it was 30 \ 45 \ 60 \ 75%, now it is 100%. Separated checks for damage and effect: damage can only be negated by Dodge \ Block, and the effect can only be affected by Resistance. The final physical damage of the skill has practically unchanged.  Switcheroo
    The skill can no longer move the enemy while they are immune to debuffs. If the effect of the skill has gone into the “Resistance” defensive parameter, then the character will move to the enemy.  Natural Resistance
    The duration of the effect has been adjusted: it was 8 \ 10 \ 12 \ 15 sec., now it is 16 \ 18 \ 21 \ 25 sec.  Stealing Power
    Now the skill additionally increases the character's "Attack Speed" parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect. The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 40%. The class key talent “Thrill of the Hunt” now increases “Accuracy” parameter after each successful basic attack by 12% for 5 sec. instead of the "Attack Speed" parameter. The buff from the skill is now always applied to the character, even if the debuff from the skill has gone into "Resistance".  Guard's Fury
    Adjusted the limit of the maximum number of PvP-targets: it was 4 \ 5 \ 6 \ 7, now it is 3 \ 4 \ 5 \ 6. Developer commentary: The Warden remained the canonical model of the tank for a long time, actually performing only this function. Since the one-sidedness of the class did not allow him to fully work  in different game directions, the Warden did not receive attention from the players. We tried to refine the key skills of the class and fix a number of important bugs that hindered the development of the class. We hope that now the Warden will be able to feel more comfortable in the vastness of Arinar.
     
     Beastmaster
     Beast Awakening
    The monster now additionally inherits the "Resistance" and "Facilitation" parameters from the character. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  Double Concentration
    Adjusted the duration of effects from the skill on the character and the monster: it was 12 sec., now it is 15 sec. The buff effect of the skill can no longer be removed from the character.   Forest Symbol
    Reduced the range of the skill from 3 yards to 2 yards. The effect of the skill is now a control effect.  Blessing of the Moon
    Skill cooldown increased from 24 sec. to 25 sec. The duration of the effect has been adjusted: it was 15 \ 18 \ 21 \ 24 sec., now it is 24 \ 26 \ 28 \ 30 sec. The duration of the effect from the key class talent “Full Moon” has been adjusted from 4 sec. to 8 sec.  Return to the Roots
    When using the skill, all aggression towards the “Moon” monster is reduced to 1.  Aura of the forest
    Adjusted the amount of damage from the skill: from 40 \ 60 \ 80 \ 110% of the character's magical power, to 55 \ 65 \ 80 \ 100% of the character's magical power. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly reduced. Developer commentary: Very little time has passed since the appearance of the Beastmaster in the game, so it’s too early to talk about any global changes in his skills. We will continue to collect statistics and analyze feedback from players to form full conclusions for the next rebalance.
     
     Mountain Clans
     
     Barbarian
     Barbarian Nature
    Now the effect of the skill does not clear damage over time effects.  Strong Blow
    Increased the cooldown of the skill from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 25 \ 40 \ 55 \ 70 \ 85 pts. and 104% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly increased.  Chop
    Increased the cooldown of the skill from 8 sec. to 10 sec. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill is not affected by the base damage: it was 30. The amount of DOT-damage from the skill has been adjusted from 104% of the character's physical strength for 12 sec. to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength every 3 sec. within 12 sec.  Adjusted the amount of the increase in skill power from the physical strength of the character from the lesser class talent “Chop +”: from 5% to 1.5%. The resulting physical damage of the skill has significantly increased.  Roar
    Changed the maximum PvP-targets limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6.  Taunt
    Corrected the duration of the effect from 6 \ 7 \ 8 \ 9 \ 10 sec. to 5 \ 6 \ 7 \ 8 \ 9 sec.   Charge   
    The cast range of the skill has been adjusted from 5 yards to 4 yards.  The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 40 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 pts. per level. The amount of physical damage from the skill has been adjusted: from 30 \ 35 \ 40 \ 45 \ 50% of the character's physical strength, to 65 \ 70 \ 75 \ 80 \ 90% of the character's physical strength. Increased the chance of triggering the “Stunning” effect: from 60 \ 65 \ 70 \ 75 \ 80%, to 100%. Added separate checks for skill damage and "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” \ “Parry” parameters, the debuff can only be affected by the “Resistance” parameter. Added checks for "Parry" and "Dodge" parameters for skill damage. Lesser class talent "Charge+" now increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. (previously increased the chance of applying the effect by 4 \ 6 \ 9%). The final physical damage of the skill has significantly increased.  Combat Fury
    Reduced the cooldown of the skill from 30 sec. to 25 sec. The skill now increases the character's "Accuracy" parameter by 5 \ 7 \ 9 \ 12% (previously increased the character's physical strength by 5 \ 7 \ 10 \ 15%). The amount of instant health recovery from the skill has been adjusted: from 10 \ 15 \ 20 \ 25% of the character's maximum health, to 5 \ 6 \ 8 \ 10% of the character's maximum health. The skill now restores 1.5 \ 2 \ 3 \ 4% of the character's maximum health every 3 sec. for 12 sec.  The duration of the effect has been adjusted: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec.   Shield Strike
    The skill no longer has a base physical damage: it was 40 \ 55 \ 70 \ 85 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of physical damage from the skill has been adjusted: from 95 \ 103 \ 110 \ 115% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength. Increased the chance of triggering the "Stunning" effect: from 45 \ 57 \ 60 \ 75 \ 80%, to 100%.  Added separate checks for skill damage and "Stunning" debuff: damage can only go to the “Block” \ “Dodge” \ “Parry” parameters, the effect can only go to the “Resistance” parameter. The final physical damage of the skill has slightly increased.  Defeat
    The skill no longer has a base physical damage: it was 20 \ 30 \ 40 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 80 \ 100 \ 115 \ 130% of the character's physical strength, to 120 \ 125 \ 135 \ 150% of the character's physical strength.  Adjusted the amount of additional physical damage to the enemy, which is under the effect of "Bleeding": from 120 \ 130 \ 145 \ 160% more damage, to 120 \ 125 \ 135 \ 150% more damage.  Enemies that are within 1 yard of a "Bleeding" target will now take damage equal to 70 \ 75 \ 85 \ 100% of the character's physical strength (was 100% of physical strength). Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has practically unchanged.  Stone Skin
    Skill effect no longer procs on DOT-damage. Adjusted damage reduction power: from 25 \ 45 \ 60 \ 80% to 30 \ 40 \ 50 \ 65%. Effect accumulation duration adjusted: was 14 \ 12 \ 8 \ 6 sec., to 12 \ 10 \ 8 \ 6 sec.  
     Warcry
    Added PvP-target limit for skill effect: 3 \ 4 \ 5 \ 6.  Berserker Power
    Skill type changed from active to permanently active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts. Energy consumption has been adjusted: from 26 \ 28 \ 30 \ 32 pts., to 12 \ 14 \ 16 \ 18 pts. Decreased skill cooldown time 24 sec. to 10 sec. The amount of the increase in incoming damage to the character has been adjusted: from 30 \ 25 \ 20 \ 10%, to 20 \ 18 \ 15 \ 10%. The amount of the reduction in the maximum amount of health of the character has been adjusted: from 35 \ 30 \ 20 \ 10%, to 5 \ 9 \ 12 \ 15%. Key class talent "Fury" no longer increases the duration of the skill's buff. Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong. It's also worth mentioning that the Barbarian's ability to stun enemies with skills is no longer random, allowing the class to be much more consistent.
     
     Rogue
     Merciless Strike
    Increased skill cooldown from 6 sec. to 10 seс. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 110 \ 115 \ 120 \ 125% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute significantly decreased.  Gouge
    The skill now casts on all enemies within 1 yard around the character without selecting a target. Within 3 sec. after use, the character can use the “Stealth” skill even in a combat state and if there are opponents nearby. Now, when using the skill, the Rogue loses the target of the attack. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 4 \ 5 \ 6, now 3 \ 3 \ 4 \ 5 \ 6.  Stealth
    Increased the cooldown of the skill from 8 sec. to 12 sec. Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills. The skill can now be used even in a combat state, if within 8 yards there are no opponents.  Elusive Jump
    The skill no longer has a base physical damage: it was 40 \ 60 \ 80 \ 100 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 110 \ 115 \ 120 \ 125% of the character's physical strength, to 115 \ 120 \ 130 \ 140% of the character's physical strength. Adjusted the amount of the increase in damage if the enemy is under the effect of the “Poisonous Blades” skill: from 120 \ 130 \ 140 \ 150%, to 105 \ 110 \ 120 \ 140%.  The final physical damage of the skill has practically unchanged.  Poisonous Blades
    Reduced the cooldown of the skill from 26 sec. to 22 sec. Now DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. Adjusted the amount of DOT-damage from the skill: from 90 \ 100 \ 110 \ 120% of the character's physical strength for 6 sec., to 30 \ 35 \ 40 \ 50% of the character's physical strength every 2 sec. within 6 sec. The final physical DOT-damage of the skill has changed: instant damage has practically unchanged, damage per minute has slightly increased.  Ricochet
    The skill no longer has a base physical damage: it was 40 \ 50 \ 60 \ 70 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 50 \ 60 \ 70 \ 80% of the character's physical strength, to 75 \ 80 \ 85 \ 95% of the character's physical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Parry check removed from skill damage. The final physical damage of the skill has not changed.  Extermination
    Reduced the cooldown time of the skill from 40 sec. to 25 sec. The duration of the effect has been adjusted: from 12 \ 16 \ 20 \ 25 sec., to 24 \ 26 \ 28 \ 30 sec.  Now the skill increases the “Attack Speed” parameter of the character for each equipped dagger by 8 \ 10 \ 12 \ 15%. Now the skill increases "Attack Speed" by 5 \ 6 \ 8 \ 10% and "Skills Cooldown" by 6 \ 8 \ 10 \ 12.5% for each one-handed sword equipped. The skill now increases the character's "Skills Cooldown" parameter by 12 \ 16 \ 20 \ 25% for each one-handed axe equipped.  Sinister Strike
    The skill no longer has a base physical damage: it was 50 \ 70 \ 90 \ 120 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 10 pts. per level. The amount of physical damage from the skill has been adjusted: from 40 \ 50 \ 65 \ 80% of the character's physical strength, to 130 \ 135 \ 145 \ 160% of the character's physical strength. The skill now applies the “Excision” effect on the enemy for 7 \ 10 \ 13 \ 15 sec., which reduces any incoming healing by 20 \ 25 \ 30 \ 40%. Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \  Block, and the effect can only be affected by Resistance. The resulting physical damage of the skill has significantly increased.  Flurry of Steel
    Cast range adjusted from 5 yards to 4 yards. The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5.5 \ 7 pts. per level. The amount of physical damage from the skill has been adjusted: from 85 \ 110 \ 125 \ 145% of the character's physical strength, to 115 \ 120 \ 135 \ 150% of the character's physical strength. Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 60 \ 80%, now 100%. The final physical damage of the skill has slightly decreased. Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry.   Trickiest Technique
    Increased the chance of triggering the “Stunning” effect from 60 \ 70 \ 80 \ 90% to 100%. Adjusted the amount of healing from 15 \ 20 \ 25 \ 30% of maximum health to 8 \ 10 \ 12 \ 15% of maximum health.  Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry.   
     Dodging
    Reduced the duration of the effect: from 15 seconds to 10 seconds on all levels of development.   Frenzy
    Adjusted the amount of the bonus to the "Critical Hit" parameter: from 5 \ 7 \ 9 \ 11%, to 5 \ 7 \ 9 \ 12%. The amount of the bonus to the “Critical damage strength” parameter has been adjusted: from 6 \ 10 \ 14 \ 18%, to 8 \ 13 \ 17 \ 20%.   The skill no longer increases incoming damage against the character.  Talent " Shadows Veil"
    "Shadows Veil" buff duration increased from 5 seconds to 6 seconds. Developer commentary: The Rogue has long been able to get buffs from his abilities, spending fewer skill points on it than other classes for a similar bonus (especially the “Extermination” skill). We have adjusted this skill so that the effect changes depending on the weapon used, rather than giving huge stat boosts all the time. This should help delineate the two ways a class's damage is realized: auto-attack damage and skill damage.  
     
    It is also important to note the reworking of the “Stealth” skill mechanics. If earlier in most situations the skill was used once at the beginning of the battle, now the Rogue has the opportunity to use this skill in the middle of the battle, and most importantly, to use it much more efficiently.
     
     Shaman
     Ball Lightning
    Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 35 \ 55 \ 75 \ 95 \ 115 pts. and 104 \ 105 \ 106 \ 107 \ 108% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power. The final magic damage of the skill has slightly increased.  Earthquake
    The skill no longer has a base damage: it was 20 \ 30 \ 40 \ 50 \ 60 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 90 \ 100 \ 101 \ 102 \ 103% to 115 \ 120 \ 125 \ 135 \ 145%. Added separate checks for skill damage and negative effect “Earthquake”: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be affected by the “Resistance” parameter. Added limit for maximum number of PvE targets: 6 \ 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7 to 3 \ 3 \ 4 \ 5 \ 6. The final magical damage of the skill has slightly increased.  Earth Protection
    Increased skill cooldown time from 14 sec. to 20 sec. Adjusted the amount of the decrease in the “Penetration” parameter of the enemy from the key class talent "Viscous Shell": from 3.5% to 4.5%.  Increased the range of the skill from 4 yards to 5 yards.  Healing Spirit
    Now the amount of healing from the skill does not depend on the level of the character: it was 3.5 pts. per level. The amount of periodic healing from the character's magic power has been adjusted: from 180 \ 210 \ 220 \ 240 \ 270 pts. and 110 \ 150 \ 180 \ 210 \ 240%, to 6 \ 11 \ 16 \ 21 \ 26 pts. and 30 \ 35 \ 40 \ 45 \ 55% every 3 sec. within 15 sec.  The final healing of the skill has practically unchanged.  Lightning Shield
    Reduced the cooldown of the skill from 60 sec. to 30 sec. The skill can now only be used on yourself or party members. The skill no longer has a base damage: it was 50 \ 70 \ 90 \ 110 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 100 \ 102 \ 104 \ 106%, to 85 \ 90 \ 100 \ 110%. The duration of the effect has been adjusted: from 10 \ 20 \ 30 \ 40 sec., to 10 \ 12 \ 16 \ 20 sec. The skill now procs no more than once every 1.3 \ 1.2 \ 1 \ 0.8 sec. from PvP-attacks. Added checks for “Block” and “Dodge” parameters for skill damage. Skill damage can no longer stun the enemy. The resulting magic damage of the skill has slightly decreased.  Fire Totem
    The skill no longer has a base damage: it was 10 \ 25 \ 50 \ 70. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of periodic damage from the character's magic power has been adjusted: from 90 \ 100 \ 110 \ 120%  every 2 sec. for 6.2 \ 7.9 \ 9.6 \ 11.3 sec., to 105 \ 110 \ 120 \ 135% every 2 sec. within 6 \ 8 \ 10 \ 12 sec. The final magical damage of the skill has increased significantly. Added an additional tick of damage.   Ancestors' Hand 
    The skill can now only be cast on party members.  Tribe's Ritual
    Critical damage power bonus adjusted from 16 \ 20 \ 23 \ 27% to 10 \ 15 \ 20 \ 30%. Now the skill can only be used on self or group members.   Energy Field
    Reduced the cooldown of the skill from 40 sec. to 10 sec. Changed skill type from active to permanent active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts. Adjusted the amount of increase regeneration rate energy from 25 \ 40 \ 55 \ 70% to 25 \ 30 \ 40 \ 50%. Adjusted the amount of the increase of the "Skills Cooldown" parameter: from 15 \ 20 \ 25 \ 30%, to 13 \ 16 \ 20 \ 25%.. Now the effect of the skill applies to the character and all party members located in the same location with the character.  Healing Totem 
    Now the amount of healing from the skill does not depend on the level of the character: it was 2.5 \ 3 \ 4 \ 5 pts. per level. Now the amount of healing from the skill does not depend on the base increase in healing: it was 120 \ 150 \ 180 \ 220 pts. The amount of periodic healing from the character's magic power has been adjusted: from 20 \ 30 \ 35 \ 45% every 3 sec. for 14 sec., to 55 \ 60 \ 65 \ 75% every 3 sec. within 9 \ 12 \ 15 \ 15 sec.  The final healing of the skill has increased significantly. Added an additional tick of healing.  Power of the Earth 
    Reduced the cooldown of the skill from 40 sec. to 32 sec.  Totem of Weakness
    Reduced the cooldown of the skill from 24 sec. to 20 sec. Now the skill reduces the parameters of the enemy while they are in the area of the totem. Adjusted the amount of the “Critical Hit” reduction: from 12 \ 18 \ 24 \ 35% to 10 \ 12 \ 16 \ 20%.  Adjusted the amount of the “Penetration” reduction: from 8 \ 10 \ 12 \ 15% to 6 \ 8 \ 10 \ 12%.   Adjusted the amount of the “Accuracy” reduction: from  9 \ 12 \ 15 \ 20% to 8 \ 10 \ 12 \ 15%.  Developer commentary: In addition to their potential to support allies, the Shaman excels at dealing damage as well. However, due to the lack of a damage limitation in the “Lightning Shield” skill, this class received an unfair advantage in PvP-battles. We tried to adjust the skill without affecting the damage too much so that this ability continues to serve its function. In addition, we have redesigned one of the most requested class skills, “Energy Field”, into a permanent skill, freeing players from the need to upgrade it.
     
     Hunter
     Fatal Shot
    Reduced the cooldown of the skill from 10 sec. to 8 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 30 \ 45 \ 60 \ 75 \ 90 pts. and 104 \ 108 \ 112 \ 116 \ 120% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 100 \ 103 \ 106 \ 109 \ 112% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly decreased, damage per minute slightly increased.  Stunning Shot
    Adjusted the "Stunning" effect from 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. to 2 \ 2.5 \ 3 \ 3.5 \ 4 sec.   Hunter's Agility
    Adjusted the duration of the skill from 15 sec. to 10 sec.  Poisoned Arrow
    Increased the cooldown of the skill from 13 sec. to 15 sec. The class key talent "Cobra Bite" applies the "Snake Nest" debuff to the targeted enemy and all targets within 1 yard around them. The effect deals periodic physical damage to the target. The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.  New skill “Poisonous Saber” (instead of the “Explosive Arrow” skill)
     
    Type: Active
    Energy consumption: 22 \ 24 \ 26 \ 28 units.
    Cooldown time: 20 sec.
    Inflicts the “Poisoning” and “Acid tread” debuffs on the enemy and all targets within 2 yards around the target for 12 sec. The “Poisoning” effect deals as physical damage equal to 35 \ 40 \ 45 \ 55% of physical power of the character every 3 sec. The “Acid tread” effect reduces movement speed by 20 \ 30 \ 40 \ 50%. Maximum number of PvP-targets is 3 \ 4 \ 5 \ 6, maximum number of PvE-targets - 8 \ 10 \ 12 \ 14. Leveling the skill increases its damage, power of the effect and number of targets. Maximum number of effects on one opponent - 50.
    Increased the range of the skill from 4 yards to 5 yards.  
    Lesser class talent “Explosive Arrow+” is replaced with “Poisonous Saber+”.
     
     Sapping Shot
    Skill cooldown increased from 14 sec. to 18 sec. Now the skill deals physical damage to the enemy in the amount of 135 \ 145 \ 160 \ 180% of the character's physical strength.  Added separate checks for skill damage and negative effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be negated by the “Resistance” parameter. The skill no longer reduces the enemy's “Attack Speed” parameter.  Mountain Instincts
    Effect duration adjusted from 15 \ 18 \ 22 \ 26 sec. to 24 \ 26 \ 28 \ 30 sec.   Arrow of Silence
    Now the skill additionally reduces the "Attack Speed" parameter of the enemy by 20 \ 25 \ 30 \ 40%.  Hunters Mark
    Changed the skill type from active to passive: when auto-attacking or using a skill that deals instant damage, inflicts a debuff "Hunters Mark" on the enemy for a while. The effect increases all incoming damage from the character. Now, if two Hunters with different skill levels attack the same target, then the increase in damage will occur for each player separately, depending on the skill level.  Forester's Trap
    Cast range adjusted from 3 yards to 2 yards. The trap now triggers if an enemy enters the trap's area of effect. The amount of physical damage from the skill has been adjusted from 25% of the character's physical strength to 60 \ 65 \ 70 \ 80% of the character's physical strength within 1 yard of the trap. Now the trap inherits the attacking parameters "Critical Hit", "Critical Damage", "Accuracy", "Penetration", "Ferocity", "Wrath of the Deep" from the character.  Now the trap does not disappear if the character has moved to another location. Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 55 \ 70%, now 100%. Adjusted the duration of the “Stunning” effect: from 2.5 \ 3 \ 3.5 \ 4.5 sec. to 2 \ 2.5 \ 3 \ 3.5 sec.  Added separate checks for the skill damage and the "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” parameters, the debuff can only be affected by the “Resistance” parameter. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a short delay before triggering the trap if an enemy appears in its area of effect. The total physical damage of the skill has significantly increased.  Arrow of Confusion
    Increased the cooldown of the skill from 14 sec. to 18 sec. DOT-damage can no longer interrupt the effect.   Pathfinder's Arrow
    Skill damage is no longer scaled by base damage from 80 \ 90 \ 100 \ 120 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of damage from the skill has been adjusted: it was 80 \ 90 \ 100 \ 110% of the character's physical strength, now it is 125 \ 130 \ 140 \ 155% of the character's physical strength. Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Increased the range of the skill from 4 yards to 5 yards. The total physical damage of the skill has slightly increased. Developer commentary: The Hunter's arsenal included abilities with disparate mechanics that were difficult to combine. We've combined some of the skills and added new properties to them to expand the class's range of abilities. In addition, the “Explosive Arrow” skill has been replaced with the more effective “Poisonous Saber” skill. Now it will be easier for the class to realize its potential both in mass battles and in single skirmishes, using the entire arsenal of control and negative effects.
     
     Chieftain
     Blow of the Spirits
    Skill cooldown increased from 7 sec. to 8 sec. The amount of damage from the skill has been adjusted: from 55 \ 65 \ 84 \ 110 \ 125 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power. The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.  
     Supporting of the pack
    Now the effect of the skill does not clear damage over time effects.  Thrashing
    Now the key class talent "Shivering Earth" increases the enemy's damage taken for 10 sec. Adjusted the maximum number of PvP-targets: from 4 \ 4 \ 5 \ 5 \ 6 to 3 \ 3 \ 4 \ 5 \ 6.  Bear's Stamina
    The skill now first restores a portion of the character's maximum health and an additional portion of health from the character's magical power.  Eagle's Eye
    Skill cooldown increased from 12 sec. to 14 sec. The amount of damage from the skill has been adjusted: it was 30 \ 40 \ 40 \ 50 \ 60% of the character's magical power, now it is 30 \ 40 \ 45 \ 50 \ 60% of the character's magical power. Adjusted the magic damage period from 2 sec. to 2.5 sec. Adjusted the maximum number of PvP-targets: it was 4 \ 4 \ 5 \ 5 \ 6, now it is 3 \ 3 \ 4 \ 5 \ 6. Added a limit for the maximum number of PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. Fixed a bug due to which the damage of the skill did not increase from some allied relics and castle buffs. The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. The duration of the effect has been adjusted: it was 4 \ 4 \ 6 \ 6 \ 8 sec., now it is 5 \ 5 \ 7.5 \ 7.5 \ 10 sec.  Clans' Help
    Adjusted the increase to the "Penetration" parameter from 3 \ 4 \ 4.5 \ 5.5% to 3 \ 4 \ 5 \ 6%.   
     Bestial Wrath
    The duration of the effect from the skill has been adjusted: it was 12 \16 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.  Curse of the Plague
    Added PvE-target limit: 8 \ 10 \ 12 \ 14. Now the key class talent “Cunning of the Beast” can deal critical damage. Rat movement speed greatly increased. Increased the frequency of damage from every 1 to every 0.8 sec. The skill now deals the first tick of damage when the monster spawns.  Swooping Army
    Adjusted the amount of skill damage from 35 \ 45 \ 50 \ 55% of the character's magic power to 35 \ 45 \ 50 \ 60% of the character's magic power. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The total magic damage of the skill has slightly increased.  Rugged Hide
    Effect duration adjusted from 6 \ 8 \ 9 \ 10 sec. to 6 \ 8 \ 10 \ 13 sec. Adjusted the size of the reduction in incoming damage: from 12 \ 22 \ 32 \ 42%, to 15 \ 20 \ 30 \ 40%. Adjusted the amount of additional damage reduction from missing health from 1% for every 2.5% of missing health to 1% for every 3.5%.  
     Wolf's Alacrity
    Fixed a bug due to which skill damage was not increased by "Relic of Exclusive Attack". Separated checks for damage and effect: damage can only be negated by Dodge \ Parry \ Block, and the effect can only be affected by Resistance.  Spiritual Purification
    The amount of restored energy has been adjusted from 10 \ 15 \ 20 \ 25% of the character's maximum energy to 20 \ 30 \ 40 \ 50% of the character's maximum energy. Developer commentary: Chieftain, well-known in Arinar as a high-damage class, suits this role well and doesn't need major skill changes. We have fixed a number of bugs and inconveniences in the implementation of mechanics that could cause discomfort and we hope that the high interest in the class will remain so.
     
     Forsaken
     
    All classes of the Forsaken faction have had the cost of almost all of their base skills reduced by 1-2 pt. on all development levels.
     
     Death Knight
     Thorn of Death
    Skill cooldown increased from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 25 \ 40 \ 55 \ 70 \ 85 pts. and 102 \ 104 \ 108 \ 108 \ 110% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.  Exhalation of Darkness
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130% of the character's magical strength. Adjusted the duration of the “Exhalation of Darkness” effect from 5 sec. to 10 sec. The final magical damage of the skill has significantly increased.  Threads of Darkness
    Reduced the range of the skill from 5 yards to 4 yards. The duration of the “Immobilization” effect has been adjusted: from 1.5 sec. to 2 sec.  Dark Shield
    Skill cooldown reduced from 30 sec. to 25 sec. Now the skill with a 30 \ 45 \ 50 \ 60 \ 75% chance reduces the damage taken by the character by 2.5 \ 3 \ 3.5 \ 4 \ 4.5% of the character’s physical defense against monster attacks and by 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense against player attacks. Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 \ 70 sec. to 22 \ 24 \ 26 \ 28 \ 30 sec.  Death Call
    Now the damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. Now the damage from the skill does not depend on the level of the character: it was  2 \ 3 \ 4 \ 5 pts. per level. Adjusted the amount of damage from the skill: from 110 \ 115 \ 120 \ 125% of the character's magical strength for 6 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 1,5 sec. for 6 sec.  Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6. The final magical damage of the skill has slightly decreased.  Steel Hurricane
    Now the physical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: it was 60 \ 75 \ 90 \ 109% of the character's physical strength, now it is 105 \ 110 \ 120 \ 135% of the character's physical strength. Now the magical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts. Now the magical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of magical damage from the skill has been adjusted: it was 90 \ 115 \ 145 \ 190% of the character's magical strength, now it is 130 \ 140 \ 155 \ 175% of the character's magical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a Dodge check to the damage of the skill. The final physical damage of the skill has slightly increased. The final magical damage of the skill has slightly decreased.  Sharp Shadow
    Now the magical damage from the skill does not depend on the base damage: it was 55 \ 88 \ 110 \ 130 pts. Now the magical damage from the skill does not depend on the level of the character: it was 1 \ 2 \ 3 \ 3,5 pts. per level. The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 170 \ 190% of the character's magical strength, now it is 135 \ 150 \ 170 \ 190% of the character's magical strength. The chance of triggering the “Stun” effect has been increased: it was 35 \ 45 \ 55 \ 80%, now it is 100%. Now the skill additionally restores the character's health by 10 \ 12 \ 16 \ 20% of the character's maximum health if the character is under the effect of the “Saturation” skill (previously - depending on the damage dealt). Removed the Parry check from the damage of the skill. Added separate checks for damage and effect of thes kill: damage can only be negated by Dodge \ Block, while effect can only be affected by Resistance. The final magical damage of the skill has slightly decreased.  Blow of the Silence
    The skill now applies the “Power of Silence” buff on the character for 7 \ 8 \ 9 \ 10 sec., which increases the character’s physical and magical strength by 5 \ 15 \ 20 \ 25% until the next attack. Attack under the effect will additionally apply the "Mute" debuff for 4 \ 5 \ 6 \ 7 sec. on the target and all enemies within 1 yard. Added limit for the maximum number of PvP-targets: 3 \ 4 \ 5 \ 6.  Secret Reserves
    Fixed a bug due to which the effect that reduces damage from monsters sometimes did not work on the character while the skill was on cooldown. Now the effect of the skill cannot be cleansed from the character with other skills.   Aura of Hatred
    The size of the increase in physical and magical power has been adjusted: it was 5 \ 7 \ 10 \ 15%, now it is 5 \ 6 \ 8 \ 10%. Adjusted the duration of the effect: from 15 \ 20 \ 30 \ 45 sec. to 50 \ 60 \ 70 \ 80 sec. The skill now increases the character's “Accuracy” parameter by 9 \ 11 \ 13 \ 15%. The class key talent “Bounty of Death" now applies an additional buff to all party members within 7 yards (previously 4 allies within 3 yards). Effect strength reduced by 25% (was - 50%).  Blood Protection 
    Now the skill can be used not only on the character, but also on an ally.  Knight's Curse 
    Now, if the effect of "Kiss of Death" was removed from the target, it will cause the cursed zone to instantly appear. Adjusted the amount of magical damage from the skill: from 110 \ 130 \ 155 \ 180%  of the character's magical strength every 2 sec. for 8 \ 10 \ 12 \ 14 sec., to 55 \ 65 \ 75 \ 85% of the character's magical strength every 1.5 sec. for 15 sec.  Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Added a Dodge check to the damage of the skill. The final magical damage of the skill has changed: instant damage slightly decreased, damage per minute significantly decreased. Developer commentary: Many skill mechanics of the Death Knight could well be called irrelevant, but it's time to fix it! We started with the support potential, which previously could only be realized through control. Now, the Death Knight will have 2 powerful support skills in his arsenal: "Aura of Hatred" and "Blood Protection", which can strengthen the group and protect against a large amount of instant damage. In addition, we have improved the “Blow of the Silence” skill, making it a full-fledged crowd control. And of course, the "Dark Shield" has been reworked - now for PvP and PvE the character will receive a different damage reduction bonus, calculated according to a clear formula. We hope that these changes will allow you to refresh your understanding of the class and its capabilities, as well as show more interest in its leveling and implementation in different areas of the game.
     
     Warlock
     Arrow of Darkness
    Skill cooldown increased from 6 sec. to 8 sec. Now the magical damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. The amount of damage from the skill has been adjusted: it was 48 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. Skill damage now increases by 1% for every 13 \ 11 \ 9 \ 7 \ 5 pts. of character's maximum energy. The final magical damage of the skill has changed: instant damage significantly increased, damage per minute slightly decreased.  Fear 
    DOT-damage can no longer interrupt the effect.  Pool of Darkness
    Now the skill creates a zone in the specified area, which inflicts magical DOT-damage on all enemies located in it. The effect is updated every second when an enemy is in the specified area. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 24 \ 48 \ 72 \ 96 \ 120 pts. Adjusted the amount of magical DOT-damage from the skill: from 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength for 5 sec., to 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 1 sec. for 5 sec.  Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6.  The effect of the skill can no longer go into the "Resistance" parameter. New checks - "Block" and "Dodge" parameters. Now the damage from the skill does not stop the enemy. The final magical DOT-damage of the skill has significantly increased. “Great Relic of Sudden Strength” and “Small Relic of Sudden Strength” added to the list of available relics. After the release of the update, some relics will be automatically replaced (if the indicated relics were installed in the “Pool of Darkness” skill):
    “Relic of Solidity” -> “Relic of Deadliness” “Small Relic of Solidity” -> “Small Relic of Deadliness” “Relic of Nimbleness” ->  “Relic of Accuracy” “Small Relic of Nimbleness” -> “Small Relic of Accuracy” “Icy Relic of Reflected Damage” -> “Ice Relic of Piercing” "Relic of the United Subordination" -> "Relic of the United Pressure"  Draining Life
    Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 42 \ 60 \ 78 \ 96 \ 112 pts. Adjusted the amount of magical DOT-damage from the skill: from 115 \ 118 \ 121 \ 125 \ 135% of the character's magical strength for 6 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's magical strength every 2 sec. for 8 sec.  The final magical DOT-damage of the skill has changed: instant damage practically unchanged, damage per minute significantly increased. The maximum number of healing over time effects on a character has been increased from 1 to 2. The duration of the effect from the key class talent “Full of Life” has been adjusted from 6.5 sec. to 10 sec. If the character is under the effect of the "Grimoire" skill, then the duration of the effect is increased to 15 sec. (was - 13 sec.). The buff from the talent can no longer be removed from the character.  Bloody Tribute
    The mechanics of the skill have been completely redesigned: now the skill applies the negative effect “Blood Tribute” on the enemy for 6 \ 8 \ 10 \ 12 seс. Each time the character loses any amount of energy, 10 \ 15 \ 20 \ 25% of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character will restore health in the amount of 2 \ 3 \ 4 \ 5% of the character's magical power.  Shadow Sphere
    Now the magical damage from the skill does not depend on the level of the character: it was 5 pts. per level. Now the magical damage from the skill does not depend on the base damage: it was 70 \ 84 \ 100 \ 112 pts. The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 165 \ 176% of the character's magical strength, now it is 140 \ 155 \ 175 \ 200% of the character's magical strength. Now skill damage is increased by 1% for every 11 \ 9 \ 7 \ 5 pts. character's maximum energy. The final magical damage of the skill has significantly increased.  Hex
    Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 55 \ 78 \ 102 \ 130 pts. Adjusted the amount of magical DOT-damage from the skill: from 120 \ 128 \ 136 \ 145% of the character's magical strength for 8 sec., to 60 \ 65 \ 70 \ 80% of the character's magical strength every 2 sec. for 8 sec. Now the “Mute” debuff is immediately applied to the enemy if the DOT-damage from the skill has gone into defensive parameters. The maximum number of effects on one enemy has been increased from 1 to 30. Removed the stopping of the character when taking damage from a skill. The final magical DOT-damage of the skill has significantly increased.  Grimoire
    Skill cooldown increased from 22 sec. to 25 sec. Adjusted the duration of the effect: from 6 \ 9 \ 12 \ 15 sec. to 14 \ 16 \ 18 \ 20 sec. The size of the decrease in the magical and physical protection of the enemy has been adjusted: it was 30 \ 40 \ 55 \ 75%, now it is 10 \ 20 \ 30 \ 40%. Now the skill increases all incoming damage to the enemy by 7 \ 9 \ 12 \ 15%. The amount of health restored by the character when using the “Draining Life” skill on a target under the effect of the skill has been adjusted: from 50 \ 100 \ 150 \ 250% to 100 \ 115 \ 130 \ 150%. The effect of the skill is no longer replaced by other similar effects.  Stone Body
    Now the skill additionally restores 12 \ 14 \ 16 \ 20% of the maximum energy to the character every 2 sec.  Fading
    The combination with the “Pool of Darkness” skill, which applies the “Stun” effect on the enemy, now works in any order in which these skills are used. The duration of the "Stun" effect is now increased by 0.2 sec. for every 25 \ 20 \ 15 \ 10% of the enemy's missing energy from the maximum.  Dark Seal
    The skill now reduces incoming healing from skills, “Vampirism” parameter, and health regeneration. The power of healing reduction adjusted from 40 \ 50 \ 65 \ 85% to 45 \ 55 \ 70 \ 90%.  Now the skill additionally reduces the damage inflicted by the target on the character if he is under the effect of "Mute" from the "Hex" and "Zone of Weakness" skills.  Zone of Weakness
    Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6. Developer commentary: Many classes have their own unique features that make the gameplay truly exciting. For the Warlock strong control, including mass control, was considered such a feature. But since new mechanics and ways to counteract control are constantly appearing in the game, it was decided to develop a new direction for this class. Energy will be the new distinctive feature of the Warlock! If for other classes, energy is only a resource for using skills, then for the Warlock energy can now increase the attacking and defensive potential, as well as increase the effectiveness of control. We hope that this feature will take root in this class and we can develop it further.
     
     Necromancer
     Poison Spittle
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 35 \ 55 \ 78 \ 95 \ 115 pts. and 101 \ 102 \ 104 \ 106 \ 108% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of magical DOT-damage from the skill: from 20 \ 35 \ 50 \ 65 \ 80 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength for 6 sec., to 10 \ 18 \ 26 \ 35 \ 45 pts. and 25 \ 30 \ 35 \ 40% of the character's magical strength every 2 sec. for 6 sec.  The number of effects from the “Deathly Eye” skill required to deal magical DOT-damage to the enemy has been adjusted: from 2 to 1. "Block" and "Dodge" checks have been added to apply skill poisoning. The final magical DOT-damage of the skill has slightly increased. The final magical damage of the skill has slightly increased.  Deathly Eye
    Skill cooldown increased from 7 sec. to 10 sec. Adjusted the size of the decrease in the maximum amount of enemy health: it was 3 \ 4 \ 5 \ 6 \ 7%, it is now 4 \ 5 \ 6 \ 8 \ 10%. Now the skill additionally reduces the physical defense of the enemy. Adjusted the size of the reduction in enemy defense: from 6 \ 8 \ 10 \ 12 \ 14% of magical protection, it became 12 \ 13 \ 15 \ 17 \ 20% of physical and magical protection. The maximum number of effects from the skill on the enemy has been changed: from 2 to 1. Adjusted the reduction of enemy’s health from the lesser class talent “Deathly Eye+”: from 0.3 \ 0.6 \ 1% to 0.65 \ 1.3 \ 2%.  Nightmares
    Adjusted the duration of the effect: from 4 \ 4,9 \ 5,8 \ 6,7 \ 7,6 sec. to 4 \ 4,5 \ 5,5 \ 6,5 \ 7,5 sec.  Ancient Seal
    Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level. The amount of healing from the magical power of character has been adjusted: it was 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135%, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 120 \ 130 \ 140 \ 155%. Increased the range of the skill from 4 yards to 5 yards. The final healing of the skill has practically unchanged.  Bone Shield
    Increased the range of the skill from 4 yards to 5 yards.  Fateful Connection
    Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.  Poisonous Shield
    The skill can now only be used on yourself or party members. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 pts. Adjusted the amount of magical DOT-damage from the skill: from 90 \ 125 \ 160 \ 200% of the character's magical strength for 6 \ 8 \ 10 \ 12 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 2 sec. for 12 sec.  Now the target of the skill will additionally recover 90 \ 100 \ 110 \ 125% of health from the damage dealt if it is under the effect of the "Dark Power" skill (previously - under the effect of the "Acid Rain" skill). Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Added "Dodge" checks to skill damage. Removed the Dodge check from the skill’s damage. The final magical DOT-damage of the skill has changed: instant damage significantly increased, damage per minute practically unchanged.  Infection
    Now the damage from the skill does not depend on the level of the character: it was 2 \ 4 \ 6 \ 8 pts. per level. Now the damage from the skill does not depend on the base damage: it was 52 \ 78 \ 104 \ 130 pts. Adjusted the amount of damage from the skill: from 75 \ 100 \ 125 \ 150% of the character's magical strength, to 135 \ 145 \ 160 \ 180% of the character's magical strength.  Adjusted the increase in incoming damage: from 10 \ 12 \ 15 \ 18%, to 12 \ 14 \ 16 \ 20%. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. The chance of using the skill on targets affected by the “Fateful Connection” skill has been adjusted: it was 40 \ 50 \ 60 \ 75%, now it is 25 \ 35 \ 45 \ 60%. Now the skill damage will trigger even if the effect of the skill was removed from the target ahead of time. Added a check for the chance of inflicting a Critical hit of a skill. The final magical damage of the skill has practically unchanged.  Panic
    Corrected the range of the skill from 1 \ 2 \ 2 \ 2 yards to 2 yards. DOT-damage can no longer interrupt the effect.  Acid Rain
    Now the skill does not cause damage to destructible objects (standards, throne, gates, pylons, etc.) Now the DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. The amount of magical DOT-damage from the skill has been adjusted: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 5 sec., now it is 20 \ 25 \ 30 \ 35% of the character's magical strength every 0.8 sec. for 4.8 sec. Adjusted the amount of magical DOT-damage dealt to enemies at the end of the rain: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 3.2 sec., now it is 20 \ 25 \ 30 \ 35% of the character' magical strength every 0.8 sec. for 3.2 sec. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Added "Dodge" checks to skill damage. "Block" and "Dodge" checks have been added to apply skill poisoning. The final magical DOT-damage of the skill has slightly decreased. The final magical damage of the skill has slightly increased.  Dead Soldier
    Now summoned monsters inherit 100% of the “Accuracy” parameter from the character. The normal skeleton summoned by the skill inherits from the character 35% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. The skeleton warrior summoned by the skill inherits from the character 50% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. Adjusted the basic parameters of the skeleton and the skeleton warrior. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  The Gift of Rebirth
    Increased the amount of health on resurrection: from 5 \ 15 \ 25 \ 35, to 25 \ 50 \ 75 \ 100%. Increased the amount of energy on resurrection: from 5 \ 10 \ 15 \ 20, to 25 \ 50 \ 75 \ 100%. Developer commentary: The Necromancer, although he demonstrates good static indicators, still had a number of difficulties using some skills. For this reason, we have greatly simplified the implementation of combinations in the "Poison Spittle" and "Poisonous Shield" skills, and the "Dead Soldier" skill has received parameters borrowed from the character. We hope that these changes will allow the class to feel more comfortable and more stable in all types of the game.
     
     Charmer
     Dark Prism
    Corrected the range of the skill from 4 yards to 5 yards. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2 \ 2,5 \ 3 \ 3,5 pts. per level. The amount of magical damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 100 \ 120 pts. and 105 \ 106 \ 107 \ 108 \ 109% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. The final magical damage of the skill has slightly increased.  Combat Healing
    Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level. Adjusted the amount of periodical healing from the skill: from 80 \ 120 \ 140 \ 160 \ 180 pts. and 50 \ 70 \ 90 \ 110 \ 130% of the character's magical strength for 12 sec., to 8 \ 14 \ 20 \ 26 \ 32 pts. and 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 3 sec. for 12 sec.  The amount of instant healing from the skill has been adjusted: it was 30 \ 40 \ 50 \ 60 \ 70% of the character's magical strength, now it is 30 \ 40 \ 50 \ 65 \ 75% of the character's magical strength. The final healing of the skill has changed: instant healing slightly increased, healing per minute practically unchanged.  Call
    Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. Adjusted the amount of delay between the monster's auto-attacks from 2 sec. to 2.5 sec. The amount of damage dealt by the monster has been adjusted: it was 40 \ 45 \ 55 \ 65 \ 75% of the character's physical strength, now it is 48 \ 54 \ 66 \ 78 \ 90% of the character's physical strength. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  Oppression
    Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of magical damage from the skill has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55 pts. and 20 \ 25 \ 30 \ 35 \ 40% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 50 \ 55 \ 60 \ 65 \ 70% of the character's magical strength. Added separate checks for skill damage and the negative effect “Stun”: damage can only go to the “Block” \ “Dodge” parameters, the effect can only go to the “Resistance” parameter. The final magical damage of the skill has significantly increased.  Knowledge of the Dead Man
    Now the type of skill damage - physical or magical is selected from the prevailing physical or magical strength of the character. The skill now deals physical damage equal to 50 \ 65 \ 85 \ 110% of the character's physical power or magical damage equal to 65 \ 80 \ 100 \ 125% of the character's magical power. The final physical damage of the skill has practically unchanged.  Otherworldly Fire
    Now the damage from the skill does not depend on the level of the character: it was 1 \ 1,5 \ 2 \ 2,5 pts. per level. Now the damage from the skill does not depend on the base damage: it was 15 \ 20 \ 35 \ 60 pts. The amount of damage from the skill has been adjusted: it was 45 \ 50 \ 55 \ 65% of the character's magical strength, now it is 50 \ 55 \ 65 \ 80% of the character's magical strength. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.  The final magical damage of the skill has practically unchanged.  Eye of Darkness
    Skill cooldown increased from 20 sec. to 25 sec. Adjusted the duration of the effect: from 14 \ 16 \ 18 \ 20 sec. to 24 \ 26 \ 28 \ 30 sec. Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance.  Help of Chaos
    Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. Fixed a bug due to which the monster does not attack if applied to another monster. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill. Adjusted the amount of magical power the summoned monster borrowed from the character: from 60 \ 70 \ 85 \ 100, to 55 \ 65 \ 75 \ 90%.  Goading
    Reduced movement speed of enemies has been adjusted from 10 \ 14 \ 18 \ 22% to 20 \ 24 \ 28 \ 32%. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.   Summoner Skill
    Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.  Demonic Pact
    Fixed a bug with incorrect calculation of the transferred damage from the key class talent “Bonds of Life”. The amount of damage transferred to summoned monsters from the “Bonds of Life” talent has been adjusted: from 400% to 300%.  
     Otherworldly blessing
    Now the skill can only be used on self or group members.
    Developer commentary: The Charmer is the main summoner of Arinar, remains consistently successful on the battlefield and does not need global skill changes. However, we have expanded the list of parameters passed from the player to his pets, so now the class will have even more opportunities to implement various bonuses both in PvP and PvE-battles.
     
     Reaper
     Evisceration
    Skill cooldown increased from 7 sec. to 8 sec. The amount of damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 109 \ 111 \ 115 \ 120% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 140% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.  Demonic Appearance
    Now, when using a skill, the character recovers energy in the amount of 5 \ 10 \ 15 \ 20 \ 25% of the maximum energy. The amount of health restored when using the skill has been adjusted: from 5 \ 10 \ 15 \ 20 \ 24% to 5 \ 10 \ 15 \ 20 \ 25%.  Otherworldly Boost
    The amount of damage from the skill has been adjusted: it was 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength, now it is 25 \ 30 \ 35 \ 40 \ 45% of the character's physical strength. Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6.  Added limit for the maximum number of PvE-targets for skill damage: 6 \ 8 \ 10 \ 12 \ 14.  Annihilation
    The class key talent “Wide Scope” now has a 100% chance to deal critical damage to a side target if the character is in demonic form.  Unwavering Will
    Adjusted the number of negative effects that the character needs to activate the effect of the skill: it was 6 \ 5 \ 4 \ 3 negative effects, it became 5 \ 4 \ 3 \ 2. Now the skill allows you to ignore the character receiving only the control effect.  Explosion of Chaos
    The amount of damage from the skill has been adjusted: it was 85 \ 100 \ 115 \ 130% of the character's physical strength, now it is 120 \ 125 \ 130 \ 140% of the character's physical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.  Black Mark
    The mechanics of the skill has been completely redesigned: now the skill applies the negative effect “Black Mark” on the enemy for 8 \ 10 \ 10 \ 12 sec. During the effect, the character accumulates 1 \ 1 \ 2 \ 2 pts. of “Hate” every time the enemy auto-attacks or uses a skill that deals instant damage. After inflicting 3 \ 3 \ 4 \ 4 attacks during the skill, the enemy will receive a negative effect "Stun" for 1 \ 2 \ 3 \ 4.5 sec., and the “Black Mark” effect will be removed. Increased the range of the skill from 3 yards to 4 yards. Developer commentary: While it hasn't been that long since the Reaper's introduction, we decided to seriously rework a skill that didn't initially catch the attention of players. Now the "Black Mark" skill will allow you to accumulate the "Hate" resource from enemy attacks and use the "Demonic Appearance" skill, even if it is impossible to get close to the opponent. The mechanics of the “Unwavering Will” skill have also been improved, which will now work more effectively against control skills. We continue to collect statistics and feedback from players to prepare the necessary fixes to class skills.

     
    During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  4. Like
    nabnecro reacted to Riaur in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    do not count on any changes, the decision was made a long time ago, feedback from players does not matter, what matters here is not what the players can get but what the developer can get out of the players, therefore, when it comes to warspear, there is no development, schemes, events are embedded in the daily routine that has not changed for several years
  5. Thanks
    nabnecro got a reaction from Just a player in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    LMAO at nerfing necro even more. Now you can't even use poison shield to defend against rogue's first strike on stealth!
    Also, poison activation can now be blocked and dodged (which doesn't even make sense) 
    No offense but you guys are a joke, this is one of the reasons this will be forever a amateur game run by amateur development team.
     
  6. Like
    nabnecro got a reaction from Drakoslayd in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    LMAO at nerfing necro even more. Now you can't even use poison shield to defend against rogue's first strike on stealth!
    Also, poison activation can now be blocked and dodged (which doesn't even make sense) 
    No offense but you guys are a joke, this is one of the reasons this will be forever a amateur game run by amateur development team.
     
  7. Thanks
    nabnecro got a reaction from coldravens in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    LMAO at nerfing necro even more. Now you can't even use poison shield to defend against rogue's first strike on stealth!
    Also, poison activation can now be blocked and dodged (which doesn't even make sense) 
    No offense but you guys are a joke, this is one of the reasons this will be forever a amateur game run by amateur development team.
     
  8. Like
    nabnecro reacted to coldravens in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Niceeeeeeeeeeee, good job lets nerf the necro even more for no reason, cuz his pvp game was bad lets nerf his pve game as well why not, you really really try to make the necro unplayable, at this point i feel like you guys have competition " how to make necro players rage quit" you are doing good job for now.
    I just don't understand why you touch 2 of the necro skills which DOESN'T need change, explain to me whats the reason whats the purpose, how do you test those things, do you test it of full +10 necros with godlike build and merman armors and you say "holy s.. this is doing 10k dmg need dodge or/and block modifair" if so then you guys are more incompetent than i Thought, honestly start playing your own game as p2w and f2p and then make balances, thanks.
  9. Like
    nabnecro reacted to Drakoslayd in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Necromancer, Deathknight, and Warlocks all needs a buff. 
     
    Bladedancer and Mages needs a nerf. 
     
    Simply put
    Seeker in my personal opinion is a skirmisher class but I am not too sure. 
    Think like the Chieftain class
  10. Like
    nabnecro reacted to Riaur in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Ye but problem is, if Necro dont resist hamstring, probably will die one 1 combo, wish could take off 5 books from my Necro, atm its only pve class, priest is way better now pve/pvp, played 5y priest and necro, its perfect time for mcs players to swap side or leave game.
    Also remember, everything have reasons, best classes are dmg classes for now, they are much better in every aspect, dmg classes generate more costs, items for them are more expensive, so players spending more will most likely buy more premium currency, which is why these classes are so buffed. If too many players start to change sides, powerful buffs will get dmg mc classes so that the wheel spins and sentinels players change sides what does it involve? of course buying more premium currency and please don't write that you can achieve anything in the game without buying premium, the game is unsuitable for f2p players, I've been spending a lot every month for the last few years, I regret spending it on necro, its useless in pvp and even in pve, healers are not as necessary as they used to be, on event dg the need to take a healer to pt is forced (healing this mob/totems) this shows how useless healers are when the need for a healer results from the imposed dg form, and not from the players' own needs and comfort.
  11. Thanks
    nabnecro reacted to Wongs in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    so ,devs dont know anything abt bd unfair ,and still 
    Arguing with players on the forum
  12. Haha
    nabnecro reacted to Nolan in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    But I have seen a dk kill 3 players including a bd.
    Just because this player is very strong, it doesn't mean that the class is broken 
     
  13. Like
    nabnecro reacted to Eshin in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    bd is broken doesn't matter who play
  14. Like
    nabnecro reacted to coldravens in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Im done too, just can't handle it, feels like devs punsh us for playing char witch they designed, and worst you hope for proper adjustment of skills and you get like what, acid rain deals 0.2sec dmg faster, holy moly ill break the dmg mater in dungs, as you said what's the point to give ideas and suggestions when nobody reads them, this class is like the bd but opposite will be forever in the dumpster, i just hope they put a warning sing for everyone before they chose to play necro, so people don't suffer like us, there is abit of hope in the test server but knowing with who we deal, im not verry optimistic.
  15. Sad
    nabnecro got a reaction from Baphomet in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Developers hate necromancer. They just make the classe easier to play but weaker.
  16. Like
    nabnecro reacted to Baphomet in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    This is why I gave up on the Necro and don't waste any more energy suggesting things or complaining. You said the word 'Situational', that's the problem of many of this class skills, like the only class in the game where u can spend 6 points ( making connection and totem 4/4) and go face a boss in a dungeon where there is no mobs and have two actually useless expert skills, it's insane. I guess they love the fact that the class can buff the entire party and that's all, 'cause you can remove every other skill, thanks to vampirism. Well, my advice is to give up, it's not lack of feedback. I don't think so. But good luck if you have the energy
  17. Haha
    nabnecro reacted to Nmac in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Guys, remeber plz that this forum is not the main one, the russian is. Majority of yours questions were answered on rus update preview.
     
     And there is 7 game servers, just because nobody plays your alliance on your server, doesn't mean all other 6 servers shoud get nerfs. That the problem of quantity, not quality.
     
     And the last one, for thouse who say "omg devs don't know what they are doing". This game is 14 years old, the devs know exactly what they are doing, and this rebalence prooved this - most people on rus forum agree with this statement, they don't agree with changes, but that's another story.
     
    It is almost the same. My druid have 760 mdp, on irl server 1 heal of a tick is 441, after the update it should be 444.
     
    Your late for a couple years. You know there is such a thing called "Vampirism"
     
    So, for example, you have 10000 defence points and 50% damage redaction from thouse points. You got hit by a mob for 2k damage. First this 2k hit got redused by 50%, so 1k. Then thouse 1k will be redused by the skill - 4,5% of 10000 is 450. So 1000 - 450 = 550.
     
    You will be hit by 550
     
    Yes. I asked Holmes about this. He said, that they want this buff to be "pinponit", not "mass". I also suggested to up a defence buff, couse there is a paladin skill, wich buffs 40% df(druid/shaman buffs 50% for single target) for all party. He said they don't want to buff stone skin, but they will look into making it more "pinpoint".
    Aren't this bug was fixed like, 2 pathes ago?
  18. Like
    nabnecro reacted to coldravens in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Oh boy i was waiting soo much for this rebalance, and ofc devs didn't disappoint, some how they mange to make necros from worst of the worst to unlimited trash, just do you know what buffs mean? Ill explain to you, it means giveing better numbers and/or effects of certain skills which community thinks they are too week, thats what it means, so lets do little overview of the changes shall we?
    Nothing to comment here, overall more dmg is aweys wellcome.
     
    Okey finely, after 50 years we finely don't need to spam 2x eye for sligth dmg bost and hp reduce, this wouid of being such a good update if you didnt ruined it soo bad, were to start first you increase the cd from 7 to 10 sec, why not to make it still hard to consistently reduce bosses hp and have more inconsistent dmg, reduce the hp reduction debuff!? Why? This make no sence 4% is alot esspecly for high hp bosses nobody asked to nerf that was nothing wrong with it, wont comment the deff reduction thats just usless.
    I dont undertand why you give and then take just buff the skill without compensation nerfs
    Have eye to be on 7 sec cd reduceing 14% max hp and you have nice and good skill without being overpowered.
    Idk to laugh or cry or bouth, basically feels like you put this so it looks like you rework buch of skills, in real you did nothing, just wana lie to yourself.
    If they says there is nothing change i gues nothing change.
    This change i can summ up with the three employe meme were the boss slap his hands on the table and ask
    "Yo guys how shouid we change faithful connection"
    1st says" put limit ot pve targets"
    2nd says "less dmg transferd more diration ot the skill"
    3rd says" how about remake the skill to be usefull in all situations"
    "3rd one got thrown out of the window"
    Joke aside, only you can make progressively useless skill even more useless, before atleast you couid of use it in some dungs or guild events now even that is taken away, nobody and i say NOBODY will take this skill unless there are 20 memers who wants to try to blow the enemys just for fun, after update that skill will be litterly scam of 40k gold.
    First this is one of the strongest necro skill and didn't need any changes idk why decide to include it here, second only change thats nice is the duration of 12 sec at all lvls others are just stupid and make no sense at all, idk why you change the ticking speed from 1 second to 2, this basically make it like mage wild fire, one of the strongest aspect of the skill was that it was doing constent dmg nonestop, and dont get me started with the other effect, idk why all necro skills have unga-bunga effects, just state it heals for % of the magic power and vula you have nice bonus.
    Overall if you wanted to change the skill just give it the dark power combo(the one i stated) and maybe increase the dmg abit done, no need the nonsence you did.
    People wanted dmg to be counted as necros, people wanted skill to crit, 
    Here you go guys take that 2% more dmg debuff be happy overall you guys did nothing againe
    In general this skill doesn't suit the necro, i never like it, this is a skill for tank its ment to jump in the middle of the figth and disrupt  everyone not to be in fragile char and be used only when someone jumps you, in one word againe situational skill(starts to become moto of the necro tho)
    Same as nightmares you did change nothing, i feel like you guys didn't know what to do (for some reason) and just throw random stuff on skills which dont need change.
     
    Is this out of season Aprils fool joke!?
    No littlerly this is insulting to all necro mains, you guys at this point joke with us, do you know how much 25% shared status is??? If i have 50% critical strake my normal skeletons will have like 12.5% crit, thats just, shouid i say something?imagen how much mobs/players necros will destroy with 12% crit, 4% pene and 4% fero skeletons thats sooo good xdddddddddddd
    In conclusion you guys did nothingggggggggg, againeeee like last year, you didn't adress the main problem of the necro which is the weak pvp side, and did verry verry poor work of changes in the weak skills and changeing skills which dont needed change, not only you didnt buff the necro but you guys make it even more worst than before, I didn't know this was possible but apparently you did it congrats.
    Sorry for the long post but im verry verry disappointed againe(idk why, i shouid of expect this knowing our devs)
  19. Like
    nabnecro reacted to beto in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Since dk dark shield got nerf, add something, when the dk use dark shield get same defense but plus 10% penetration or 10% speed, cause dk has really low dmg at pve or pvp, and extra penetration or speed would help the dk users can make a diferent build and be able to do some good dmg at arena or dg 
     
    Another sugestion, do u know rogues and seekers have high dmg right? When they are invisible a rogue can hits until 3k on pvp players, so giving them that 2 second immunity is a huge buff because they will able to do high dmg each time they become invisible, I suggest skills like totem, or pool darkness, can be able to remove the invisibility.
     
    Blade dancer another update get buff, u guys open a test server and watch how players fight in the arena, so u can understand better what every class need and dont need, because I can see pala and bd really strong in this update, u guys keep buffing melees, but u dont think on cloth users? I have shaman 50% resilence and  bd hit 1300-1400 and u guys add them more pene and dmg? Plus u guys reduce heal, u must not giving dmg nonestop to melees every update
  20. Like
    nabnecro reacted to Just a player in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Totally agree, shaman got nerf last rebalance now got even more nerf,  better delete class guys so no need to worry about this
  21. Haha
    nabnecro reacted to Karan Raina in Why are necros still not fixed?   
    Hello everyone.
     
    I have recently started playing warspear again after a while and I have few things to say about recent alliance wars that I want to get off my chest. 
    I haven't seen or read many related topics just because some people are not very interested in browsing or posting on forums. Sad to see but forums is not as active as it used to be in the past.
    It has already been a month, maybe more since some people have tried reporting necro's acid rain use in alliances wars on forums and there's still no official word or statement by the looks of it. 
    If every aoe skill which dealt damage over a period of time to the flags were removed in the past update then I have no clue why acid rain is still working and dealing damage to the flags.
    Our legion players well know this fact and are using it to their advantage in wars by sending multiple necros to elf towns while war. And so far, it has been working out well for them as they are winning wars now mostly.
    Now from the legion's standpoint, they are not doing anything wrong as everyone else even elfs would have done the same.
    But, I feel like I am obliged to ask questions when I see something is broken and impacting not just only the war outcome but other events like merman gvg as well.
     
    Please do care to share your thoughts on the topic. 
     
    Also attaching a video file of today's alliance war and others are welcome to share their related content. 
     

    Screen_Recording_20221105_090829_Warspear Online.mp4 Namaste!!
     
  22. Like
    nabnecro got a reaction from Baphomet in Necromancer rebalance suggestions   
    Introduction
     
    As of now, the necromancer class can be described as a supporter/debuffer with many situational skills and indirect damage.
    I suppose this is what developers and game designers had in mind when designing this class.
    This a good concept that doesn't need to change. However there are a few problems with HOW this concept is implemented, specially considering the current meta:
     
    1) Skills are too situational
    It's ok for some skills to be situational, but some of them are completely useless depending on the scenario (I'm talking about "Fateful connection" and "Dead Soldier").
     
    2) Lack of Survivability
    In the current meta, many classes can quickly dish out a lot of direct damage. Necromancer can be easily killed even if you play at the backline trying to support your team. This is further aggravated by the next item in the list: lack of range.
     
    3) Lack of range
    Most defensive skills (heal, shield, nightmare, panic) have poor range. This makes it exceptionally dangerous to support your team given that necro is very frail and still has to stay very close to the heat of the battle to do some support. 
     
    4) Lack of skill synergy
    Necromancer skills simply just don't work well together. Specially considering all of it's stuns (nightmare and panic) are interrupted by any kind of damage while also considering necro has a lot of "area of effect" skills with periodic damage. Mix in with Warspear's infamous "position desync bug", and you have a very frustrating class to play.
     
    5) Resists
    This is perhaps the worst problem with the class. There are too many ways to resist debuffs in the current meta (relics, resistance status, expert skills). This makes it so that half of necro skills will simply not work sometimes. So in the end of the day you have a very frail class with skills that won't always work.
     
    ----------------------------------------------------------------------------------
     
    Skill balance suggestions
     
    Here are my skill adjustment suggestions considering the aforementioned problems with the class:
     
    Deathly eye
    We understand deathly eye cooldown had to be increased because of the introduction of relics. But that made an useless skill even more useless and impractical.
    Suggestions:
    1) Deathly eye has a chance to remove one of target's positive effects. The chance of removing positive effect increases with the skill level (being 100% at level 5).
    2) Now the "deathly eye" debuff increases the duration and power of other debuffs (could be only infection and mental pit) inflicted on target. Duration of other debuffs increases with skill level and number of "deathly eye" stacks inflicted on the target.
    3) Now it can be "comboed" with "Fateful connection" the same way as "Infection".
     
    Nightmares
    Now only direct damage attacks can remove the sleep effect (damage over time like poison, poison shield and "Fateful Connection" damage won't remove sleep debuff).
     
    Fateful connection
    Now the skill also reduces all the targets resistance stat to 0.
     
    Dead soldier
    Skill will always spawn at least 1 soldier, even if no corpses on the area.
     
    Mental pit
    Now it can be "comboed" with "Fateful connection" the same way as "Infection".
     
    New expert skill (Ancient Will)
    Increases the range of all basic skills (not expert skills). Can also be used on allies. Duration and extended range increases with skill level (could be only 1 or 2 yards extended range).
     
  23. Thanks
    nabnecro got a reaction from Drakoslayd in crossbow too hard go to +10   
    Correction: They dont' want to reveal actual chances. See other mmos and they always reveal success chances for improving equipment.
    From my experience, +9 to +10 weapon looks like 0.5%~1%.
  24. Haha
    nabnecro got a reaction from TheCaster in Bladedancer : The Mighty Unbalanced Hero   
    Any BD who is overpowered by a rogue should delete his account.
  25. Like
    nabnecro got a reaction from Vlec in "Screen bugs" explained   
    Finally a video explaining this.
    So there's 3 known ways of triggering position desync:
    1) Attacking someone
    2) Getting hit
    3) Using skill while you are walking
     
    You mentioned each of those actions delay your position by exactly 1 tile but I think it delays like 0.5 tiles each time. I mean if you use 3 skills while walking you will be something like 2 yards away from where you really are and not 3.
    There is one more way of getting the wrong placement of players on the screen which is: lagging.
     
    But the most important thing that this video showed is that, unlike some moderators said and repeated like parrots, position desync is not player's connection fault. It can be caused by the simple fact of 1) attacking someone, 2) getting hit, 3) using any skill while you are walking.
     
    And to aggravate the problem, the client only refreshes the screen when you transition into another map or when you log off and log on.
    I'd rather see people teleporting but being show on the correct position than see everyone walking smoothly but not on the real space they are occupying.
     
    I understand warspear is an old game but this kind of outdated netcode makes classes that rely on area of effect skills very unpleasant to play.
     
    I hope a developer take notes on what is in this video and try to improve this situation.
     
     
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