Shadowmon
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Shadowmon got a reaction from Shax in Add movement speed increase
Or make jump to the nearby targets dealing damage. Like a ninja. Chain reaction jumps. Lower gouge cd.
Also, rogue does need some additionals. It's years older than seeker, and seekers are getting more additionals. The OGs should be the op class.
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Shadowmon got a reaction from SaltyCoffe in Buff shadow veil
What do you want? That's the question. If they buff duration, then they'll have to boost seekers too.
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Shadowmon reacted to Alone Zzzz in Quickness in Collecting Chests
The new map is coming and with it a new update. As a suggestion I bring new additions to functions that already exist in the game. The first one is to be able to select and see how many chests you have (in the mail) of each specific an
And as the second option, the addition of the chest options in the main bag
and the button to collect everything from the Mail, thus not collecting one by one. Example of Mail from Genshin Impact, more like a comparison
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Shadowmon reacted to Ogull in Advise of talent
^ this
suggestions seems for what you like and/or want for your dk.
baptism by darkness from the face of death path should be used for 2 handed maces with magical damage as primary attribute (not spears like you mentioned), and the talent main point is to make use of the secondary physical damage that a dk have. more often than you think do we see knights with 1k magical damage and 600 physical damage.
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Shadowmon reacted to Theweasel in Skill resistance suggestion
Ofc, they talk about barb being a overpowered tank, and insane damage dealer, when their warden has a perma stoneskin and 40% strength, plus x2 skills that also heal them xd
They have to be joking, yea that is
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Shadowmon reacted to Zurp in Idea for fix templar bubble
Complaining is a lot easier/cheaper than actually getting better at the game.
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Shadowmon reacted to Zurp in Idea for fix templar bubble
And it works like that. You even get multiple chances to resist it. Lock circle you get only one chance. Maybe lock circle should get the same treatment to make it fair?
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Shadowmon reacted to Higgings in Idea for fix templar bubble
Imo the very problem relies on the fact that you can resist circle once to nullify the debuff entirely, unlike Templars' scenario.
If only they added the same mechanism here we might not be seeing all of these problems
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Shadowmon reacted to Theweasel in Idea for fix templar bubble
In seals aren't a advantage?
In wars near flag?
On mermen trials?
Castle defense?
Basically all big wars were the Objective is defend something?
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Shadowmon reacted to Wuuzurd in Idea for fix templar bubble
The whole post is a troll anyways
Like 40% of the entire mc side is chiefs and barbs Reapers have a resist skill + a jump, rogue has a jump and can basicly 1 combo a templar. dk has a pull so he doesnt even need to get close. Every mc melee class has a way to play around a templar.
Why wouldnt u stun and focus down a templar if its as serious of a threat as people here seem to think? doesnt make any sense
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Shadowmon got a reaction from Invorial in Skill resistance suggestion
Not a bad idea, but how long does the stacks stay active? However, I do agree barbs deserves a secondary heal skill. Still though, they need aoe.
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Shadowmon reacted to Theweasel in Dagger speed and seeker need nerf
2,4k - 2,8k At least most I've seen
Tbh I see seekers like a barbarian when is about to die, and their last wish suddenly actives, that little amount of health goes low as if were 50k hp lol
But a weaker and permanent version of last wish
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Shadowmon reacted to Theweasel in Skill resistance suggestion
I would suggest increasing the Dot damage of warcry talent from 33% to maybe 70% and duration from 9 seconds to 12 seconds
(1 tick each 3 seconds = 4 )
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Shadowmon got a reaction from SaltyCoffe in New Totem Talent
There's a counter for everything. Didn't meant to be rude if you think I was.
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Shadowmon reacted to SaltyCoffe in About New Island near in Iselnort( Nadir)
If they make new skills they should start lowering their prices as it would help a lot, especially new players.
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Shadowmon got a reaction from Wuuzurd in Change templars flow animation with the new flow talent.
100% agree.
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Shadowmon reacted to Theweasel in Add movement speed increase
Yea it should help a bit in terms of aoe for rogues,
I would like to suggest that poison also works on all targets hit by ricochet, anyway poison damage is pathetic...
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Shadowmon reacted to Wuuzurd in Change templars flow animation with the new flow talent.
Currently there are no animation changes or indicators on if the templar has unlocked the "Power Inversion" talent or not.
I believe this skills animation should be changed with the talent since it works completely differently and may be unfair for other players to not know if the templar has this talent or not. People are suposed to play differently based on which flow the templars have so it should be easy to tell if the templar has this talent or not.
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Shadowmon reacted to Khrone in Change templars flow animation with the new flow talent.
It would make a lot more sense if it became a tornado like the talent icon
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Shadowmon reacted to Ogull in "Attraction" Seeker Skill is useless right now
imagine needing to pay 40k for a basic skill
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Shadowmon reacted to Theweasel in Add movement speed increase
Considering that seeker disappearance has x3 effects ( invisibility + speed + stun) , sounds good adding another effect to rogues stealth, but not speed ofc, we dont want a seeker wannabe, thats boring asf.
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Shadowmon reacted to Overhoul in Add movement speed increase
It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase.
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Shadowmon reacted to Khrone in Nerf beastmaster
Giving the same type of skill on both sides isn't the right way to balance a game
Instead of asking the Legion side to get Shields or Attack Strength like the Sentinels, you could ask for something to counter these effects
Examples: the Poison debuff which only the Legion has could deal damage ignoring the enemy's shield, or it could deal increased damage to shields to end it faster
To counter Attack Strength, you just need enemies to attack slower or don't attack at all, so you could have an Attack Speed debuff like Necro's key talent or an Accuracy debuff like Shaman's Totem of Weakness