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Shadowmon

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Posts posted by Shadowmon

  1. 9 hours ago, Ryohei said:

    2,4k - 2,8k At least most I've seen 

     

     

    Tbh I see seekers like a barbarian when is about to die, and their last wish suddenly actives, that little amount of health goes low as if were 50k hp lol

    But a weaker and permanent version of last wish 

     

    Imagine a permanent last wish lol

  2. I don't see a problem. A shaman that works their butt off to get a talent for their favorite skill to make it stronger. So what it hits all targets. Get some resist, use resist pots. It's 2023 Warspear. We have many stat advantages resources. Get good.

  3. So the cons of that talent is that they have to sacrifice a lot of hp for damage. Seen many seekers walking around with 1500 or less hp. Also, heals won't allow them to go pass 30% hp. Keep in mind seeker is one of them expensive class to make them pro. They're not as strong as you think. Your rant is highly towards high amp players. You have to play the class to understand the class. And inner rage was useless back then. So they made a talent to make it useful which is the cost of 70% hp. Imagine being a f2p and having just 5k hp with no pro guild buffs and finally unlocking that talent. 70% ain't worth the sacrifice.

  4. 20 hours ago, Aashii said:

    Hi,

    I understand your frustration with not being able to use your preferred nicknames due to old accounts occupying them. Deleting super old accounts could indeed free up some nicks for other players.

    Lol. This post is 10 years old. 

  5. 2 hours ago, Overhoul said:

    how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping.

    Or make jump to the nearby targets dealing damage. Like a ninja. Chain reaction jumps. Lower gouge cd.

     

    Also, rogue does need some additionals. It's years older than seeker, and seekers are getting more additionals. The OGs should be the op class.

  6. 4 hours ago, Ryohei said:

    As a chieftain, Believe me that shields are way better than damage reduction...

     

    With shields u can simply ignore damage, while in damage reduction u still receiving damage even if it is low.

     

    The way how rugged hide works of increasing the effect when hp is lower is not a BIG advantage at all

    Yea the only class with a shield are the necro. I don't even count DK skill as a shield. That doesn't reduced all dmg because it's "op." It's supposed to be op. It's a tank.

    Still the tree is invulnerability does make it op indeed. This skill should be damage reduction in my opinion to the summoner. However, I understand that the reason is because if the summoner aggro, going into tree puts them out of that state. Especially, since their basic heal skills goes to the moon and not them. The tree where it's at is well needed for solo endgame.

  7. 5 hours ago, Kyrai said:

    You have right in some arguments, but the idea is make the game playable and not impossible to the players, but in balanced or developments always was unfair for legionaries, and some of sentinels skills should be moved to legion too, like attack streght shields or mantra.

     

    Instead of moving, should be given as well. 

  8. 22 hours ago, Kyrai said:

    In this unbalanced game shouldn't have, and if exist dmg summon should be reduced a lot

    Bms only knows spam the tree

    Guess this the only game you ever played. Many games with summon dd class. Even worst because they have cbows. This game is not meant to be "balanced." It's all about scaling. We're getting new content consistently and everyone want the class they hate to get nerf on the damage because they're getting their cheeks clapped in arena. If you want to play a balance game, go play games that have the same skills as all of the other factions. There are many like that, and you have no idea how boring that is. 

  9. 8 minutes ago, Drakoslayd said:

    EXACTLY 

     

    Deathknight and rogue can easily beat a BM with little issue. You simply have to think. After all a BM is essentially useless in group fights due to their glaring weakness in those fights

    Exactly! The bm will get moon the initiate. This put the caster far from moon. Stun or sleep moon will leave the caster vulnerable to get gank. Bm stun range are short and they stun skill can't equip the range relic. Also, it depends on the match up of you and you partner vs the bm and it's partner. If you have a charmer on you team. The charmer can have 2 dogs and make it attack moon while you and your partner have an open. There numerous of strategies. Communication is the key

  10. On 7/13/2023 at 5:50 AM, Overhoul said:

    That's just absurd. Why does it needs 2 ppl just to kill a beastmaster? As far as i know , this is the only class that needs 2 ppl to kill it . There's no equivalent class like this in legion side. This class is  tanky af but also deals absurd amount of damage.

    Strategy! Use your brain. Not ever class are 1v1 capability. That's the problem with ws players. They want an easy way to win. Shout out to the real strategically pvp players. That is warlock, necro, shaman, and priest. No braindead players.

    On 7/12/2023 at 10:58 PM, Overhoul said:

    Also nerf cat hp and def. You're supposed too kill the cat first but the cat is too tanky. One heal from bm and cat hp goes to full back.

    Kill the caster first. The cat dies afterwards. Strategy is not here at all in this topic. It's a I want to hit hard and kill fast. Shame on the mess

  11. 6 hours ago, Ironlegend said:

    why is this the only class that uses pet that passes stun buff to pet? still put talent that increases attack speed and now stun more than dagger rogue stun full vel atk? please remove the moon stun, as this class is already immortal. it would also be good to turn the moon into a tree when using the tree skill, as it is ridiculous for the character to heal, become unreachable and continue attacking.

     

    as for the stun, I ask to compare with the pet of the druid, charmer and templar

     

    as for healing + unattainable + damage I ask to compare with templar and witcher. It's high time to nerf and well this class is being used in low level arena and no one kills

    Making a class similar to others are boring. It's all about scaling in mmorpg. The class ain't nearly to be considered immortal. Seen bm the caster itself gets taking out as soon it get stun. Play your cards and find a counter. Get Good

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