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Trizzz

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Everything posted by Trizzz

  1. So You don't count that; - you have controll too - skills that help u reach enemy as dk/barb/rogue for example. - you can reach 500+ dmg and A LOT penetration so it's not always depend on enemy's armor - more hp than casters - melee have cheaper dd/he gear so they can put more money into amping Now all changed; don't think that melee were bad or they're now or they will be because it's not true.
  2. I just want to show you my point of thinking. Before update healers didn't have easy way to have max heal. They needed to buy expensive equipment and now everything gone; basicly they just wasted money (even if long time ago) But I aree with that people should be amped to be pro if game mechanic requires that. And ofc there should be magic defence too! Melee classes need to have something to get advantage on magic classes as we have normal armor which is probably iritating for melee classes. But for now this adventage is too high, it's unacceptable that u can easy get 1,5-2k magic def and if u will amp u can even reach 4k-5k + (I've heared +10 amulet ~ 1,5k magic def) it's a way too high!
  3. So u didn't play WoW probably, i can swear you that any of the skill here have not been taken from WoW lol. And for your information - pretty much every mmo have something from WoW, and even WoW have something taken from other game. It's all because that all mmo's are similar in few aspect; dungeons, arena gear, amping, runes, heal-tank-dps system etc etc So stop talking bullshit please
  4. So you see now that I made this topic for the same reaason. But nvm everything is like it should be.
  5. Hell no! gt vestment + gt hands ~300-400k (if with some +) - just to have +17 astral more from vestment and +17 from hands. 300-400k = 10 sets signs with some dmg sets if u will buy wisely. Any melee class didn't need to buy any strong vestment or hands or whatever for more dmg. So it's not "easy" to get max heal. Now it changed and now it's more "balanced" pretty much every piece of gear now have magic power so the only thing that will make u pro is amping (as in melee class before) And that's the reason why ppl are angry: they bought this gt set to be pro and they spent more gold on it that half of melee classes on amping. And now aigrind tells theem "♥♥♥♥ your gear now, arena gear or any other have the same amount of "astral" and u need to start amping" I'm not a big fan of this update, but I understand it and also understand that the new things should be realised even if it "hurts".
  6. It's equiping - u can sell all rewards.
  7. How is it possible that u heal for 707 with +4 arena staff? I have +6 staff and every piece of eq, rings, amulet, cape with 'magic power' and i heal for 669!
  8. No reason for this I think, they have better stats than dooms so.
  9. Well warlocks dmg still the same and it will lower because of magic defence. Btw I've heared that +10 amulet ~1500 magic def GL&HF!
  10. Easy mode: capes, rings, amulets lvl 16 with life steal; Normal mode: 18 lvl eq (dd/he/gt); Hard mode: 19 lvl weapon and capes/rings/amulets with life steal; Personally I dropped: 8x def ench, 4x dmg ench and a potion with mana and magic defence. At least this dungeon is profitable.
  11. - Na easy mode masz: cape, ringi, amulety z life stealem na 16lvl - Na normal mode masz: eq na 18 lvl (he/gt/dd) - Na hard mode masz: broń 19 lvl, cape/ring/amulety na 19 lvl pewnie z life stealem
  12. The reason why i make this thread is diffrent: - BEFORE any update I healed - 590 - AFTER update (but before maintenance) i healed 734 - AFTER maintenance i heal 669 Maybe between bg update - maintenance i had buff on myself and I didn't notice it, so everything is ok, but i talked with some people and they have the same problem; Decreased heal after MAINTENANCE (right after bg update realese we have healed more) @snorlax; so if u think that magic armor will recompense our lower heal, make some mobs and bosses who will use magic power. Now i feel that most of mobs use normal attack. Or at least think about it when u will create new areas/dungeons with new mobs and bosses.
  13. After 1st maintenence I healed 734 After 2nd I heal 669 I just want to know why it changed, no one said anything about it.
  14. Trizzz

    MAGE DOWN

    Low amp necro/shaman - 0 dmg, 0 heal High amp necro/shaman - 0 dmg, but high heal Low amp warlock = High amp warlock - 0 dmg seriously, maybe its not huge nerf but we will start to see that magic classes will hit low since everyone will get rings/amulet +5 or more.
  15. When the new update came I had 297 magic power and I healed for 734. Then after this maintenance I still have 297 but I heal for 669. The best thing is that other necro have 299 magic power, but heal 700+ (after maintenance) Can u explain me why there are differences? Looking for your reply!
  16. Right but it's not hard to imagine 30%dmg less = 30%dmg less
  17. Go and count more a bit; magic defence runes, rings (x2), amulet, eq parts with magic defence, cape all can be up +1-10. You can get more magic defence than normal armor now! Yes we have been buffed by this ~+100 heal (necro) and ~60+ (shaman) but compare with magic dmg its sucks anyway.
  18. Well they want to feel the power of skeleton too!
  19. I have the same opinion. People can get too much magic defence (especially rich ones) and it will be serious problem soon. for example warlocks are nerfed as duck (everyone will have 15-20% resist on magic dmg without amping etc)
  20. And because they are becoming more interesting people will start using it; and that's the problem. :D In fact now u can get more magic defence than normal defence! (rings, amulets, magic def runes, magic defence in eq) it sucks anyway.
  21. W zasadzie niby po co mieli by to robić? Teraz Magiczne klasy dostały buff'a do leczenia, ale poprzez magic defence znacząco zmniejszyli obrażenia tych klas; więc w rezultacie działa to raczej na niekorzyść. Za to klasy 'fizyczne' dostały buffa - magic defence. :)
  22. Melee vs Healer - healer will loose; I mean no in all cases but from know people will have so much magic defence, maybe u have more heal but they will have 20-30% resist on your attack! It will make them hard to kill now.
  23. Hi! I just have a small request to you. If you amped u re amulet/rings to +8/9/10 can u post the photo or write how much magic def u have? And also tell me how much magic def u have with all your runes/rings/eq. I want to know it because since i amped my rings and amulet to +4 and i have 1507 magic def for now (20.3% less dmg) I feel that it's too high. People can now build 3k+ magic def (~40%less dmg+ !). Healers got buffed that's for sure but the currently predictor magic def - less dmg taken its too high! (Im not writing it because i want to cry, I just want to count the exact amount of magic def that people can get.)
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