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Duck

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Everything posted by Duck

  1. Having a cooldown on instant res with Life Scrolls & Miracle coins is a good idea. However I would say, have it only nerfed during Battle of Territories and other events where you can insta res on the spot like 50 times. Funny part about it, is you letting the person get killed waste a lot of money with the amount of LS. However, at the same time. I feel like them burning through LS is a money making way for the devs. So they won't see a problem. Cause the amount of LS circulating, must be a bunch and that would equal to more than $500+ to supply that many LS.
  2. Good Day fellow Gamers! As the title states. We need a 3rd skill slot & a 4th Armor set slot. Reasoning for Extra Armor Set Slots: 1. With Classes, who has a diversity of play styles. E.g, a Rogue who has 2 sets of PvE gear, Axe build and a Speed build. That's already 2 sets for PvE. 2. That's already 2 slots taken, now add PvP gear. So you can quickly swap out your gear to fight enemies, and I know this is a must have slot. 3. In addition to the already spoken 3 slots taken. We have 2 Map zones, that has specialized gear. Such as Sea & sand. Both requires certain gear to defeat enemies in that zones. That adds 2 Extra slots. Reasoning for Extra Skill Set Slots: As mentoined above, as you know. Require a certain build to be usable in a certain field. Now adding a 3rd skill slot will ease the burden of always using oblivion books to change to a certain play style. Having a 3rd skill set slot will make it better. Example, a necro who has heal focused skills in points, now faces a party lacking dmg. Can quickly swap out to his 2nd PvE skill set that is damage focused. That way a character has 2 PvE skill sets. Cause we all know that the 3rd is meant for PvP focused skills. So I won't really get into that. I hope I made valid points and it's not too much to ask. But add extra Gear Set slots and Skill set slots. Maybe even have a 5th Gear Set slot, so it can just be empty for easy suicide...
  3. Reworking Kick in the back would be good. Did not really test rogue. However I'm not sure if the new/reworked skill is actually useful. PvE sure, lower HP and can deal more damage. PvP, not so much. Since the first instinct is to stun and deal dmg. So sure, can deal good dmg if HP 2k/6k but then you vulnerable to stuns/control. Time you actually deal great dmg, that class has more def skills and probably finishing you off. What I notice with rogue is the defense. 1v1 can make your enemies accuracy low, can dodge comfortably. But that only lasts for a few seconds before you stunned for 10+ seconds. So either DO or DIE situation. Deal massive amounts of damage to a single opponent in PvP to avoid perma stun. Or get resist gear and loose dodge.
  4. Guild Bloodsick is recruiting! Introduction: We are from the US-Sapphire server & on the Legion side. We consider ourselves a family guild, and we try to help our members as much as possible. We are trying to be completely active, from semi-active. We welcome all levels, newcomers and returning players! We also have a very good and organised discord server, to keep in touch with our members. Guild Information: Level - 5 Guild skills passive - Guild skills active - Level requirement - None Status - Semi-Active [We are trying our best to be active in the Legion side, but popualtion is...] GP requirement - 3 000GP [Not too high or low, so we can maintain activity in guild.] Leader - Duckdynsty / Duckdynast Goals / Dreams: At this point, we have enough Guild points to go to level 6 and we are aiming right now to make enough guild points for level 7, along with all the passive guild buffs. We plan to accumulate enough GP for this by february. [Which is apparently the half price guild event]. Obviously when and hopefully it is reached, we will plan another goal for guild. Contact Details: In-game - Duckdynast / Duckdynsty Discord - Duckyy#0016 Discord Server Link - https://discord.gg/BDSSBpCFCh About Leader / Guild: I believe in equality, no special treatment. It is hard to dismiss friends and all, but rules are rules. We try to have fun here and of course prioritize real life first. We don't expect you to throw your whole life into the game and guild. So sit back, relax and enjoy the time together. Some images of guild + Discord: Thanks for viewing this post <3 [I will try keep it updated xD]
  5. Well, my idea is not only about server merge. It is also about if we can transfer our characters to different servers. I am no game developer, but I have played games where transfering your character data to another server is possible. So if server merge is out the window, transfering your characters to that specific server would be cool. I would quote what I said but Idk how these quote things work on forums.
  6. I don't think I understand what you meant. You mean they have already replied to this idea or this idea is impossible?
  7. Little introduction, I am from US-Sapphire. Back in 2012/2013 [No clue when I exactly joined, was a long time ago]. I chose wrong due to the times GvG, Merman, Wars etc in US. Instead I should of chose EU. I don't regret it, cause I met many amazing people in US server. Now I will get into the point of this post: SERVER TRANSFER TOKENS! In the US-Sapphire server, in MC side. I am watching a decline in players. Most are leaving for EU-Emerald. Obviously, this may even affect the Elf side as well, since the battle between the 2 factions will basically be non-existant. This could also be said for SEA-PEARL, as their numbers are lower. I have had SEA-PEARL players join US-Sapphire, and they would love the server but ultimately miss their characters. Which is why allowing us to transfer our characters to a different server would be very nice! A fee of around 2000-3000 Miracle coins to transfer per character. A cooldown period of 30days once you transfer. You keep your achievements etc. Your personal warehouse items would stay on the previous server, so you have to ensure you keep them in the bag. Of course, your friends list, ignore list will be resetted. I am sure 90% of you would agree with this idea, as many does not have the time to start right from the start again. Some people will rather suffer and stay playing in a dead server. Why? Cause most do still care about this game and love playing it. That or they live in this game and get some sort of power grasp they don't have in real life. Another idea along with this is to: Transfer your guild along with you. I am also sure that many don't want to leave their guilds that costed them $1000+ to build them up to lvl7+. MEGA SERVER! There is a game I played, called Albion Online. And yes, when I started. I was like, "Where are the server options???". Well, there were none. Combining the servers would be cool and all but I believe the problems would lay in Arena ranks, Guild Tour ranks, GvG times & FvF [Faction vs faction/ Wars etc]. So I have a few ideas: Making guild tournaments also have Top place rewards of top 20 or perhaps top 50. Same with Arena, and instead of having 4 modes. Can have 6 modes. Have new ones, Like capture the flag, Free-for-all. I don't know, see who runs around the fastest? To be honest, I am just "spit balling" the ideas for the arena one. Rework GvG and FvF completely, into something that does not require a fixed time to players to join these events. *Idk how to rule a line here, so pretend this is my ruled line* I hope my points were basic and short. Cause not many wants to sit back and read a long thing. Pretty simple on paper but it is the developers who can make this possibly work. I can guarentee one thing though. IF you do make transfer tokens, I estimate at least 3 million miracle coins will be bought. No, I am not exaggerating or anyting. If it costs 3k to transfer characters, then means 1k chars will be transfered. Remember! A lot of people have many alt characters. I love this game and I JUST GOT BACK TO IT 9-10 MONTHS AGO!!! I don't want to start over at EU or quit again. Thank you reading
  8. The rogue's punishment was removed. Not sure about seeker. I looked at the skill again and I forgot to look at the 2-hand wep aspect of the skill. Sure, 20% atk strength, spd and pene is a hell of a boost. BUT also you would sacrifice shield strike. But either a way, you lose one skill to utilise. Unless 1-hand with spd build + berserk. TBH I would prefer they remove the punishment, change it to 15% spd +10% pene. Barb still slaps in PvP[When I am not vs full PvP geared] and I'm 2 minded on the PvE side.
  9. Yea, rogue has zero def and they nerfed dodge. If you look at other dmg classes. Bladedancer = Resistance + Shield + Parry [Lasts 20s 1/5] Seeker = Shield [Also recduces dmg] + talent that reduces dmg[Idk if this is true/ I did not fact check this one] Mage = Def buff + Passive shield Ranger = okay here, dodge is kinda same as rogue but they have way more dmg output from what I see [Even passive dodge is better than rogue] Im not sure what else is classified as dmg vs Rogue = Dodge base 10 secs + Passive [ONLY LAST 5SECS at 3/4 with a CD of 7 secs] Hunter = 10secs base dodge + 12 sec expert skill dodge [TBH hunter's dodge is fine since it also has a talent] Chief = Okay, this char has heal and 40% dmg reduction. The only MC char with proper def if built right Warlock = Did not play this char, so no comment here Reaper = A skill that reduces dmg but hurts player afterwards from the dmg absorbed [Ik there is talent to remove it] My point? Why and why does Sentinels have shields, OP dmg reduction vs MC with little reduction OR our def skills have punishments? Another prime example is Barb berserk mode. Why does a tank need to be punished for 20% speed and pene? If I get punishment, at least make atk spd 40% and pene 30% so Ik I can take down someone with me before I die, instead of increasing my chances of dying faster. Probably the wrong place to voice my opinions, but this is what I have observed.
  10. Fix rogue's defense and buff dodge. Also, finally! Chapters are beginning!
  11. I shelved my DK, plan to upgrade it's armor BUT after reading this. You making me second guess myself. Perhaps I will test it out myself later. Rn rogue feels disappointing due to extermination change and Trickiest nerf. IMO rogue did not need to be touched. Nerfing the dodge? Making the rogue more squishy. I now have to make full vamp gear most likely to solo again OR just carry loads of potions.
  12. Perhaps they should make it 3 stacks, instead of 10. OR not make the debuff come so fast after you have left the fire. Maybe the fire should give you snow protection for 20-30secs and keep debuff the same. I find the fire method takes to long to remove the debuffs and it wastes time, also fatorizing that the debuffs will just come back literally in 10secs.
  13. I mean... DG forces you to take along a healer now. So therefore it is healers time to shine!!!
  14. #givebackrogueextermination Or give better stats or even buff dodge. RIP rogue?
  15. That would actually be dope. ADD A 3RD SKILL TAB
  16. They should honestly just remove that punishment. They did it for rouge. Why not for barb too? A tank class shouldn't have increased incoming damage.
  17. R.I.P stone skin. Why does a tank class have to have increased incoming damage anyway. Combat fury's heal is practically the same %. Accuracy instead of damage, not bad. Berserker is the only skill I probably won't use when tanking.
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