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muntasar

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  1. Thanks
    muntasar got a reaction from Khrone in Shaman is too strong a profession   
    Disagreed. Druids have perma stun/cc. Shamans have damage. Seems fair to me.
  2. Thanks
    muntasar got a reaction from TheCaster in Shaman is too strong a profession   
    Disagreed. Druids have perma stun/cc. Shamans have damage. Seems fair to me.
  3. Haha
    muntasar reacted to Shade in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    Sam Hain is getting angry after reading this question several times. Don’t make him angry, you'll stay on his island for 1 month, nightmares await you 
  4. Like
    muntasar reacted to Peony in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    Friends!
     
    Sam Hayne knows full well how eagerly the people of Arinar are waiting for his horror show. This year, he chose the beautiful island of Grunland, which has always been famous for noisy and fun celebrations, as a place to celebrate the Median night. But again, things didn't go according to plan...
     
    A messenger in a tall top hat demanded three gold pieces for delivering a strange-looking letter, which he called a "telegram." It reads:
     
    "Merry Median Night! Telegraphing you from the Grunland island. Come soon, tonight will be exciting. Terribly exciting! There is a Green Plague outbreak going on, more and more sick every day! The city is besieged by an army of the living dead, they tried to overtake the post, telegraph and bridges, but their attacks were repelled so far. The rumour is that the epidemic is caused by one Totenhof. This alchemist is genius but also obviously out of his mind. Trust me, over these years I’ve learned to get into insane villains’ heads. If he is not stopped, Arinar will quickly become a poisonous swamp inhabited by the undead! No joke! So come soon. Yours, Barker."
     
    The Prince of the Median night, of course, believes that the warriors of Arinar will manage to stop the terrible epidemic, and so the preparations for the celebration are well under way!  There you will find exciting rides, eerie dungeons, blood-curdling world and guild events in the open world, in dedicated and GvG-territories, terrifying tasks, bosses and, of course, unique rewards! But first things first.
     
    Holiday Quests
     
    Oh what an adventure awaits everyone on the island! Each of you will have to go through 4 stages of the Great Work to stop the disease that gripped Grunland and save the holiday. At the same time, try to avoid a fatal infection yourself, since things are very bad with the vaccine. In addition, be prepared for truly dangerous and scary plot twists, because on the way you will have an explosive mixture of science and black magic. The local burgermeister will tell you the details and explain how to find out about the weaknesses of the Totenhof, so be careful with any information.
     

     
    In addition to your main task of eliminating ailments, daily tasks for all tastes will be available on the festive island: battles with the living dead, helping alchemists create an antidote, killing Totenhof's minions and dangerous experiments in laboratories. Also, do not forget about the fun battles with the players of the opposing Alliance!
     
    Dungeons
     
    Somewhere in the deep labyrinths of the Gloomy Laboratory, one of the main figures of the Totenhof's army, General Joachim, is hiding. Your task will be to find the old soldier in order to weaken the forces of the dark alchemist, and also return to Sam Hein his scepter.
     
    After Totenhof escaped from Moraktar, the Unspoken One sent a detachment led by Sir Joachim after him. The death knight was ordered to overtake and capture the alchemist. But Totenhof was one step ahead of Joachim - the search has been taking too much time. When Joachim found traces of Totenhofin Grunland, the island was already covered by the Green Plague. Joachim's warriors and he himself fell victim to an insidious disease. Realizing, using the example of satellites who turned into mindless zombies, what a terrible end awaits him, Joachim made a desperate attempt to overtake Totenhof. But the death knight was too weakened by the disease. Crippled and broken, Joachim was taken to Totenhof. The alchemist showed compassion for the enemy - in his own understanding. Totenhof hastily healed the broken bones of the knight and did not allow the Green Sickness to finally kill the mind and flesh of Joachim. He promoted him to general of his unholy army, ordering him to make a gurney on wheels and a multi-barreled mortar for the knight. Having lost the remnants of his will, Sir Joachim became an obedient and the most formidable tool in the hands of Totenhof.
     

     
    To successfully complete the dungeon, you need to go through all the rooms, clearing them of infected zombies in order to get to the main enemy. However, be careful on the way: the undead can recuperate very quickly and you must finish off all the vile creatures for sure. And don't get fooled by the general's gray hair - this old man is still very strong!
     
    World Event "Liberation of Grunland"
     
    Remember your main task? There are more and more infected people every day, and there are still big problems with the vaccine. Gather all your strength to repel the creatures born of the disease as soon as possible and help with the production of the medicine.
     
    First stage "Trouble in the hospital"
    Patients with the Green Plague have turned into zombies and threaten to attack the nurses. Defeat the zombies, otherwise there will be no one to heal the sick!
     
    Second stage “Problems with pipes”
    In the pipes all over the island the poison is so concentrated that it can turn into pipe wraiths! Wraiths are serious opponents, but if you turn off the valves on the pipes, they will weaken, and it will not be difficult to defeat them! However, be careful, the Alchemist does not want anyone to approach the valves, he ordered his servants, acidic bloodsuckers, to protect them at the cost of their own lives!
     

     
    Third stage “Useful mechanism”
    The people of Grunland managed to get hold of one of the alchemical mechanisms. With his help, they began to produce drugs that weaken the course of the Green Sickness, but the Alchemist's soldiers are not asleep. The grenadiers are going to destroy the mechanism so that the disease spreads even faster! Protect the hope of the inhabitants of Grunland for salvation, dynamite will help you with this, but the detonator is guarded from it by the insidious ratmen, whom the Alchemist personally created for his dark deeds!
     
    Fourth stage “Plaguebearing Wyvern”
    The Green Plague spreads not only on the ground, but also through the air. The vapors that the plaguebearing wyvern breathes out infect everyone who inhales them! The time has come to put an end to the spread of the infection, crush the wyvern, but be careful, the Alchemist sent the Plaguebearers - this is the monster's favorite treat. If the Plaguebearer gets to the monster - the wyvern will regain its strength!
     
    Fifth stage "Decisive battle"
    The Officer of the Alchemist has gathered an army to once and for all crush the defenders of Grunland. He commanded his most devoted servants to spray the Green Plague around. Bodies of Arinar’s heroes will withstand the disease, but you still can’t underestimate its power. Beat the spreaders of the contagion and catch up to the Officer, it is time to end his evildoings!
     

     
    Sixth stage “Leader of the Guard”
    The Officer of the Alchemist's army, a victim of the Totenhof experiments, does not shine with intelligence, but he was awarded his title for his perseverance and incredible physical strength. It was to him that the Alchemist entrusted the command of his personal guard, so the battle with him will not be easy. Horrible poisonous darkness will envelop the edges of the battlefield, gods forbid you try and cross its border, and from the plague portals, until you destroy them, all zombie guards will keep coming - but do not lose heart, slay the Officer and the haze will dissipate. This will be a serious blow, and the Alchemist will not be quick to recover from it!
     
    Restart time: on schedule.
     
    Tournament guild event on the GvG territory "Contamination Zone"
     
    Each guild must prove the ability to resist disease. But stocking up on masks won't be enough for everyone - you need to capture the bunker! Therefore, when most of the territory is filled with dangerous fog, rush to the shelter and protect the entrance from all enemies of your union.
     
    Victory over the insidious Totenhof is impossible without cleansing the island from the pernicious influence of the Green Plague. This is only possible for those who are themselves able to withstand the terrible disease. The sages of the alliances decided to conduct a test, they selected a remote area of the island for him, where the bunkers of the Alchemist and his retinue were located. The pipes around the bunker are capable of spraying poison, which collects above the ground in toxic mists and spawns creepy zombies that thirst for blood. However, fogs are dangerous only on the surface, as soon as the opportunity presents itself - hurry to the bunkers, because those who stay there longer than others will be chosen by the sages! Remember that just entering the bunker is not enough to win, show the wise men your strength - smite rivals and henchmen of the Alchemist without a doubt, because only the best warriors will be awarded!
     

     
    The main task of your guild is to hold positions inside the bunker as long as possible, since per living participant inside, 2 points will be awarded every 4 seconds. Keep in mind that the more of you are there, the higher the place in the table will be. In addition, 10 points can be obtained for killing an enemy or a zombie emerging from the fog.
     
    The first 5 minutes at the locations will be relatively calm and you will be able to scout out the bunker where you will then take a defensive position. Just remember that you should be aware of other guilds, which will also be in search of shelter. Moreover, the situation will grow more dire at the 6 minute mark - the area begins to be affected by a dangerous fog that hides monsters. But you should beware the fog for other reasons too: caught on an infected location, your attack and cooldown speed will significantly decrease and your health will decay. Every minute 4 new locations will become infected, so in order to survive until the opening of the shelter, you will have to seek unaffected areas, of which there will be fewer and fewer. And when the entire surface is plunged into the poisonous fog, the long-awaited entrances to the bunkers will open. Keep in mind that they will no longer close, so you will have to hold the defense until the last second, because your enemies will also want to get to a place safe from infection.
     
    Restart time: on schedule.
     

     
    Guild event on a dedicated area "Creepy Cellars of the Meat Processing Plant"
     
    Are you ready for real hell? Then welcome to the intricate workshops of the Meat Processing Plant! Piles of living corpses, clashes with dead soldiers and many other infected creatures are waiting for you that want to share the virus with you. Arrange a real sweep, destroying everything in your path, and get to the nasty Meat Combiner to stop his crazy experiments!
     

     
    First stage "Creations of the Meat Combiner”
    Totenhof has unleashed a real war in Grunland - and war requires an army. Not all the victims of the Green Sickness are prepared to join the ranks of the elite troops of Totenhof,  most of the unfortunate ones turn into mindless zombies. But there is also a much more terrible fate - to become raw material for the unholy experiments of the Meat Combiner, who has equipped his workshops of horror in the basements of old slaughterhouses. The time has come to stop these inhuman experiments, but getting close to the monster is not easy, the path is blocked by countless numbers of its hideous creatures. Defeat them and be one step closer to victory!
     
    Second stage "Faithful Servants"
    The Necromatons are the Meat Processor's most advanced works. They help him spawn zombies, because, just like him, they are gifted with initial knowledge of necromancy and alchemy. If you defeat them, the monster will weaken and lose control of its catacombs.
     
    Third stage "Victory is near"
    Meat Combiner is one of those unsuccessful creations of Totenhof, which the alchemist, just for fun, endowed with a semblance of reason and an irrepressible desire to create more of his own kind, using primitive necromancy and an unlimited supply of dead flesh. No one has yet managed to get out of the cellars of this monster while preserving life or sanity. Now the Meat Plant is more vulnerable than ever, with most of its minions dead. However, don't underestimate its power, the Meat Processor is still strong and has something to surprise you with! To put an end to his atrocities forever, turn off the engines that power the terrible machines in his catacombs - the Meat Combiner will protect their controls especially zealously!
     
    Please note that at the end of the first stage, all the monsters will return to their places and among this crowd of rotten undead you will need to find 6 necromatons who support the forces of the Meat Combiner. After destroying them, you can find the most insane butcher in the basement. Just remember, to get out of the gloomy workshops, you must not only crush him, but also pull three special levers on the way to the exit. One by one, they will become available for activation as the power of the Meat Combiner is weakened. Feel free to join the battle, but do not forget about caution: the crazy villain will actively spawn new creatures right in front of your eyes if your attack turns out to be too powerful.
     

     
    In addition, at stages 1 and 2 of the event, you can take advantage of special buffs, which are issued for killing mini-bosses in the basement rooms. Taking out these monsters won't be easy, but it can make your main battle easier.
     
    Conditions of activation: complete 10 times any dungeon at the Horror Circus.
    Restart time: 12 hours after the event ends
     
    Open World Guild Event "Officers" 
     
    The situation on the island already resembles a real training ground. Totenhof decided to strengthen his forces and assembled a team of the best commanders in chief, who are gifted with all the qualities necessary to win this war. But the mad alchemist did not expect that Sam Hein would enlist the support of the warriors of Arinar, ready to stop the squad of undead.
     
    No army, not even an army of the dead, can do without commanders. Totenhof's zombie officers are the most hideous, frightening creatures he could create in his laboratory. They were all the defenders of Arinar once, but having fallen into the trap of the Alchemist, they turned into madmen, devoid of feelings and of free will monsters, whose only desire is to serve the alchemist and rise higher in the ranks of his terrible army. The officers are stationed in the Battle Casemates, they are always ready for battle, but if you defeat them all - the power of the Alchemist Totenhof will weaken!
     
    Conditions of activation: gather 5,000 Guild points.
    Restart time: 6 hours after the event ends.
     

     
    Corporal
    The corporal is one of the junior officers of the Totenhof's army. As punishment for his mistake, the alchemist burned his lungs with Green Mercury. Now the corporal's mouth and nose are always wrapped in dirty rags, and his eyes shine with a deathly mad fire.
     
    Chief corporal
    Chief corporal is another junior officer. One day Totenhof, for fun, locked him in a chamber filled with poisonous gas. The chief corporal survived only by a miracle, becoming a truly terrible enemy who hates all living things.
     
    Non-commissioned officer
    Even the rank and file of the Totenhof army are afraid of the non-commissioned officer. His veins are filled with Green Mercury from a tank strapped behind him - it also feeds the barrels of the NCO's formidable hand guns, from which he shoots enemies and deserters.
     
    Chief Officer
    The chief officer is one of the junior officers. In the tank behind him - poisonous acid, in which, according to rumors, he dissolves the corpses of any private that makes a mistake. By spraying acid around, the Chief Officer leaves behind only scorched earth.
     
    Captain
    The captain was a senior officer - one day he was unlucky enough to fall into a vat of acid. Totenhof rebuilt the captain's mutilated body, amputating his legs and replacing almost all living flesh with steel. Since then, the Steel Captain knows neither pain, nor fatigue, nor pity.
     
    Five officers, like real leaders, remain away from the main battle. Make your way into the battle casemates, where you can meet the commanders of the Totenhof army on three underground levels. In addition, do not forget about the possibility of weakening the forces of the alchemist at any time, since the bosses are ready to take the fight with brave warriors outside the event.
     
    Raid boss Alchemist Totenhof
     
    Totenhof is the greatest of Arinar's alchemists, as brilliant as he is insane. Having found a way to combine necromancy and mechanics, he went through all the stages of the alchemical Great Work and created the incurable Green Plague, with the help of which he wants to subjugate the whole world. No one knows for certain what other experiments he is doing deep inside of his sinister Leprosorium.
     
    Prior to his arrival on the island of Grunland, the Alchemist Totenhof was a promising necromancer who learned secret knowledge the Plague Rat Order. After all the orders were destroyed Unnamed, Totenhof fled from Moraktar. After wandering around Arinar, he came to the Flying Islands to find new ways to treat (and manage) disease. The alchemist could not make friends with the inhabitants, he only wandered around the islands, admiring the amazing mechanisms and artifacts. He was especially attracted by the works of the Engineer, in them he saw the ideal and beautiful unity of science and magic. However, the Engineer himself considered him an envoy of the enemy and ordered to seize Totenhof, and then personally subjected him to terrible experiments, during which the doctor’s mind was irrepairably damaged. He managed to escape, and to continue his experiments he chose Grunland - a remote but populous trading island, where it is easy to hide from prying eyes and to find new material for experiments.
     

     
    Warriors, you must stop the insane alchemist before he destroys all of Arinar! The road to him can be as difficult as the battle itself, be careful. In the laboratory in front of you there will be two paths: a short one, filled with strong monsters that guard the peace of Totenhof, or a long one, where you will meet very few creatures, but you can fall into a trap.
     
    Also, do not lose your vigilance in the battle with the alchemist himself, because the enemy is quite savvy and your attacks can heal him at first, instead of dealing damage. And only stealing health can help you weaken its powers. In addition, remember that Totenhof knows how to poison everything around, so you should keep moving so as not to get caught in an acid shower or to not end up in a poisonous zone that appears when any player that dealt damage dies. However, do not forget that any poison has an antidote, which means that Totenhof's powers are not endless!
     
    Rides
     
    It is, of course, impossible to imagine a Horror Circus without rides. And despite the difficult situation on the island, Sam Hayne came up with a way to save the amusement park. There are three exciting rides waiting for you, where all the necessary precautions are taken - so do not forget to stop by for some fun and earn Good Luck Tokens.
     
    AMoozing Grazing (solo, for all levels)
    The Green Plague affects not only humans, but also animals! Cows from the Grunland pastures are in the habit of attacking shepherds, and they are already afraid to go out into the field. The performers will generously shower with Good Luck Tokens to the one who can graze the mad cows the longest.
     

     
    Burn Bright! (solo and group, for all levels)
    Sam Hayne has already seen terrible epidemics that spread over cities and even entire continents. During his travels with the Horror Circus, he saw how in ancient times the dragon Valimir helped people cope with a terrible disease. At that time, plague worms crawled out of the earth, and both young and old fell ill from their bites. Then the dragon flew up into the skies, found the nest of these vile creatures and burned it down. And now, when a similar danger threatens Grunland, Sam Hein invites everyone to see how Valimir once defeated the source of a fatal disease. Turn into the dragon and burn the plague worms, set one on fire - the flames will go to the rest! The more worms die from the flames, the stronger the dragon will be able to burn the rest!
     

     
    Explosive fun (solo and group, for all levels)
    The Nandu birds of prey that the Alchemist bred in his eerie laboratories are terrorizing the surroundings! There are so many of them that the performers have to use special pumpkin bombs against them. Use this gift from Sam Hein too. Experienced bombers prefer to hunt pyromancer skeletons - they blow up with such force that nearby Nandu are also scattered to pieces.
     

     
    Holiday skills
     
    During the event each player will get 2 special holiday skills:
     
     Pumpkinman's help
    Do not underestimate the help of the Pumpkinman on the Horror Circus, because only one born of the Median Night knows what his master needs.
     
     Ratoborg’s help
    Ratoborg has endured abuse and being experiments on for too long - now he is ready to take revenge on all his enemies.
     
    Arena
     
    You didn’t think you'd be left without surprises for the Arena's anniversary season, right? Such an important event means the time has come for great changes!
     
    With the start of the new season an absolutely unique 3x3 mode will appear: the Crucible, where one of the main differences from the others will be the duration of the battle up to 10 enemy deaths. The battles will happen between two teams of 3 players on equal terms: the level of all participants will rise to the maximum in their category (up to level 17 or 32), similar to how it is implemented in the 5x5 mode that you already know. All the rules for increasing the parameters of characters are the same as in the 5x5 mode.
     

     
    The current number of kills is displayed in the counter at the top center of the screen. Each kill increases the team's current score by one. Blue is your team, red is the enemy.
     
    If you die, the resurrection will occur automatically 5 seconds after death at one of the respawn points of your team, and the "Revive" button will be unavailable for pressing. In addition, please note that participation in the group is prohibited, you can apply only on your own.
     

     
    With the new Arena mode, there will be another interesting change: Seasonal Maps. The Crucible will present the first 5 maps that will reflect this year's island. Further, both modes and maps for them will be updated each season.
     
    Note that Arena 3x3: Crucible will become available in the game only at the start of the Anniversary Season, so you should be a little patient.
     
    Music 
     
    Among other things, new musical themes are waiting for you at the Horror Circus. This will immerse you in the atmosphere of the gloomy island - so don't forget to turn up the sound!
     
    That's all for now, detailed information about rewards, gifts and holiday surprises will be available on the day of the release.
     
    See you in the game!
    AIGRIND
  5. Thanks
    muntasar reacted to Daria in [2018.06.04] Update Warspear Online 7.6: 10 years of Сonfrontation. Preview.   
    Warriors!
     
    Ten years of a massive war between Alliances, rescuing of Arinar from numerous villains, completing of complicated dungeons and other adventures are behind. In update 7.6, many ghosts of the past will return to Arinar, because every birthday is an excellent occasion to indulge in memories. Moreover, there are new Dungeons, gear, costumes and many more surprises prepared for you!
     
    Mythical Dungeons
     
    Great adventures continue! The Mythical difficulty level of Dungeons is dedicated specially for those warriors, who are ready not only for difficulties, but also for new powerful gear as a reward. So, an additional level of difficulty will be added to:
     
    Berengar's Tower (recommended level - 20)
    Deal with all Salamander Champions to be able to find and kill Mighty Kingu. Only those warriors who will cope with this task, will be able to receive the most valuable rewards!
     
    Rotting Garden (recommended level - 22)
    The monstrous Servants of the Filth stand on the way to Spawn of Hell - the embodiment of all your nightmares. But no self-respected warrior will get afraid of that, with all the untold treasures awaiting for their owners.
     
    Termitary (recommended level - 24)
    Kill all the defenders of Termitary and defeat the Termite Queen. It's not so easy, but the rewards won't disappoint you!
     
    Tree of the Seasons (recommended level - 26)
    The victory over the main boss of the dungeon will become a challenge even for experienced players. Don't forget all your boldness and experience when coming there, and the most valuable treasures of the Tree of the Seasons will become yours!
     
    Technopolis (recommended level - 28)
    There are even more dangerous enemies in the mysterious ruins of Technopolis now. Expect new unique challenges in the fight againste a powerfull boss - Nomarch-5, but the reward will definitely be worth it!
     
    All details about rewards will be posted on the release day.
     
    During the event, there will be no requirement for reputation in these dungeons at all levels of difficulty.
     
    Heroic level of difficulty in Champions Coliseum
     
    In Champions Coliseum Dungeon, there will be added a heroic level of difficulty (the recommended level is 26). You have to kill the monsters, surrounded by a golden glow, then destroy 5 totems of rage, and then find and kill the mighty Rufetria. But is it really going to stop you on the way to truly excellent awards?
     
    By the way, for Guild Dungeons there will be a new requirement on the entrance - the level of the guild. In order to enter the Dungeon, all members of the group must be in the same guild. New incredible awards at all levels of difficulty are guaranteed!
     
    Guild PvE events
     
    Great news for those who think that Snorlar is the top, and Beholder rocks! All your favorite bosses return to Arinar to test your strength. Unite against them in guilds, complete Dungeons and get an additional guild award!
     
    Snorlar (Irselnort)
    Snorlar is a mad demigod from the disciples of Volcano. The fiery God received his divine power during the fatal eruption on Irselnort, sacrificing his disciples - throwing them into a hot muzzle. Snorlar was the only one to survive and he even tried to warn the inhabitants of the island of danger, but everywhere he was only ridiculed and mocked because of his ugliness. Overflowing with malice, Snorlar went into voluntary exile and descended back into a hot muzzle. Endless torments ended in his body and soul splitting into two, and his mind was confused.
     
    You can reach Snorlar through a teleport in Nadir Sard.
     
    Demonologist (Irselnort)
    Demonologist is a sage who has gone too far in his research. Luring the scientist into a trap, the powerful demon Titorion stole his soul and mutilated the body. Since then, Demonologist, having lost the remnants of humanity, hides his appearance under a grim mask. Becoming a servant of Sam Hein, Demonologist was defeated together with his master, then took refuge in Irselnort. A particle of Titorion's power helped him to pass through the Gates of Shadows, where he had been hiding until he decided to return to Irsnelnort.
     
    Demonologist can be found in front of the Gates of Shadows in the center of the citadel of Berengar.
     
    Avenger (Irselnort)
    Avenger is one of the four original dragons that guarded the Garden of Gods at the dawn of time. At that time, Avenger was called Flavius. After his brother Ruberius was deceived and killed, Flavius left the Garden, vowing to take revenge on Garaan. He was not able to do it, because Garaan was enchanted by Harad and Nuad in a secret dungeon. Hatred dried the soul of Flavius, who was now called Avenger: he found the last shelter in the Sanctuary of Berengar, to whom he passed all his great wisdom. But the Avenger's hatred was so great that he did not find peace even after death, becoming a terrible bone dragon. Leaving the pedestal, he wanders through a deserted hall in the center of the Sanctuary.
     
    The Avenger traditionally stands on the central location of the Shrouded Sanctuary, next to his empty pedestal.
     
    Beholder (Irselnort)
    Beholder was the first envoy of the forces of Chaos, captured by Berengar many centuries ago, during the construction of the Labyrinth. After the disappearance of Berengar and the decline of its citadel, Beholder was one of the few who managed to get out of the astral prison - and spent many centuries, unseen, in a remote cave in which he was scouring travelers. During this time, the messengers of Chaos heard the call of a fellow man and tried to break through to Irselnort in order to rescue Beholder, but failed.
     
    Beholder will wait for the most desperate warriors in the PvP cave near Nadir Sard.
     
    In addition, there are two new bosses:
     
    Rottung Ayr (Ayvondil)
    Rottung Ayr is an ominous mutant, grown by a necromancer and possessing unprecedented power. When people learned about Rottung Aire and tried to destroy him, the necromancer imprisoned him in a magic box and safely hid it on remote Ayvondil. Many years later, the location of the box was established: a group from Moraktar went to Ayvondil and found athe magic box. But Rottung Ayr, freed from confinement, managed to subjugate the soldiers, turning them into the same mutants. Together with his servants, he began to terrify the fortress of Ayvondil.
     
    Rottung Ayr moves through the courtyards of the castles with his servants.
     
    Nocturne (Ayvondil)
    Nocturne is a magical creature endowed with its own consciousness and will. It was created by the Forsaken in the depths of the Abyss as a "weapon of retribution": the consubstantial magic of the Chosen and the Firstborn, Nocturne is invulnerable to them. However, Nocturne got out of control and, having disposed of its creators, disappeared somewhere on the Ayvondil, where the forces of darkness and light had long intertwined. Havin gno need for food or air, Nocturne disappeared at the bottom of the sea, attracted by some mysterious source of power. However, over time, the inhabitants of the sea, terrorized by Nocturne, managed to drive it to the surface - on a deserted island near Maliat.
     
    Nocturne is located on the Lost Island near Maliat, where you can get through a special portal.
     
    Additional buttons in Inventory
     
    Improving of the game interface continues! When you select an item in the bag, three buttons will now be available - "Use", "In chat", "Discard". They will be activated with the Q, W and E buttons, respectively.
     
    There are also some important changes on the factional islands prepared for you, and if you have long wanted to start playing for one of the new classes, then it's time, for now it will be much easier to navigate these islands, and the obligatory story-line quests will take much less time.
     
    For more details about the upcoming holiday wait for the release day!
     
  6. Like
    muntasar got a reaction from Higgings in [2018.05.29] Greeting video contest   
    Great!  
    I cant wait to start.
    Variety of ideas...
    Excited nonetheless 
     
    Me is intrigued,
    Especially for the prizes 
     
    Goodluck to everyone that participates 
    Out of the box thinking should earn ya an easy win
    Let the best man/whamen win 
    Ducky 
  7. Like
    muntasar got a reaction from lallouss in [2018.05.29] Greeting video contest   
    Great!  
    I cant wait to start.
    Variety of ideas...
    Excited nonetheless 
     
    Me is intrigued,
    Especially for the prizes 
     
    Goodluck to everyone that participates 
    Out of the box thinking should earn ya an easy win
    Let the best man/whamen win 
    Ducky 
  8. Like
    muntasar reacted to Reivenorik in [2018.05.29] Greeting video contest   
    Greetings, brave warriors!
     
    This year, Warspear Online is celebrating its 10th anniversary, yay! 
    We need your help to prepare for the celebration and, as usual, nice rewards are guaranteed.
    Let the contest for the best greeting video begin! Participate and have a chance to win the main prize – 50 000 Miracle Coins!
     
    How to participate:
    1. Record your game video.
    2. Add this video to your YouTube channel.
    3. Send a link to our email [email protected]
     
    Video requirements:
    1. Notice, that it's not just a video, it's a greeting video, so it should feature congratulation to Warspear Online in any form(!).
    2. The length of the video: 30-120 seconds. 
    3. Video quality: at least, 360p
    4. Explicit content is prohibited.
    5. Music, editing, effects are on you, use everything you wish.
    6. Recording should be made via screen capture software for PC, phone or tablet. (Bandicam, Movavi, Screencast etc.)
     
    Contest dates:
    Contest starts right now and will end on 18.06.2018, 00:00 CEST.
    Results will be announced on 21.06.2018.
     
    Rewards:
    1 place - glorious pack of 50000 Miracle Coins
    2 place - big pack of 30000 Miracle Coins 
    3 place - pack of 12000 Miracle Coins 
    4 and 5 place - 7000 Miracle Coins
     
    Well, let's see who will create the coolest greeting video! Camera, action!
  9. Haha
    muntasar reacted to Daria in [2018.05.29] Greeting video contest   
    Where is everyone?
     

     
    UPD: Yeah, I know now. :D
  10. Confused
    muntasar got a reaction from Pecleb in [2018.05.03] Welcome the new administrator - Reivenorik!   
    @Reivenorik Welcome Batman (late i know)   Anywho how about ya make us all happy and leak some good update infos for us 
  11. Haha
    muntasar reacted to Albert Jhon in [2018.05.25] Prolonging the Rush of Knowledge!   
    go go ios, rip windows phone
  12. Haha
    muntasar reacted to Reivenorik in [2018.05.03] Welcome the new administrator - Reivenorik!   
    Yeah, I can, but I like singing more 
  13. Haha
  14. Thanks
    muntasar reacted to Mecha in vow columns, quick guide   
    the safest way to do vow columns quest. sorry for bad quality, made on phone.

  15. Thanks
    muntasar reacted to Morgana in Meow I guess   
    Unfortunately such issues aren't supposed to be discussed on the forum It's the same when people come here to post about a scammer, either to rage over them or to warn other players. Such are personal/ingame matters and we would appreciate it if you kept them personal/ingame. I'm not protecting those people, neither am I siding with them but can you imaging how this forum would look like if everyone came here to complain about gankers? 
    I hope you can understand my point
  16. Haha
    muntasar reacted to triggeredAF in Meow I guess   
    Rawr i guess
  17. Confused
    muntasar got a reaction from Avamanyar in Meow I guess   
    its not everyday i get to see stupidi- (watching my “profanity” because God is good amen) get taken to a special kind of level. Story time:
    -Dodoki is idle in pvp cave
    -lvl26 druid switches to lvl3 staff
    -lvl26 druid attc idle dodoki
    -Dodoki ignores and just heals thru hoping lvl26 druid gets bored and stops
    -lvl26 druids begins to use skills
    -Dodoki threatend thus has taken action and attc bac
    -Dodoki wipes the floor with lvl26 druid
    -Dodoki goes idle and heads to make a sandwhich
    -lvl26 druid is mad and com gank Dodoki because it lost
    -Dodoki friend com help Dodoki wipe the floor again with the lvl26
    -They succeed 
    -lvl26 druid bring lvl28 druid to com help kill the 4’3ft lvl18 shaman
    -Dodoki gets rekt.. :(
    -Dodoki mad com back full pots  
    *tune Eye of the tiger (epic music)*
    -Dodoki pew pew lvl26 druid
    -lvl26 druid try stun Dodoki but fail
    -Dodoki health at 5hp and bam! 
    -*uses pot number uno*
    -Dodoki pew pew pew nuke lvl26 druid and leaves the game to go shame druid 
    The end. 
    Feel free to pm me in game if you want to buy the screenshots of Dodoki pew pewing lvl26 druid 
    -Now Dodoki is on  a lvl28 and a lvl26’s kos list. 
    Because killing lvl18 is harder than you think 
    (i kidd, dont pm me. I dont sell stuff, dont wanna get banned)
    But thanks to lvl26 druid, Dodoki managed to finish the (kill lvl18+ players) quest. Bless yuh
    (Buying bodyguards, because im pretty sure im gonna need a bunch of them to help me keel em, pm me in game kkkkkk)




  18. Thanks
    muntasar reacted to Madz101 in Lvl14 "pros"   
    Gantrakon lvl14 EU ranger
     
  19. Like
    muntasar got a reaction from Itachifire in Lvl14 "pros"   
    My votes↓↓↓↓
     
    Barbarian-
    Vikinxloko

    Pachacutec

    Twerkforme

    Dk-
    Cuteyashi

    Warlock-
    Lennonjx

    Vanwarlock

    Shamans-
    Cutefairy

    Forgot the rest

    Necros-
    XLestarii

    Forgot the rest

    Rogue-
    Ancutez

    Fortythief

    Snowkath

    Yushiko

    Evildoll

    Fastmandy

    Nazsim

    Soytisoy

    Bds-

    Sparrow

    Scottcole

    Urowak

    Lydiakisss


    Rangers-
    Mrjaggy

    Jybut

    Opencity

    Laserarrow

    Mages-

    No idea

    Priests-
    Itachims

    Krackle

    Pala-

    Yellomilk

    Princefran

    Lowampnoob

    Druids-
    Eaglewars

    Forgot the rest
    -
    -
    -
    -
    These are who I think can handle any pvp
    iNcase any lvl14 has been missed out, mention them
  20. Like
    muntasar reacted to Jswaaz in Lvl14 "pros"   
    i wish i was as pro as you guys
     
    http://youtu.be/R90DK4KO7sg
  21. Like
    muntasar reacted to neelam in Is This Our Lovely R0Land Or A Poser?   
    omfg roland is ur besty 
  22. Like
    muntasar reacted to baskentli in Lvl14 "pros"   
    Yall pvp me
  23. Like
    muntasar got a reaction from neelam in Is This Our Lovely R0Land Or A Poser?   
    JUST WONDERING WHO IT WAS ♥.♥
    R0land If it was you, You have to admit you atleast thought of inspecting my druid  , he is awesome I am glad we became best friends  .. But if it was a poser...   no words...






  24. Like
    muntasar reacted to baskentli in Lvl14 "pros"   
    not against my 34.2% dodge
     
    Nosatroes i agree with you, urowak is the best bd.
  25. Like
    muntasar reacted to baskentli in Arena Season End....   
    I also want to know.
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