Just a player
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Just a player reacted to Saltyboy in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. AnnouncementAny info for rebalance? like seeker or rogue these both are broken in each ways... seeker is Overbuffed, Rogue TooNerfed any new infos about skills?
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Just a player reacted to Psyoped in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement@Dr Strange Excellent that Chaos GVG mechanics will be reworked! This event is currently a chore. Now we just need a rework of the Mermen GVG matching mechanics to match based on number of players at event and not based on purely guild level, because the guild levels are already irrelevant since during the event, buffs for both guilds drop down to the lower level of the two. This small change can make the Mermen GVG a lot more fun for everybody, on all servers, and bring more players to the game.
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Just a player got a reaction from Heat - EU in [2022.12.13] Update Warspear Online 11.2. Preview. Part ITotally agree, shaman got nerf last rebalance now got even more nerf, better delete class guys so no need to worry about this
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Aigrind, can you rework on lighting shield for shamans, you’r litteraly killing the shaman.
a shaman can’t get good accuracy stats with pvp gear or they will lose a lot of cooldown, pene , and crit, now it hit slowly and imagine can dodge/ block!
please rework on it, atleast change that « can dodge or block »
shaman doesn’t have stun skills so why lightshield can’t stun now?
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LMAO at nerfing necro even more. Now you can't even use poison shield to defend against rogue's first strike on stealth!
Also, poison activation can now be blocked and dodged (which doesn't even make sense)
No offense but you guys are a joke, this is one of the reasons this will be forever a amateur game run by amateur development team.
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This is not a solo game. Warlocks don't have any problem keeping people still for that long. Also, shamans and chiefs can keep ppl still too. Just because one skill might not be that strong on its own doesn't mean it can't be in with some team work.
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rogue need penetration skill maybe %5 %6 add to skill frenzy or extermination after nerf set triton exactly need. And please reflexes change to new skill or change skill mechanic, now doesnt working good nobody dont studying dont using reflexes.
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Just a player got a reaction from Mczohan08 in [2022.12.13] Update Warspear Online 11.2. Preview. Part IPlease leave Rogue extermination as it was its the only thing I ask about new changes and I suggest u guys do something about reflexes that skill it's useless when u don't get hit(also if u get hit) remove that skill or improve it, thanks
I suggest following changes to ABSOLUTE REFLEXES
-Increase character accuracy and penetration for every miss hit. Or
- Increase character speed and cd for every miss hit
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Rogue is nerfed even more with this update and I'll explain why. @Nolan
You gave the stuns 100% chance now but the thing is, they can still be resisted by literally most classes.
Extermination now is nerfed no matter what combination of weps you will use. You will have lower speed or cd or both. Depending on your weapons. I literally calculated it and with 1 axe and a 1 sword, + extermination buff I'll have 35% speed with greatness set. IN ROGUE.How is a class known for speed becomes a literal turtle lol. How do you expect us to deal with other classes with such low speed? We can use daggers but the dmg is very low.
You decrease dodge duration when dodge skill was already weak? Lmao.
Rogue dies fast so turning invisible in combat will not help much. and if it gets stunned we can't even do that.
You have legit killed pvp rogue, in pve its okay but it was already unplayable. Now on paper it seems way weaker. You broke extermination which it was rogue best expert skill. I highly consider to review these changes because i assure you, alot of people just won't be playing much anymore. Take player complaints and criticism seriously. not here to attack the developers like some people are doing here, although i get their frustration but i rather give good criticism and hopefully it will get noticed.
I honestly won't be surprised if everyone quit rogue class at this point after the update.
My personal fix for rogue is keep these changes but leave the extermination the same. Or atleast give rogue a chance to resist/ resist skill. because rogue lacks in that department greatly. I mean literally just play a pvp rogue you'll notice you'll get controlled easily.
-Also rogues can't use light mermen for pvp because its useless, we lose resilience and accu buff from it is useless since you dont need much accu for pvp. In the other hand, BD CAN USE BOTH HEAVY AND LIGHT. AND HEAVY MERMEN ALONE IS ENOUGH TO FLAW ROGUES. Heavy mermen is so helpful in pvp but rogues can't use it. And light mermen isn't built for pvp. In just what reality is this fair?
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Just a player got a reaction from Adam Ru Ruby in [2022.12.13] Update Warspear Online 11.2. Preview. Part IThanks for making the perma skill I suggested for shaman, but I think u guys have nerf more than buff
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REALLY FIX THE duckING NERF YOU DID TO THE DK CURSE WHAT WERE YOU WORKING ON? What is in charge of buffing or neefering the dk a mage ??????? Yuck really, the dk fire should never have been touched.
It's just that they don't even fill the void of the curse nerf, it's a curse. Why don't they do something that has to do with a curse? How to debuff a character and mobs? that they cannot attack, or take damage if they attack to avoid players away and heal with vamp while mobs don't attack, OR JUST LEAVE IT AS IS, the fire didn't need a rework AAAAAAA How outraged I am, I just want to think about deleting the game with so many nerfs that the dk has taken and that is "damage" as well as defense
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The most balanced player in warspear.
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Just a player got a reaction from nabnecro in [2022.12.13] Update Warspear Online 11.2. Preview. Part ITotally agree, shaman got nerf last rebalance now got even more nerf, better delete class guys so no need to worry about this
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Just a player got a reaction from OgSneakyMe in CD skillhello, the shaman today is being rejected and abandoned, I suggest that the mana/CD ability become permanent, and also add something else that you think is necessary, I really think he needs it, thanks