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Warspear Online

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Everything posted by Warspear Online

  1. Class Passive Skills Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Dark Prism: Attacks the enemy with magical damage for A units and M% of character's Magical Power. Alternatively, attacks the enemy with physical damage for E units and P% of character's Physical Power. The damage type depends on prevalent Physical or Magical Power. Combat Healing: Instantly restores health to a character or ally in the amount of P% of the character's magical power and deals the "Combat healing" buff for 12 sec. The effect restores health in the amount of A units and D% of the character's magical power every 3 sec. Weakness: Reduces physical and magical defense of the enemy for P% for T sec. Call: Summons a monster to a specified region for T sec. The monster deals physical damage to the enemy. As the skill develops, the monster's parameters and life time increase. Physical power of the monster also depends on the character's level and physical power. Maximum number of monsters per location is 3. Oppression: An attack that deals magical damage to the enemy in the amount of P units and of D% of the character's magical power, and deals the "Stun" debuff to the enemy for T sec. The effect does not allow you to move, attack, or use skills. Expert skills Stone Curse: Applies Petrification to the enemy for T sec., reducing duration for applied buffs by D%, rooting them in place, disallowing the use of skills, and preventing any damage to them. Otherworldly Blessing: Increases maximum health of the character or group member by P%, the maximum amount of energy – by D%, and the "Blocking" parameter – by A% if equipped with a shield, and the "Critical hit power" parameter and critical healing power – by N% if equipped with a staff for T sec. When used on an ally, the character and the ally receive H% of the skill's effect. Knowledge of the Dead Man: Every time you use any skill, the character gets a buff for T sec. when you get five buffs, the "Dark aura" buff is applied to the character for R sec. Dark aura deals the "Stun" debuff to the enemy for N sec., as well as additional physical damage in the amount of P% of the character's physical strength or magical damage in the amount of D% of the character's magical power during the next attack. The type of damage depends on the prevailing physical or magical power of the character. The "Stun" effect does not allow you to move, attack, or use skills. Otherworldly Fire: An attack that deals magical damage to all opponents in the amount of P% of the character's magical power in the specified area and with a chance of D% deals the "Stun" effect to them for T sec. The effect prevents from moving, attacking, and using skills. The attack repeats after 3 sec. The number of repetitions is S. Maximum number of player targets is Y, the limit on the number of monster targets is X. Eye of the Darkness: Applies the "Eye of darkness" buff to the character or an ally for T sec. The effect increases physical and magical defense by P%, and the "Accuracy" parameter by D%, as well as the chance of detecting masked enemies within a radius of 10 yards. Help of Chaos: Summons a monster to the character or an ally for T sec. The monster restores the certain amount of character’s or ally’s health every 6 sec. and deals magic damage to the enemy. Demonic Pact: Increases the life time of monsters summoned by the Call and Help of Chaos skills by P% and reduces the damage they receive by D% for the duration of the skill. Goading: Applies Aggression for T sec. and Heavy Load for R sec. to enemies within 2 yards around the character. Aggression taunts monsters to attack the character and distracts players from their current target. Heavy Load reduces the movement speed by P% and any healing gain by H%. Cannot affect more than Y players. Summoner Skill: Forces all the monsters in the location that are summoned by the "Call" skill to attack the selected target, as well as increases the damage from their next auto-attacks by D% and allows them to deal damage to all enemies within a radius of S yards. The maximum number of player targets - Y, the number of monster targets - X. Talents Small class talents Combat Healing +: Increases the power of the skill from the magical power of the character by 5%. Oppression +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Otherworldly Fire +: Increases the power of the skill from the magical power of the character by 1% / 2% / 3%. Demonic Pact +: Increases the effect strength of a skill that reduces damage dealt to summoned monsters by 2%. Key class talents Plagued Minion: The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 15% of the physical strength of the character and 25% of the magical power of the character to all opponents within it every 2 sec. The maximum number of targeted players is 4 and the number of targeted monsters is unlimited. The Face of Death: Weakness additionally increases critical damage dealt to the target by 12%. Bonds of Life: While the "Demonic Pact" skill is in effect, the character evenly redirects 13% of the damage received to all monsters summoned by the "Summon" skill. Redirected damage increases by 300%. Embrace of the Darkness: Otherworldly Fire now only strikes once, but within a 1 yards larger area, dealing 80% higher damage and applying 3 sec. longer Stun. Branch “Triforce” Branch “Ferocious Horde” Branch “Fiend of darkness”
  2. Class Passive Skills Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Thorn of Death: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent. Exhalation of Darkness: Applies the "Exhaling darkness" buff to a character for 10 sec. During the next successful attack on the enemy, the effect will cause magical damage in the amount of P units and D% of the character's magical power and will deal the "Stun" effect for R sec. The effect does not allow you to move, attack, or use skills. Provocation:Applies the "Aggression" debuff to the opponent for T sec. The effect causes monsters to attack the character, and players only lose the target of the attack. Threads of Darkness: Instantly moves the chosen opponent towards the character and deals to them the "Immobilization" by T sec. and "Absorption by darkness" - by R sec. The "Immobilization" effect chains the opponent to the spot. The "Absorption by darkness" effect reduces all incoming damage by P%. Dark Shield: Applies Dark Shield to the character for T sec., granting a P% chance to reduce any incoming damage from auto-attacks and instant skills by D% of Physical Defense for monsters’ attacks, and by A% of Physical Defense for players’ attack. Additionally reduces any incoming damage over time by X% of Physical Defense for monsters’ attacks, and by Y% of Physical Defense for players’ attacks. Expert skills Death Call: Applies Aggression to enemies within 3 yards around the character for 6 sec. and Death Call to the character for 6 sec. Aggression taunts monsters to attack the character and distracts players from their current target. Death Call applies Stun every 1.5 sec. on enemies within 3 yards around the character for T sec. While Stunned, the target cannot move, attack, and use skills. Each applied Stun reduces cooldown for Secret Reserves by R sec. Steel Hurricane: Pulls enemies within 2 yards to the character, striking enemies within 1 yards with physical damage for P% of Physical Power, or with magical damage for D% of Magical Power. The damage type depends on prevalent Physical or Magical Power. Cannot affect more than Y players and X monsters. Saturation: Increases the character's Health Theft parameter by P% while the skill is active. Sharp Shadow: Attacks the enemy with magical damage for a total P% of character's Physical Power and M% of character's Magical Power, applying Stun to them for T sec. When affected by Saturation, the character additionally heals for H% of Maximum Health on use. Blow of the Silence: Deals the "Power of silence" buff to the character for T sec. The effect increases the physical and magical power of the character by P% until the next attack. An attack under the effect will also deal the "Mute" effect for R sec. to target and all opponents within a radius of 1 yards. Maximum number of player targets is Y, there is no limit on the number of monster targets. Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter by E% and the speed of health regeneration by S% for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge. Aura of Hatred: Deals the "Aura of hatred" buff to the character for T sec. The effect increases physical and magical power by P%, physical and magical protection - by D%, and the "Accuracy" parameter by A%. Blood Protection: Applies the "Blood protection" buff to the character or an ally for T sec. The effect reduces all incoming damage by P%. Knight's Curse: Applies the "Kiss of death" debuff to the opponent for T sec. This effect increases any incoming damage dealt to the enemy by P%. When the effect expires, a cursed zone is formed near the enemy for 15 sec. All opponents in the zone receive magical damage in the amount of D% of the character's magical power every 1.5 sec. Maximum number of player targets - Y, number of monster targets - X. Talents Small class talents Threads of Darkness +: Increases power of a skill effect by 1% / 2% / 3%. Dark Shield +: Increases the chance of applying the skill effect by 10%. Steel Hurricane +: Increases skill strength from character's physical strength by 5% and character's magical strength - by 10%. Blood Protection +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Key class talents Bloody Barrier: Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 20 sec. every time the character suffers total damage equal to 33% of their maximum health. The effect ignores the next incoming damage from an auto attack or opponent skill which causes instant damage. Maximum number of effects is 2. Enjoying Blood: In 2 sec after the "Steel Hurricane" skill is used, it is triggered once again. When triggered again, the skill deals 25% of the original damage and restores 60% health of the inflicted damage. Bounty of Death: The "Aura of Hate" skill additionally applies a positive effect to all group members within a radius of 7 yards. The effect strength has been reduced to 75%. A Dead Man's Howl: The "Death Call" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%. Branch “Death face” Branch “Dark Fortitude” Branch “Vampire Essence”
  3. Class Passive Skills Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Arrow of Darkness: An attack that deals magical damage to the enemy in the amount of P units and D% of the character's magical power. Skill damage increases depending on the maximum energy of the character. Damage bonus starts to gradually weaken at high values of maximal energy. Damage bonus decreases weaker if the target of the attack is a monster, and stronger if the target of the attack is a player. Draining Life: Deals the "Life draw" debuff to the enemy and "Life back" buff to the character for 8 sec. The "Life draw" effect deals magical damage of D% of the character's magical power every 2 sec. The "Life back" effect restores health in the amount of P% of the damage inflicted. Dark Circle: Creates a black magic zone for T sec. While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited. Pool of Darkness: Creates a smoldering zone in the specified area for 5 sec. Every second, the zone deals a debuff to all opponents who have been in it for 5 sec. The effect deals magical damage in the amount of P% of the magical power of the character every second. Maximum number of player targets is Y, limit on the number of monster targets - X. Fear: Applies "Fear" debuff to the enemy for T sec. The effect forbids the use of skills, attacks and makes the enemy move chaotically across the battlefield. Damage from auto-attack or skill causing instant damage with P% chance can cancel the effect. Expert skills Bloody Tribute: Applies Blood Tribute to the enemy for T sec. Whenever the character loses energy, they steal P% of the lost amount from the target. Each energy point restored with the effect will heal the character for D% of Magical Power, up to H% of character’s Maximum Health. Shadow Sphere: An attack that deals magical damage to the enemy in the amount of P% of the character's magical power and restores D% of the character's maximum energy. Skill damage increases depending on the maximum energy of the character. Damage bonus starts gradually weakening at high values of maximal energy. Damage bonus decreases weaker if the target of the attack is a monster, and stronger if the target of the attack is a player. If the character is under the effect of the "Power of rest" skill, the enemy will additionally destroy H% of the maximum energy. Damage bonus starts gradually weakening at high values of maximal energy. Hex: Applies the "Hex" debuff to the opponent for 8 sec. The effect deals magical damage in the amount of P% of the character's magical power every 2 sec., and after it expires, the enemy will be dealt the "Mute" effect for N sec. Grimoire: Applies the "Grimoire" debuff to the emeny for T sec. The effect lowers magical and physical defense by P% and increases incoming enemy damage by D%. When the buff is in effect, it increases the amount of healing done by the character when the "Life draw" skill is used by A%. Stone Body: Deals a positive "Stone body" effect to the character for T sec. The character cannot be attacked, but they lose the ability to move and apply skills. P% of the character's maximum health and D% of the character's maximum energy are also restored every 2 sec. Power of Relaxation: Increases a chance to inflict critical damage by P% and magic damage by D% for the duration of the skill. Fading: Applies the "Fade" debuff to the opponent for T sec. The effect reduces movement speed by P%. When under the influence of the effect, applying the "Puddle of darkness" skill effect to the enemy will also deal the "Stun" debuff to them for R sec. Stun duration increases by 0.2 sec. for every D% of the amount of the enemy's missing energy as compared to the maximum. Dark Seal: Applies the Dark Seal debuff to the opponent for T sec. The effect reduces incoming healing from skills, the "Vampirism" parameter, and health regeneration by P%. Additionally reduces damage inflicted by the target to the character by D% if they were mute from the "Hex" and "Zone of Weakness" skills. Zone of Weakness: Creates a zone of weakness in the specified area for T sec. The zone reduces the numerical value of magical protection by P% and blocks the ability to use skills for all enemies in the zone. Maximum number of player targets is Y, number of monster targets is unlimited. Talents Small class talents Arrow of Darkness +: Increases the power of the skill from the magical power of the character by 5%. Fear +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Power of Rest +: Increases the effect strength of a skill that increases a character's magical power by 3%. Hex +: Increases the duration of the mute effect of the skill by 0.2 / 0.4 / 0.6 sec. Key class talents Full of Life: Draining Life skill adds an additional Full of Life positive effect to a character for 10 sec. every time it causes damage. The effect reduces the damage received by the character by 2.5%. If the target was under the effect of the Grimoire skill, then the duration of the Full of Life positive effect is increased up to 15 sec. Maximum number of effects is 5. Absolute Virus: The "Hex" skill effect with a 80% chance will be applied to one additional target, with a 50% chance - to two additional targets, or with a 20% chance - to three additional targets within a radius of 2 yards from the original target. Scar of Darkness: The "Grimoire" skill additionally applies a debuff to the target for 12 sec. The effect increases the target's critical damage by 12%. Energy Barrier: The effect of the "Power of Rest" skill additionally absorbs 20% of the damage received by the character. For every 60 units of absorbed damage, the character loses 6 units of energy. The effect stops working if the character's energy level drops below 20% of the maximum. Branch “Occult Spell” Branch “Inevitability of Darkness” Branch “Two-Faced Filth”
  4. Class Passive Skills Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Poison Spittle: An attack that deals magical damage to the enemy in the amount of P units and D% of the character's magical power. If the opponent is under the effect of the "Death stare" skill, the negative "Poisoning" effect is also applied to them for 6 sec. The effect deals magical damage of A units and N% of the character's magical power every 2 sec. Deathly Eye: Applies Death Stare to the enemy for T sec., reducing their Maximum Health from 5% to H%. The effect scales with the difference between character’s and target’s Maximum Health. Nightmares: Applies Sleep to the enemy for T sec. While affected, the target cannot move, attack, and use skills, and avoids incoming damage for H% of their Maximum Health. Non-zero damage will dispel the effect. Bone Shield: Surrounds the character or ally with a shield for T sec. which absorbs incoming damage for P points and M% of character’s Magical Power. Ancient Seal: Restores the health of a character or ally in the amount of P units and D% of the character's magical power. Expert skills Fateful Connection: Deals the "Fatal connection" debuff all opponents in the specified area for T sec. The effect deals P% damage received by any of the hit targets. Maximum number of player targets is Y, the limit on the number of monster targets is X. Poisonous Shield: Deals the "Poisonous shield" buff to a character or group member for 12 sec. Poisonous shield deals magical damage in the amount of P% of the character's magical power to all enemies within a radius of 1 yard every 2 sec. If the target is under the influence of the "Dark forces" skill, then their health will also be restored in the amount of D% of the damage inflicted. Maximum number of player targets is Y, the limit on the number of monster targets is X. Infection: Applies the "Infection" debuff to the opponent for T sec. The effect increases all incoming damage to the target by P%. Upon expiration, the effect deals magical damage in the amount of D% of the character's magical power to all targets within a radius of 2 yards. The effect with a chance of A% is also dealt to targets that are under the effect of the "Fateful connection" skill. Maximum number of player targets is Y, the limit on the number of monster targets is X. Panic: Applies Panic to all enemies within 2 yards around the character for T sec. While affected, the targets wander around and cannot attack or use skills. Auto-attacks and instant skills have a P% chance to dispel the effect. Mental Pit: Applies the "Mental pit" debuff to the opponent for T sec. The effect reduces physical and magical power by P% and the "Skills cooldown" parameter by D%. Acid Rain: Spawns an Acid Rainstorm in the area for T sec., striking enemies inside with magical damage for P% of character's Magical Power every 1 sec. Additionally applies Poisoning to affected targets for 3 sec. once the Rainstorm expires, dealing magical damage for D% of character's Magical Power every 0.8 sec. Cannot affect more than Y players and X monsters. Dark Power: Increases the physical and magical power of the character and their group members at the same location by P% while the skill is active. The Gift of Rebirth: Instantly resurrects a member of the party within S yards of the character, and transports him to the character. Dead Soldier: Raises a Totem in the area for T sec. Every 5 sec., the Totem summons Skeletons within 3 yards for N sec. that deal magical damage. With a Critical Hit chance, the Totem will also summon Skeleton Warriors that deal massive magical damage. The Totem summons a skeleton for each dead monster or player within range. Talents Small class talents Bone Shield +: Increases the power of the skill from the magical power of the character by 10%. Deathly Eye +: Increases the maximum effect strength from the skill that reduces the enemy's health by 1 \ 1.5 \ 2%. Fateful Connection +: Increases power of a skill effect by 2%. Panic! +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Key class talents Bone Mastery: When a character or ally affected by the Bone Shield skill receives damage that exceeds the protection value of the shield, the damage is completely ignored and the shield is left with 1 unit of Durability. This works 1 time while the skill is active. Pestilence: Infection additionally applies Slowdown to the enemy for 8 sec., reducing their movement speed by 25%. The enemy affected by Fateful Connection has a 15% higher chance to receive the effect. Purification by the Filth: The effect of the "Poisonous Shield" skill additionally removes 1 of the debuff from the target every 4 sec. Echoes of Horror: Applies Panic to the enemy who drops character’s health below 30%, and nearby enemies within 2 yards around the character. The effect scales with the Panic level. Branch “Breathless patronage” Branch “Life after death” Branch “Frozen heart”
  5. Class Passive Skills Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Blame: An attack that deals magical damage to the enemy in the amount of P units and D% of the character's magical power. Also deals the "Stun" effect to the opponent for T sec. if they are under the effect of the "Touch of truth" skill. Whirlwind of Repentance: An attack that deals physical damage to all enemies in the amount of P units and D% of the character's physical strength within 2 yards of the character and applies the Quicksand debuff to them with a A% chance of success for R sec. The buff reduces the speed of movement of opponents by H%. When the skill is developed to level four or higher, the buff also reduces the opponents' Accuracy parameter by N%. The maximum number of player targets - Y, the number of monster targets - X. Reverse Flow: Creates a vortex zone in the specified area for T sec. Every 1.3 sec., the zone throws all opponents in it 2 yards away from the edge of the zone and applies the Stun debuff to them for N sec. Opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited. Grace: Increases physical and magical strength of the character by P% for T sec. Combat Support: Applies "Sun Barrier" positive effect to the character or moves the character to the ally and applies a positive effect to them for T sec. The buff absorbs any incoming damage equal to P% of the sum of the character's physical and magical power. Expert skills Harad's Teachings: Each time an enemy is stunned, the Baptism by Fire buff is applied to the character for T sec. The effect instantly restores the character's health in the amount of P% of the character's magic power and the group member with the lowest amount of health in the amount of H% of the magic power of the character within 5 yards of the character, and also deals additional damage to the enemy at D% of the character's physical power or A% of the character's magic power on the next auto-attack. The type of damage depends on the prevailing physical or magical strength of the character. The effect is triggered no more than 1 time in 0.5 sec. Touch of Truth: Creates a suppression zone around the character or ally that expands during 2 sec. After reaching the maximum size, the zone disappears and blocks the ability to use skills for all opponents who are inside of it for R sec. The maximum number of player targets - Y, the number of monster targets is unlimited. Mantra of Healing: Applies the Divine Mantra buff to a character or group member for T sec. The target cannot be attacked, and it is deprived of the ability to use skills, auto-attack, and use items, and it's movement speed also decreases by P%. Additionally restores to the target D% of it's maximum health per second. Deity Statue: Raises a Statue in the area for T sec., absorbing P% of damage dealt to allies within 3 yards with auto-attacks. The Statue applies Divine Retribution to enemies that deal damage to it for A sec., reducing their Attack Speed by S%. Cannot affect more than 5 players. Forbidden Trick: An attack that deals physical damage to an enemy in the amount of P% of the character's physical power, moves the enemy 3 yards behind the character's back, and applies the Stun debuff for T sec. Heaven's Power: Increases character's maximum health by P%, also increases the Block parameter for the character by D% if equipped with a shield and the Penetration parameter by A% if equipped with a staff, for the duration of the skill. Particle of Life: Attacks the enemy with physical damage for P% of character's Physical Power, or with magical damage for M% of character's Magical Power, summoning a Monster to them for T sec. The Monster deals magical damage for D unts and A% of character's Magical Power, focusing on enemies affected by Blame. The skill damage type depends on prevalent Physical or Magical Power. Branded by the Sun: Applies the "Aggression" effects to all enemies for T sec., as well as the "Stigma" debuff to Y enemies within a radius of 3 yards from the character for R sec. Every successful auto attack on target with the "Stigma" debuff restores an amount of health equal to P% of the character’s magical power to the character or their ally, removing debuff from the target. Onslaught: Moves the character to the enemy from a distance of at least two yards and deals physical damage to them in the amount of P% from the physical power of the character and applies Deceleration debuff to the enemies within the radius of 2 yards from the target for T sec. The effect slows down the enemies' movement speed by D%. The maximum number of player targets - Y, the number of monster targets is unlimited. Talents Small class talents Grace +: Increases power of a skill effect by 1% / 2% / 3%. Reverse Flow +: Increases the lifetime of the zone from the skill by 1.3 sec. Forbidden Trick +: Increases skill strength gain from character's physical damage by 3% / 6% / 9%. Particle of Life +: Increases skill strength gain from character's physical damage by 5% and skill strength from character's magical damage by 5%. Key class talents Defense in Attack: When a character or ally gets an effect from the Combat Support skill, then all enemies withing 1 yard of him suffer magical damage to the amount of 25% of the physical strength of the character and 40% of the magical power of the character. The maximum number of player targets is 4 and there is no limit on the number of monster targets. Light Burn: The "Branded by the Sun" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%. Strength of Faith: The "Deity Statue" skill additionally absorbs some of the damage from skills with instant damage. Increases the maximum health of the statue by 30%. Insight into the Truth: The effect of the "A Touch of Truth" skill is triggered instantly. Branch “Stronghold of faith” Branch “Keeper of Oaths” Branch “Tactician”
  6. Class Passive Skills Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Splitting: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent. Harad's Shield: Applies Protective Field to the character for T sec., absorbing incoming damage for H units and P% of character’s Maximum Health. Once the effect expires, every 20% of the field health gone reduces further incoming damage by D% for R sec. Inspiration: Increases character's Penetration by P% for T sec. Additionally increases Attack Speed by D% for each equipped dagger, or Skill Cooldown by C% for an equipped two-handed weapon for T sec. Disappearance: Turns the character invisible for enemies and increases their movement speed by P% for T sec. Prevents character's reveal for 2 sec. Any attack from under the guise or using Attraction will apply Stun to the enemy for N sec. While Stunned, the target cannot move, attack and use skills. Cannot be used when enemies are present within 8 yards. Exacerbation: Applies the "Hardening" buff to the character for the duration of the skill. The effect increases the "Attack power" parameter by P% for each equipped dagger and physical strength by D% for any equipped two-handed weapon. Each auto-attack reduces the enemy's movement speed by A% for 3 sec. Permanent skill. Expert skills Dangerous Blow: Attacks the enemy with physical damage for P% of character's Physical Power and applies Bleeding to them for 12 sec., dealing physical damage for D% of character's Physical Power every 3 sec., scaling by C% with a Critical Hit chance and stacking. Sun Nets: Deals the "Sleep" debuff to all opponents within a radius of 1 yards around the character for T sec. The effect does not allow you to attack, use skills, or move around. Any damage to the target will remove the effect. For 3 sec. after applying the skill, the character can use the "Vanish" skill. Maximum number of player targets is Y, there is no limit on the number of monster targets. Sun Power: Increases the "Critical hit" parameter by P% and the "Critical damage strength" - by D% for the character for the duration of the skill. Permanent skill. Splitting Blow: Deals the "Bleeding" and "Deep wounds" debuffs to the enemy for 8 sec. The "Bleeding" effect deals physical damage in the amount of P% of the character's physical strength every 2 sec. The "Deep wounds" effect reduces incoming healing by A%. Attraction: Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him by P% for T sec. Inner Rage: Increases physical strength of the character by P% when the current health is lowered to 30% when compared to the maximum. The effect persists for T sec. after health is increased above the specified level. Bloodthirst: Attacks the enemy with physical damage for P% of character's Physical Power. Aditionally heals the character for H% (up to M%) of Maximum Health when the enemy is affected by Bleeding. Exhaustive Blow: Attacks the enemy with physical damage for P% of character's Physical Power, applying Stun to them for T sec. While Stunned, the target cannot move, attack and use skills. Attack Instinct: Applies Attack Instinct to the character for T sec. While affected, the character additionally strikes enemies within a yard around the target with physical damage for P% of Physical Power with each auto-attack. Splitting, Splitting Blow Dangerous Blow and Bloodthirst will additionally affect all targets within a yard around the character with D% less damage. Cannot affect more than Y players and X monsters. Talents Small class talents Inspiration +: Increases the power of the effect from the skill that increases the character’s Penetration parameter by 0.5% / 1% / 1.5% . Disappearance +: Increases the duration of the skill effect by 1.5 sec. Dangerous Blow +: Increases the power of the skill from the physical strength of the character by 1% / 2% / 3%. Debilitating Blow +: Increases the duration of the "Stun" effect from the skill by 1 sec. Key class talents Remaining Acceleration: When leaving an invisible state from the Disappearance skill, the character gets the Remaining Acceleration positive effect for 6 sec. The effect keeps the movement speed bonus from the skill as well as increasing the Resistance parameter by 8%. Stupefying Pain: Inner Rage reduces character's Maximum Health by 70%, but applies the buff regardless of the health level. Additionally reduces any incoming damage by 55%, the healing gain from skills and the Steal Health bonus by 50%, and strength for all shields applied to the character by 55%. Bloody Rampage: Bloodlust deals 5% (up to 25%) more damage for every Bleeding applied to the enemy. The skill cooldown reduces by 0.5 sec. (up to 2.5) for each effect. Reverse Gravity: The "Attraction" skill no longer attracts the opponent to the character. Now, when using the skill, the character moves to the target and gets a positive effect for 8 sec. The effect increases the character's "Resistance" parameter by 20%. Additionally increases skill range up to 1 yards. Branch “Steel Storm” Branch “Ruthlessness” Branch “Righteous Fury”
  7. Class Passive Skills Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Fire Ball: An attack that deals magical damage to the enemy in the amount of P units and D% of the character's magical power. If the target is under the "Flaming Earth" effect, then with a chance of A%, the duration of the effect will be updated. Time Warp: Moves the character to the specified area and deals magical damage in the amount of P% of the character's magical power to all opponents within a radius of 1 yard. Maximum number of player targets is Y, the limit on the number of monster targets is X. Shattered Stone: An attack that deals magical damage in the amount of P% of the character's magic power to all opponents in a certain radius around the character and deals the "Stun" effect to them for T sec. The effect does not allow to move, attack or use skills. Maximum number of player targets is Y, the limit on the number of monster targets is X. Illusory Chains: Repels enemies within 2 yards by N yards, applying Illusory Chains to them for T sec., rooting affected targets in place and reducing their Skill Cooldown by С%. Cannot affect more than Y players. Sun Armor: Applies Sun Armor to the character for T sec., increasing Magical Defense by P% and reducing incoming physical damage by D% of Magical Defense. Expert skills Blazing Ground: Creates a flaming zone in the specified area for 6 sec. Every second, the zone deals a debuff to all enemies who have been in it for R sec. The effect deals magical damage in the amount of P% of the magical power of the character every sec. Maximum number of player targets is Y, limit on the number of monster targets - X. Ethereal Barrier: Upon receiving damage more than P% of maximum health, in 3 sec. the character receives a defensive barrier. The barrier absorbs 100% of damage received in R sec. The barrier is removed upon absorbing the damage or after N sec. Cannot trigger more often than once every S sec. Dragon Eye: Deals the "Dragon eye" buff to a character or group member for T sec. The effect increases the "Accuracy" parameter by P%, restores H% of the maximum energy from any attacks and increases the chance of detecting masked enemies within the radius of 10 yards. The closer the opponent is to the goal, the higher the chance. Frostbolt: An attack that deals magical damage in the amount of P% of the character's magical power to the enemy and deals the "Icing" debuff to him for T sec. The effect reduces the "Attack speed" parameter by D%. Overload: When using any skill, the character gets dealt the "Tension" buff for T sec. When the character gets dealt five effects, the "Overload" buff is also applied to them for 30 sec. During the effect, the next successful auto-attack also deals a negative effect to the enemy for 8 sec., causing magical damage in the amount of P% of the character's magical power every 2 sec. Roaring Flame: An attack that deals magical damage in the amount of P% of the target character's magical power to all enemies within one yard of the target. Deals the "Incineration" debuff to the main target of the attack for T sec. The effect increases all incoming damage by D%. If you hit an opponent with the "Ice arrow" skill while the buff is in effect, the "Stun" debuff is also applied to them for R sec. The effect does not allow to move, attack or use skills. The maximum number of player targets - Y, number of monster targets - X. Ennoblement: Removes all negative effects, including controlling effects, from the character or its ally and ignores receiving of such for T sec. Aura of Fire: Applies Aura of Fire to the character while the skill is active, striking enemies within a yard with magical damage for P% of character's Magical Power every 1 sec. Every new target within range increases the Aura's attack speed by 20%. Cannot affect more than Y players and X monsters. Magic Ban: Applies the Time Absorption debuff to the enemy for T sec. This effect removes from the enemy P buffs that were received from the skills, and shortens the duration of all new skill buffs by D% of the base time. Talents Small class talents Fire Ball +: Increases the power of the skill from the magical power of the character by 5%. Shattered Stone +: Increases the duration of the "Stun" effect from the skill by 0.2 / 0.4 / 0.6 sec. Overload+: Increases the power of the skill from the magical power of the character by 1% / 2% / 3%. Dragon Eye +: Increases the power of the energy-restoring effect by 1%. Key class talents Crystallization: The Shattered Stone skill adds an additional Crystallization positive effect to the character for 8 sec. The effect reduces the damage received by the character by 2% for every target affected by the skill. The maximum power of the effect is 10%. Excess Energy: Dragon Eye increases damage by character’s or ally's skills by 12%, but does not restore energy anymore. Sheaf of Lightning: Overload additionally heals the character for 65% of the damage dealt. Reduces the number of effects required to apply Overload by 1. Witchcraft Flow: Increases the duration for Ennobling by 4 sec. The effect decays by 10% (down to 20%) every 1 sec. Branch “Pyromancy” Branch “Secret Magic” Branch “Geomancy”
  8. Class Passive Skills Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Harad's Tears: An attack that deals magical damage to the enemy in the amount of P of the base damage and D% of the character's magical power. Damage from a skill with a 80% chance will also be dealt to two additional targets, with a 65% chance - to three additional targets, with a 50% chance - to four additional targets, with a 35% chance - to five additional targets, with a 20% chance - to six additional targets who are in combat with a character or members of their group, within a radius of S yards from the target. Word of Power: Deals the "Curse vow" debuff to the enemy for 6 sec. The effect increases the energy consumption when using skills by P%. The effect will cease to act prematurely if the opponent uses S skills; otherwise, when effect expires, they will receive magical damage in the amount of D% of the character's magical power. Armistice: Applies Truce to the enemy for T sec., increasing any incoming damage to the target by P%, reducing their damage to the character by D%, and character's damage to them by 50%. Holy Shield: Surrounds the character or ally with a shield for T sec. which absorbs incoming damage for P points and M% of character’s Magical Power. Healing Touch: Restores the health of a character or ally in the amount of P units and D% of the character's magical power. Expert skills Valor Aura: Increases the physical and magical power of the character and their group members at the same location by P% while the skill is active. Elusive Threat: Deals the "Passive" debuff to the enemy for T sec. During the effect, the enemy will receive magical damage in the amount of P% of the character's magical power and lose D% of the maximum energy with any movement. Skill damage has a A% increased penetration ability. Payback: An attack that deals magical damage to the enemy in the amount of P% of the character's magical power. Additionally increases skill damage by 1% for every 1% of the amount of the enemy's missing health as compared to the maximum. Redemption: Restores health to Y allies in the selected area, including the character, in the amount of P% of the character's magical power, and also removes S debuff(s) from them. Gods' Help: Deals the "Gods' help" buff to a character or group member for T sec. The effect increases the "Critical strike" by P%, "Critical damage strength" by D% and "Attack speed" by A%. Mystic Mark: Deals the "Mystical mark" debuff to the enemy for 15 sec. The effect reduces the target's physical and magical defenses by P%. When the effect expires, the target, as well as all opponents within a radius of 1 yards away from it, will receive magical damage in the amount of D% of the character's magical power. Maximum number of player targets is Y, the limit on the number of monster targets is X. Exhausting Burden: Applies the "Under supervision" buff to a character or ally for T sec. The effect reduces the next incoming damage from an auto-attack or from an opponent's skill that deals instant damage by P%. The opponent who inflicted this damage is blasted away from the character at a distance of 2 yards and the "Exhausting burden" debuff is dealt for R sec. The enemy cannot move under the effect, damage to the target does not remove the effect. Resurrection: Instantly resurrects a member of the party within S yards of the character, and transports him to the character. Punishment of the Light: An attack that deals magical damage in the amount of P% of the character's magical power to the target and in the amount of D% of the character's magical power to all enemies within the 1 yard radius from the target. The "Mute" effect is applied to the affected targets for T sec. The effect doesn't allow to use the skills. Maximum number of player targets is Y, the limit on the number of monster targets is X. Talents Small class talents Holy Shield +: Increases the power of the skill from the magical power of the character by 10%. Harad's Tears +: Increases the power of the skill from the magical power of the character by 2% / 3.5% / 5%. Mystic Mark +: Increases the power of the skill from the magical power of the character by 10%. Redemption +: Increases the power of the skill from the magical power of the character by 3% / 6% / 9%. Key class talents Barrier of Faith: When a character or ally affected by the Holy Shield skill receives damage that exceeds the size of the shield, the damage is completely ignored and the shield is left with 1 unit of Durability. This works 1 time while the skill is active. Insight: Killing an opponent with the "Payback" skill allows you to reuse the skill without reloading, and the character gets a positive effect for 4 sec. The effect increases the character's "Skill Cooldown" parameter by 25%. Illusion of Salvation: Elusive Threat applies Stun to an affected target for 1.5 sec. once they stand still for 2 sec. Remorse: If the effect of the "Redemption" skill has removed 1 and more debuffs from the target, then it will restore 10% of maximum health to this target. Branch “Serving the Light” Branch “Inquisition” Branch “Sacred Fury”
  9. Class Passive Skills Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Purifying: An attack that deals physical damage to the enemy in the amount of P units and D% of the character's physical power. If the target was under the effect of the "Shackles of justice" skill, then it also receives magical damage in the amount of A units and N% of the character's magical power every 2 sec. for 6 sec. Fetters of Justice: Applies Shackles of Justice to enemies within 2 yards around the character for T sec., rooting affected targets in place. From level 4: additionally disallows the use of skills. Cannot affect more than Y players. Persuasion: Applies the "Aggression" debuff to the opponent for T sec. The effect causes monsters to attack the character, and players only lose the target of the attack. Heavenly Light: Heals the character or ally for P points, and D% of character's Magical Power, with a C% chance to apply critical healing. Light Aura: Increases the "Accuracy" parameter of the character by P% and the strength of the healing skills of the character and group members within a radius of S yards - by D% for the duration of the skill. Expert skills Illumination: Applies Aggression and Scorch to enemies within 3 yards around the character for T sec., pulling them 1 yard closer. Aggression taunts monsters to attack the character and distracts players from their current target. Scorch reduces the healing gain for affected targets by P%. Cannot affect more than Y players. Harad's Banner: Raises a Banner in the area for T sec., striking enemies within 2 yards with magical damage for P% of character's Magical Power every 1 sec. and increasing any incoming damage to them by D%. Every new target within Banner's range increases its attack speed by 15%. Cannot affect more than Y players and X monsters. Sun Seal: An attack that deals damage to an opponent in the amount of P% of magical damage or D% of physical damage and deals the "Sun seal" effect to them for T sec. The type of damage depends on the prevailing physical or magical power of the character. All attacks of the character or allies on the enemy under the effect will restore health in the amount of A% of the damage inflicted. Harad's Call: Moves the character to the specified area and deals magical damage in the amount of P% of the character's magical power to all opponents within a radius of 1 yards. The "Stun" effect is applied to the affected targets for T sec. The effect does not allow to move, attack or use skills. Maximum number of player targets is Y, the limit on the number of monster targets is X. Repellent Strike: An attack that deals physical damage to an enemy in the amount of P% of the character's physical strength, throws them 2 yards back, and deals them the "Stun" debuff for T sec. The effect does not allow to move, attack or use skills. then the character additionally restores H% of maximum health to himself. You need to have a shield to use the skill. Sacred Shield: Applies the "Sacred shield" buff to the character or an ally for T sec. The effect absorbs any incoming damage in the amount of P% of the maximum health of the character. When developing a skill above the third level and applying the skill to an ally, the character also receives a protective barrier. Light Defense: Deals the "Light protection" to the character and all members of the group for T sec. The effect increases the physical and magical protection by P%. Paladin's Prayer: Applies Paladin's Prayer to the character and party members within 9 yards around the character for T sec. by default. Alternatively, applies Paladin's Retribution with a Critical Hit chance for T sec. The first successful auto-attack under Paladin’s Prayer will deal additional magical damage for M% of character's Magical Power. The first successful auto-attack under Paladin’s Retribution will deal additional magical damage for D% of character's Magical Power. The skill cooldown increases by 1.5 for each party member. Inner Forces: For every H% of the missing health from that of the maximum, the amount of damage received from players is reduced by 2%, and the amount of damage received from monsters is reduced by 2.5%. Talents Small class talents Light Aura +: Increases the power of the effect that increases the power of healing skills by 3%. Fetters of Justice +: Increases the duration of the skill effect by 0.2 / 0.4 / 0.6 sec. Harad's Banner +: Increases the power of the skill from the magical power of the character by 3%. Sacred Shield +: Increases power of a skill effect by 1 \ 1,5 \ 2%. Key class talents Divine Lightbringer: Heavenly Light skill additionally restores health to 4 allies to the amount of 15% of the power of the skill within 2 yards of the target. Sacred Teaching: The effect of the "Sacred Shield" skill additionally increases by 15% the damage inflicted on monsters while the skill is in effect. External Influence: The effect of the "Internal Forces" skill additionally increases the healing received by the character from skills by 2.5%, depending on the missing health. Patronage of Light: Light Protection also increases Maximum Health by 5% and energy regeneration rate by 40% for the character and allies. Branch “Retribution” Branch “Holy Warrior” Branch “Bastion of Faith”
  10. Class Passive Skills Mountains' Power: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Blow of the Spirits: Attacks the enemy with magical damage for D units and M% of character's Magical Power. Alternatively, attacks the enemy with physical damage for A units and P% of character's Physical Power. The damage type depends on prevalent Physical or Magical Power. Eagle's Eye: Applies the Eagle's Eye buff to a character for T sec. The buff deals magic damage to all enemies in the amount of M% of the character's magic power within a one-yard radius every 2 sec. Additionally deals the Bleeding debuff to the enemy for 8 sec. with a chance equal to the value of Critical Blow parameter. The enemy takes physical damage in the amount of P% of the character's physical power every 2 sec., you can apply multiple effects to a single enemy. The maximum number of player targets - Y, and maximum number of monster targets is X. Bear's Stamina: Instantly restores H% of the character's missing health and also some additional health in the amount of M% of the character's magical power. Wolf's Alacrity: Applies Wolf Alacrity to the character for T sec., increasing the movement speed by S%. The first successful auto-attack under the effect applies Bleeding for 8 sec. and Slowdown for F sec. to the enemy, dispelling Wolf Alacrity. Bleeding deals physical damage for P% units every 2 sec., accelerated by 2 sec. for every 6 sec. remained for Wolf Alacrity. Slowdown reduces the movement speed by R%. Thrashing: Roots the target and enemies within 1 yards around them in place for T sec., reducing their Attack Speed by S%, Physical and Magical Power by D%. Cannot affect more than Y players. Expert skills Clans' Help: Each time the skills of certain clans are used, the character gets a buff for 60 sec., and when you get three buffs, the Clan Power buff is applied to the character for T sec. Wolf and Rat Clans: Wolf's Alacrity, Plague Curse, Bestial Wrath, Support of the Pack skills - the buff increases the Penetration parameter of the character by P%. Eagle and Cougar Clans: Eagle's Eye, Swooping Army, Cat Reflexes and Frenzy skills - the buff increases the Critical Hit parameter of the character by C%. Bear and Boar Clans: Bear Endurance, Thrashing and Rugged Hide skills - the buff increases physical and magic defense of the character by D%. Curse of the Plague: Sends the monster to the specified area. The monster deals magic damage to all enemies in the amount of M% of the character's magic power within a one-yard radius of itself every 0.7 sec. and at the end of the path; the monster then disappears. It also applies the Plague Curse debuff to them with M% chance for T sec. The effect reduces the Accuracy parameter by A% and skill recharge speed of the enemy by A%. The maximum number of player targets - Y, the number of monster targets - X. Summons a Monster for S sec. and orders it to the area. The Monster strikes enemies within a yard with physical damage for M% of character's Physical Power every 1 sec. and applies Curse of the Plague to them for T sec., reducing their Accuracy by A%. Can only affect up to Y players and X monsters. Swooping Army: Creates an attacking zone in the specified area for T sec. The zone deals magic damage to all enemies in it in the amount of M% of the character's magic power every 1 sec. and reduces the Dodge parameter for all enemies by D%. The maximum number of player targets - Y, the number of monster targets - X. Rugged Hide: Applies the Rugged Hide buff to a character or group member for T sec. The effect reduces any incoming damage to the target by D% and by additional R% for every 3.5% of the target's missing health. Cat Reflexes: Increases the character's Accuracy by A% and Critical Hit by C% for the duration of the skill. Also increases the Accuracy parameter of the character by R% for T sec. when the enemy dodges any attack. Bestial Wrath: Increases character's Attack Speed by S% for each equipped piece of light armor, or Penetration by P% for each equipped piece of cloth armor. Frenzy: A series of R attacks dealing physical damage to the enemy in the amount of P% of the physical strength of the character. Additionally deals the "Stun" effect to the opponent for T sec. if they are under the effect of the "Thrashing" skill. The effect does not allow you to move, attack and use skills. Support of the Pack: Dispels any debuffs and control effects off the character or ally and protects from further debuffs for T sec. The effects extends by 0.5 sec. (up to 3 sec.) with each dispelled debuff. Spiritual Purification: Removes F buffs obtained from skills from the enemy and restores H% of the enemy’s maximum energy to the character. Talents Small class talents Wolf's Alacrity +: Increases the active time of a positive effect from a skill by 0.5 / 0.7 / 1 sec. Eagle's Eye +: Increases the power of the skill from the physical and magical power of the character by 3%. Frenzy +: Increases skill strength gain from character's physical damage by 1% / 1.5% / 2%. Durable Hide +: Increases power of a skill effect by 2%. Key class talents Shivering Earth: The "Thrashing" skill additionally applies the "Easy target" debuff to all opponents for 10 sec. The effect increases the damage received by the enemy by 2% for each target hit by the skill. The maximum effect strength is 10%. Fierceness of the Fauna: The "Clan Help" skill allows you to accumulate 2 buffs at once when using the skills of the corresponding clan. Increases the duration of the "Clan Power" effect by 4 sec. Prolonged Howl: Increases the duration of Support of the Pack by 4 sec. The effect decays by 10% (down to 20%) every 1 sec. Cunning of the Beast: Teleports the character to the endpoint of a Monster summoned with Curse of the Plague, applying Stun to enemies within 2 yards around the character. Branch “Rat Horde” Branch “Eagle's Nature” Branch “Puma Agility”
  11. Class Passive Skills Mountains' Power: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Fatal Shot: An attack that deals physical damage in the amount of D units and P% of the character's physical power to the opponent. Stunning Shot: Applies the "Stun" debuff to the opponent for T sec. The effect does not allow you to move, attack, or use skills. Poisoned Arrow: Shot that applies the Poisoning debuff to the enemy for 12 sec. The opponent takes physical damage in the amount of P% of the character's physical strength every 3 sec. Multiple effects can be applied to the same opponent. Hunter's Agility: Increases the character’s Dodge parameter for D% for 10 sec. Combat Stance: Increases the "Critical hit" parameter by C% and the physical strength - by P% for the character for the duration of the skill. Permanent skill. Expert skills Poisonous Saber: Deals the "Poisoning" and "Acid tread" debuffs to the enemy and to all targets within the radius of 2 yards around the target for 12 sec. The "Poisoning" effect deals physical damage in the amount of P% of the character's physical strength every 3 sec. The "Acid tread" effect reduces movement speed by S%. The maximum number of player targets is Y, the limit on the number of monster targets is X. Sapping Shot: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. The effect reduces physical and magical power by D%. Mountain Instincts: Increases "Attack Speed" by S% and "Penetration" - by P% for the character for T sec. Arrow of Silence: Applies the "Mute helplessness" debuff to the opponent for T sec. The effect blocks the ability to use the skill and reduces the "Attack speed" parameter by S%. Arrow of Confusion: Deals the "Fear" debuff to the target and all enemies within the radius of 1 yards from the target for T sec. The effect prohibits the use of skills and attacks, and it forces you to move chaotically around the battlefield. Damage from auto-attack or skill causing instant damage with C% chance can interrupt the effect. Maximum number of player targets is Y, there is no limit on the number of monster targets. Hunter’s Mark: Applies Hunter’s Mark to the enemy and Alert Hunter to the character for T sec. following any auto-attack or instant skill damage. Alert Hunter increases damage dealt to any targets affected by Hunter’s Mark by D%. The effect stacks up to 5 times. Pathfinder’s Arrow: An attack that deals physical damage to the target and all opponents one after the other in the amount of P% of the physical strength of the character within a few yards of the target. Each subsequent target takes 10% less damage from the skill. Maximum number of player targets is Y, the limit on the number of monster targets is X. Blessing of the Mountains: As long as character's health is above H% of Maximum Health, all incoming attacks are rolled twice for dodge and only count the best result. Forester's Trap: Places a trap that is invisible to opponents in the specified area for T sec. The trap deals physical damage in the amount of P% of the character's physical strength to all enemies within one yard of the trap and deals the "Stun" effect to them for S sec. The effect does not allow to move, attack or use skills. Maximum number of player targets is Y, the limit on the number of monster targets is X. Talents Small class talents Hunter's Agility +: Increases power of a skill effect by 3%. Combat Stance +: Increases the power of the effect from the skill that increases the character’s Critical Hit parameter by 1% / 1.5% / 2%. Poisonous Saber +: Increases the power of the skill from the physical strength of the character by 1.5%. Arrow of Confusion +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Key class talents Cobra Bite: The "Poisoned arrow" skill also deals the "Snake pack" effect to the enemy and to all targets within a radius of 1 yards for 12 sec. with a chance equal to the value of the "Critical strike" parameter. The effect deals physical damage in the amount of 20% of the character's physical strength every 3 sec. Maximum number of player targets is 4, the limit on the number of monster targets is 14. Streamlined Shot: The "Pathfinder Arrow" skill cannot be blocked or dodged. Agility: Reduces the health threshold to trigger Bless of the Mountains by 10%, and cooldown for Hunter’s Agility by 1 sec. (once per 2 sec.) for each dodged attack. Poisoned Tip: While the "Mountain Instincts" skill is in effect, successful auto attacks of a character can apply the "Poisoning" effect to the enemy for 9 sec. with a chance of 30%. The effect deals periodic damage of 33% of the character's physical strength every 3 sec. The effect is triggered no more than once every 4 sec. Branch “Skillful Shooting” Branch “Self-propelled Artillery” Branch “Spirit of ancestors”
  12. Class Passive Skills Mountains' Power: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Ball Lightning: An attack that deals magical damage in the amount of D units and M% of the character's magical power to the opponent. Healing Spirit: Deals the "Spirit of healing" buff to a character or ally for 15 sec. The effect restores health in the amount of H units and M% of the character's magical power every 3 sec. Earth Protection: Deals the "Earth protection" buff to a character or a member of the group for T sec. The effect increases the physical and magical protection by D%. Lightning Blast: Deals the "Lightning Blast" debuff to the enemy for T sec. The effect makes enemy move around the battlefield chaotically, prohibits attacking and using skills. Earthquake: An attack that deals magical damage in the amount of M% of the character's magical power in the specified area to all opponents and deals the "Earthquake" effect to them for T sec. The effect holds you in place and reduces the "Attack speed" parameter by S%. Maximum number of player targets is Y, the limit on the number of monster targets is X. Expert skills Lightning Shield: Deals the "Lightning shield" buff to a character or a member of the group for T sec. The effect deals magical damage in the amount of M% of the character's magical power with a chance of C% in response to an auto-attack or skill attack that deals instant damage. The effect is triggered no more than once every R sec. from player attacks. Fire Totem: Places the fire totem in the specified area for T sec. Totem deals magical damage in the amount of M% of the character's magical power every 2 sec. to a random target in the specified area, or to a target that the character is attacking. With each attack with a chance equal to the percentage of critical hit, the Burning debuff can be applied to the target for 5 sec. The effect deals magical damage in the amount of D% of the character's magical power every 1 sec. Ancestors' Hand: Teleports the party member to the character, applying Protective Field to both for T sec., absorbing incoming damage for M% of character's Magical Power. Tribe's Ritual: Applies the Ritual Flame buff to the character or group member for T sec. The buff increases the attack speed parameter by S% and the critical damage strength parameter by C%. Energy Field: Deals the "Energy saturation" buff to the character and allies who are situated in the same location as the character for the duration of the skill. The effect increases energy regeneration by E units, energy regeneration rate – by R%, and the "Skills cooldown" parameter – by C%. Healing Totem: Places the healing totem in the specified area for T sec. The totem restores health in the amount of M% of the character's magical power every 2 sec. to all allies in the specified area. The maximum number of player targets is Y. Power of the Earth: Applies Power of the Earth to the character for 18 sec. for each skill used, increasing the Critical Hit chance by C%. The effect stacks up to 5 times. Raising the Totem will absorb 5 effects, thereby extending its lifetime by T sec. Totem of Weakness: Places the totem in the specified area for 14 sec. The totem reduces the Critical Hit parameter by C%, Penetration parameter - by P% and Accuracy - by A% for all opponents within a radius of 3 yards from the totem for 3 sec. Maximum number of player targets is Y, there is no limit on the number of monster targets. Shamanic Cleansing: Reduces any incoming damage dealt to the character or an ally by D% for T sec. and removes all debuffs from the target, including control effects. Talents Small class talents Earthquake +: Increases the duration of the skill effect by 1 sec. Earth Protection +: Increases power of a skill effect by 1.5% / 3% / 5%. Flaming Totem +: Increases the power of the skill from the magical power of the character by 2% / 4% / 6%. Healing Totem +: Increases the power of the skill from the magical power of the character by 2%. Key class talents Viscous Shell: When a character or ally under the effect of the Earth Protection skill receives damage, the attacking enemy suffers the Viscous Shell negative effect for 5 sec. The effect reduces the Penetration parameter of the opponent by 4.5%. Static Discharge: Increases the damage of the "Lightning Shield" skill by 20% and the chance of it being triggered - by 15%. Favor of the Spirits: If the target of the Healing Totem skill has less than 20% of the maximum health, then the skill will additionally restore 10% of the maximum health of the target. Teaching of the Ancestors: While the "Shamanic Cleansing" skill is in effect, the target receives a 20% increased heal from skills. Increases the duration of the skill effect by 1 sec. Branch “Spiritual Patronage” Branch “Fury of the Skies” Branch “Occultism”
  13. Class Passive Skills Mountains' Power: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Merciless Strike: An attack that deals physical damage in the amount of D units and P% of the character's physical power to the opponent. Kick in the Back: Deals the "Push in the back" debuff to the opponent for T sec. The effect reduces the "Accuracy" parameter by A%. Dodging: Increases the character’s Dodge parameter for D% for 10 sec. Gouge: Deals the "Sleep" debuff to all opponents within a radius of 1 yards around the character for T sec. The effect prevents from moving, attacking, and using skills. Any damage to the target will remove the effect. For 3 sec. after applying the skill, the character can use the "Stealth" skill. Maximum number of player targets is Y, there is no limit on the number of monster targets. Stealth: Makes the character invisible for opponents for T sec. For 2 sec. after applying the skill, the character cannot be detected or made visible. Increases the physical strength of the character by P% while invisibility is in effect. The skill cannot be used during combat if there are living opponents at a distance of at least 8 yards from the character. Expert skills Elusive Jump: The character instantly moves to the enemy and deals to them physical damage in the amount of P% of the physical strength of the character. Increases skill damage by A% if the opponent is under the effect of the "Poisonous Blades" skill. Poisonous Blades: Deals the “Poisonous blades” buff to a character for T sec. Any auto-attack or skill attack that deals instant damage under the effect will deal the "Poisoning" debuff to the enemy for 12 sec. The effect deals physical damage in the amount of P% of the character's physical strength every 3 sec. Ricochet: An attack that deals to the opponent physical damage in the amount of P% of the character's physical strength, as well as to all enemies located within a radius of 3 yard around the character. Each subsequent target takes 10% less damage from the skill. Maximum number of player targets is Y, maximum number of monster targets is X. Extermination: Deals the "Extermination" buff to the character for T sec. The effect increases the "Attack speed" parameter by S% for each equipped dagger, the "Attack speed" parameters - by R% and "Skill recharge" - by C% for each equipped one-handed sword, and the "Skills cooldown" parameter - by D% for each equipped one-handed axe. Absolute Reflexes: Applies Absolute Reflexes to the character upon taking damage for H% of Maximum Health within T sec., granting a 100% chance to dodge any auto-attacks or instant skill damage for D sec. The effect can only trigger once per 4 sec. Sinister Strike: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Dissection" debuff to him for T sec. The effect reduces the incoming treatment by H%. Flurry of Steel: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to them for T sec. The effect does not allow to move, attack, or use skills. Furiousness: Deals the "Frenzy" buff to the character for the duration of the skill. The effect increases the "Critical hit" parameter by С% and "Critical damage strength" parameter - by S%. Trickiest Technique: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to them for T sec. The effect prevents from moving, attacking, and using skills. If the target is under the effect of the "Poisonous blades" skill, the skill's damage increases by D% and H% of the character's maximum health is restored. Talents Small class talents Stealth +: Increases the duration of the skill effect by 1 / 1.5 / 2 sec. Merciless Strike +: Increases the power of the skill from the physical strength of the character by 5%. Furiousness +: Increases the effect strength of a skill that increases a character's critical damage by 3%. The Trickiest Trick +: Increases the duration of the skill effect by 0.2 / 0.35 / 0.5 sec. Key class talents Shadow Veil: When leaving an invisible state from the Stealth skill, the character gets the Shadow Veil positive effect for 6 sec. The effect keeps 25% of the damage bonus from the skill. Tornado of Blades: Each time the "Ricochet" skill deals damage to an opponent, another random target is also hit. Tirelessness: Reduces accuracy for any incoming attacks by 5%, unless the characer is affected by Absolute Reflexes. Thirst for Murder: The character's skills and auto-attacks are guaranteed to cause critical damage when attacking an opponent with health less than 20% of the maximum while the "Extermination" skill is in effect. Branch “Versatility” Branch “Lethality” Branch “Liquidation”
  14. Class Passive Skills Mountains' Power: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Basic Skills Strong Blow: An attack that deals physical damage to the enemy in the amount of X units and P% of the character's physical power. Roar: Deals the Deafening Hum debuff to all opponents within the radius of S yards from the character for T sec. The effect reduces the physical strength of targets by P% and the magical power of targets by M%. Maximum number of player targets is Y, there is no limit on the number of monster targets. Taunt: Applies the "Aggression" debuff to the opponent for T sec. The effect causes monsters to attack the character, and players only lose the target of the attack. Chop: Deals the "Bleeding" debuff to the enemy for 12 sec. The effect deals physical damage in the amount of P% of the character's physical strength every 3 sec. Charge: The character instantly moves to the enemy from a distance of two or more yards, deals physical damage in the amount of P% of the physical strength of the character and deals the "Stun" effect for T sec. The effect does not allow to move, attack or use skills. Expert skills Warcry: Deals the "Aggression" debuff to all enemies around the character within a certain radius for T sec. and the "Mountain defense" debuff to the character for T sec. The "Aggression" effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Mountain defense" effect increases the physical and magical protection of the character by D%. Each applied Aggression reduces cooldown for Last Wish by H sec. for each target. The maximum number of player targets is Y, there is no limit on the number of monster targets. Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec. Shield Strike: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and that deals the "Stun" debuff to them for T sec. The effect does not allow to move, attack or use skills. You need to have a shield to use the skill. Last Wish: Reduces any incoming damage by H% and increases the character's healing gain by D% for 8 sec. once their health drops down to A%. While the skill is on cooldown, reduces incoming damage from monsters by M%. The effect can only trigger once per 90 sec. Defeat: An attack that deals physical damage to the enemy in the amount of P% of the character's physical power. If an opponent has the negative "Bleeding" effect, they will receive P% more damage, and all opponents within a 1 yard radius will receive R% damage from the physical strength of the character. Maximum number of player targets is Y, the limit on the number of monster targets is X. Stone Skin: Applies Stone Skin to the character for 8 sec. upon taking any damage, reducing damage from further attacks by D%. The effect can only trigger once per 14 sec., accelerated by T sec. for each blocked attack. Barbarian Nature: Removes all debuffs from the character, including control effects, and ignores them next time they are received for T sec. Scream of Fury: Pulls enemies within 2 yards around the character 1 yard closer, applying Slowdown for 3 sec. and Burst Ears for T sec to them. Slowdown reduces the movement speed by S%. Burst Ears reduces Penetration by P%. Cannot affect more than Y players. Berserker Power: Applies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill. Talents Small class talents Charge +: Increases the duration of the skill effect by 0.2 / 0.4 / 0.6 sec. Chop +: Increases the power of the skill from the physical strength of the character by 1.5%. Defeat +: Increases the strength of the skill from the physical strength of the character by 5% and the strength of the skill from the physical strength of the character dealt to the target with the "Bleeding" debuff by 5%. Combat Fury +: Increases the healing power of the skill by 1 \ 1.5 \ 2%. Key class talents Furious Cry: In 3 sec. after the use of the Roar skill it is activating again. Fury: Equipping a two-handed weapon while affected by Berserk Power additionally grants the bonus for a one-handed weapon, increasing any incoming damage to the character by 5%. Persistent Resistance: Stone Skin charge accelerates by 1.5 sec. for each parried attack. Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec. Branch “Defense” Branch “Berserk” Branch “Reinforcement”
  15. Классовые пассивные навыки Преданность: Увеличивает максимальное здоровье на 2%, физическую и магическую силу на 4% у всех персонажей выбранной фракции. Ненависть: Даёт доступ к уникальному ресурсу "Ненависть", позволяющему использовать навык "Демоническое обличие". Максимальное количество ненависти 16 ед. Успешные автоатаки персонажа накапливают 1 ед. ненависти. В демоническом обличии автоатаки не накапливают ненависть. При нахождении вне боя в течение 30 сек. персонаж начинает терять ненависть. Базовые навыки Потрошение: Атака, наносящая физический урон в размере P ед. и D% от физической силы персонажа противнику и накапливающая A ненависти. В демоническом обличии навык не накапливает ненависть. Демоническое обличие: Превращает персонажа в демона на время действия навыка. Демоническое обличие доступно для применения при 12 ед. накопленной ненависти. Во время действия навыка расходуется 1 ед. ненависти в секунду. Как только ненависть закончится, навык автоматически отключится. В демоническом обличии у персонажа увеличиваются максимальное здоровье и энергия на A%. Бонусы к параметру "Скорость атаки" перестают воздействовать на персонажа, но взамен параметр "Перезарядка навыков" увеличивается на количество равное N% от потерянного бонуса. Потусторонний рывок: Перемещает персонажа в указанную область и накладывает на противников негативный эффект "Путы мертвых" на T сек. Эффект снижает скорость передвижения целей на P%. В демоническом обличии навык дополнительно накладывает на пораженные цели отрицательный эффект "Кровотечение" на 8 сек. Противник получает физический урон в размере D% от физической силы персонажа каждые 2 сек., можно применить несколько эффектов на одного противника. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Снисхождение хаоса: Накладывает положительный эффект "Дары хаоса" на персонажа на T сек. Эффект увеличивает параметры "Критический удар" на P% и "Скорость атаки" на D%. При переходе в демоническое обличие, время действия эффекта обновляется. Цепи преисподней: Приковывает противника к месту и уменьшает параметр "Перезарядка навыков" цели на P% на T сек. В демоническом обличии эффект от навыка дополнительно накладывается на противников в радиусе 2 ярдов от основной цели. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Экспертные навыки Превознесение: Увеличивает физическую силу персонажа на P% и параметр "Пробивная способность" на D% на время действия навыка. В демоническом обличии навык дополнительно увеличивает урон навыков на A%. Отложенная смерть: Накладывает положительный эффект "Отложенная смерть" на персонажа на T сек. Эффект поглощает P% получаемого персонажем урона от автоатак и навыков с моментальным уроном и накладывает на персонажа негативный эффект "Грядущая смерть". Эффект наносит персонажу поглощенный урон в течение 8 сек., каждые 2 сек. Аннигиляция: Атака, наносящая физический урон противнику в размере P% от физической силы персонажа. Каждая накопленная единица ненависти повышает силу критического урона навыка на D%. В демоническом обличии навык гарантированно наносит критический урон, а бонус к силе критического урона зависит от максимального количества ненависти. Длань преисподней: Серия из двух атак, наносящих физический урон противнику в размере P% от физической силы персонажа. Дополнительно накладывает отрицательный эффект "Оглушение" на противника на T сек., если обе атаки нанесли урон. Эффект не позволяет перемещаться, атаковать и использовать навыки. В демоническом обличии урон от навыка нельзя заблокировать, парировать или уклониться от него. Длительность оглушения дополнительно увеличивается на R сек. Непоколебимая воля: Накладывает на персонажа положительный эффект "Непоколебимость" на 12 сек., при получении P негативных эффектов. Эффект "Непоколебимость" позволяет проигнорировать получение эффекта контроля. При игнорировании любого эффекта контроля снимается один положительный эффект "Непоколебимость". При переходе в демоническое обличие, на персонажа накладывается 2 положительных эффекта "Непоколебимость". Взрыв хаоса: Накладывает на персонажа положительный эффект "Надвигающаяся катастрофа" на 2.5 сек. По истечении времени действия эффекта персонаж наносит повышенный физический урон в размере P% от физической силы персонажа всем противникам в радиусе одного ярда. В демоническом обличии урон наносится моментально, а пробивная способность навыка увеличивается на D%. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Приближение безумия: Мгновенно накапливает P ненависти и накладывает на персонажа положительный эффект "Безумие крови" на T сек. Эффект увеличивает количество ненависти, которую персонаж накапливает при атаке навыком "Потрошение" на 1. В демоническом обличии навык недоступен для использования. Отмщение: Накладывает отрицательный эффект "Отмщение" на всех противников в указанной области и положительный эффект "Мстительность" на персонажа на T сек. Во время действия положительного эффекта P% получаемого персонажем урона от автоатак и навыков с моментальным уроном равномерно наносятся целям под действием отрицательного эффекта. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Чёрная метка: Накладывает на противника отрицательный эффект "Чёрная метка" на T сек. Во время действия эффекта персонаж накапливает P ед. ненависти каждый раз, когда противник совершает автоатаку или использует навык, наносящий мгновенный урон. При нанесении D атак во время действия навыка противник получит отрицательный эффект "Оглушение" на R сек. В демоническом обличии навык не накапливает ненависть. Таланты Малые классовые таланты Потрошение +: Увеличивает силу навыка от физической силы персонажа на 5%. Цепи преисподней +: Увеличивает время действия эффекта от навыка на 0.3 / 0.6 / 1 сек. Взрыв хаоса +: Увеличивает прирост силы навыка от физического урона персонажа на 2% / 4% / 6%. Приближение безумия +: Увеличивает количество накапливаемой ненависти при использовании навыка на 1. Ключевые классовые таланты Дьявольская сущность: Навык "Демоническое обличие" не будет расходовать ненависть в течение 2 сек. после использования. Опустошающая вспышка: Увеличивает урон навыка "Взрыв хаоса" на 15%. В демоническом обличии навык накладывает отрицательный эффект "Оглушение" на всех пораженных противников на 3 сек. После применения автоматически отключает навык "Демоническое обличие". Возвышение над смертью: Увеличивает время действия положительного эффекта от навыка "Отложенная смерть" на 2 сек. Снимает с персонажа отрицательный эффект от навыка "Отложенная смерть" при переходе в демоническое обличие. Широкий размах: Навык "Аннигиляция" дополнительно наносит урон случайной цели в радиусе 2 ярдов. Урон дополнительной атаки уменьшен на 35%. Ветки талантов Подветка “Демонизм” Ветка “Инфернальный голод” Ветка “Надзор бездны”
  16. Классовые пассивные навыки Преданность: Увеличивает максимальное здоровье на 2%, физическую и магическую силу на 4% у всех персонажей выбранной фракции. Базовые навыки Тёмная призма: Атака, наносящая противнику магический урон в размере A ед. и M% от магической силы персонажа или E ед. и P% от физической силы персонажа. Тип урона зависит от преобладающей физической или магической силы персонажа. Боевое лечение: Мгновенно восстанавливает персонажу или союзнику здоровье в размере P% от магической силы персонажа и накладывает положительный эффект "Боевое лечение" на 12 сек. Эффект восстанавливает здоровье в размере A ед. и D% от магической силы персонажа каждые 3 сек. Слабость: Уменьшает физическую и магическую защиту противника на P% на T сек. Вызов: Призывает монстра в указанную область на T сек. Монстр наносит противнику физический урон. Физическая сила монстра также зависит от уровня персонажа и его физической силы. Максимальное количество монстров на локации - 3. Угнетение: Атака, наносящая магический урон противнику в размере P ед. и D% от магической силы персонажа и накладывающая на него отрицательный эффект "Оглушение" на T сек. Эффект не позволяет перемещаться, атаковать и использовать навыки. Экспертные навыки Каменное проклятие: Накладывает отрицательный эффект "Окаменение" на противника на T сек. Эффект уменьшает длительность всех положительных эффектов на D% и запрещает двигаться и применять навыки. Под действием эффекта цель нельзя атаковать. Потустороннее благословение: Увеличивает у персонажа или члена группы максимальное количество здоровья на P%, максимальное количество энергии на D%, а так же параметр "Блокирование" на A%, если экипирован щит и параметр "Сила критического урона" и силу критического лечения на N%, если экипирован посох на T сек. При использовании на союзника, персонаж и союзник получают H% от эффекта навыка. Знания мертвеца: Каждый раз при использовании любого навыка персонаж получает бафф на T сек., при получении пяти баффов на персонажа накладывается положительный эффект "Тёмная аура" на R сек. Тёмная аура накладывает отрицательный эффект "Оглушение" на противника на N сек. и наносит ему дополнительный физический урон в размере P% от физической силы персонажа или магический урон в размере D% от магической силы персонажа при следующей атаке. Тип урона зависит от преобладающей физической или магической силы персонажа. Эффект "Оглушение" не позволяет перемещаться, атаковать и использовать навыки. Потусторонний огонь: Атака, наносящая магический урон всем противникам в размере P% от магической силы персонажа в указанной области и с шансом D% накладывающая на них отрицательный эффект "Оглушение" на T сек. Эффект не позволяет перемещаться, атаковать и использовать навыки. Атака повторяется через 3 сек. Количество повторений - S. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Око тьмы: Накладывает положительный эффект "Око тьмы" на персонажа или союзника на T сек. Эффект увеличивается физическую и магическую защиту на P%, параметр "Точность" на D% и увеличивает шанс обнаружения замаскированных противников в радиусе 10 ярдов. Помощь хаоса: Призывает монстра к персонажу или союзнику на T сек. Монстр восстанавливает определённое количество здоровья персонажа или союзника раз в 6 сек. и наносит противнику магический урон. Демонический пакт: Увеличивает время жизни монстров, призванных навыками "Вызов" и "Помощь хаоса" на P%, и уменьшает получаемый ими урон на D% на время действия навыка. Подстрекательство: Накладывает эффекты "Агрессия" на T сек. и "Тяжесть" на R сек. на всех противников в радиусе 2 ярдов вокруг персонажа. Эффект "Агрессия" заставляет монстров атаковать персонажа, игрокам лишь сбивает цель атаки. Эффект "Тяжесть" снижает скорость передвижения на P% и уменьшает получаемое целью лечение на H% из всех источников. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Мастерство призывателя: Заставляет всех монстров на локации, призванных навыком "Вызов", атаковать выбранную цель, а также увеличивает урон от их P следующих автоатак на D% и позволяет им нанести урон всем противникам в радиусе S ярдов. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Таланты Малые классовые таланты Боевое лечение +: Увеличивает силу навыка от магической силы персонажа на 5%. Угнетение +: Увеличивает время действия эффекта от навыка на 0.3 / 0.6 / 1 сек. Потусторонний огонь +: Увеличивает силу навыка от магической силы персонажа на 1% / 2% / 3%. Демонический пакт +: Увеличивает силу эффекта от навыка, уменьшающего урон по призванным монстрам, на 2%. Ключевые классовые таланты Чумной приспешник: Монстр, призванный навыком "Вызов", в момент своей смерти или исчезновения создаёт под собой проклятую зону на 6 сек. Зона наносит физический урон всем противникам, находящимся в ней, в размере 15% от физической силы персонажа и 25% от магической силы персонажа каждые 2 сек. Максимальное количество целей-игроков - 4, ограничение на количество целей-монстров отсутствует. Лик смерти: Эффект от навыка "Слабость" дополнительно увеличивает получаемый целью критический урон на 12%. Узы жизни: Во время действия навыка "Демонический пакт" персонаж равномерно перенаправляет 13% получаемого урона во всех призванных навыком "Вызов" монстров. Перенаправляемый урон увеличивается на 300%. Объятия тьмы: Теперь навык "Потусторонний огонь" совершает только одну атаку в увеличенной на 1 ярд области, с увеличенным на 80% уроном, гарантированным применением эффекта "Оглушение", с увеличенной на 3 сек. длительностью эффекта "Оглушение". Ветки талантов Ветка “Триединство” Ветка “Свирепое полчище” Ветка “Исчадие тьмы”
  17. Классовые пассивные навыки Преданность: Увеличивает максимальное здоровье на 2%, физическую и магическую силу на 4% у всех персонажей выбранной фракции. Базовые навыки Шип смерти: Атака, наносящая противнику физический урон в размере P ед. и D% от физической силы персонажа. Выдох мрака: Накладывает положительный эффект "Выдох мрака" на персонажа на 10 сек. При следующей успешной атаке по противнику эффект нанесет магической урон в размере P ед. и D% от магической силы персонажа и наложит отрицательный эффект "Оглушение" на R сек. Эффект не позволяет перемещаться, атаковать и использовать навыки. Провокация: Накладывает отрицательный эффект "Агрессия" на противника на T сек. Эффект заставляет монстров атаковать персонажа, игроки только теряют цель атаки. Нити тьмы: Мгновенно перемещает выбранного противника к персонажу и накладывает на него отрицательные эффекты "Обездвиживание" на T сек. и "Поглощение тьмой" на R сек. Эффект "Обездвиживание" приковывает противника к месту. Эффект "Поглощение тьмой" увеличивает весь входящий урон на P%. Тёмный щит: Накладывает положительный эффект "Тёмный щит" на персонажа на T сек. Эффект с шансом P% снижает получаемый персонажем урон от автоатак и навыков, наносящих моментальный урон на D% от физической защиты персонажа от атак монстров, на A% от физической защиты персонажа от атак игроков и снижает получаемый персонажем периодический урон на X% от физической защиты персонажа от атак монстров, на Y% от физической защиты персонажа от атак игроков. Экспертные навыки Зов смерти: Применяет эффект "Агрессия" на 6 сек. на всех противников в радиусе 3 ярдов вокруг персонажа и эффект "Зов смерти" на персонажа на 6 сек. Эффект "Агрессия" заставляет монстров атаковать персонажа, игроки только теряют цель атаки. Эффект "Зов смерти" применяет эффект "Оглушение" на T сек. каждые 1.5 сек. на всех противников в радиусе 3 ярдов вокруг персонажа. Эффект не позволяет перемещаться, атаковать и использовать навыки. Уменьшает длительность перезарядки навыка "Тайные резервы" на R сек. за каждый применённый эффект "Оглушение" на противников. Максимальное количество целей-игроков - Y. Ураган Стали: Перемещает всех противников в радиусе 2 ярдов на 1 ярд ближе к персонажу и наносит всем противникам в радиусе 1 ярда физический урон в размере P% от физической силы персонажа или D% от магической силы персонажа. Тип урона зависит от преобладающей физической или магической силы персонажа. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Насыщение: Увеличивает параметр "Кража здоровья" у персонажа на P% на время действия навыка. Острая тень: Атака, наносящая магический урон противнику в размере суммы M% от магической силы и P% от физической силы персонажа и накладывающая на него отрицательный эффект "Оглушение" на T сек. Если персонаж находится под эффектом от навыка "Насыщение", то он дополнительно восстанавливает себе H% здоровья от максимального. Удар безмолвия: Накладывает на персонажа положительный эффект "Сила безмолвия" на T сек. Эффект увеличивает физическую и магическую силу персонажа на P% до совершения следующей атаки. Атака под действием эффекта дополнительно наложит отрицательный эффект "Немота" на R сек. на цель и всех противников в радиусе 1 ярда. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Тайные резервы: При снижении здоровья до H% от максимального количества, увеличивает параметр "Регенерация здоровья" на E% и скорость регенерации здоровья на S% у персонажа на 13 сек. Эффект срабатывает не чаще, чем раз в 90 сек. Снижает получаемый персонажем урон от монстров на P%, пока эффект находится на перезарядке. Аура ненависти: Накладывает положительный эффект "Аура ненависти" на персонажа на T сек. Эффект увеличивает физическую и магическую силу на P%, физическую и магическую защиту на D% и параметр "Точность" на A%. Защита крови: Накладывает положительный эффект "Защита крови" на персонажа или союзника на T сек. Эффект снижает весь входящий урон на P%. Проклятие рыцаря: Накладывает отрицательный эффект "Поцелуй смерти" на противника на T сек. Эффект увеличивает любой входящий урон по противнику на P%. По окончании времени действия эффекта возле противника образуется проклятая зона на 15 сек. Все противники, находящиеся в зоне, получают магический урон в размере D% от магической силы персонажа каждые 1.5 сек. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Таланты Малые классовые таланты Нити тьмы +: Увеличивает силу эффекта от навыка на 1% / 2% / 3%. Тёмный щит +: Увеличивает шанс применения эффекта от навыка на 10%. Ураган стали +: Увеличивает силу навыка от физической силы персонажа на 5% и магической силы персонажа на 10%. Защита крови +: Увеличивает время действия эффекта от навыка на 0.3 / 0.6 / 1 сек. Ключевые классовые таланты Кровавый барьер: Навык "Тёмный щит" дополнительно накладывает положительный эффект "Кровавый барьер" на персонажа на 20 сек. каждый раз, когда персонаж получает суммарный урон, равный 33% от максимального количества здоровья. Эффект игнорирует следующий входящий урон от автоатаки или от навыка противника, наносящего мгновенный урон. Максимальное количество эффектов - 2. Наслаждение кровью: Через 2 сек после использования навыка "Ураган стали" происходит его повторное срабатывание. При повторном срабатывании навык наносит 25% от изначального урона и восстанавливает 60% здоровья от нанесенного урона. Щедрость смерти: Навык "Аура ненависти" накладывает дополнительный положительный эффект на всех членов группы в радиусе 7 ярдов. Сила эффекта уменьшена до 75%. Мертвецкий вой: Навык "Зов смерти" дополнительно накладывает отрицательный эффект на всех противников на 8 сек. Эффект увеличивает получаемый целью критический урон на 8%. Ветки талантов Ветка “Лик смерти” Ветка “Незыблемость тьмы” Ветка “Вампирская сущность”
  18. Классовые пассивные навыки Преданность: Увеличивает максимальное здоровье на 2%, физическую и магическую силу на 4% у всех персонажей выбранной фракции. Базовые навыки Стрела мрака: Атака, наносящая противнику магический урон в размере P ед. и D% от магической силы персонажа. Урон навыка увеличивается в зависимости от максимального количества энергии персонажа. Бонус к урону начинает постепенно ослабевать при высоких значениях максимальной энергии. Бонус к урону уменьшается слабее, если цель атаки - монстр, и сильнее, если цель атаки - игрок. Вытягивание жизни: Накладывает отрицательный эффект "Вытягивание жизни" на противника и положительный эффект "Возвращение жизни" на персонажа на 8 сек. Эффект "Вытягивание жизни" наносит магический урон в размере D% от магической силы персонажа каждые 2 сек. Эффект "Возвращение жизни" восстанавливает здоровье в размере P% от нанесенного урона. Тёмный круг: Создаёт зону из чёрной магии на T сек. На всё время действия зоны на противников, находящихся в ней, накладывается отрицательный эффект "Путы тьмы". Противники не могут двигаться и применять навыки, урон по ним не снимает эффект. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Лужа мрака: Создаёт тлеющую зону в указанной области на 5 сек. Каждую секунду зона накладывает отрицательный эффект на всех противников, находящихся в ней, на 5 сек. Эффект наносит магический урон в размере P% от магической силы персонажа каждую секунду. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Страх: Накладывает на противника отрицательный эффект "Страх" на T сек. Эффект запрещает использовать навыки, атаковать и заставляет хаотично перемещаться по полю боя. Урон от автоатаки или навыка, наносящего моментальный урон, с шансом P% может прервать действие эффекта. Экспертные навыки Кровавая дань: Накладывает отрицательный эффект "Кровавая дань" на противника на T сек. Каждый раз, когда персонаж теряет любое количество энергии, P% этой энергии заимствуется у противника под действием эффекта. За каждую единицу восстановленной навыком энергии персонаж восстановит здоровье в размере D% от магической силы персонажа, но не более, чем H% от максимального здоровья. Теневая Сфера: Атака, наносящая магический урон противнику в размере P% от магической силы персонажа и восстанавливающая D% энергии персонажу от максимальной. Урон навыка увеличивается в зависимости от максимального количества энергии персонажа. Бонус к урону начинает постепенно ослабевать при высоких значениях максимальной энергии. Бонус к урону уменьшается слабее, если цель атаки - монстр, и сильнее, если цель атаки - игрок. Если персонаж находится под эффектом от навыка "Сила покоя", то у противника дополнительно уничтожится H% от максимальной энергии. Порча: Накладывает отрицательный эффект "Порча" на противника на 8 сек. Эффект наносит магический урон в размере P% от магической силы персонажа каждые 2 сек, а после его окончания противник получит отрицательный эффект "Немота" на N сек. Гримуар: Накладывает отрицательный эффект "Гримуар" на противника на T сек. Эффект понижает магическую и физическую защиту на P% и увеличивает входящий урон по противнику на D%. Во время действия эффекта увеличивается количество здоровья, восстанавливаемого персонажем при использовании навыка "Вытягивание жизни", на A%. Каменное тело: Накладывает положительный эффект "Каменное тело" на персонажа на T сек. Персонажа нельзя атаковать, но он теряет возможность двигаться и применять навыки. Персонаж дополнительно восстанавливает себе здоровье в размере P% от максимального и D% энергии от максимальной каждые 2 сек. Сила покоя: Увеличивает шанс нанести критический удар по противнику на P% и магический урон на D% на время действия навыка. Увядание: Накладывает отрицательный эффект "Увядание" на противника на T сек. Эффект уменьшает скорость передвижения на P%. Под действием эффекта применение на противника эффекта от навыка "Лужа мрака" дополнительно наложит на него отрицательный эффект "Оглушение" на R сек. Длительность оглушения увеличивается на 0.2 сек. за каждые D% недостающей энергии противника от максимальной. Тёмная печать: Накладывает отрицательный эффект "Тёмная печать" на противника на T сек. Эффект уменьшает входящее лечение от навыков, параметра "Вампиризм" и регенерации здоровья на P%. Дополнительно уменьшает наносимый целью по персонажу урон на D%, если он находился под эффектом немоты от навыков "Порча" и "Зона слабости". Зона слабости: Создаёт зону слабости в указанной области на T сек. Зона уменьшает численное значение магической защиты на P% и блокирует возможность использования навыков у всех противников, находящихся в зоне. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Таланты Малые классовые таланты Стрела мрака +: Увеличивает силу навыка от магической силы персонажа на 5%. Страх +: Увеличивает время действия эффекта от навыка на 0.3 / 0.6 / 1 сек. Сила покоя +: Увеличивает силу эффекта от навыка, увеличивающего магическую силу персонажа, на 3%. Порча +: Увеличивает время действия эффекта немоты от навыка на 0.2 / 0.4 / 0.6 сек. Ключевые классовые таланты Насыщение жизнью: Навык "Вытягивание жизни" дополнительно накладывает положительный эффект "Насыщение жизнью" на персонажа на 10 сек. каждый раз, когда наносит урон. Эффект уменьшает получаемый персонажем урон на 2.5%. Если цель находилась под эффектом от навыка "Гримуар", то время действия положительного эффекта "Насыщение жизнью" увеличивается до 15 сек. Максимальное количество эффектов - 5. Абсолютный вирус: Эффект навыка "Порча" с шансом 80% применится к одной дополнительной цели, с шансом 50% к двум дополнительным целям или с шансом 20% к трем дополнительным целям в радиусе 2 ярдов от первоначальной цели. Рубец тьмы: Навык "Гримуар" дополнительно накладывает на цель негативный эффект на 12 сек. Эффект увеличивает получаемый целью критический урон на 12%. Энергетический барьер: Эффект от навыка "Сила покоя" дополнительно поглощает 20% получаемого персонажем урона. За каждые 60 единиц поглощенного урона персонаж теряет 6 единиц энергии. Эффект перестает работать, если уровень энергии персонажа опустится ниже 20% от максимального. Ветки талантов Ветка “Оккультные чары” Ветка “Неизбежность тьмы” Ветка “Двуликая скверна”
  19. Классовые пассивные навыки Преданность: Увеличивает максимальное здоровье на 2%, физическую и магическую силу на 4% у всех персонажей выбранной фракции. Базовые навыки Ядовитый плевок: Атака, наносящая противнику магический урон в размере P ед. и D% от магической силы персонажа. Если противник находится под эффектом навыка "Смертельный взгляд", то на него дополнительно накладывается отрицательный эффект "Отравление" на 6 сек. Эффект наносит магический урон в размере A ед. и N% от магической силы персонажа каждые 2 сек. Смертельный взгляд: Накладывает на противника отрицательный эффект "Смертельный взгляд" на T сек. Эффект уменьшает максимальное количество здоровья от 5% до H%. Сила эффекта зависит от разницы максимального здоровья персонажа и максимального здоровья цели. Чем больше здоровья у персонажа относительно здоровья цели, тем сильнее эффект. Кошмарные сны: Накладывает отрицательный эффект "Сон" на противника на T сек. Эффект поглощает урон в размере H% от максимального здоровья цели, не позволяет перемещаться, атаковать и использовать навыки. Ненулевой урон по цели снимет эффект. Костяной щит: Окружает себя или союзника щитом на T сек. Щит поглощает урон в размере P ед. и M% от магической силы персонажа. Древняя печать: Восстанавливает здоровье персонажа или союзника в размере P ед. и D% от магической силы персонажа. Экспертные навыки Роковая связь: Накладывает на всех противников в указанной области отрицательный эффект "Роковая связь" на T сек. Эффект наносит P% урона, полученного любой из пораженных целей. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Ядовитый Щит: Накладывает положительный эффект "Ядовитый щит" на персонажа или члена группы на 12 сек. Ядовитый щит наносит магический урон в размере P% от магической силы персонажа всем противникам в радиусе 1 ярд каждые 2 сек. Если цель находится под действием навыка "Тёмные силы", то она дополнительно восстановит себе здоровье в размере D% от нанесенного урона. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Заражение: Накладывает отрицательный эффект "Заражение" на противника на T сек. Эффект увеличивает весь входящий урон по цели на P%. После окончания действия эффект наносит магической урон в размере D% от магической силы персонажа всем целям в радиусе 2 ярдов. Эффект с шансом A% дополнительно накладывается на цели, находящиеся под эффектом от навыка "Роковая связь". Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Паника: Накладывает отрицательный эффект "Паника" на T сек. на всех противников в радиусе 2 ярдов вокруг персонажа. Эффект запрещает использовать навыки, атаковать и заставляет хаотично перемещаться по полю боя. Урон от автоатаки или навыка, наносящего моментальный урон, с шансом P% может прервать действие эффекта. Ментальная яма: Накладывает отрицательный эффект "Ментальная яма" на противника на T сек. Эффект уменьшает физическую и магическую силу на P% и параметр "Перезарядка навыков" на D%. Кислотный ливень: Создает кислотный ливень в указанной области на T сек. Ливень наносит магический урон в размере P% от магической силы персонажа каждые 1 сек. и замедляет на S% всех противникам в указанной области. По окончанию действия ливня все цели в указанной области получат отрицательный эффект "Отравление" на 3 сек. Эффект наносит магический урон в размере D% от магической силы персонажа каждые 0.8 сек. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Тёмная сила: Увеличивает физическую и магическую силу персонажа и членов группы, находящихся на одной локации с персонажем, на P% на время действия навыка. Дар возрождения: Мгновенно воскрешает одного из членов группы на расстоянии S ярдов от персонажа и перемещает его к персонажу. Мёртвый солдат: Устанавливает тотем в указанную область на T сек. Тотем каждые 5 сек. призывает в радиусе 3 ярдов скелета на N сек., который наносит противнику магический урон, или скелета-воина c шансом, равным значению параметра "Критический удар" персонажа, который наносит противнику повышенный магический урон. Таланты Малые классовые таланты Костяной щит +: Увеличивает силу навыка от магической силы персонажа на 10%. Смертельный взгляд +: Увеличивает максимальную силу эффекта от навыка, уменьшающего здоровье противника, на 1 \ 1.5 \ 2%. Роковая связь +: Увеличивает силу эффекта от навыка на 2%. Паника! +: Увеличивает время действия эффекта от навыка на 0.3 / 0.6 / 1 сек. Ключевые классовые таланты Мастерство костей: Когда персонаж или союзник под действием навыка "Костяной щит" получает урон, превышающий объём щита, этот урон полностью игнорируется, а у щита остается 1 единица прочности. Срабатывает 1 раз за время действия навыка. Мор: Эффект от навыка "Заражение" дополнительно накладывает на противника отрицательный эффект "Замедление" на 8 сек. Эффект уменьшает скорость передвижения на 25%. Увеличивает шанс применения эффекта от навыка на цели под эффектом навыка "Роковая связь" на 15%. Очищение скверной: Эффект от навыка "Ядовитый щит" дополнительно снимает с цели 1 негативный эффект каждые 4 сек. Эхо ужаса: Если здоровье персонажа опустилось ниже 30% от максимального, то на снизившего здоровье до этой отметки противника применится эффект от навыка "Паника", и еще на всех противников в области 2 ярдов вокруг персонажа. Сила эффекта зависит от уровня развития навыка "Паника". Ветки талантов Ветка “Бездыханное покровительство” Ветка “Жизнь после смерти” Ветка “Ледяное сердце”
  20. Class Passive Skills Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Moon Touch: A magic attack that deals increased damage to the enemy and deals the "Moon Touch" debuff for T sec. The effect increases the damage dealt to the target by the Moon Monster by P%. Beast Awakening: Summons the Moon Monster to the character for the duration of the skill. The base health of the monster is equal to H% of the base health of the character. Physical and magical protection are equal to P% of the physical and magical protection of the character. The monster has basic physical strength, which increases by D% of the character's physical strength and by A% of the character's magical strength. Each S monster auto-attack deals damage to all targets within a radius of 2 yards. The monster follows the character and attacks the same target as the character, up to 6 yards away from the character. When the skill is disabled, the monster disappears. Maximum number of player targets is Y, and there is no limit on the number of monster targets. Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. During the effect, the monster can attack at a distance of up to 12 yards from the character. Healing: Instantly restores the health to the Moon Monster in the amount of H% of the maximum health and deals the "Healing" buff to it for 12 sec. The effect restores health in the amount of P% of the character's magic power every 3 sec. If there is no Moon Monster, then the skill is applied to the character. Chain Lightning: An attack that deals predominant physical or magical damage to an opponent in the amount of P% of the character's physical strength or D% of the character's magical strength and that deals the "Stun" debuff to them for T sec. The effect prevents from moving, attacking, and using skills. In case of successfully dealing damage, the skill attacks the next target within 2 yards from the main one. With each subsequent target, the damage inflicted by the skill is reduced by 10%. Maximum number of player targets is Y, and the limit on the number of monster targets is X. Expert skills Bestial Rampage: Applies the "Riot" buff to the Moon Monster for T sec. The effect increases physical strength by P% and the "Attack speed" parameter by D%. When in effect, it replenishes the character's health in the amount of H% of the damage inflicted by the monster. Soul Connection: The damage received by the character is reduced by P% for every 10% of the amount of health that the Moon Monster has. Every time a monster recovers 10% of maximum health, the character recovers health at a rate of A% of the monster's maximum health. Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Double Concentration: Applies the "Double concentration" buff to the Moon Monster for 15 sec. Each successful auto-attack of the monster applies the "Beast feeling" buff to the character for 15 sec. The effect increases the "Skill recharge" parameter by P%, "Critical damage strength" parameter and critical healing strength - by D%. The maximum number of effects is 4. If there is no Moon monster, it deals the "Single concentration" effect to the character for 8 sec. The effect increases the "Skills cooldown" parameter by A%. Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect. Aura of the Forest: Applies the "Aura of the forest" attacking buff to the Moon Monster for 10 sec. The buff deals magic damage to all enemies in the amount of P% of the character's magic power within a one-yard radius every 2 sec. When a monster receives instant damage from skills and auto-attacks, the effect damage increases by D%, but by no more than 20%. If there is no Moon monster, it deals the "Aura of the forest" attacking buff to the character for 10 sec. The effect deals magical damage to all opponents in the amount of S% of the character's magical power within a radius of one yard every 2 sec. Maximum number of player targets is Y, and maximum number of monster targets is X. Blessing of the Moon: Applies the "Blessing of the Moon" buff to the character or an ally for T sec. The effect increases "Critical hit" by P% and "Penetration" - by D%. Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. Proximity to Nature: Applies the Hunter's Mark buff to a character for T sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of H% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by P% for N sec. Maximum number of targets is A. The restriction does not apply to the character and the Moon Monster. Talents Small class talents Moon Touch +: Increases the power of the skill from the magical power of the character by 5%. Chain Lightning +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Proximity to Nature +: Increases the power of the skill from the magical power of the character by 1 \ 1.5 \ 2%. Forest Symbol +: Increases the duration of the skill debuff by 1 sec. Key class talents Resonance: With a chance of 50%, deals the "Stun" debuff to additional targets of the "Chain lightning" skill. The stun duration decreases by 15% with each new target. Reunion: The "Return to the roots" skill instantly moves the character to the Moon Monster. The monster gets an increase in movement speed from the skill and in the "Resistance" parameter by 100% for 6 sec. Full Moon: When using the "Blessing of the Moon" skill on a character or ally, the skill's effect is also applied to the Moon Monster. The duration of the effect is reduced by 8 sec. Power of Nature: Increases the damage dealt by the "Aura of the Forest" skill by 15%. When used, the skill gets the maximum damage bonus. Branch “Guardian Unity” Branch “Dual Rage” Branch “Forest inspiration”
  21. Class Passive Skills Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Powerful Blow: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent. Wave of Aggression: Applies the effect "Aggression" to the enemy for T sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are received, the character restores H% of the maximum health. Warden's Spirit: Deals the "Guardian's spirit" buff to the character for 10 sec. After the effect expires, the positive effect “Protective field” is applied to the character for R sec. The effect absorbs any incoming damage in the amount of P% of the damage caused by the "Guardian's spirit" effect. The maximum amount of damage absorbed is 75% of the maximum health of the character. Shocking Blow: Deals the "Stun" debuff to the enemy for T sec. Punishment: Deals the "Punishment" debuff to all opponents within a radius of 1 yards around the character for T sec. The effect reduces the "Accuracy" parameter by P%. The maximum number of player targets is Y, there is no limit on the number of monster targets. Expert skills Guard's Fury: Applies the effect "Aggression" to all enemies within 2 yards from the character for T sec. and reduces their physical and magical power by P% for R sec. The maximum number of player targets - Y, the number of monster targets is unlimited. Applies Aggression for T sec. and Weakness for B sec. to enemies within 3 yards around the character, pulling them 1 yard closer. Aggression taunts monsters to attack the character and distracts players from their current target. Weakness reduces Physical and Magical Power by P%. Cannot affect more than Y players. Fortification: Reduces all incoming damage against the character by P% while the skill is in effect. Powerful Lunge: Attacks the target and enemies within 1 yards around them with physical damage for P% of character's Physical Power. The damage divides evenly by all affected targets and increases by D% for each. %nCannot affect more than Y players. Block Master: Heals the character for H% of Maximum Health, applying Battle Thrill for 30 sec. for each attack blocked while affected by Fortification, reducing any incoming damage from monsters by X% and from players by Y%, and increasing the healing gain by M% of character's Maximum Health for each effect. The effect stacks up to 5 times. Shield Throw: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. You need to have a shield to use the skill. Warden’s Protection: Applies the Warden's Protection buff to an ally for T sec. Warden’s Protection reduces incoming damage to an ally by P%, but D% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximum, the effect no longer works. Switcheroo: Swaps the character and the enemy, while slowing the enemy down by P% for T sec. Natural Resistance: Increases the character’s “Resistance” parameter by P% for T sec. Stealing Power: Reduces the opponent's physical and magical strength by P%, and increases the character's "Attack power" by D% and "Attack speed" by A% for T sec. Talents Small class talents Warden's Spirit +: Increases power of a skill effect by 5%. Shocking Blow +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Powerful Lunge +: Increases the power of the skill from the physical strength of the character by 3 \ 6 \ 9%. Natural Resistance +: Increases power of a skill effect by 2%. Key class talents Crowd Inspiration: The Warden's Spirit skill adds an additional buff from the skill to 4 of allies in a radius of two yards from the character. Once the time of the buff runs out, your allies have the Protective Field positive effect applied to them, which absorbs 20% of the damage they cause under the effect of the buff. Thrill of the Hunt: When under the "Stealing power" skill, the character additionally receives a positive effect after each successful auto-attack for 5 sec. The effect increases the "Accuracy" parameter by 12%. Increases the duration of the skill by 4 sec. Inner Harmony: While the "Natural Resistance" skill is in effect, the character additionally receives 2% of the "Resistance" parameter each time when resisting debuffs, but no more than 10%. Increases the duration of the skill by 4 sec. Weakening Cover: When a character takes damage under the effect of the "Fortification" skill, a debuff is applied to the attacking enemy for 4.5 sec. The effect reduces the "Penetration" parameter by 4.5% and movement speed - by 15%. Branch “Unbridled Will” Branch “Guardian's Axe” Branch “Scorching Fury”
  22. Class Passive Skills Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Powerful Shot: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent. Scatter Shot: Deals the "Disorientation" debuff to the enemy for T sec. Under the influence of the effect, the enemy cannot attack or apply skills, and moves chaotically around the battlefield. Dodge: Increases the character’s Dodge parameter for D% for 10 sec. Ranger's Blessing: Deals the "Blessing" buff to the character for 14 sec. Under the effect character attacks with a chance of P% can cause additional damage in the amount of D% of the character's physical strength. Beast Trap: Places the invisible trap in the specified location for T sec. When triggered, the trap chains the enemy to the spot for R sec. Maximum number of traps is S. Expert skills Fire Arrows: An attack that deals physical damage to the enemy in the amount of D% of the character's physical strength and deals the "Burning" debuff to them for 8 sec. The effect deals physical damage in the amount of P% of the character's physical strength every 2 sec. Explosive Trap: Places the invisible trap in the specified area for T sec. When the enemy is in the specified area, the trap explodes, causing physical damage in the amount of P% of the physical strength of the character to all opponents in the specified area. Maximum number of player targets is Y, the limit on the number of monster targets is X. Hail of Arrows: An attack that deals physical damage to an opponent in the amount of P% of the character's physical strength and D% of this damage to all opponents within a radius of 1 yards. Maximum number of player targets is Y, the limit on the number of monster targets is X. Point Shooting: Increases the character's Accuracy parameter by P% and physical strength by D% while the skill is active. Hunter's Cage: Applies Hunter's Cage to the enemy T sec., rooting them in place. Additionally applies Stun for H% sec. if the enemy loses S of Maximum Health when affected by Hunter's Cage. While Stunned, the target cannot move, attack and use skills. Bitterness: Applies Bitterness to the character for 30 sec. following a successful auto-attack or instant skill damage, increasing Attack Speed by P% and the Dodge chance by D%. The effect stacks up to 5 times.%nOn study: enhances the effect. Bow Strike: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to them for T sec. Piercing Anger: Applies Piercing Anger to the character for 25 sec. While affected, the character receives Curbed Rage for R sec. for each critical attack, increasing the Critical Hit chance by C% and Critical Hit Strength by P% and stacking up to 4 times. Vengeful Shot: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Bleeding" debuff to them for 10 sec. Also deals the "Bleeding" effect to all opponents one after the other within 2 yards of the target for 10 sec. Opponents receive physical damage in the amount of D% of the character's physical power every 2 sec. Each subsequent target takes 10% less damage from the skill. Maximum number of player targets - Y, monster targets - X. Talents Small class talents Dodge +: Increases power of a skill effect by 3%. Ranger's Blessing +: Increases power of a skill effect by 1.5 \ 3 \ 4.5%. Fire Arrows +: Increases the strength of the "Burning" effect from the physical strength of the character by 0.75% / 1.5 % / 2.25 %. Bow Strike +: Increases the duration of the skill effect by 0.5 sec. Key class talents Increased Danger: The Beast Trap skill applies an additional Pain Shock effect to the opponent for 3 sec. The effect causes physical damage to the amount of 25% of the physical strength of the character every 1 sec and blocks the ability to use skills. Fire Volley: Hail of Arrows no longer affects nearby targets. Instead, the skill deals 10% higher damage for each yard between the character and the target. Elusiveness: Bitterness additionally increases the character's Dodge chance by 1%. Reduces the Dodge skill cooldown by 1 sec. for each dodged attack, triggering once per 2 sec. Blood Lotus: The "Vengeful Shot" skill cannot be blocked or dodged. Branch “Masterful Cannonade” Branch “Massive Bombardment” Branch “Anomalous Elusiveness”
  23. Class Passive Skills Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Flash Strike: An attack that deals physical damage in the amount of D units and P% of the character's physical power to the opponent. As the skill develops, the skill damage increases. Vortex Blade: An attack that deals physical damage in the amount of P% of the character's physical strength to all enemies within a radius of 1 yard around the character. Targets under the "Bleeding" effect receive D% more damage from the skill. Maximum number of player targets - Y, monster targets - X. Parry: Deals the "Parry" buff to the character for T sec. The effect increases the "Parry" parameter by P%. Sap: Deals the "Stun" debuff to the enemy for T sec. The effect reduces physical and magical power by D% and the "Attack speed" parameter by S%. Hamstring: Deals the "Deep wound" effect to the enemy for T sec. and "Bleeding" - for 6 sec. The "Deep wound" effect does not allow you to move and apply skills. The "Bleeding" effect deals physical damage in the amount of P% of the character's physical strength every 2 sec. Expert skills Rush: Moves the character at maximum speed to the specified area and deals the "Aggression" effect for T sec. and "Stun" - for S sec. to all opponents. The "Aggression" effect causes monsters to attack the character, and for players, it knocks down the target of the attack. The Stun effect does not allow to move, attack or use skills. Maximum number of player targets is Y, there is no limit on monster targets. Teleports the character to the area, applying Stun to enemies within range for T sec. While Stunned, the targets cannot move, attack and use skills. Cannot affect more than Y players. Magic Transformation: Surrounds the character with a shield for T sec. absorbing incoming damage for H% of character’s Physical Power and increasing by S% for every 5% of missing health. Sonic Boom: Deals the "Bleeding" and "Blunting" debuffs to the specified opponent and all opponents around them within the radius of 2 yards for 12 sec. The "Bleeding" effect deals physical damage in the amount of P% of the character's physical strength every 3 sec. The "Blunt" effect reduces the "Dodge" parameter by D%. The maximum number of player targets is Y, monster targets - X. Counterattack: Upon taking any instant damage, strikes the enemy back for P% of character’s Physical Power with a Parry chance, or with a 100% chance when parrying an attack from the enemy within 4 yards. Parrying any attack will apply Concentration to the character for T sec, increasing the chance of a retaliatory strike by C%. Can only deal retaliatory damage once per 1 sec. Enlightenment: Applies Enlightenment to the character for T sec., increasing Penetration by P%. Additionally increases Attack Speed by S% and Accuracy by A% for each equipped dagger. Alternatively, increases Attack Speed by D% and Skill Cooldown by C% for each equipped sword, or Skill Cooldown by H% and Accuracy by M% for each equipped axe. Blades' Power: Applies the Blade Might buff to the character for the duration of the skill. The effect increases the character's "Attack power" parameter by S% for each equipped dagger, the "Attack power" parameter by A% and physical strength by P% for each equipped one-handed sword, and physical strength by D% for each equipped one-handed axe. Strike Hurricane: Attacks the enemy with physical damage for X of character's Physical Power P% times. Additionally applies Slowdown to the target for T sec. with each successful auto-attack, reducing their movement speed by S%, accelerated by 5% with each successful attack in the series. Mark of the Blade: Deals the "Brand of the blade" buff to the character for T sec. The effect restores H% of the maximum health to the character with each successful auto-attack or skill attack that deals instant damage, but no more than R times. Spirit of Resistance: Applies R Resistance buff(s) to a character for T sec. Each effect allows to ignore the control effect the character received. If ignoring the control effect, "Resistance " buff is removed. Talents Small class talents Parry +: Increases power of a skill effect by 0.5% / 1% / 1.5%. Hamstring +: Increases the power of the skill from the physical strength of the character by 1.5%. Counterattack +: Increases skill strength gain from character's physical damage by 2%. Magic Transformation +: Increases power of a skill effect by 2.5 \ 5 \ 7.5%. Key class talents Masterful Parry: The effect of the Parry skill additionally reduces the damage received by the character by 10% with a chance equal to the Parry parameter value. Sweeping Blow: While affected by Power of the Blades, the character has a 35% chance to deal an extra auto-attack on a random target within 1 yards following a successful auto-attack or instant skill damage, dealing 40% less damage. Bastion of Ancestors: The shield size of the "Magic Transformation" skill increases by 10% of the maximum health of the character. Unrestrained Onslaught: After applying the "Rush" skill, the character receives a positive effect for 3 sec. The effect reduces the damage received by the character by 30%. Branch “Dancer on the Wind” Branch “Unrestrained Onslaught” Branch “Featherlike Agility”
  24. Class Passive Skills Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Basic Skills Lightning Bolt: An attack that deals magical damage in the amount of P units and D% of the character's magical power to the opponent. Healing Dew: Applies the "Healing dew" buff to a character or ally for 15 sec. The effect restores health in the amount of P units and D% of the character's magical power every 3 sec. Barkskin: Applies the "Thick skin" buff to a character or ally for T sec. The effect increases the physical and magical protection by P%. Insect Swarm: Deals the "Swarm of insects" and "Insect venom" debuffs to the enemy for 8 sec. The "Swarm of insects" effect deals magical damage of P% of the character's magical power every 2 sec. The "Swarm of insects" effect reduces the "Attack speed" parameter by D%. Entangling Roots: Applies the "Entangling roots" debuff to the opponent for T sec. The effect chains the opponent to the spot. When the skill is level four or higher, the opponent is also blocked from using skills. Expert skills Forest Song: Deals the "Sleep" debuff to all opponents within a radius of 2 yards around the character for T sec. The effect prevents from moving, attacking, and using skills. Any damage to targets will remove the effect. Tornado: Spawns an Offensive Zone in the area for T sec., striking enemies inside with magical damage for M% of character's Magical Power every 2 sec. and reducing their movement speed by S%. Cannot affect more than Y players and X monsters. Secret Link: Applies the Secret Bond buff to a character or group member one by one within the radius of S yards from the target for 20 sec. The effect restores health at a rate of H% of the character's magic power and increases the Penetration parameter by P%. The health recovery effect weakens with each subsequent target by 10%, and the Penetration parameter weakens by 2%. Max number of targets – N. Invigorating Stream: Deals the "Life-giving flow" buff to the character and all members of the group for the duration of the skill. The effect increases the "Skills cooldown" parameter by P% and restores health in the amount of H% of the character's magical power and D of energy every 5 sec. Permanent skill. Power of Water: Attacks the enemy with magical damage for P% of character's Magical Power, strikes targets within 2 yards with magical damage for D% of character's Magical Power, and applies Water Curse to them for T sec., reducing energy regeneration rate by E%. Using Lighting on an affected enemy will additionally apply Stun to them for R sec. While Stunned, the target cannot move, attack and use skills. Cannot affect more than Y players and X monsters. Punitive Roots: Applies Punitive Roots and Weakness to the enemy for T upon taking any instant damage with a C% chance. Punitive Roots roots the enemy in place. Weakness reduces physical and magical damage for the target's next attack by P%, until expired. The effects can only trigger once every 4 sec. Healing Barrier: Applies Healing Barrier to the character or ally for T sec., absorbing any incoming damage for M% of character's Magical Power and healing for the same amount. Elemental Support: Summons a monster to a specified region for T sec. The monster deals magic damage to an opponent. The monster is more likely to attack targets hit by the Insect Swarm skill. Patronage of the Forest: Applies the Patronage buff to the character or an ally for T sec. The effect absorbs any incoming damage dealt to the target if the damage value is greater than the current health, and restores health to H% of the target's maximum health if the current health level is less than A% of the maximum. The effect is triggered no more than 1 time in 8 sec. Talents Small class talents Barkskin +: Increases power of a skill effect by 1.5% / 3% / 5%. Insect Swarm +: Increases the active time of an effect from a skill that reduces your opponent’s attack speed by 2 sec. Elemental Support +: Increases the power of the skill from the magical power of the character by 5%. Punitive Roots +: Increases the duration of the skill effect by 0.2 / 0.3 / 0.5 sec. Key class talents Thorn Bush: When a character or ally under the effect of the Barkskin skill receives damage, the attacking enemy suffers the Thorny Embrace negative effect for 5 sec. The effect reduces the Penetration parameter of the opponent by 4.5%. Natural Chakra: Increases the life time of the summoned monster with the help of the "Elemental Support" skill by 4 sec and its maximum health - by 25%. Internal Impact: Increases the barrier size of the "Healing Barrier" skill by 12% of the target's maximum health. Storm: Tornado skill deals increased damage by 15% to all enemies in the whirlwind area every 2.5 sec. and casts Stun debuff for 1 sec. If an enemy is under Power of Water debuff, the duration of Stun debuff is increased by 0.4 sec. Branch “Forest Generosity” Branch “Angered Spring” Branch “Discharged sky”
  25. Классовые пассивные навыки Духовность: Увеличивает максимальное здоровье на 4%, физическую и магическую силу на 2% у всех персонажей выбранной фракции. Базовые навыки Порицание: Атака, наносящая магический урон противнику в размере P ед. и D% от магической силы персонажа. Дополнительно накладывает отрицательный эффект "Оглушение" на противника на T сек., если он находится под эффектом от навыка "Касание истины". Вихрь покаяния: Атака, наносящая физический урон всем противникам в размере P ед. и D% от физической силы персонажа в радиусе 2 ярдов от персонажа и накладывающая на них отрицательный эффект "Зыбучие пески" с шансом A% на R сек. Эффект уменьшает скорость передвижения противников на H%. При развитии навыка до четвертого уровня и выше эффект дополнительно уменьшает параметр "Точность" у противников на N%. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров - X. Обратный поток: Создаёт вихревую зону в указанной области на T сек. Зона каждые 1.3 секунды отбрасывает всех противников, находящихся в ней, на расстояние 2 ярдов от края зоны и накладывает на них отрицательный эффект "Оглушение" на N сек. Противники не могут двигаться и применять навыки, урон по ним не снимает эффект. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Благодать: Увеличивает физическую и магическую силу персонажа на P% на T сек. Боевая поддержка: Накладывает положительный эффект "Солнечный барьер" на персонажа или перемещает персонажа к союзнику и накладывает на них положительный эффект на T сек. Эффект поглощает любой входящий урон в размере P% от суммы физической и магической силы персонажа. Экспертные навыки Учения Харада: Каждый раз при оглушении противника на персонажа накладывается положительный эффект "Боевое крещение" на T сек. Эффект мгновенно восстанавливает здоровье персонажа в размере P% от магической силы персонажа и члена группы с наименьшим количеством здоровья в размере H% от магической силы персонажа в радиусе 5 ярдов от персонажа, а также наносит противнику дополнительный урон в размере D% от физической силы персонажа или A% от магической силы персонажа при следующей автоатаке. Тип урона зависит от преобладающей физической или магической силы персонажа. Эффект срабатывает не чаще 1 раза в 0.5 сек. Касание истины: Создаёт зону подавления вокруг персонажа или союзника, которая расширяется в течение 2 сек. Достигнув максимального размера, зона исчезает и блокирует возможность использования навыков у всех противников, находящихся в ней, на R сек. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Мантра исцеления: Накладывает положительный эффект "Божественная мантра" на персонажа или члена группы на T сек. Цель нельзя атаковать, при этом она лишается возможности применять навыки, автоатаковать, использовать предметы, а её скорость передвижения уменьшается на P%. Дополнительно восстанавливает цели D% от максимального здоровья в секунду. Статуя божества: Устанавливает статую в указанную область на T сек. Статуя забирает P% урона от автоатак по дружественным игрокам в радиусе 3 ярдов от себя и накладывает отрицательный эффект "Божественное воздаяние" на атаковавших её противников на A сек. Эффект уменьшает значение параметра "Скорость атаки" на S%. Максимальное количество целей-игроков - 5. Запрещённый приём: Атака, наносящая физический урон противнику в размере P% от физической силы персонажа, перемещающая противника на расстояние 3 ярдов за спину персонажа и накладывающая на него отрицательный эффект "Оглушение" на T сек. Сила небес: Увеличивает максимальное количество здоровья персонажа на P%, а также параметр "Блокирование" на D%, если экипирован щит, и параметр "Пробивная способность" на A%, если экипирован посох, на время действия навыка. Частица жизни: Атака, наносящая физический урон противнику в размере P% от физической силы персонажа или магический урон в размере M% от магической силы персонажа и призывающая к противнику монстра на T сек. Тип урона зависит от преобладающей физической или магической силы персонажа. Монстр наносит противнику магический урон в размере D ед. и A% от магической силы персонажа и охотнее атакует цели, пораженные навыком "Порицание". Солнечное клеймо: Накладывает эффект "Агрессия" на всех противников на T сек. и отрицательный эффект "Стигмация" на Y противников на R сек. в радиусе 3 ярдов от персонажа. При каждой успешной автоатаке по противнику с эффектом "Стигмация" персонаж или союзник восстанавливают здоровье в размере P% от магической силы персонажа. При этом с противника эффект снимается. Натиск: Перемещает персонажа к противнику с расстояния не менее двух ярдов, наносит физический урон противнику в размере P% от физической силы персонажа и накладывает отрицательный эффект "Замедление" на всех противников в радиусе 2 ярдов от цели на T сек. Эффект уменьшает скорость передвижения противников на D%. Максимальное количество целей-игроков - Y, ограничение на количество целей-монстров отсутствует. Таланты Малые классовые таланты Благодать +: Увеличивает силу эффекта от навыка на 1% / 2% / 3%. Обратный поток +: Увеличивает время жизни зоны от навыка на 1.3 сек. Запрещённый приём +: Увеличивает прирост силы навыка от физического урона персонажа на 3% / 6% / 9%. Частица жизни +: Увеличивает прирост силы навыка от физического урона персонажа на 5% и силу навыка от магической силы персонажа на 5%. Ключевые классовые таланты Защита в нападении: Когда персонаж или союзник получает эффект от навыка "Боевая поддержка", то всем противникам в радиусе 1 ярда от него наносится магический урон в размере 25% от физической силы персонажа и 40% от магической силы персонажа. Максимальное количество целей-игроков - 4, ограничение на количество целей-монстров отсутствует. Ожог света: Навык "Солнечное клеймо" дополнительно накладывает отрицательный эффект на всех противников на 8 сек. Эффект увеличивает получаемый целью критический урон на 8%. Прочность веры: Навык "Статуя божества" дополнительно поглощает часть урона от навыков с моментальным уроном. Увеличивает максимальное здоровье статуи на 30%. Озарение истиной: Эффект от навыка "Касание истины" срабатывает мгновенно. Ветки талантов Ветка “Твердыня веры” Ветка “Хранитель клятвы” Ветка “Тактик”
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