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Bromancé

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  1. Like
    Bromancé got a reaction from Filipe Ramon in "shattered stone" abuse skill at war, suggesting rework   
    For ages people been wondering, why do mages go to spam life scrolls on flag. After playing mage, I see why it is so. I think this is most likely missing from the previous updates list, which removed all the AoE - effects to deal damage on objects - outcluding Shattered Stone. During wars, player have some milliseconds to use either HP pot or 1 skill, this is overall good, but mage is way above others on this, because they can simply just spam Shattered Stone -AoE skill, and as you can see, it's not on the list, altough it does significant AoE damage on objects. This is unfair to every other class, who need click on the flag, meanwhile mage can just go to near flag, and click the shattered stone and die, and do it all over again, without needing to actually "target" the flag as all the other classes have to. I hope @Nolan  you could have opinions for this as well, and sorry, I hate to bother
     
     

  2. Haha
    Bromancé got a reaction from wolfdragon99 in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    So, the new castle will be made of sand?

  3. Thanks
    Bromancé got a reaction from Yomo in Crit dmg book need rework   
    And who would win most likely if they have equal talents, the bookless warrior? You're funny 
  4. Confused
    Bromancé got a reaction from Saltymalek in Crit dmg book need rework   
    And who would win most likely if they have equal talents, the bookless warrior? You're funny 
  5. Haha
    Bromancé reacted to Zurp in Crit dmg book need rework   
    No. That's not how it works.
    Lets say a seeker hits 2000 with normal hit. With 60% crit damage they would hit 5200 crits. With crit dmg book (70% crit dmg total) they would hit 5400. 3.8% increased damage compared to without book. 
    Attack strength book gives 4% more damage.
    Pene book gives 3% more damage.
    And that's just the start. According to your logic every book should be useless because spending millions in books is unfair to those who don't spend that money.
    Even studying all talents gives bigger damage boost than this op crit damage book you're talking about.
  6. Haha
    Bromancé got a reaction from Occult in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    I'm sad too they didn't give new broken talent to seeker or reviving skill without ls to BD this time
  7. Haha
    Bromancé got a reaction from necrotp1 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    I'm sad too they didn't give new broken talent to seeker or reviving skill without ls to BD this time
  8. Haha
    Bromancé reacted to Raislin in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    At least on paper Legion seem to have a big advantage in mass pvp related talents this time around. They are already winning all of them anyway so can't really say I'm looking forward to this.
  9. Haha
    Bromancé got a reaction from Avamanyar in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    So, the new castle will be made of sand?

  10. Haha
    Bromancé got a reaction from Drakoslayd in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    So, the new castle will be made of sand?

  11. Wow
    Bromancé reacted to TheCaster in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    Man, that would be so cool. 
     
    A sand castle protected by a sand guardian. 

  12. Wow
    Bromancé reacted to LeeLoo in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    good idea, but such castles have their weaknesses
    Anyway, the second part of the diaries will be soon...
  13. Like
    Bromancé got a reaction from 100xp in Skill Test Area, Gender Switch Potion   
    dayumn bro great so great it's 110% nice costume and ideas.
  14. Haha
    Bromancé reacted to Drakoslayd in the memes / funnies   
  15. Like
    Bromancé reacted to Захар Рада in Предложение по переработке умения Мага "Расколотый камень"   
    Перевожу на читабельный язык:

      «Привет, я думаю, что навык мага "Каменные осколки" несправедливо работает на битвах за территорию. В прошлых обновлениях многие навыки перестали наносить урон по разрушаемым объектам (скрин ниже), но не "Каменные осколки" мага или "Ураган стали" Рыцаря смерти. Мы знаем, что после возрождения за свиток жизни на возродившегося персонажа накладывается дебафф со следующей механикой:
     
     - Если возродившийся персонаж получает урон - он может начать применять свои навыки.
     - Если возродившийся персонаж не получает урон - он не может начать применять навыки в течение 1-2 секунд.
     
      Проблема в том, что у Легиона в основном AoE-навыки с периодическим уроном, который сразу же снимает с реснувшего мага данный дебафф и позволяет магу использовать свои навыки, в то же время - Хранители полагаются на "Обратный поток" храмовника, который не наносит урон по персонажу и не снимает тем самым дебафф.  
      У мага есть навык "Каменные осколки", который позволяет ударить по флагу, не нажимая на сам флаг, а просто стоя рядом с ним.  Было бы справедливо, если бы небольшие AoE-эффекты с периодическим уроном не снимали вышеописанный дебафф, или же нужно изменить механику атаки "Каменных осколков".  Легион имеет аналогичный навык у рыцаря смерти, но это все равно довольно несправедливо, потому что рыцари смерти не могут свободно находиться рядом с флагом, как маги.  
      Сторона Хранителей полагается на "Обратный поток" храмовников, который отталкивает возродившихся рядом с флагом рыцарей смерти или любых других врагов, в то же время Легион может полагаться только на "Нити тьмы" рыцаря смерти, которые, в большинстве случаев - не сработают, потому что маг быстро умирает, успев использовать "Каменные осколки", а также высок процент сопротивления из-за забафа мага свитком и банкой на сопротивление .
      "Каменные осколки" - дисбалансны, так как всё что требуется - нажать на сам навык, находясь рядом с флагом, что не так уж и сложно реализовать благодаря использованию банок телепортации (которые могут использовать все игроки) и личного навыка мага на телепорт "Искажение времени"
      В то же время другие классы должны нажать на навык и навести на цель атаки ("Каменные осколки" не требуют этого).
    Я действительно надеюсь, что этот навык будет изменен в будущем так, чтобы он не давал подобного преимущества.  В настоящее время "Каменные осколки" наносят небольшой урон, но даже этого небольшого урона хватает, чтобы убивать наш флаг на свитках возрождения, даже если количество игроков с двух сторон примерно одинаковое. Магам легче нанести свой небольшой урон, чем рейнджерам/охотникам, которые не могут даже нацелиться на флаг, это просто смешно.
      Вот видео о том, как "Каменные осколки" несправедливо работают, на мой взгляд.
    Еще добавлю, что AoE рыцаря смерти работает так же, как и "Каменные осколки", поэтому я думаю, что механики этих двух навыков должны быть изменены.  Возможно, "Каменные осколки" Мага и "Ураган стали" рыцаря смерти следует включить в список навыков, которые не наносят урон разрушаемым объектам.  Спасибо за внимание.»
  16. Like
    Bromancé reacted to Solo EU-Emerald in Adding Potions/Scroll/Food item timers on the HUD (QoL change)   
    Hi there,
     
    I am Solo, from EU Emerald server. 
     
    As a long time player to this game, I always felt something was missing from the HUD of this game.
    The HUD or status bar is the method by which information is visually relayed to the player as part of a game's user interface, or to make it short, the screen you see when you play the game.
    The HUD I am reffering to is shown on the picture in the following spoiler.
     
     
    Because the game has evolved a lot in this time, buffs have been more important than ever, 100 hp or 5% resist can make a difference from winning and losing.
    This is why I want to suggest a QoL (Quality of Life) change to help players reuse their buffs and keep these fights as interesting as possible.
     
    The QoL change is adding a buff timer to the HUD, for example, after using a Scroll that lasts 5 minutes, a timer on a part of the screen will show the used scroll icon and its duration. The placement on the screen should not be somewhere where it blocks the view for the player and to make it toggleable in the settings for players who don't want it.
     
    The best placement IN MY OPINION is above the minimap. While using a phone in any orientation and while using a computer, that area of the screen is unusued.
    In the following spoiler I will be showing that suggestion.
     
     
     
    I think this addition to the game is a bit long overdue, but it would be still helpful to keep an eye out on the buffs without going through 4 menus like shown in the next spoiler.
     
     
    Thank you for your time reading this. If you found this helpful and want to support this addition, share it around.
     
    That's all from me, thank you. 
  17. Like
    Bromancé reacted to WantFairGame in "shattered stone" abuse skill at war, suggesting rework   
    The topic points out quite significant problem @Nolan @Dr Strange Mages can attack to the destructible objects such as flags in the "Irselnort Wars" with shattered stone skill without targetting anything and instant damage. As you can see from the video 150+- people(includes 20+ warlocks) can't defend against mages' skill because it doesn't have to TARGET anything and can deal instant damage. Some up quotes suggests that "Deathknight", "Chieftain", "Hunters" can do the same however it is totally wrong and caused by their lack of knowledge of the dynamics of the skills. It has been argued so much it obviously something that has been abused for many wars till now, I believe it's time to consider rework on the skill. As you can see from the video 150+- of legion side players, which include the strongest players on the side aswell, can't defend their flags against few mages. 
     
  18. Thanks
    Bromancé reacted to Santa Claus in "shattered stone" abuse skill at war, suggesting rework   
    Mages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill.
  19. Like
    Bromancé reacted to Shadowmon in Using more than 300 set sign to amp +10!   
    Players still don't see the scam in this game. 
  20. Wow
    Bromancé got a reaction from Zensoku in Using more than 300 set sign to amp +10!   
    seems like ~200 set signs on that video, so it's like 46k mcoins and 1m gold for amp
  21. Like
    Bromancé reacted to Heat - EU in Bestial Wrath Rework   
    As of now Bestial Wrath Expert skill Increases one stat parameter only  to the chieftain depending on the weapon type its wearing while other similar damage dealing classes got similar stats buff skills with Two stats parameter increase for whatever the weapon they are wearing.
     
    Examples:
     
    As of all that, it's reasonable to say that chieftain deserves a second stat increase as well.
     
    Current Bestial Wrath at 4/4:

     
    My Rework's Suggestion:
    Activating Bestial Wrath Skill increases Attack speed and Penetration parameters of the character if equipped with One-Handed Weapon
    and increases Skills Cooldown speed and Penetration parameters of the character if equipped with Two-Handed Weapon.
     
    Thanks for Concerning.
  22. Like
    Bromancé got a reaction from Shax in Pawned EU - Emerald -> Ultimate Rogue Guide   
    The guide is straight-forward and user-friendly to show new players the real aspect of rogue and its usability on massive fights in the Warspear Online (zero support given, when rogue needs buff it seem it goes to BD mistakenly). The topic is clear and easy to read, thanks to big arrows couldn't get lost on the guide (any smaller and I would of probably since I have dementia due thinking every night why do rogues have to suffer). This topic changed my life. I struggled for months and felt ashamed to keep even Warspear on my desktop, afraid of my friends find out I play still my weak single-target class on mmorpg-game what is mostly about multiple targets aside seeker have just same but with way bigger power and broken talents (but I guess that's just normal, just because I'm rogue).

  23. Thanks
    Bromancé got a reaction from SeaDemon in Swooping Army   
    As I've mentioned too many times already, we compare different type classes, chief doesn't have heavy armor, nor stun abilities, why should paladin have then same cooldown at skill? Do you think barbarians have same cooldown on resist than mage just because they have same type of skills? I hate to repeat this so many times on this same topic, but I'll still say:
     
    Skills differ on classes because:
     
    - Overall class 
    (chief havent got real stun skills, the one what is called stun is removable with purification pot.) 
     
    - armor type
     
    (Chief uses light/cloth gears, not so tanky when rugged goes off.)
     
    For example we speak about chief, what else it got besides damage? You may simply check it yourselves on start menu and check urself. Chief got damage as its purpose, basic defence, and lack of supporting.
     
     
    Now if you think paladin deserve such low skill, maybe barbs deserve almost full time resist, don't you think? But no, even if resist is maxed on barb, you have to wait 30 seconds to use it again. Congratulations, now you understand the meaning of heavy armors - lower power skills system.
    Wow elf side speaks about overpopulation and I thought I saw everything.
  24. Like
    Bromancé got a reaction from SeaDemon in Swooping Army   
    I think we have it even currently with templars on raids when the numbers are even, they push warlocks over the map to away to the enemies. Back to topic, you may look now, it works just like other skills, there is limit of 6 players, so one chief won't touch 100 elfs. (I still do hate comparing, but technically it is same than having one templar pushing people, but instead they make dmg. Or warlock who uses circle, either way it's same)

    In addition, average chiefs have 13% cd or so, this chief used cd book, but even with that the skill has 12.6 cooldown, which wouldn't have 30 chiefs have 20 swooping on all time. Not even 15, barely 10.
  25. Like
    Bromancé got a reaction from SeaDemon in Swooping Army   
    perhaps you just ignore the facts, but you can't compare mage with AoE controlling skills to chief with 1x 3.5s stun which only works if enemy doesn't stun you meanwhile thrashing is used. Only reason chiefs popularity is high, because MCs waited running class for 3 years while elf already had seeker (if you didn't know, or maybe you can ask from devs the statistics of chiefs created just to make this clear.) 
     
    (Also, mages blazing ground is obviously same as pool of darkness, no matter how hard you want it to put.) 
     
    Every class has abilities and disabilities. Chief is dmg class with lack of stuns, while for example mage is AoE stunning class. You'd still better record 100vs100 fights, and if you lose them, you simply could say about that it's chiefs. But now you're talking about fights that include 150+ MCs versus 90- elves, and it's normal that there is 30 chiefs, because almost every other classes are there same amount. Chief is popular because it's comfortable to level up walking fast just like seeker
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