nabnecro got a reaction from Vlec in "Screen bugs" explained
Finally a video explaining this.
So there's 3 known ways of triggering position desync:
1) Attacking someone
2) Getting hit
3) Using skill while you are walking
You mentioned each of those actions delay your position by exactly 1 tile but I think it delays like 0.5 tiles each time. I mean if you use 3 skills while walking you will be something like 2 yards away from where you really are and not 3.
There is one more way of getting the wrong placement of players on the screen which is: lagging.
But the most important thing that this video showed is that, unlike some moderators said and repeated like parrots, position desync is not player's connection fault. It can be caused by the simple fact of 1) attacking someone, 2) getting hit, 3) using any skill while you are walking.
And to aggravate the problem, the client only refreshes the screen when you transition into another map or when you log off and log on.
I'd rather see people teleporting but being show on the correct position than see everyone walking smoothly but not on the real space they are occupying.
I understand warspear is an old game but this kind of outdated netcode makes classes that rely on area of effect skills very unpleasant to play.
I hope a developer take notes on what is in this video and try to improve this situation.
nabnecro reacted to KingEricc in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.
Oh shut up n come back I miss youuu 😘😘😘
nabnecro got a reaction from Kazakus in necro compare druid
I will be the first one to answer your question instead of babbling about unrelated things.
Necro is better at PvE. And that's about it.
Currently only the following classes are usable on arena:
All other classes are just for PvE and you shouldn't even bother getting arena gear on them. Unless you have fun beating people with poor knowledge of the game/way worse gear.
Edit: If you are part of the stupid group of players who gives 1v1 any relevance, I guess you could use hunter and warlock, get first signal, stun cycle your enemy to death and feel good about yourself.
nabnecro reacted to Necromaa in PALADINS TOO OVERPOWERED
Yea coz some pala from sentinetal sides help login your accounts and spam arena for u and you having most broken class on mc side still cry about barb. Get hold of urself terchoborg before even commenting here. And if u really think you can beat pala, why not you and gladiator have a pvp in front of everyone?
nabnecro reacted to Necromaa in PALADINS TOO OVERPOWERED
Dear Game Developers
i wanted to start this discussion about paladins after recent update, i agree that you all spend a lot of time making skills for each class and try do best in the interest of all!!
i had recently been hard on my words talking about the last update coz i could not agree with the update.
Surprising how some players cried about skill corrections and you changed it back to what it was. In the initial update you gave skill using ability even if the players are under fetter effect. And now with that massive heal from the new skill how u think any class can defeat them?
A full arena druid with castle healing pots and a pala with that massive heal are completely unbeatable in arenas. I suggest that since pala already have max stuns and a heal skill already, why not remove non usage of skill ability even at lvl 4-5. Trust me real server show you better than test and i think all will agree about paladin tooooo much overpowered now. All pvp pala will keep fetters at 4-5 because they do not want opponents to use skills, a player cannot move agreed with fetters but cant use skills thats too much. Me being a full +10 cant survive coz i die in their stuns.
I hope we get some positive response from you!!!
nabnecro got a reaction from Osnovshik in Out of breath.
Yeah, mages and necros suck pvp-wise. I mean, they being descent at dungeon is not an excuse to suck so hard at arena, that's just bad game design. If it is intended by developres for some classes to suck on arena and be descent on dungeons, they should at least put that in the class description when you are starting a new character.
nabnecro reacted to subhojeet in [2018.09.07] Update 7.7: Hidden power. Preview
If u count 30sec's 100% it gives 30sec reduce.
for more example
When u use a gp pot 100%. what it do? Twice our gp, means if normal gp 200 it gives 400.
When use exp pot same thing happens.
When someone have 1000 dmg and use 10% dmg buff pot it gives 100 extra dmg.
Then what is the logic of 30 sec's 100% is 15sec ?
nabnecro reacted to Psyborg in [2018.09.07] Update 7.7: Hidden power. Preview
Let me explain the actual formula for final CD of any skill:
Let your cd in % = X
Let Y be the base CD of any skill in seconds.
Let Z be the final CD of any skill in seconds.
The formula goes like this:
Z = (100 / (100 + X)) * Y
Let's verify for resurrection and your case of CD:
X = 34.3%
Y = 360s
Z = (100 / (100 + 34.3)) * 360
Z = (100 / 134.3) * 360
Z = (0.744) * 360 (Rounded to 3 decimals)
Z = 267.84
Z = 267.9 (Rounded to 1 decimal)
The final number may be off my a few decimals but this works 99.9% of the time.
Cheers. Hope it solves your doubts.
nabnecro reacted to Necromaa in [2018.09.07] Update 7.7: Hidden power. Preview
Sure bro!!!what you all are not reading is the fact that i also asked developers to give 100% stuns to barbs st higher skill lvls and in addition to it more heal to them from combat fury, except resist which barb skill u think is a tank skill
Roar? How about tanking +10 bds and pala in front of a +10 barb! Thy really suck
please mske this update more of usefull to each side instead of torture to mc side as always
nabnecro reacted to coldravens in [2018.09.07] Update 7.7: Hidden power. Preview
It have low cd as well, the idea is to spam the skill and think when to use it and when not, also if they make it as constent energy consumtion will be the same as warden fortify and that will be abit op.I think its okey as it is low cd low diretion balance it and its still 50% dmg reduce on top of the dmg reduce from dark shield
nabnecro reacted to Xxemerson in [2018.09.07] Update 7.7: Hidden power. Preview
The new dk (Blood Protection) specialist skill is not worth it, because the effect time is only 8 sec. And coldoon of 15 sec. (if I'm not mistaken), with the skill at level 4/4. One has to be activating direct and spending mana (I can not remember the amount), not to mention that for the short time of effect, the ability is infeasible. The only good thing is that it reduces by 50% all damage received at the 4/4 level.
It would be good if it were readjusted to be used with constant energy consumption or to have the coldoon similar to the skill of Specialist Aura of Hate, even if it diminished a little the % of its effect.
I would like to know that since it is in the testing phase, could it be fixed and improved? Because dk is at a disadvantage in this story.
nabnecro reacted to Thomas Anderson in [2018.09.07] Update 7.7: Hidden power. Preview
Very annoying, the death knight gained a skill, to be more resilient and the warden that would be the elite tank class of the elves leads a nerf, than the warden gains but resistance, but when the death knight is 1 vs 1 against the warden will not have but healing power as before, remembering that the death knight has a healing skill when life is low ..