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ashour

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  1. Does “double damage“ means it crits or just double our auto dmg? Meaning will it do double dmg even against resilience stat or only in pve situations? @Holmes @Dr Strange
  2. Since majority of people noticed rogue is pretty much unplayable now, with the release of test server. I suggest to either restore extermination skill as it was before or increase the buffs given to each independent weapon type. Or make Absolute reflex duration longer to actually benefit from its buffs for a longer duration to make up for the lost buffs from extermination. Additionally, a defense increase skill, or some type of resist skill would work too to make it compete with other classes. Although i guess not needed if the first suggestion was to take place. When it came to healing, rogue had to click 2 skills to be able to heal, poison and then trick, it was tedious to do this AND it could miss and not heal. and now that same heal is nerfed by 50%. Wrap your head around that. The new sinister effect that decrease healing by 40% is good yet none remembered that alot of classes have cleanse and can just removed it on top of that it can be resisted lol. Class talents are only beneficiary for pve aspects, absolutely nothing for pvp in rogue class talents. So including something is worth unlocking those for pvp would be good. right now with either dagger build or axe build or a mixture. It will result in lack of either speed or cd or both. If attempting to add more speed accessories etc we will lose other important stats such as accu/ dodge. It's very discouraging seeing rogue go down hill each update. I've spent money on this game but i don't see a point anymore to support a game that makes a favorite class of mine unplayable. it is all up to the devs to actually listen to what everybody been saying about rogue class and fix these lacking points. @Holmes @Nolan @Dr Strange
  3. Since majority of people noticed rogue is pretty much unplayable now, with the release of test server. I suggest to either restore extermination skill as it was before or increase the buffs given to each independent weapon type. Additionally, a defense increase skill, or some type of resist skill would work too to make it compete with other classes. Although i guess not needed if the first suggestion was to take place. right now with either dagger build or axe build or a mixture. It will result in lack of either speed or cd or both. If attempting to add more speed accessories etc we will lose other important stats such as accu/ dodge. It's very discouraging seeing rogue go down hill each update. I've spent money on this game but i don't see a point anymore to support a game that makes a favorite class of mine unplayable. it is all up to the devs to actually listen to what everybody been saying about rogue class and fix these lacking points.
  4. No, just no. If you don't play rogue or know how it works then you really shouldn't make this point. With 2 daggers you'll get 30% more speed, most arena rogues without extermination usually have 20% stable speed + 30 is 50%. How is that overpowered lol 50% speed for rogue is weak. This class is supposed to be a speed class. Now imagine if you have 2 axes. You will only get cd buff, no speed. Additionally for daggers the dmg from them is very weak. This is not seeker dmg. Not to mention with 2 daggers you won't get any cd from extermination. Base arena rogue CD is 25-35%, this is why this extermination rework killed rogue. Will be looking forward to seeing rogue play as a turtle and then they realize they killed it and buff its speed. My suggestion is to prolong duration of absolute reflexes so atleast when we dodge, the buffs from it last longer to make up for the missed speed.
  5. @Nolan@Holmes @Dr Strange Does this mean vampirisim healing too or limited to heals from skills?
  6. With all due respect, you have not "carefully" read our complaints about every class. You guys further ignore the obvious changes that is to nerf the BD class that should be your priority it's literally a joke at this point every player has been demanding it since the dawn of time. Additionally, leave Rogue extermination the same or buff the amount of speed buffs from it. It simply isn't enough by any means. The nerf is absolutely not needed. I have discussed this with multiple high end rogue class users and non rogue users. last but not least, players are exhausted from asking for dk buff. That should be an obvious one how did you carefully read players feedback when 80% of them were about "nerf bd, buff dk" ??? Disappointed players roam the game while eventually the population decrease will not be surprising and admins have no one but themselves to blame since they're ignoring these MAIN CHANGES. Most people AGREE on this.
  7. Watch developers ignore this about nerfing bd and go on with their days lol. I'm pretty sure only moderators are here but we are free to express our frustration here since forums are the only place for that. Everybody is tired of demanding the same thing which is NERF BDS. Ignoring this further is just making more players leave the game or at the very least ghost their current class and move to Blade dancer. Eventually there will be 10x amount of bds users compared to all other classes which won't be balanced and would break the game
  8. Have you even played in arena? Literally every player complains about bds being too unbalanced and strong. That bd might be strong but you can get a dk/rogue with the same gears all maxed out and will still lose 9/10. It has became a joke at this point that bds are just overpowered. No clue why is this still a problem to this day, but all power to you keep making the game unbalanced and unplayable until the player base keep decreasing lol
  9. Rogue is nerfed even more with this update and I'll explain why. @Nolan You gave the stuns 100% chance now but the thing is, they can still be resisted by literally most classes. Extermination now is nerfed no matter what combination of weps you will use. You will have lower speed or cd or both. Depending on your weapons. I literally calculated it and with 1 axe and a 1 sword, + extermination buff I'll have 35% speed with greatness set. IN ROGUE.How is a class known for speed becomes a literal turtle lol. How do you expect us to deal with other classes with such low speed? We can use daggers but the dmg is very low. You decrease dodge duration when dodge skill was already weak? Lmao. Rogue dies fast so turning invisible in combat will not help much. and if it gets stunned we can't even do that. You have legit killed pvp rogue, in pve its okay but it was already unplayable. Now on paper it seems way weaker. You broke extermination which it was rogue best expert skill. I highly consider to review these changes because i assure you, alot of people just won't be playing much anymore. Take player complaints and criticism seriously. not here to attack the developers like some people are doing here, although i get their frustration but i rather give good criticism and hopefully it will get noticed. I honestly won't be surprised if everyone quit rogue class at this point after the update. My personal fix for rogue is keep these changes but leave the extermination the same. Or atleast give rogue a chance to resist/ resist skill. because rogue lacks in that department greatly. I mean literally just play a pvp rogue you'll notice you'll get controlled easily. -Also rogues can't use light mermen for pvp because its useless, we lose resilience and accu buff from it is useless since you dont need much accu for pvp. In the other hand, BD CAN USE BOTH HEAVY AND LIGHT. AND HEAVY MERMEN ALONE IS ENOUGH TO FLAW ROGUES. Heavy mermen is so helpful in pvp but rogues can't use it. And light mermen isn't built for pvp. In just what reality is this fair?
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