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Shadowmon

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Reputation Activity

  1. Like
    Shadowmon reacted to Heat - EU in Increase Skill Set Slots to 3   
    Current situation:
    We currently have only 2 skill set slots for skills.

    At the same time, we already have:
    3 armor set slots
    3 talent branches

    The problem:
    Having only 2 skill sets feels limiting when the game already allows us to have 3 different armor sets and 3 talent branches.
    Players can have different setups for different content, for example:
    PvE / Farming
    PvP / Arena
    GvG / Mass PvP
    But with only 2 skill sets, one of these builds will always be missing, meaning we have to manually change skills or replace one of our saved setups.

    Suggestion:
    Increase the skill set limit from 2 to at least 3, matching the 3 armor set slots and 3 talent branches we already have.

    It would make switching between builds much more convenient and give players more freedom to make use of different skills and setups.

    3 armor sets + 3 talent branches = 3 skill sets would make much more sense.

  2. Like
    Shadowmon got a reaction from TheCaster in [2026.09.01] In Development: Cross-Realm Tournament   
    Add Spectator mode to it.
  3. Like
    The underwater segment in Warspear Online is currently facing a progression bottleneck, particularly for new players.
     
    Problem:
    Core events like Assault on the Ship and Descent to the Grotto are no longer consistently run by guilds.
    Pirate Reputation acquisition has become unreliable and time-gated.
    Sea Tramp’s Lair (ST) only rewards Merman Reputation, creating an imbalance in progression for brand new players. 
    New players are effectively locked out of Pirate Reputation unless they rely on outdated or inactive content cycles.
    Proposed Changes
    1. Add Pirate Reputation to Sea Tramp’s Lair
    ST should grant Pirate Reputation in addition to Merman Reputation.
    This aligns it with other town dungeons (RG, TT, TS, TP) that support broader progression.
    2. Rebalance Daily Rewards
    Increase Pirate Reputation and Dubloon gains from underwater daily quests.
    Current values are insufficient given reduced participation in legacy events.
    3. Introduce ST Easy–Hero Tier Daily quest
    Add an Easy–Hero difficulty daily quest for Sea Tramp’s Lair (similar to TP).
    This creates a scalable entry point for mid-level and undergeared players to grind reputation required to maneuver in the sea area.
    4. Quest-Based Underwater Speed Boots (Early Access)
    Introduce a rare underwater movement speed boot obtainable via quest progression.
    Current Heroic boots require Dubloons, which are difficult for new players to farm early on.
    This ensures:
    Early mobility access
    Reduced dependency on high-cost systems
    Smoother onboarding into underwater content
    Expected Impact
    Removes early-game progression blockers
    Restores relevance of underwater systems
    Reduces dependency on guild-driven legacy events
    Improves new player retention and accessibility
    This is not a content expansion request, but a systems rebalance to align older content with the current state of the game.
  4. Haha
    Yeah, bro
  5. Like
    My idea is more about costumes than equipment. Since 99% of costumes are bound, just add a costume storage like the Hair dresser. That would fix everything...
  6. Haha
    Once people start going afk, the difficulty will naturally go up xd
  7. Thanks
    What excitement! I wish they had given the shaman some kind of change too, whether in one the basic talents or the third talent branch. Good for the necros they’ve deserved those skeleton archers for a long time
  8. Haha
  9. Thanks
    As for this relic it would be far more balanced for it to be "REMOVED ENTIRELY" from Charmer/Enchanter (Call) it just doesnt even make sense to me, and i think its better if developers differentiate pve and pvp effects of that relic eg. Critical damage is reduced by 50% (PVP). means in pvp the critical damage would be only 50% of the 100% before update. it would not be entirely useless too because there is a non-class skill book that activates when character deals a critical damage.
  10. Thanks
    Shadowmon reacted to thrunya in Limits on summoning monsters   
    There are already limits for all the summons except Templar's, but it will be fixed in the very next undate according to the announcement
  11. Like
    Я правильно понял насчет релы, что аля теперь, что если ты бьешь 1000 а критом 2000 то под ярой те автоатаки которые должны были критануть итак критуют а те которые не должны были, тоже критуют, но уменьшаются в 2 раза😂😂😂 по моему чутка бред, даже если это будет от ску работать, релу в мусор
  12. Like
    Shadowmon reacted to hentbank in Grouped mails on Mailbox   
    Instead of clicking one by one for same sold items, group it so we can just claim all at once.
  13. Like
    I was hoping for more hotkeys on the quickbar, at least 1 more row.  
  14. Like
    Shadowmon got a reaction from SeaDemon in Using more than 300 set sign to amp +10!   
    Yooooo that's over $100 for a one handed weapon. 
     
    No no no, we know you wasn't happy with all that spending and grinding. 46k is still too much to expect. This video is proof of how this game is a full blown scam.
  15. Like
    Shadowmon got a reaction from SeaDemon in Using more than 300 set sign to amp +10!   
    Players still don't see the scam in this game. 
  16. Like
    Shadowmon reacted to Laevateinn in Guild groups to attack world bosses   
    Since the release of GvG the game has been operating more on a guild-based system rather than faction versus faction. It would be even better if we could designate friendly relations with guilds from the opposing faction as well.
  17. Like
    Shadowmon got a reaction from Mikasi in Rework dk new skill trash   
    good for max physical defense build. 
  18. Like
    I think this is absolutely fun to battle and block etc, but there are PVE players and certain players who only play during events. Especially in a low populated server one-2 party can not let the other spam for hours. I believe the entrance to dg should be friendly zone. 
    Possibly making these friendly zones or putting the Mc and Elf dungeon far from each other. I was actually going to make a topic on this. Some of these players only chance of getting strong is getting drops and they can be denied that just by a few people. 
  19. Thanks
    Shadowmon got a reaction from blacknia in [2024.12.27] Welcome to Arena Season CIV!   
    And dg
  20. Like
    Shadowmon reacted to blacknia in [2024.12.27] Welcome to Arena Season CIV!   
    U guys just make arena free .real problem will be automatically solved.thats it
  21. Like
    Shadowmon reacted to Jibacat in Necro skeleton bug   
    They have fixed it now, in yesterday mantainence.
  22. Haha
    I feel like the games are really good at getting into the Christmas spirit.
  23. Like
    Shadowmon reacted to hibana in Bring old block master back   
    Warden have poor displacement skill to use, so we always live by block master from so many long distance attack,but now its a active skill, once be controlled,warden will die so quick without any heal skill to use.
  24. Like
    Shadowmon got a reaction from Dresden in SENTINELS PLAYERS USING TEMPLARS WITH AUTOCLICK ON THE FLAG!   
    Yea players are running scripts for cheating. Many mmorpg I used to play are shutdown because of players are running scripts. The sad part is that this game is old enough to run script without being recognized. It's not hard either. That's why you see scripted arena spammers and scripted low level farmers. 
     
    Since players are playing this more on PC, they use it as an advantage to reduce the grind it takes or to get advancements.
  25. Haha
    Shadowmon reacted to QWE11 in Script and Multilog?   
    Screenshot_2024-09-27_031129.mp4

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