Jump to content

Shadowmon

Members
  • Posts

    158
  • Joined

  • Last visited

Everything posted by Shadowmon

  1. What do you want? That's the question. If they buff duration, then they'll have to boost seekers too.
  2. For pve, try to get at least 40% critical hits. Majority of their kits are support and cc. Unless you can afford a 2 piece mermen clothes and get that 30% magic increase. Overall, high amp % accessories and mermen clothes for that high magic. And a high lvl guild
  3. I like that idea. I'm greedy on scaling. I want barb to deal more dmg.
  4. Imagine a permanent last wish lol
  5. There's a counter for everything. Didn't meant to be rude if you think I was.
  6. You made a post based on and only what you want by requesting to the developers for your own personal gains. Not saying it's a bad suggestion. However, not every DK likes this.
  7. I don't see a problem. A shaman that works their butt off to get a talent for their favorite skill to make it stronger. So what it hits all targets. Get some resist, use resist pots. It's 2023 Warspear. We have many stat advantages resources. Get good.
  8. Not a bad idea, but how long does the stacks stay active? However, I do agree barbs deserves a secondary heal skill. Still though, they need aoe.
  9. So the cons of that talent is that they have to sacrifice a lot of hp for damage. Seen many seekers walking around with 1500 or less hp. Also, heals won't allow them to go pass 30% hp. Keep in mind seeker is one of them expensive class to make them pro. They're not as strong as you think. Your rant is highly towards high amp players. You have to play the class to understand the class. And inner rage was useless back then. So they made a talent to make it useful which is the cost of 70% hp. Imagine being a f2p and having just 5k hp with no pro guild buffs and finally unlocking that talent. 70% ain't worth the sacrifice.
  10. Lol. This post is 10 years old.
  11. That's needs to change. Too many remove stealth skills. Already to many counters for it.
  12. Ehh. That's one of them skills we keep at 1/4. If it fails, you'll still be in stealth. If not in stealtg, well, hope you have some resist too. Good luck out there.
  13. Or make jump to the nearby targets dealing damage. Like a ninja. Chain reaction jumps. Lower gouge cd. Also, rogue does need some additionals. It's years older than seeker, and seekers are getting more additionals. The OGs should be the op class.
  14. Yea the only class with a shield are the necro. I don't even count DK skill as a shield. That doesn't reduced all dmg because it's "op." It's supposed to be op. It's a tank. Still the tree is invulnerability does make it op indeed. This skill should be damage reduction in my opinion to the summoner. However, I understand that the reason is because if the summoner aggro, going into tree puts them out of that state. Especially, since their basic heal skills goes to the moon and not them. The tree where it's at is well needed for solo endgame.
  15. Instead of moving, should be given as well.
  16. Guess this the only game you ever played. Many games with summon dd class. Even worst because they have cbows. This game is not meant to be "balanced." It's all about scaling. We're getting new content consistently and everyone want the class they hate to get nerf on the damage because they're getting their cheeks clapped in arena. If you want to play a balance game, go play games that have the same skills as all of the other factions. There are many like that, and you have no idea how boring that is.
  17. Exactly! The bm will get moon the initiate. This put the caster far from moon. Stun or sleep moon will leave the caster vulnerable to get gank. Bm stun range are short and they stun skill can't equip the range relic. Also, it depends on the match up of you and you partner vs the bm and it's partner. If you have a charmer on you team. The charmer can have 2 dogs and make it attack moon while you and your partner have an open. There numerous of strategies. Communication is the key
  18. Strategy! Use your brain. Not ever class are 1v1 capability. That's the problem with ws players. They want an easy way to win. Shout out to the real strategically pvp players. That is warlock, necro, shaman, and priest. No braindead players. Kill the caster first. The cat dies afterwards. Strategy is not here at all in this topic. It's a I want to hit hard and kill fast. Shame on the mess
  19. Making a class similar to others are boring. It's all about scaling in mmorpg. The class ain't nearly to be considered immortal. Seen bm the caster itself gets taking out as soon it get stun. Play your cards and find a counter. Get Good
  20. BM is fine where it's at. If you want it to be like a charmer. Too bad. Go make a charmer.
×
×
  • Create New...