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warspearbrasil

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Posts posted by warspearbrasil

  1.  

    eu só estou a falar das mais bonitas ::)  fora as que vendi/dei. já jogo desde a altura dos encantamentos antigos.

    quando tive o meu primeiro dragon charmer só havia uns 4 no servidor. e era o unico melee que usava.

     

    concidero todas que tenho bonitas apesar de eu colecionar nao tento conceguir as que nao me agradam apesar de eu ter comprado caster suit e  warrior garb pq nao tinha mais onde gastar os pontos arena kkkkk mas elas nao sao feias.

     

    Acho que deveria ter data nas roupas raras para diferencia as novas das antigas, assim jogadores novos nao poderia se gabar de ter a mesma roupa que um old school, tipo " voce tem uma roupa igual a minha mas a minha e mais antiga"  :tease: :tease:

  2.  

    de certeza não tem mais roupas raras que eu tinhas nas minhas personagens  ;D  só no rogue tinha dragon charmer, assassin's hoodie, arlekin's garb e o primeiro costume do torneio de guilda (já nao lembro do nome mas parecia um minotauro). no bd tinha mais alguns raros, paladino outros e druida ice staff e ice queen (do ano passado). tudo apagado. no fundo são só coisas inuteis que não servem de nada na vida real  ;)

     

    sem querer me gabar tenho dragon charmer. dragon cather , vampire black vestment, ice yeti, snow yete, black yeti, ice warrior armor,pumpiking head jack, snowman,warrior garb. caster suit, winter wizard, north magus. eu coleciono kkk :drinks: :drinks:

     

  3. then rangers and warlocks will wear faster with spells Skills Cooldown my God will be immortal. much more favorable to the ranger in a battle that only uses 2 atack skill as any other class must use all your skill to get a good result in the arena.

     

     

    how to fix this? :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

  4. This is very serious!!!!!!!!

     

    It often happens that a player is selling something we want, but after that the sign of imperishability was implemented in the game, no player accepts gold as exchange, this is the truth with no exceptions, and always has players taking advantage of the exchange system be flawed, to steal other players, he asks, for example 80 of imperishability sign, and the system allows to pass only 50, and who is not experienced in this way ends up being stolen.

     

    Some people talk. you made a mistake when making the switch, this way there is a market for it.

     

    Yes the market exists for it but no one puts any expensive item in the market to sell because nobody wants to lose 10% or 5% of the value of the item to the system. players only put items on the market relatively inexpensive and rarely any expensive item. is the truth and who plays knows that.

     

    Others can talk. just don't make the exchange.

     

    True, we can simply not accept the Exchange. but until we find out that the player who's selling the item, you want to steal from us we've wasted enough time, causing inconvenience for those of us who are honest and want to just buy the item.

     

     

    If  increase the limit to 200 items for Exchange. Nobody would ask for more than that to exchange, why would be very expensive and no one with a conscience would accept something more expensive than that, taking into account that your real money involved, somehow

     

    If  increase the limit of the Exchange, ends with, this problems and let players who really are honest very happy. I don't think it's hard to do that.

  5. 1. There will be something like journal of actions. There will be basic functional at the start and then we will upgrade it.

    2. Why should gold for player's item go to warehouse?

     

    for example:

    two groups of my guild was killing granite guard, and one of these groups took a sword from the boss, as two groups were killed granite guard everyone should be entitled to a portion of that sword.

     

    I wonder if there will be any option in the market, where the player select an option where the system sent the gold of sword  sold direct to the treasury of the guild.

     

    showing in  the records, time and date on which the player placed the sword in the  market for sale,

    showing time and date that the sword was sold.

     

    thanks!

     

  6. 1- there will be logs detailing if someone took an item or gold and how much he took?

     

     

    I think the important thing in a guild is trust, but there cases of fights between friends that can result in the theft guild.

     

    2- as someone has something to sell and the market instead of gold go for the gold player go straight to the treasury of the guild?

     

    would be a way to show that all are honest, if the guild drop something valuable and having to share the profits, also showing when it was sold and for how much, also showing that in the logs of guild.

  7. 1- there will be logs detailing if someone took an item or gold and how much he took?

     

     

    I think the important thing in a guild is trust, but there cases of fights between friends that can result in the theft guild.

     

    2- as someone has something to sell and the market instead of gold go for the gold player go straight to the treasury of the guild?

     

    would be a way to show that all are honest, if the guild drop something valuable and having to share the profits, also showing when it was sold and for how much, also showing that in the logs of guild.

  8. With the story published by AIGRIND had an idea, read and see if you like.

     

     

    It would be a world quest in which the main focus was teamwork, not only guilds but all allied factions, where the mountain clan Forsaken and should try to find and defeat Nuadu and harad, and the firstborn and chosen should meet and garaan orin and defeat. it would not be an easy quest because besides trying to find the bosses, the factions would have to try to stop the warring factions to find the bosses to be defeated first, so necessary teamwork factions.

     

    his world quest would have to be puzzles to be unraveled where only skilled and intelligent players who has the knowledge of the game could solve, causing not a quest in which factions should not only be fast and strong but intelligent with a quick reaction difficult to surprises that appear in the quest.

     

    this quest would be available only in a certain period of the year and reward beyond rare items would be entitled to merits and honors the factions they had completed the first quest that could be shown on the game's official website as a memorial relics acquired by each faction.as well as the quest would enigmas, the name of the player or players desvendassem the puzzles would be recorded on this memorial, gaining an item of honor to have been able to unravel this puzzle, it would stimulate the players because that's what players want, be remembered .

     

     

    sorry for bad english hope you understand.

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