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Theweasel

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About Theweasel

  • Birthday October 10

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Lone Ranger III

Lone Ranger III (12/27)

  • Loyal IV
  • Spring 2024
  • World Creation 2023
  • Halloween 2023
  • Loyal III

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  1. Many would be against this, but craft resources should have less priority in the game , at least on dungeons... Not everyone finds crafting funny and not everyone wants Putting it to use. Im not really an insane dg spamer, but in my case i did x20 run and i've got x17 common craft resources, x2 copper bar, x1 sphere. I mean.. They want me to put an effort to dgs but c'mon.... Nobody wants to keep spamming if on every run you will receive "trash"
  2. This is pretty hypocritical coming from someone who keeps complaining about rogues on dc that keep Deleting his cloth user character
  3. Theweasel

    Nerf BD

    "No sentinel class can do the damage that reapers do" Meanwhile Bladedancers:
  4. Cant see nothing, can you post the screenshot instead?
  5. Luck based defense never gonna be a thing on an assasin class were it fully depends on it. And NO just because has damage doesn't mean he no need defense, is not kamikaze .
  6. Tbh arenas should be global between all servers. - this bring more ppl to arenas - give more chances to beginners to meet other beginners and build easy their gears - avoid the issue of waiting 10 - 20 min to join a fight , aswell of wasting glad pots of 1h just to join 2 - 3 matchs - avoid Specific blocks by enemy players (sniping) as well as afk people on purpose
  7. I would like this talent affect all adjacent targets and not only 1. Similar to barbarian defeat, and bladedancer sonic boom. Aditional i wanna also suggest removing chaos explosion delay of 2.5 sec, and add any other effect on demon form, maybe increase range of explosion, or add bleeding effect idk
  8. Since guild skills have high cooldown, here the real problem are the life scrolls.
  9. We are not allowed to get cool/useful skills. Not while 80% of players plays in elf
  10. I wanna suggest few stuff that may help a bit on reaper Self-sustain plus fix the class in some parts Otherworldly boost - change movement debuff to attack speed debuff, increase from 8%-14%-20%-26%-35% to 20%-25%-30%-35%-40% Chains of the underworld -change cooldown debuff to damage decrease debuff, keep the percetage per level 15%-20%-25%-30%-35% Demon form - change the increasing health/mana buff to an instant heal of 10%-15%-20%-25%-30% of the character health. Demonic charm (talent) - while talent is on cooldown the debuff demonic starvation aditionally increase life steal parameter by 10% Delayed death - increase the impending death debuff to 9 sec , and the damage per time to 3 sec. Unwavering will - now while the character is not in combat receives x1 unshakable buff, after entering in combat the unshakable buff disappear after 12 sec . Wide scope (talent) - now deals damage to all adjacent targets Revenge -now the buff is applied to the character or an ally, all damage received while revenge buff is active returns dmg. The damage and the number of player targets keeps the same . Approach of madness - the skill no longer uses energy Black mark - reworked to an buff- increase cooldown parameter by 15%-25%-35%-40% and parry by 7%-9%-11%-16%. Partial Metamorphosis (talent) - now all the effects of normal demon form are halved after learning the talent Everything for pve Except the unwavering will, and the revenge
  11. Dont understand this one U mean "priest" right?? Im pretty sure the reaper doesnt have a skill called "truce" xD
  12. any stun or aoe damage will reveal them Tbh just removing "debuffs" from the ways of revealing rogues from stealth, doesnt make any change, specially because many of them comes with damage or control. Well maybe it will work with few ones but is Not particularly something too game changing More than buff i see it as Trying to fix the unfixable
  13. Imagine being given an teleport/aoe stun, but weakening our survival... makes no sense if the whole point of that talent is landing on a crowd. Also eagle eye needs close combat to deal damage... Im Totally dissappointed with rugged hide nerf, not even was nerfed fairly, the whole skill was fvcked for the sake of other sea book users. Meanwhile the average players (which are the 99%) have to swallow all that shit.. Now, putting aside the crying... Phy chief seems more useful now Both in wars and gvg, since wears light armor, bring aditional defense to cover the shitty rugged hide. Also was given another aoe damage to cover the lack of magical damage
  14. Я не знаю, есть ли еще шанс, но я хотел бы предложить некоторые изменения для этого класса. Потусторонний буст: Предлагаю поменять эффект замедления на мгновенный урон Возможно, 40% (+5% на каждом уровне) Зачем: Эта способность конфликтует с талантом третьей ветки (тяжелая посадка), так зачем вам замедление, если талант вызывает оглушение? Оглушения более чем достаточно . Не говоря уже о том, что замедление довольно Слабый Цепи подземного мира: Как и буст, эффект сокращения кулдауна очень незаметен в пвп и совершенно бесполезен в пве Я не понимаю, почему вы продолжаете добавлять такого рода дебафф, он совершенно бесполезен во всех возможных сценариях, особенно из-за того, что цифры жалкие Предлагаю изменить эффект, чтобы уменьшить урон, возможно, на 10% (+2% на каждом уровне) Черная метка: Навык, который реже всего используется шорами, я предлагаю заменить его на бафф, который увеличивает перезарядку и парирование. 20% перезарядки (+5% на каждом уровне). 7% парирования (+3% на каждом уровне) Напоследок талант "широкого охвата": предлагаю официально поменять его на аое и уменьшить урон навыка по ближайшим врагам на 50%
  15. Jeez... this is already confirmed data by devs?
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