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hello1010

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Posts posted by hello1010

  1. 13 hours ago, TheCabbage said:

     Isn't that priest's movement speed decrease a little insignificant? If it takes 14 seconds to run from one side of an area to another side (haven't tested), having a 0.5% slow would make it 14.1 seconds - and that is rounded up.

    That is true, I didn't really think about the numbers much and didn't want to make word power too strong as it is already fairly useful, maybe change it to like 5% or 10%

  2. Hey guys, today I want to discuss the improvement of some base skills. Some skills effects are not very useful and this is less common in the newly added characters. I have come up with an improvment of one skill for each character (some did not have any skills which needed improvement so I just suggested an upgrade to one of them).

     

    Paladin

     Light aura has a small shielding effect on the paladin, increasing physical and magical defense by a small amount (10-20 units)

     

    Mage

      Sun armour has a 2% chance of rebounding attacks to the opponent

     

    Priest

      Word power reduces the enemy's movement speed by 0.5% for its duration

     

    Seeker 

      Inspiration also increases the character's crit chance by 0.5% at level 1, adding 0.5% for each level of upgrade (so 5/5 = +2.5% crit)

     

    Bladedancer

      Parry has achance of jarring the opponent's arm, slowing and weakening the opponent's attack for a short time.

     

    Ranger

      Evasion has a chance of causing the opponent to trip/stumble upon a successful dodge, stunning the opponent for 1s.

     

    Druid

      Barkskin has a chance of splintering, causing the negative effect bleeding to be applied to the opponent, but also causing some damage to             the ally the skill was applied on.(the damage done to the opponent stonger compared to that done to the ally, obviously)

     

    Warden

      Punishment has a chance of knocking out the opponent [a smack with a weapon does this sometimes ;) ] causing a 0.5s stun

     

     

    Barbarian

      Roar has a chance of further frightening your opponent, so much so that the negative effect fear is applied.

     

    Rogue

      Dodging has a chance to momentarily stun the opponent after a successful dodge (see ranger for physical explaination)

     

    Shaman

       Earth protection has a chance to send out a magical blast which stuns the opponent when she/he/it attacks

     

    Hunter

      Hunter's agility can cause the negative effect stun to be applied to the opponent after a successful dodge (see ranger/rogue)

     

    Death Knight

      Thorn of Death has a chance of injuring the opponent in such a way that they are unable to attack properly, their attack speed is lowered and their attacks less powerful (any heal skill removes the negative effect)

     

    Warlock

      Life exhaust will increase the warlock's 'life steal' to heighten by a small amount for some time, but only when attacking the targeted opponent (the one life steal was applied to)

     

    Necromancer

      Deathly eye has a chance to cause venom to course through the opponents blood, heightening their physical defense but significantly reducing their magical defense.

     

    Charmer

      Dark prism has a low chance of trapping an opponent, preventing movement of their legs (as they are incased in a piece of magical prism) the opponent may still attack and use skills. The use of charge/rush skills frees the opponent from the prism.

     

     

    Hope u all like the suggestions. Some are more specific than others and they are not thought over in terms of equalisation though I tried not to choose favourites. I am aware the game has relics but do not know much about them. If this thread is better suited in class discussion please move it there.

    Thanks for reading :)

  3. I like the idea of putting the seller name, so that I do not buy from people whom I dislike or have had bad business with before, however, when I sell things in the dealer I do so as it is easy. I give you a price, if you want it take it, if not go buy from somebody else.

  4. 26 minutes ago, Julie said:

    To be honest I don't think this is ever going to happen, considering that many character names exist multiple times on the different servers it would also be a problem:wacko:

    You could change your name when changing server, for an added small fee?

  5. The skill hope should be equalised. Maybe do something like:

    -Comes with a debuff, if respawned by this skill ally's attack power is halfed for 20seconds and cannot have skill applied again for 10minutes (debuff dissapears upon death as usual)

    -High cooldown time

    -High % energy cost (like 50% of casters max energy) or in case of necro 25% of max energy and 25% of max hp

     

    Just some suggestions, hope u like em!

     

    P.S. I love the ideas of these skills.

  6. 3 minutes ago, FakeUser said:

    well the game is missing a lot of things that other mmorpg games have, and people keep asking the devs to add them

    i am not against the idea, i would love to dance over a dead elf corpse

    but i think the game style and graphics do not make it easy for them to do such thing

    Yeah, I was more thinking dance over mc corpse but ok, hehe.

  7. On 8 June 2017 at 8:03 PM, Raezer said:

    But the already existing mcoin pots would lose meaning. 

     

    I do like the idea, but it wouldn't work out. People would fight over items. Because any item that drops eversince the gold update, is a quest item.

    There's no more stuff just for selling. 

    You could have it so that to make better potions you add ingredients to the current ones. Therefore, you first have to use mcoins and then rare items.

     

    Also, you could have it use different branches of alchemy like botany, tribal, etc (distinction between plant and animal ingredients)

    It could add to the storyline where you make potions using animal skulls (like the daily quest giver does)

     

    I like the idea of putting use to stuff such as jimson weed, etc which is otherwise a nuisance. Great idea.

  8. So, I'm pretty sure that the title speaks for itself but...

    An addition where we can taunt others in the arena or in shared islands such as Irelsnort (is that spelt correct?).

    You buy the taunts with miracle coins, they resemble the recent addition of emojis (recent is within the last year, I am an elf).

    They could be a character animation/dance, a message such as 'Haha!' or 'Vengence' or an emoji which functions as a taunt.

    This basically allows us to express or feelings towards other players and would add fun to the game, all would be dev designed to avoid, um, colorful language. That is pretty much all I have on my mind.

    Please post suggestions to improve my idea, or just your thoughts.

    Thanks for reading!

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