Reputation Activity
-
Daniel Paulo got a reaction from Alex Yeskin in NERF INVOCADOREu nunca pedi nerf a nenhuma classe, pois sempre achei que o melhor seria buffar as outras classes que nerfar algumas, mas a classe invocador está desbalanceada demais, em um nivel absurdo. Para os legionarios trouxeram um bd, sendo que ja tinhamos cacique fisico, para os sentinelas trouxeram uma classe perfeita em tudo, que faz com que centenas migrem dos legionários para oz sentinelas... A fera e o invocador estão ligados como se fossem 2 players e não uma invocação e um player, o player vira árvore e fica invuneral enquanto se cura, enquanto isso a fera que tem 8k Hp continua te batendo e dando stun com o atributo de atodoar, é literalmente como se fossem 2 players em 1, um invocador pve consegue ser otimo na arena...
Sugiro que nerfem o dano da fera que é muito alto, nerfem o Hp da fera que tem 8k facil, muitos players nem tem isso, tirem o atributo de stun da fera que é um absurdo, nem encantador(charmer) tem, e diminuam o tempo de imunidade da arvore ou aumentem o tempo de recarga.
-
Daniel Paulo got a reaction from Filipe Ramon in NERF INVOCADOREu nunca pedi nerf a nenhuma classe, pois sempre achei que o melhor seria buffar as outras classes que nerfar algumas, mas a classe invocador está desbalanceada demais, em um nivel absurdo. Para os legionarios trouxeram um bd, sendo que ja tinhamos cacique fisico, para os sentinelas trouxeram uma classe perfeita em tudo, que faz com que centenas migrem dos legionários para oz sentinelas... A fera e o invocador estão ligados como se fossem 2 players e não uma invocação e um player, o player vira árvore e fica invuneral enquanto se cura, enquanto isso a fera que tem 8k Hp continua te batendo e dando stun com o atributo de atodoar, é literalmente como se fossem 2 players em 1, um invocador pve consegue ser otimo na arena...
Sugiro que nerfem o dano da fera que é muito alto, nerfem o Hp da fera que tem 8k facil, muitos players nem tem isso, tirem o atributo de stun da fera que é um absurdo, nem encantador(charmer) tem, e diminuam o tempo de imunidade da arvore ou aumentem o tempo de recarga.
-
Daniel Paulo got a reaction from marcos d7 in NERF INVOCADOREu nunca pedi nerf a nenhuma classe, pois sempre achei que o melhor seria buffar as outras classes que nerfar algumas, mas a classe invocador está desbalanceada demais, em um nivel absurdo. Para os legionarios trouxeram um bd, sendo que ja tinhamos cacique fisico, para os sentinelas trouxeram uma classe perfeita em tudo, que faz com que centenas migrem dos legionários para oz sentinelas... A fera e o invocador estão ligados como se fossem 2 players e não uma invocação e um player, o player vira árvore e fica invuneral enquanto se cura, enquanto isso a fera que tem 8k Hp continua te batendo e dando stun com o atributo de atodoar, é literalmente como se fossem 2 players em 1, um invocador pve consegue ser otimo na arena...
Sugiro que nerfem o dano da fera que é muito alto, nerfem o Hp da fera que tem 8k facil, muitos players nem tem isso, tirem o atributo de stun da fera que é um absurdo, nem encantador(charmer) tem, e diminuam o tempo de imunidade da arvore ou aumentem o tempo de recarga.
-
Daniel Paulo got a reaction from Overhoul in Nerf Chief!!!You're getting confused, physical chief doesn't heal with the skill in a relevant way, magic chief doesn't cause much bleeding and hybrid chief is less than 2, you also don't seem to understand the class, there are 3 types of chiefs, with different buid, chief magic, hybrid chieftain and physical chieftain: chief magic is good for gvg and pve, but it is far from the best in these requirements, and it is even bad pvp compared to other classes like mage. Hybrid chief is inferior to chief magic in gvg and pve, but is a little better in pvp, because it deals focused damage, but even so it is worse than several classes. cacique physico is a great pvp and even pve, but it's rubbish in gvg.
-
Daniel Paulo reacted to pawned in Nerf Chief!!!100% agree, nerf mages.
-
Daniel Paulo reacted to Dseta in Nerf Chief!!!first urge to nerf the "mage class" their precise barrier Nerf, at the same time as Shattered Stone.
It is the most broken class in the game and urgently needs a balance the class mage
-
Daniel Paulo reacted to Nark in Nerf Chief!!!I use a translator..
I read this topic and watched 3 videos . The first thing I noticed is that you play vertically from your phone and you can see from the video that it's inconvenient for you to play this way.
I saw the most incompetent game of a magician who does not understand how to play in his class and at the same time cannot use a full zabaf (jar, scroll and food and a jar of heal).
And in addition to everything, he is not even able to disable buffs from events, combat passes and other things.... You simply won 't see when the leader runs out of skin or antique in his buffs .
At the same time , you leave the arena without a support partner and are surprised that you , having a weaker pack , lose to a stronger mountain . And the funny thing is that he would die more from the leader's companions.
And why don't you press the antistane neither on yourself nor on your partners?You just go into control like a noob and die.
The leader cannot have everything at once from what you have listed, since he has three assemblies, physical, magical and hybrid, each of them has its pros and cons. For example, magic has massive damage and heal, but does not have damage to one target , and physical does not have mass damage and heal, but has damage to one target and hybrid has average indicators.
-
Daniel Paulo reacted to Chaos demon in Nerf Chief!!!1- pack support works exactly as mages anticc.
2- frenzy is useless on magic builds so i assume you're talkin abt phy chief.
2.1 - thrashing is the only aoe debuff that the class have, and is not even stun.
3: wolf alacrity speed is not a problem since seeker exists, also it damage was alrdy nerfed
4- bear's vigor.. Since you're talkin about phy chief, that skill is healing too low, only relies on relics.
-rugged hide.. The skill decrease all incoming dmg by 40% and 1% if losing a certain amount of health, honestly i see this complain absurd.. since you're comparing mages with chief, mage's shield literally ignores all incoming dmg when is working (receiving 0 dmg) , while chief's hide is just decreasing it, but still receiving damage, this means chief can receive a big damage at the beginning of the effect. Also there is a new mages branch that triggers more often the shield, so yes.. Is even more tankier
Than chief...
-swooping army, this is an expert skill, this means it cant be empowered by damage relics, and if we talk about skills able to enpower with damage relic 12% guess what....
Mages: fireball, teleport, shattered stone
Chief: eagle eye, blow of spirits
Funny hearing this from a paladin, 😂
-
Daniel Paulo reacted to Overhoul in Nerf Chief!!!are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
-
-
Daniel Paulo reacted to FIRMIANO in Nerf Chief!!!For some time now, something in the game has been calling a LOT of attention from all Players. The incredible level of imbalance between one class and another is between the factions. Currently, the biggest and most absurd point has been the Cacique.
Everyone agrees that the class is absurdly strong, not only in pvp but also in pve. As we say "it has everything, a defense skill that reduces A LOT of damage received, a cure that makes him almost immortal, an area control, A LOT OF AREA DAMAGE, A LOT OF SINGLE TARGET DAMAGE, and his infinite resist that makes him immune to negative effects and control".
It is very common to see the phrase "cacique does not die". In reality they are deadly, but the class is so absurd, that to neutralize 1, you need 10 Players. I particularly have a MAGICIAN. Completely +10, with set greatness and with some books, and the ease with which chiefs, even lower levels, neutralize is absurd, and they do the same way with an ENTIRE group.
It's so evident that it's absurd, that they just run in front of everyone! Since you're sure they won't be shot down. So, through this topic, I come to ask AIGRIND to check the chief, and bring him a balance! What does he need? A massive nerf to your class skills!
Tough Leather - Decrease the damage reduction that the skill provides to the user.
Violent Army - The area of effect needs to be reduced as well as the damage per second.
********************************************* Pack Support - An "anti-stun" that lasts for an entire battle, gives the chieftain freedom to do anything, without being able to be controlled. While other classes like MAGE that have similar skills, their resist lasts 6 seconds, a chief lasts 15 seconds on average, with a cooldown of 15 seconds, making the skill always active. A skill duration reduction is required! *********************************************
Frenzy - Simply absurd skill, some players are neutralized with just 1 use of it. Thrash - There is no need for an area control skill, which traps enemies, reducing their damage SO MUCH.
Wolf's Enthusiasm - This ability that gives so much speed to the chief provides a lot of inequality between factions in a GvG or in the Faction War, since the class presents an unquestionably superior locomotion facility to any other existing class in the game.
Bear's Vigor - The healing capacity of this skill is very disproportionate, the chief is managing to heal ALL damage received, having even more healing than classes focused on healing. The healing percentage needs to be reduced, and must not heal at 100% of the character's magic power. This change in the class needs to occur, as it is something that is making the game very unbalanced, so much so that many players are discouraged from the game.
In the video below you can see the "strongest" explorer on the Br-Tourmaline server trying to neutralize a chief. And as expected, it fails!
Warspear Online_2023-08-17-23-52-43.mp4
Now, in these 2 videos, the class's way of acting can be observed. He uses his skills and simply runs, and goes on top of everyone with only one certainty: He won't lose the battle because his class is unbalanced to the point of eliminating all the others easily and without losing HP.
Warspear Online_2023-08-17-23-54-41_001.mp4
It can already be seen here when there is more than 1 chief in the group. How easy it is for them to eliminate players with +10 Greatness armor.
Warspear Online_2023-08-17-23-54-41.mp4
In view of the above, NERF is necessary, more than urgently! Because the game has a huge discrepancy in relation to the strength of that class (chief) with the others, which ends up unbalancing all the scenarios of the game, undoubtedly favoring one of the factions of the game.
Thank you very much for your attention! I hope the problem is resolved!
-
Daniel Paulo reacted to Salazam in Cacique precisa de AJUSTESRealmente cacique precisa de alguns ajustes pq está bem fortinho.
Mas achei e engraçado vc ir pra cima dos círculos dos bruxos sem usar seu enobrecimento kkkkkkkk poético.
-
Rogue
Hi , my character is God , from Tourmaline server , and i have played Rogue for over 5 years, but ended up quitting the class for the lack of guild utility , as i am the guild leader of <KINGDOM> and that is my main focus on this game.
I am back to my Rogue , so i decided to try and help a little bit the people that still play this class after all this time.
It is known by most people that Rogues are really looked down from a Guild perspective , as they lack Team Fight techniques compared to most DD classes , such as Warlocks , Hunters , Chieftains and DK. On Tourmaline 95% of active rogues have switched classes over the last few years , as Warspear's focus has turned towards guild content , and you pretty much need a high level competitive guild to be able to enjoy the entirety of the game , and i believe that is also the case in all other servers.
On this guide i'll try to show people a build that might just make Rogues a lot more viable , so people can find guilds for now , until the class gets a rework that takes into consideration what the endgame competitive scene has become.
For the last few years Rogues had only 2 very niche spots in guilds :
1 - Attack Party on Mermen 2nd stage (A few of them to try and get an easy kill on the enemy pilon on some really specific situations that you can get a Pilon without defenses)
But they are incredibly outmatched by their counterpart , the Seekers (As Seekers have a lot more movement speed and damage)
2 - Scouting (They are the best Legion class for scouting , as they can get easy access to most areas in GvG content , and can get a few easy kills , that can help a lot in Mermen , if you have a really tight score)
But , there is a way that you can actually have decent DPS/CONTROL in Full Team Fights (100x100) , and that is by making use of 2 Rogue abilities :
Ricochet and Poisonous Blades.
The Basics :
Basic Rotation :
Gear :
Test :
Always a work in progress as i am still studying the class.
I hope it helps some Rogues out there.
-
Daniel Paulo reacted to Legix in Alterações necessárias apara a habilidade "fluxo reverso" do TemplárioO fluxo deveria funcionar somente 1 vez por inimigo, lembrando que mesmo com esta alteração, o fluxo ainda empurraria e stunaria uma quantidade massiva de jogadores, até porque, haverá varios fluxos de varios templarios ao mesmo tempo durante uma war, ainda não deixaria de ser uma skill exagerada.
-
Daniel Paulo got a reaction from Jooell in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte IIsso na verdade é por que eles ganham war 3 estrelas com mais frequência e porque tem classes melhores pro PvP, preciso falar cada classe deles são as melhores do jogo pro PvP ou você já sabe?
-
Daniel Paulo got a reaction from Jooell in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte IPraticamente não tem, é o único stun, q você tem q fazer um combo q a primeira skill tem grande chance de não pegar e a segunda o stun só dura 2 segundos pois nenhum cacique Mágico upa ela, é física de alfo único... E acho estranho você marchielo, não reclamou nenhuma vez nesse post sobre o fluxo do templário, você mesmo que fez a publicação no fórum sobre o assunto... Resolveram o fluxo?
-
Pior, qual é o sentido de esquivar/aparar/bloquear chuva?
Bloquear, tudo bem, é só levantar o escudo, mas como se esquiva ou apara chuva??
-
Daniel Paulo reacted to SraThemis in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte ISim po, bloqueio beleza faz sentido, mas warspear virou matrix agora. Você pode se esquivar de chuva caindo do céu.
-
Não tem o que reclamar aqui, essa parte 1 do balanceamento não tem nenhuma correção de "bug". Creio que vai ser corrigido pra ficar justo então é só esperar.
-
Daniel Paulo got a reaction from Chielo in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte IPraticamente não tem, é o único stun, q você tem q fazer um combo q a primeira skill tem grande chance de não pegar e a segunda o stun só dura 2 segundos pois nenhum cacique Mágico upa ela, é física de alfo único... E acho estranho você marchielo, não reclamou nenhuma vez nesse post sobre o fluxo do templário, você mesmo que fez a publicação no fórum sobre o assunto... Resolveram o fluxo?
-
Daniel Paulo got a reaction from Duton in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte IPraticamente não tem, é o único stun, q você tem q fazer um combo q a primeira skill tem grande chance de não pegar e a segunda o stun só dura 2 segundos pois nenhum cacique Mágico upa ela, é física de alfo único... E acho estranho você marchielo, não reclamou nenhuma vez nesse post sobre o fluxo do templário, você mesmo que fez a publicação no fórum sobre o assunto... Resolveram o fluxo?
-
Daniel Paulo got a reaction from Jooell in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte IIsso não vai mudar aingrind?
-
Achei desnecessário o aumento da duração dessa habilidade e foi concertado o bug dessa habilidade? Que influenciava mais de 6 alvos
-
Daniel Paulo reacted to SraThemis in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte INão vou nem falar nada sobre o necromante e como tão matando algumas skills mesmo a classe sendo fraca. Vou falar sobre o templário e o invocador. O invocador com um pet de 8k de Hp matando grandeza só com o pet, e UM templário jogando 60 players com o fluxo.
Não vão ajustar isso?
-
Ainda bem que eu já parei de jogar e olha que minha classe ficou muito boa ( Warlock ).
Mas bufaram RANGER que tá batendo absurdo em Full resiliência?
O templário vai continuar atordoando e empurrando 60 players em uma guild com um fluxo só? Mesmo depois do vídeo que os MCs gravaram?
INVOCADOR não tomou nerf ??? Hahahahaha
Esses desenvolvedores se baseiam no servers russos, vazios e onde MC domina pela maioria e não pela competência das classes.
É server Br, os MCs vão terminar de serem enterrados esse ano kkkkk