Shadowmon
Members
-
Joined
-
Last visited
Reputation Activity
-
Shadowmon reacted to Heat - EU in Increase Skill Set Slots to 3Current situation:
We currently have only 2 skill set slots for skills.
At the same time, we already have:
3 armor set slots
3 talent branches
The problem:
Having only 2 skill sets feels limiting when the game already allows us to have 3 different armor sets and 3 talent branches.
Players can have different setups for different content, for example:
PvE / Farming
PvP / Arena
GvG / Mass PvP
But with only 2 skill sets, one of these builds will always be missing, meaning we have to manually change skills or replace one of our saved setups.
Suggestion:
Increase the skill set limit from 2 to at least 3, matching the 3 armor set slots and 3 talent branches we already have.
It would make switching between builds much more convenient and give players more freedom to make use of different skills and setups.
3 armor sets + 3 talent branches = 3 skill sets would make much more sense.
-
Shadowmon got a reaction from TheCaster in [2026.09.01] In Development: Cross-Realm TournamentAdd Spectator mode to it.
-
The underwater segment in Warspear Online is currently facing a progression bottleneck, particularly for new players.
Problem:
Core events like Assault on the Ship and Descent to the Grotto are no longer consistently run by guilds.
Pirate Reputation acquisition has become unreliable and time-gated.
Sea Tramp’s Lair (ST) only rewards Merman Reputation, creating an imbalance in progression for brand new players.
New players are effectively locked out of Pirate Reputation unless they rely on outdated or inactive content cycles.
Proposed Changes
1. Add Pirate Reputation to Sea Tramp’s Lair
ST should grant Pirate Reputation in addition to Merman Reputation.
This aligns it with other town dungeons (RG, TT, TS, TP) that support broader progression.
2. Rebalance Daily Rewards
Increase Pirate Reputation and Dubloon gains from underwater daily quests.
Current values are insufficient given reduced participation in legacy events.
3. Introduce ST Easy–Hero Tier Daily quest
Add an Easy–Hero difficulty daily quest for Sea Tramp’s Lair (similar to TP).
This creates a scalable entry point for mid-level and undergeared players to grind reputation required to maneuver in the sea area.
4. Quest-Based Underwater Speed Boots (Early Access)
Introduce a rare underwater movement speed boot obtainable via quest progression.
Current Heroic boots require Dubloons, which are difficult for new players to farm early on.
This ensures:
Early mobility access
Reduced dependency on high-cost systems
Smoother onboarding into underwater content
Expected Impact
Removes early-game progression blockers
Restores relevance of underwater systems
Reduces dependency on guild-driven legacy events
Improves new player retention and accessibility
This is not a content expansion request, but a systems rebalance to align older content with the current state of the game.
-
Shadowmon reacted to Green Heal Dark in Rework the War & Lifescroll system.Yeah, bro
-
Shadowmon reacted to Laevateinn in Equipment & Costume Switching Quality of LifeMy idea is more about costumes than equipment. Since 99% of costumes are bound, just add a costume storage like the Hair dresser. That would fix everything...
-
Shadowmon reacted to Laevateinn in [2026.06.04] Warspear Online Update 13.4. Song of the Spear. ReleaseOnce people start going afk, the difficulty will naturally go up xd
-
Shadowmon reacted to KenAlo in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementWhat excitement! I wish they had given the shaman some kind of change too, whether in one the basic talents or the third talent branch. Good for the necros they’ve deserved those skeleton archers for a long time
-
Shadowmon reacted to Drakoslayd in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementBy playing the class
-
Shadowmon reacted to Jollier in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementAs for this relic it would be far more balanced for it to be "REMOVED ENTIRELY" from Charmer/Enchanter (Call) it just doesnt even make sense to me, and i think its better if developers differentiate pve and pvp effects of that relic eg. Critical damage is reduced by 50% (PVP). means in pvp the critical damage would be only 50% of the 100% before update. it would not be entirely useless too because there is a non-class skill book that activates when character deals a critical damage.
-
Shadowmon reacted to thrunya in Limits on summoning monstersThere are already limits for all the summons except Templar's, but it will be fixed in the very next undate according to the announcement
-
Я правильно понял насчет релы, что аля теперь, что если ты бьешь 1000 а критом 2000 то под ярой те автоатаки которые должны были критануть итак критуют а те которые не должны были, тоже критуют, но уменьшаются в 2 раза😂😂😂 по моему чутка бред, даже если это будет от ску работать, релу в мусор
-
Shadowmon reacted to hentbank in Grouped mails on MailboxInstead of clicking one by one for same sold items, group it so we can just claim all at once.
-
Shadowmon reacted to GeoGG in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementI was hoping for more hotkeys on the quickbar, at least 1 more row.
-
Shadowmon got a reaction from SeaDemon in Using more than 300 set sign to amp +10!Yooooo that's over $100 for a one handed weapon.
No no no, we know you wasn't happy with all that spending and grinding. 46k is still too much to expect. This video is proof of how this game is a full blown scam.
-
Shadowmon got a reaction from SeaDemon in Using more than 300 set sign to amp +10!Players still don't see the scam in this game.
-
Shadowmon reacted to Laevateinn in Guild groups to attack world bossesSince the release of GvG the game has been operating more on a guild-based system rather than faction versus faction. It would be even better if we could designate friendly relations with guilds from the opposing faction as well.
-
Shadowmon got a reaction from Mikasi in Rework dk new skill trashgood for max physical defense build.
-
Shadowmon reacted to Newworldorder in MC's Pve players are being destroyed by these elf's from ChinaI think this is absolutely fun to battle and block etc, but there are PVE players and certain players who only play during events. Especially in a low populated server one-2 party can not let the other spam for hours. I believe the entrance to dg should be friendly zone.
Possibly making these friendly zones or putting the Mc and Elf dungeon far from each other. I was actually going to make a topic on this. Some of these players only chance of getting strong is getting drops and they can be denied that just by a few people.
-
Shadowmon got a reaction from blacknia in [2024.12.27] Welcome to Arena Season CIV!And dg
-
Shadowmon reacted to blacknia in [2024.12.27] Welcome to Arena Season CIV!U guys just make arena free .real problem will be automatically solved.thats it
-
Shadowmon reacted to Jibacat in Necro skeleton bugThey have fixed it now, in yesterday mantainence.
-
I feel like the games are really good at getting into the Christmas spirit.
-
Shadowmon reacted to hibana in Bring old block master backWarden have poor displacement skill to use, so we always live by block master from so many long distance attack,but now its a active skill, once be controlled,warden will die so quick without any heal skill to use.
-
Shadowmon got a reaction from Dresden in SENTINELS PLAYERS USING TEMPLARS WITH AUTOCLICK ON THE FLAG!Yea players are running scripts for cheating. Many mmorpg I used to play are shutdown because of players are running scripts. The sad part is that this game is old enough to run script without being recognized. It's not hard either. That's why you see scripted arena spammers and scripted low level farmers.
Since players are playing this more on PC, they use it as an advantage to reduce the grind it takes or to get advancements.
-
Shadowmon reacted to QWE11 in Script and Multilog?Screenshot_2024-09-27_031129.mp4