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Mateusz

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Everything posted by Mateusz

  1. Nothing is bugged, mcs (barbs) have advantage in wars only bcs elfs dont know how barb skills works. All we do is using game mechanics that can be countered by elfs, its not our fault elfs dont know how to counter barbs. Elfs are overpopulated in every server, its not possible for mcs to win wars basing just on the player numbers. Also if u check war results in all servers, some wars win elfs and some wars win mcs, its not one-sided.
  2. Do u know that in many or most of the servers there are enough ppl dmd for only 1 team in arena, how that performance rating system will work when only 6 ppl from each side dmd for 5x5? It will be the same as now anyway right? Or what if at 2x2 dmd 4 weak ppl and 2 op players, they wont have a chance to meet so in the end that op players wont get into arena at all? Do u know that after 2 weeks when 2x imps end most arenas are semidead? How that performance rating system will work when there is enough ppl just for 1 arena? Also is there a chance in the future for cross server arena? That performance rating system would work so good but on cross server arena where have plenty of ppl who dmd.
  3. Delete all mc classes so u can win. I suggest u to start thinking instead of asking for nerfs everytime u lose.
  4. Thats actually very good idea, would be exactly the same thing that beastmaster already has. Also i wonder why charmer still doesnt have any aoe/party buff?
  5. Hello im Bigego from eu emerald. Here are some of my thoughts and ideas for skill changes based on years of playin as a pvp focused barb. To gather all of following info i tested many different skill and eq builds as well as done alot of arenas/raids/gvgs/open world pvps vs every possible class in the game. Last Wish: When health is reduced to H% from the maximum, the damage received by the character is reduced on D% for 8 sec. Cannot trigger more often than once per 90 sec. First and very simple change that every barb in the game is waiting for, reset cd of last wish after arena. We are not asking for reset after death bcs that would be propably too broken, but reset cd after arena wouldnt have any negative outcome, its impossible to abuse that, it would change the fact that last wish basically always works in 1 out of 2 arenas only. Imagine we have expert lvled to 4/4 and can use it in 50% of arenas only. Stone Skin: Every T sec, the character accumulates the "Stone skin" buff. The effect allows you to ignore D% of the damage from the next auto-attack or skill that deals instant damage. Blocked damage instantly accumulates one effect, but no more than once every 2 sec. Skill that is fine in general in my personal opinion as long as u use 1h, however it becomes totaly useless and gives 0 deff when we use 2h. Someone may say there is talent that gives stone buff if we parry, but noone use that talent with 2h since we need "fury" talent in that case. So it just doesnt work in any way for 2h. My suggestion is to add some perma % dmg reduction while using 2h or % dmg redu based on our hp (similiar to paladin skill) while using 2h. Berserker Power: Applies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill. Skill that is crucial for 2h build and 1h speed oriented builds aswell. However the debuffs we are getting from skill which are -15% hp and 10% more dmg taken makes 2h barb a paper without any deff since stone doesnt work for 2h and last wish doesnt reset every arena and lasts for 8 secs only then we are naked without anything to save us from getting bursted. My suggestion is to lower % of debuffs or delete both or 1 of them. Its worth to notice barb is propably the only class in the game thats getting debuffed while buffing. Scream of Fury: Decreases the "Penetration" parameter by P% for all enemies within 2 yards of the character and increases the character’s "Block” parameter by B% for T sec. The maximum number of player targets is Y and the number of monster targets is unlimited. Skill that in theory may look usefull but in reality there are 0 barbs using it. Skill doesnt rly buff our deff, is easy to resist + debuff isnt that op aswell, also duration time is low. In the end completely noone use that skill bcs there are no benefits from putting skill points into it. I dont have any specific idea in my mind right now but for sure that skill need to be completely reworked, for example some party buff may be added or 2h deff skill or aoe dmg, there are so many options that would work for barb. Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec. Dmg should be increased while lvling up warcry skill or change it for instant dmg aoe skill with %dmg depending on skill lvl. I covered that in previous post. Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec. My suggestion is to give heal over time effect from the skill to whole party. I covered that in previous post aswell. Charge: The character instantly moves to the enemy from a distance of two or more yards, deals physical damage in the amount of P% of the physical strength of the character and deals the "Stun" effect for T sec. The effect does not allow to move, attack or use skills I suggest to add % chance for aoe stun or dmg to enemies around target. I mentioned that in previous post too. Warcry+ Increases the strength of the skill's buff effect by 2 \ 4 \ 6%. Very useless talent, its not neccesary in pve and completely useless in pvp, i suggest to increase effect of bloodshed talent aswell. Strong plates Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped. As long as hp buff is good, dmg redu % is basically unnoticable. Since the whole "defense" branch is oriented to make us more tanky i would like to notice there are actually not many talents that gives us real tankiness comparing to other tank classes branches like dk or wd or pala. I suggest to increase dmg redu % from 1.5% per heavy pc equipped to 2.5%. Execution Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike. Bloodletting Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4. I want to cover both talents at once bcs they are highly connected. As long as we wont get bleeds from bloodletting we cant get any benefit from execution talent. Its good move to give us some dmg oriented branch that would buff our dmg abit for 2h in pvp and pve. However the whole branch is too much based on luck. The bloodletting talent in most cases wont let us get 3 or 4 bleeds or it takes too much time to get them. Alot of times we put just 1 bleed on enemy untill we get stunned or our enemy manage to move away from us or will just die(especially in dgs when mobs dieing so fast), in that case 2 main key talents of dmg branch give us 5% more dmg on 1 skill and 1 weak dot in total and that happens alot in pvp and pve. My suggestion is to make both key talents less luck based. As an example can change dmg buff in execution talent for 7% from each bleed and make it works with 3 bleeds max instead of 4. Dmg output will be the same but it will be easier to get max bleeds needed for execution talent. Can do pretty same with bloodletting, increase % chance to inflict bleed and increase bleed dmg but make it 3 bleeds max from talent. In current state its almost impossible to use those talents in its full potential. I also want to bring last years rebalance developers commentary. Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong. As its said devs wanna make barb abit more of an offensive class instead of tank dummy. I very like that idea but lets look closer. In last rebalance we got some of the skills % dmg buffed but our dmg buff from combat fury was changed to accuracy buff, which made whole offensive changes less noticeable since we lost 1 kinda strong dmg buff. With the idea of making barb more offensive class we also lost some of tankiness. In the end we have a class that is way less tanky than other tanks like dk, warden or pala and do way less dmg with 2h (as a pure dmg without deff) than basically every dmg class. Tankiness and dealing dmg is already separated for barb since we need 1h to tank and 2h to deal dmg. I dont see a reason for not changing some of the skills (not making it broken) in a way i suggested in this post to slightly increase our capabilities. I think 2h barb has too many skills that works for 1h only in current state which gives us very low variety of playstyles. 2h definitely need more usefull skills that would increase our capabilities of playstyles (and maybe variety of 2h builds aswell). Also i wish to see barb move from being mainly solo class with solo abilities to more guild and group friendly class which was suggested with skill changes in this post aswell. I hope and tried to give my ideas in balanced way to not make any skill and whole class too broken (playing broken class is boring actually and i dont want that happen to barb). Also i wish some of my suggestions can be considered and maybe in some way and form (no need to be exactly the same) implemented into the game. Thanks for listening!
  6. In my opinion barb is in rly bad state in terms of group fights. Have 0 really usefull skills in gvgs/raids etc. Here are my suggestions to change that issue: Warcry: Deals the "Aggression" debuff to all enemies around the character within a certain radius for T sec. and the "Mountain defense" debuff to the character for T sec. The "Aggression" effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Mountain defense" effect increases the physical and magical protection of the character by D%. The maximum number of player targets is Y, there is no limit on the number of monster targets. Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec. In last rebalance year ago our talent warcry got added the maximum amount of targets depending on skill lvl. Before there was no limit of pvp targets which wasnt that bad since skill deal about 200 dmg per tick to pvp player. With last rebalance we need to waste 3 skill points (1lvl is 3 targets) just to get 3 more targets at 4lvl. Since dmg is very low, very slow and the amount of targets isnt great too it makes skill and talent completely useless in terms of group fights. My suggestion is to add more dmg from bleed if we lvl up skill and 1 instant tick when we use skill. Just as an example(numbers of % can be different than my example): 1lvl-33% 2lvl-40% 3lvl-50% 4lvl-60%. This is basically the only aoe dmg skill that barb has and its useless in current state. Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec. Since barb has 0 support skills and mc side lack in aoe healing overall here we can change skill mechanics so when barb use combat fury he get same effects as now but his party will get that buff which heals them % health from max hp every 3 secs for 12 sec. Thats something which wont make any big change but would make barb a little more usefull in pt. Scream of Fury: Decreases the "Penetration" parameter by P% for all enemies within 2 yards of the character and increases the character’s "Block” parameter by B% for T sec. The maximum number of player targets is Y and the number of monster targets is unlimited. This is the skill that noone use, even with new talent its still very useless bcs talent % is too low and takes too much time to use the skill. As much as i tested it does basically nothing also doesnt work for aoe stuns like zone or circle + talent is located in very bad branch that noone choose. I suggest it should be completely reworked for something that deal aoe dmg(if aoe bleed wont get buffed) or buff our allies. Charge: The character instantly moves to the enemy from a distance of two or more yards, deals physical damage in the amount of P% of the physical strength of the character and deals the "Stun" effect for T sec. The effect does not allow to move, attack or use skills. I suggest to add to this skill % chance to land aoe stun or aoe dmg in radius of 1 yard around target. It wouldnt be broken since there wont be 100% chance to land aoe stun/dmg + enemy still can resist that stun. There are just some ideas, u may not agree with some of them but the 1 thing is sure, barb need improvements in terms of aoe/group fighting like gvgs/raids/castles etc. The current "debuffs" that barb has are completely not up to date with nowadays reality of group fighting. All the changes i suggested are in good faith to change barbs solo playstyle oriented role to more group/guild friendly and usefull class.
  7. Idk if u talkin about 2h only but what u said propably gonna work worse for 1h than actual stone. Stone is in good and balanced state with 1h, the only problem is with 2h where its completely useless. But u shouldnt nerf it for 1h only to make it better for 2h. Some ppl still using 1h.
  8. Actually no need to reset after death cus it would be broken, but it should reset after arena, there is no badside of resetting it with arena, u cant even abuse it. If it doesnt reset, most of the times u can use last wish only once every 2 arenas, so u cant use 4/4 skill in 50% of arenas which is big waste of skill points in that case.
  9. I pray it wont be gvg style in term of numbers, we already have so much big group fights like many gvgs, wars, raids etc. I hope it will be focused on small scale pvp like 1-5 ppl fight each other cus we already lack of that.
  10. Is that only about enemy side players? Like mcs can kill and get "Information" from elf players only? Or mcs can fight mcs in that place too?
  11. Then why u keep sayin chiefs are overpopular? It doesnt have anything to do with ur post following your logic. Its so not true. U should start counting chiefs during our fights. You keep sayin 50% are chiefs while its max 20% and half of them are phys chiefs. Also it has nothing to do with skills. Everytime im in pt i see many ppl killing elfs not just chiefs with 1 skill. We push our ppl to quit useless classes and make chiefs/locks while i see elfs bring more seekers than templars for raids. Not even sayin half of elfs at raids are rangers, noone of you care to make gvg/raid classes. You want to win us bringing pve classes 60 elfs vs 100 mcs by making post at forum. Its fair and logic for you? There was no locks in mc side untill we made them by ourselfs, i advise you to do same if u want to win ever again. You were owning everything for years and all mcs classes were balanced for you. Now when u started losing you come to forum with "unbalance".
  12. "templar being bad and useless" meanwhile other servers IMG_5708.mp4 U can add to this tens of aoe healing skills from other classes.
  13. Thats also not true at all. I did count our numbers of diff classes in fights. Chiefs, shams, locks and hunters are mostly same number in fights. Chiefs are maybe like 20% of all classes in mc side. Soon u gonna make post about nerfing lock bcs many of us quitted their chars and made locks? You losing by playing wrong classes and getting outnumbered by us and you want change the game mechanics thats really funny xDD
  14. Paladins banner last longer and doing more dmg, so the dmg output is almost the same. Also it has very op debuff cant even compare to chief. When i was playin elf side as paladin everyone was sayin how op is banner in group fights. As i said its only urs problem u dont like such class. We literally push our ppl to quit useless classes and make locks. Meanwhile u want to change game mechanics to start winning by playing same classes.
  15. You are wrong once again. I already told elfs have exactly same skill as mcs. Swooping is same as palas banner. So we dont have THE ONLY ONE aoe skill that can "stack" bro (idk why u even saying it stacks while its not, just different skill behavior mechanics). Palas banner can hit multiple targets same way as swooping. Your whole comment is just simply not true or wrong.
  16. Yea and you are ignoring fact that you losing fights mostly bcs we outnumber you and we have like 15-30 locks vs 5-10 templars? Lock is shitty class too and we push our ppl (including myself) to play that class. I quit full booked barb strongest arena class to play a lock. You compare 2 completely different skills to make post about nerfing mc class just bcs as u said "paladins arent popular". Who cares u dont like paladin. I dont like lock too and i play it. Thats the difference makes us win. As i said elfs have way more op skills for gvgs, not our problem u dont use them.
  17. Ok so the thing is u just compare wrong skills in wrong way. Blazing ground is like pool, both cant stack. Swooping is normal mechanics, its same like paladins banner. As i told before make more gvg classes, make more paladins as we did with chiefs, paladin is even better at gvgs than chief, you guys just prefer to play rangers and seekers and complain at forum. Elfs are already way stronger at gvgs than mcs bcs you have more aoe dmg, aoe heal, aoe cleanse, aoe stuns skills than mcs. Only reason u lose is bcs u play wrong classes. Actually it should be us who complain at forum.
  18. Ah yea bcs ppl doesnt move during fight. And u still can stun 40 ppl with 1 bubble. Also we can compare amount of aoe healing skills from each side or aoe cleanse. Maybe u should start makin gvg classes instead of playin rangers and seekers and makin posts at forum to nerf mcs?
  19. It does so low dmg, like in real fight it was 100-200dmg per hit and it hits only 3 times. Also its so useless skill to lvl it up. So basically it got nerfed to hit only 3 players for 100-200dmg every 3 secs for 3 times as a full +10 full book barb. U should atleast buff dmg of that skill if 4/4. There is no any so weak aoe dmg skill except warcry now. It was usefull only bcs of no limit of players and now there is no point to even use it. Seems barb useless char in group fights again. Time to quit.
  20. Idk if u pve player or u just tryin to deff it somehow. U propably dont face druids if u think they are easy to kill. Druids are actually one of the best arena classes and so hard to kill. Like go check yt videos from 2x2, best elf 2x2 pts have druid in pt, they so op support and hard to kill even for op dmgrs. Best way to win at 2x2 vs such pt is to stun druid, which is impossible if he have octo book. Ye u can say chief can debuff him and kill, but its still not so easy and not everyone playin chief. I think makin druid hardly killable only by 1 class isnt a point. U know it would be a hard nerf to all chiefs? Like all others would be so weak, also there are more classes that would be so broken with orci/octo book, not every class have this books used yet. So yes problem is mostly about books not classes. U all telling we want nerf bcs we losing. Then u all defend it bcs u know its broken and u win so much easier. U would make same post at forum if u ever fight vs octo/orci book players without haveing it by urself.
  21. U know it makes whole thing not playable? Not fun at all. The fight isnt fair. Everyone can get books we have, sea ones not. Its not about losing. Its about not fair fight. U know for arena ranks fights mostly 10 like from each side (helping etc), then do ur maths again and count how many octo/orci players we have to fight and whats % of arena players this is. We mostly fight only octo/orci enemies at 2x2 when we try rank or block.
  22. As i said everyone can get pene book, its common already, when anyone can get it its not unfair. Goin on with ur example if some not +10 make amp cap +8? U still no see difference about common books and books that almost noone can have? Thats exactly the point, cus 2 ppl can just block whole arena, bcs have 2 broken books which make them 2x stronger than full book players. Its enough to few ppl have it and if they participate in arena etc alot they can spoil whole fun. I have no idea what chars u talkin about, like every class is beatable actually, also im always sayin some classes need buff (dont nerf good classes, better buff weak ones, make all classes playable), but this post is about certain topic, not class changes etc. Ofc u dont fight them so u dont see the difference, i fight them both sides elfs and mcs and i see the difference, like in castles, gvgs and raids. I already explained why.
  23. I can send u ss of my char with 2h having 49.7% magic deff and there is even no castle deff on. I thought no need to mention that, in most cases this book isnt put in 0 iq hands, but ye u cant be dumb otherwise it wont help u. We talkin if some op player have it and actually it happened. Also ye these books doesnt affect all classes same way, but u can make unbeatable pt with that books, thats the main problem. Like every person, every pt can be beaten untill some certain classes (not only chief) got these broken books. Then its literally 0 fun. Idk why u mentioning Ivoo and his pve maces again. Pve players will lose to the ones who mained pvp anyway. Thats not even a topic. Main topic is about top players losing to chars with 1 book. I dont mean 1v1 sayin in advance. I already explained it does change alot. Chief with orci can kill propably atleast 3x more players than full booked chief cus of the time they are immortal/untouchable. Its all about the time of resist rugged which let them freely kill ppl. In a mass fight they are killing machines being tanky like a barb. It doesnt make ur tactic stronger but it can make u win a fight and take advantage. These books make sense only if 10-20%.
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