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hello1010

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Everything posted by hello1010

  1. So just to clarify, say if a lvl28 had a lvl19 equip, would the stats of this equip also go up? Also, I think this level change feature was a really innovative move. I don't think it will work for, say, 2x2 arena, but it will definately improve participation in 5x5 🙂
  2. That is true, I didn't really think about the numbers much and didn't want to make word power too strong as it is already fairly useful, maybe change it to like 5% or 10%
  3. Hey guys, today I want to discuss the improvement of some base skills. Some skills effects are not very useful and this is less common in the newly added characters. I have come up with an improvment of one skill for each character (some did not have any skills which needed improvement so I just suggested an upgrade to one of them). Paladin Light aura has a small shielding effect on the paladin, increasing physical and magical defense by a small amount (10-20 units) Mage Sun armour has a 2% chance of rebounding attacks to the opponent Priest Word power reduces the enemy's movement speed by 0.5% for its duration Seeker Inspiration also increases the character's crit chance by 0.5% at level 1, adding 0.5% for each level of upgrade (so 5/5 = +2.5% crit) Bladedancer Parry has achance of jarring the opponent's arm, slowing and weakening the opponent's attack for a short time. Ranger Evasion has a chance of causing the opponent to trip/stumble upon a successful dodge, stunning the opponent for 1s. Druid Barkskin has a chance of splintering, causing the negative effect bleeding to be applied to the opponent, but also causing some damage to the ally the skill was applied on.(the damage done to the opponent stonger compared to that done to the ally, obviously) Warden Punishment has a chance of knocking out the opponent [a smack with a weapon does this sometimes ;) ] causing a 0.5s stun Barbarian Roar has a chance of further frightening your opponent, so much so that the negative effect fear is applied. Rogue Dodging has a chance to momentarily stun the opponent after a successful dodge (see ranger for physical explaination) Shaman Earth protection has a chance to send out a magical blast which stuns the opponent when she/he/it attacks Hunter Hunter's agility can cause the negative effect stun to be applied to the opponent after a successful dodge (see ranger/rogue) Death Knight Thorn of Death has a chance of injuring the opponent in such a way that they are unable to attack properly, their attack speed is lowered and their attacks less powerful (any heal skill removes the negative effect) Warlock Life exhaust will increase the warlock's 'life steal' to heighten by a small amount for some time, but only when attacking the targeted opponent (the one life steal was applied to) Necromancer Deathly eye has a chance to cause venom to course through the opponents blood, heightening their physical defense but significantly reducing their magical defense. Charmer Dark prism has a low chance of trapping an opponent, preventing movement of their legs (as they are incased in a piece of magical prism) the opponent may still attack and use skills. The use of charge/rush skills frees the opponent from the prism. Hope u all like the suggestions. Some are more specific than others and they are not thought over in terms of equalisation though I tried not to choose favourites. I am aware the game has relics but do not know much about them. If this thread is better suited in class discussion please move it there. Thanks for reading :)
  4. I like the idea of putting the seller name, so that I do not buy from people whom I dislike or have had bad business with before, however, when I sell things in the dealer I do so as it is easy. I give you a price, if you want it take it, if not go buy from somebody else.
  5. Great idea, hope the devs take it into consideration.
  6. You could change your name when changing server, for an added small fee?
  7. Reduplication is like the new caster 'call' skill (summons a monstrous beast from a different realm to atk ppl u atk, skill level and your own attack power effect its power)
  8. The skill hope should be equalised. Maybe do something like: -Comes with a debuff, if respawned by this skill ally's attack power is halfed for 20seconds and cannot have skill applied again for 10minutes (debuff dissapears upon death as usual) -High cooldown time -High % energy cost (like 50% of casters max energy) or in case of necro 25% of max energy and 25% of max hp Just some suggestions, hope u like em! P.S. I love the ideas of these skills.
  9. hello1010

    Taunts

    Yeah, I was more thinking dance over mc corpse but ok, hehe.
  10. hello1010

    Taunts

    I would go for reusable but if its being put in, whatever the devs choose
  11. You could have it so that to make better potions you add ingredients to the current ones. Therefore, you first have to use mcoins and then rare items. Also, you could have it use different branches of alchemy like botany, tribal, etc (distinction between plant and animal ingredients) It could add to the storyline where you make potions using animal skulls (like the daily quest giver does) I like the idea of putting use to stuff such as jimson weed, etc which is otherwise a nuisance. Great idea.
  12. hello1010

    Taunts

    So, I'm pretty sure that the title speaks for itself but... An addition where we can taunt others in the arena or in shared islands such as Irelsnort (is that spelt correct?). You buy the taunts with miracle coins, they resemble the recent addition of emojis (recent is within the last year, I am an elf). They could be a character animation/dance, a message such as 'Haha!' or 'Vengence' or an emoji which functions as a taunt. This basically allows us to express or feelings towards other players and would add fun to the game, all would be dev designed to avoid, um, colorful language. That is pretty much all I have on my mind. Please post suggestions to improve my idea, or just your thoughts. Thanks for reading!
  13. Give dem time! They hard at work nd after they take dat time dey make sum mistake den da ppl that goin hurry up will be sayin u made mistake here and dere oh nd over dere It deir fault cause dey said 2 hurry!!!
  14. I think the leader transfer should be temporary and active after 1 month not 14 days. Then i think it should become permanant for 2yr and leader can hv it bak b4 den. U, as a temp. lead shud also be only allowed 2 do sum things cause it be unfair if allow spend all gp. This shud also be allowed to be changed in terms be the individual guild. Is that possible?
  15. Quest: daemon's fire It says on quest you need "living daemon fires" However You actually require "living spirit fire" (I only noticed because i sold all my living spirit fire to make room for living daemon fire)
  16. Bark Skin is a complete uselessness it only helps me by 2 damage less every attack. And thats at skill level 4/5!
  17. Cool but could devs make crystal or rune be able to double effect on one item for instance i buy2 lvl 5 runes each +1 harmony and only have 1lvl 5 item so if i attach both runes i could have +2 harmony instead of the current-still +1 harmony thanks in advance
  18. It is clear u got he wants a skill build but u for got order. For instance do u start 1skill or do in order like heal,shield,poison,heal,sheild,etc.
  19. Where snow bounderies and does white healer give gifts for "nothing" or do u need do quest?...ty for info
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