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nabnecro

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Everything posted by nabnecro

  1. Pay and abuse the system to win (this applies to all arena rankings). You don't need skill, just need to have a lot of friends to abuse the system with you.
  2. If you were to understand warspear mechanics, you would understand 1v1 will never be fair in this game.
  3. I will try with my necro today (only done with charmer, shaman and lock for now). Maybe mental pit and panic can slow down his healing rate. Priest maybe impossible if low amp. The only thing I can imagine is using that AOE buff skill to buff all helping mobs's attack. Update: It was very easy for my necro. Was using a +10 arena staff, lightning minion mental pit 4 and panic 4. I just kept killing the black mobs and spammed all attack skills on spawner when there were no black mobs left. My guess is that mental pit reduces both the healing rate and healing value (just like when used on players).
  4. A little advice for people having problems against the spawner: If you are damage dealer, you just need to nuke it. If you are a stunner (lock, charmer, dk, druid, paladin) , just apply your longest stun cycle on crystal, he can't regenerate health while stunned. If you are a tanker, aggro all the black mobs so they wont kill the white mobs.
  5. Pvp (as in duel) and pvp cave was the worst thing invented by our warspear community. It's a cancer for this game for many reasons I and I hope the developers never take this suggestion into account.
  6. Im summary, there are at least 3 factors (that I'm aware of) which can induce position desync (ie. will make the game show the position of the players in the wrong place). 1) Using any skill while walking: As you use any skill while walking, your client will show your character as he is walking nonstop while in reality, your character stayed 1 yard behind while doing so. 2) Getting hit by any attack: Same situation as #1. Everytime you get hit by any attack while walking, your client will no longer show your correct position on the map unless you walk into a spot and stand still until your server hitbox (your real location on the map) reaches the spot your client is showing to you. 3) Lagging: Each time you lag, you stop receiving packets from the server. In the meantime you are lagging, your client will not show correctly the placement of players and monsters on the map (this is expected). WHOEVER, after you are back from, let's say, 2 seconds of lag, instead of updating the placement of everything on the screen to their correct position, your client will just keep showing the wrong placements unless you reconnect or change the map. It's ok to show wrong placement of players if you are lagging, the problem is that the correct placement is not updated on the screen even after you are back from lag. As you can see, any player can use situation #1 and #2 (specially #1), to purposely induce enemy player client to show the wrong placement to them. This is specially useful to catch people who is running away from you on circular maps (I do it myself and sooner or later always catch people who is trying to run away) or to make other players miss their AOE skills (skills that are targeted on the ground instead of the player). This whole scenario affects every class in the game but I would say it specially benefits classes that are stronger at close range (BD being the prime example).
  7. Position desync can be induced even if all players have perfect connections with low latency and 0% packed loss. This is warspears netcode's fault even tho some moderators say otherwise.
  8. I love solo dungeons, hope it doesn't require too much amp to complete them.
  9. You are right, maybe introduce some passive skill to necro/priest that provides this stun protection only on them.
  10. Priest and necro are very weak on arena. Sure, they got great support and debuff skills but id doesn't matter because they can't use them safely. Necro and priest have to stay in 4 yard range from the person they are supporting in order to make any difference in the battle and they have horrible survivability themselves. And nowadays most classes can easily bypass that 4 yard range and stun the necro/priest killing them before they can do anything. My suggestion is to buff their shield skill so that they can't be stunned as long as their shield is active. This would give them some time to support their team and more chances of staying alive while doing so.
  11. Both shamans had level 10 guild buffs while charmer was on level 3 guild. Also buuuu had 2 star war buffs.
  12. cmon bro, some guy even posted video proof you don't know how to count
  13. Funny how he edited the timer to start with 1 second to make it look like the stun has more duration than it really has xD
  14. I think necro's bone shield and priest's shield should be buffed because they are only useful at low levels. It would be neat if you are protected from stuns as long as shield is active for example.
  15. btw, necro mental pit is not working properly (level4 it is reducing only 1 point of damage instead of cutting the target's attack power by 40%).
  16. Yeah, I think priest is the best support now, but still, supporting in general is not strong/rewarding in this game.
  17. Looking for a 2v2 teammate willing to win arena season (level 28) (the next arena season). Just need to be descent at the game, have a lot of tickets and time to spam. If you are interested please send me a PM on forum or in game (Tchernobog).
  18. By the way, Im looking for arena partner to spam 2v2. Any descent player who wants to have fun blocking people who think they are entitled to win by spamming loser pt. Send PM on forum or in game.
  19. Sorry I need to look cool on my videos so I can't upload losses But of course I lose sometimes.
  20. I tested too with 561 magic and acid rain level 1 poison shield level 1: 121 * 4 = 484 poison shield level 2: 173 * 6 = 1038 poison shield level 3: 225 * 6 = 1350 poison shield level 4: 284 * 6 = 1704 Not too bad for pve, but I think people prefer dark power and infection on party.
  21. Timestamps (so you can jump right into the battle you want to see) Adiana, xShamyy: 12:04 / 18:36 / 19:55 / 21:32 Buuuu, Sabee: 16:51 Mochiefa, Unext: 0:00 / 4:30 / 5:29 / 6:15 Mochiefa, Kingericc: 0:50 / 1:45 / 2:51 / 3:35 / 9:29 Onebow, Gorehead: 7:14 Adiana, Saraxx: 10:23 / 11:19 Ikanuzzz, Wapinn: 13:15 Mochiefa, Onebow: 14:01 / 15:25 / 20:59
  22. By the way, Im looking for arena partner to spam 2v2. Any descent player who wants to have fun blocking people who think they are entitled to win by spamming loser pt. Send PM on forum or in game. If you play regularly we can even win arena season, I can beat anyone as you can see in the video, just need someone willing to spam.
  23. If you are going for high amps (+8 to +9 or +9 to +10), don't use more than 100 signs on one go if you didn't get a single amplification. It looks like there are periods of time that amp is "locked" for certain characters. For example, one time, I used more than 200 runes of defense trying to get great charms on my helmet and all of them failed. The next day, I used 6 and got great charm. Of course amp system advocates will repeat like zombies that "it all depends on luck", but if you take what happened to me (and countless people) as an example, you will notice the Standard Deviation (https://en.wikipedia.org/wiki/Standard_deviation) for something that is supposed to have 5~10% success rate, becomes 0.1%~0.5% on some periods of time. Of course this isn't 100% conclusive but it's an very alarming indicator that the amp system on this game (or the algorithm used to generate random numbers on this game) is veeeery strange. TLDR: Use max of 100 signs per day.
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