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Ajingreat

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Everything posted by Ajingreat

  1. idk why but in that map those mobs dont seems to target spiders , this similar map is much easier cause the attack spiders often in the hard map u cant run on top because the breath catcher can reach all the way up , running down is hard cause u have to move close to the bcatcher
  2. how do u get past this? usually i try to run left and wind up dead or wait till some opposite faction guy comes and kills me
  3. just download again.. ws updated to version 3.13.3
  4. Just do quests and dont buy stuff from the market u can easily reach second island in 3 days , so dont waste ur time farming 1g drop :facepalm:
  5. Far from swamps or far for players to go?For players its supposed to be close cause usual swampers are lvl 14+ and by lvl 14 u usually have to be in t4 or t5.
  6. Ajingreat

    Bot?

    " Accidentally " spamming skills and obstructing players from completing quest due to lost connections on mobile while having fun which goes on for hours seems real...
  7. lol mail XD :rofl: Support the idea btw , craftable items to catalyst is pretty good since crafting should be independant from combat and catalyst are most commonly found in dungeons and stuff. Catalyst to catalyst isnt the best idea , why would u change one catalyst to another when u can just sell and buy the same.
  8. title says it all... nadir seems to have a port kind of thing already so why not? or is that reserved to ayvondil?
  9. Ajingreat

    Bot?

    Botting is no joke , stop trying to make it funny....
  10. Ajingreat

    Bot?

    Do something! seen this guy for hours , have to kill the quest giver to finish the quest :wacko: and yes he heals and shields even after killing
  11. screenshot showed some1 trading characs , i scribbled it
  12. didnt hit me at the timeidk if u were sarcastic but i removed it cause the last thing i want is a bunch of haters..
  13. Quest guide asks for 8 flowers , action requires 10.
  14. Nice guide few suggestions could be to add info bosses/minibosses/monsters the red/yellow/green crowns i think and also add the level repairs start ( i think 4) and brief about repairing
  15. My bad i think i searched inside a forum not generally , but this seems to be the only solid info:http://forum.warspear-online.com/index.php?topic=85956.0 Couldn't find any posts regard weapons etc I also noticed max level is 30 o.O looks like i fell for a rumor sorry. Ty for the reply
  16. A long time since they announced its development , too curious lol. When does max lvl turn 24 ? Does that also mean new gears will be released? Will lvl 17/18/19 gears turn weaker with respect to the new ones? Too many questions lol. Would be nice to see a new/announcement post soon :clapping: Edit : fixed lvl 178
  17. That puts everything in place... But they seem to argue that tanks can kill 'everyone' but healers, seems like their greed is carrying they away
  18. 90% of necros i see usually have hp less than 2700, people with gt may put on hp gear just to show off 3k hp but it sacrifices some dmg cause mostly they uses lvl 15 bg alongside it fr set bonus , why even the christmas dungeon rewards had hp set bonus but with the cost on absolute no dmg bonus. I'm a poor guy can't buy doom or GT mostly cause i try amping every time i get enough for 1 set, and im unlucky at that aswell ... this is probably the case of many necros out there...
  19. I pulled in the idea of a combat triangle only because people whine that tanks are defeated by healers. TBH i dont see anything wrong in that since every / most classes are weak to another class. Edit: I do understand that the characters cannot be classified as tanks/supports etc. because they change widely depending on skill setups etc. , but i could call them that way if i reference to those pure supporter/tanks out there.
  20. Why do u compare always tank vs healer? Noticed that in another thread suggesting that one class overpowers in 1 on 1 pvp most of the replies included that the game wasn't made for 1 on 1 combat , so why compare only tank and healer? It happens in all games, some classes are better than the other and this is usually intentional to maintain the combat circle. If healers are that much oped as u say they should be able to kill any opponent not only a tank right? Shamans and other healers are weak to crits due to small hp and low defence, a proper ranger can crit kill any healer class. While any tank with good defence should take out a ranger no problem. Which comes back to healers killing tanks. ^ All I see is a perfect combat triangle, why mess that up? From my opinion tanks arent meant to kill healers ,well atleast when both are equally powerful, nothing wrong if a oped tank kills a normal healer. If u don't know what a combat triangle is , here's an example of a combat triangle from Runescape (MMORPG): I know that it's no where related to this game but it does give an idea on how a proper combat triangle should work. @cherrybia I know i kinda strayed away from replying to u ,but oh well too late now :good: Edit1: Please read the word "healer" as "supporter", the term healer seems to give the wrong idea.
  21. I use +6 arena... I know i know its kinda nooby
  22. See it isn't unbalanced at all , lets put pvp aside and think about the first map, all the classes currently can finish all minibosses without help from another player, reducing healer attack stats makes them totally dependant on non-healers, please don't have the impression that healers are just walking health pots.....
  23. Unfortunately this is how healers look like to non healers. :facepalm: Edited :mega_shok:
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