Jump to content

Ajingreat

Members
  • Posts

    110
  • Joined

  • Last visited

Everything posted by Ajingreat

  1. Seriously tried of ur shit despair , I'm guessing ur probably the "high amp " guy who thinks everyone around him speaks bullshit. Put ur amped staff aside and get urself a lvl 20 2stat craft staff and then check how ur heal works, judging a class by ur high amp char doesn't prove shit. U'll probably heal 680 of which 260 goes for casting heal+shield ,how the fk do u think ur puny 420 heal compares to the full 680 heal done by a priest? And ran age smart as stop acting like u know shit about necro
  2. the skin name was written in white like rare skins and some people were telling the skins stay only for 3 days
  3. Necros are weak as shit after new skills came out, fight vs almost any bd lvl 20 with expert skills 1 hamstring is enough to drop ur hp down to 500 or less before u can nightmare, once nightmared also u can either heal up ("almost" 2 heals)or eye+ posion(which wont even be enough to pull down thier shield) both of which wont help u live once nightmare is broken. Hands off to gm for giving bds (a friggin tank class with insane hp and def which can friggin duel wield and block skills forever) a shield stronger than necro shield. Druids have god skill that almost revives them from the death, insta full heal out of the blue, priest has skill that drops energy to 0 and hp pretty low if u move a few steps,shaman has lighting shield totem both of which can dmg 300+ what does necro have? skill that dmgs 45 DoT
  4. Ajingreat

    Symbian

    Pre-Update : Cross map in ayvondil(very common) and swamp(very rare) warspear app crashes , can be easily restarted. Post-Update : Cross map in ayvondil warspear crashes and crashes the phone at the same time, forces to restart the phone or phone stays stuck till automatic restart. Do something please My device Nokia 701 symbian Belle OS
  5. Really hoping lvl 21 arena weapons come soon, max lvl 24 with lvl 21 and 19 arena weps would be like the previous max lvl 20 with lvl 17 and 15 arena weps thanks from making heroic not a requirement
  6. does the new area / dungeons /pyramid and stuff require 5k maliat ? id like a reply oh wait i think i got it since last quest is after heroic rg right?
  7. A unique server that will require skill to play. Features should probably include the following: 1. Server will not allow players to spam miracle coins to get rich or become the 'strongest' player,i.e, there shouldnt be a miracle coin shop. 2. Enchaning should be done only via crystals and runes of fixed levels like 'dull' , 'norlant' or any other new added enchantments. 3. Costumes should be sold by cc coin dealers and rare costumes must be dropped by bosses ,meaning cc coin costumes will be the relatively common. Also only the boss drop can be traded. 4. Buying and selling should promote trade via items and rare costumes , therefore preferably increasing the number of costume dropping bosses. 5. Repairing gear is done only by repairing npc. 6. Amping is strictly not allowed. 7. The player will recieve 1 AP on killing a player with higher lvl only. 8. The number of tickets that can be stacked should be 10.(reminding here that there are no mccoin item) 9. Specific items like hero appearace items, skins can be dropped by common bosses, while most other facilities excluding stalls and pockets are dropped by dungeon, lab and harder bosses. 10. Stalls and pockets should be only purchased by AP. 11. Craft licences and food purchasable at the general shop at major towns ,while pots will be sold at arena shop. This suggestion is just go promote competitive fun , please take it into consideration. Further suggestions welcome..
  8. yea serious issue , heal and shield removes alot of hp , having a +6 arena lvl 17 staff i can unfortunately heal only 733 , hp drain of aprox 250 for shield and heal is stupid , even priest having abyss staff can heal 500 while my net heal is 483
  9. shaman skill is entirely different from pala banner, the totem only attacks 1 target and has a 5x5 range, pala banner hits multiple targets in 7x7 area the shaman shield damages only if the shaman gets attacks(shaman dies=shield gone), banners stays after the paladin dies dodging a skill that has a 7x7 range is easier said than done
  10. I understand that u cant make out much from the damage alone but , arent there rangers in the screenshots? doing over twice the average rangers damage is just wrong
  11. arent they tanks? they shouldnt do that much damage in the first place ,almost all the damage comes from the banner before the skill came out most paladins would barely hit 3k damage Dealing more damage than other classes which are meant to do high damage shows something is out of place... in the second screenshot i put 2 nightmares on that pala and the only thing he did was put down that banner in the last couple of seconds
  12. Still cant believe many of u think palas aren't oped All they have to do is assume the position of rogue ( which is pretty easy on most arena maps ) and bind the put that wretched banner in the middle. IDC if u call me noob and prolly lock the thread
  13. Seriously what is wrong with u devs Necros are supposed to have the highest attack of all healers but lately they are getting all the weakest skills every single player knows that necro is the weakest class in ws What happened till now cannot be helped but from now on consider sticking to the stats shown at "hero creation" place when developing new skills or something
  14. consider dropping the skill price a bit, 40k seems a bit excessive especially for those crappy skills
  15. It's not about which comes first heal or hp drain . It's about the amount of life it takes to cast a shield or heal. Person wearing gt + start wisdom will have high hp and should sacrifice about 150 hp to cast shield or heal. Person wearing IS / VS will have low hp and sacrifice about 100 to cast heal or shield. The problem that needs resolving is the high rate at which the necro loses hp. Healers have to just heal and shield the tank right. ? Well no Necros have to heal them selves once in a while to continue healing others , this not only risks the tank from dying but also makes the necro play with low hp usually half hp or less (imagine an accidental crit attack that makes u tank with 1500 hp or less). This is my view of the problem , other May See it differently
×
×
  • Create New...