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Posts posted by Ikafati
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When BR-Tourmaline server was freshly opened up, the upcoming month was amazing, probably as good as when I started out the game. Fresh server, new start for everyone, nobody was high level, caving everyone's faces in. What if we could experience that once more? Again, a new server, except it would reset every X months. Basically, if you want to get something, go hunting. Obviously, if anyone will decide to amp, they are free to do so, but the point is, everyone is pretty equal. Every drop will be way more unique, since probably nobody has it yet. You also won't be pretty much locked to the same character, since you can simply start anew together with everyone after the reset. I guess people could be encouraged by being given some kind of rewards when reaching specific milestones, similarly to when BR-Tourmaline server was opened. I can also see older players returning. because as I mentioned earlier, everyone will start anew together with them, pretty much just like back then when they began playing. Obviously, the server might not be very popular or profitable, but experiencing nostalgia again would be pretty sweet
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Added, thanks
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Appreciated
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I'm aware that there is:
# A thread with a lot of screenshots of relics
# A dead thread, dedicated to list unique relics only
# A video, showcasing relics
# That I could've screencaped amplified skills - didn't do it so I could organize classes and make it easier to read
Note: If you don't see a relic, simply post a screenshot of it here and I will update the list. I will also be sweeping through servers and looking if any new relics pop up, so expect updates.
Relic drop locations (info by Peter_Munk)Common attack and defense relics (small):
Native islands - mini-bosses "Fat Torar", "Tuckoot", "Necroconstruct" and "Black Unicorn"
Irselnort - all mini-bosses
Astral Labyrinth - all mini-bosses
Kronus’s Labyrinth - all bosses
Norlant Swamps - mini-boss Hydra
Ayvondil - all mini-bosses and bossesCommon empower relics (small):
Native islands - dungeons "Gorge of Permafrost", "Abandoned Manor", "Temple of Forgotten God", "Oakwood of the Keeper"
Irselnort - dungeons "Berengar's Tower" and "Champions Coliseum" (easy and normal levels of difficulty), dynamic event "Chaos invasion"
Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (easy and normal levels of difficulty)Unique empower relics (Great):
Irselnort - dungeon "Berengar’s Tower" (hard and heroic levels of difficulty), dungeon "Champion’s Coliseum" (hard level of difficulty)
Kronus’s Labyrinth - dungeon "Kronus’s Belly" and raid-boss Kronus
Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (hard and heroic levels of difficulty) and raid-bosses "Black Elm" and "Engineer".
Common relics
SpoilerOffensive
SpoilerSmall Relic of Silence
Required level: 10
Class: Common
Description: 5% chance to render the enemy unable to use any skills for 3 seconds
Skills for amplificationSpoiler# Barbarian - Chop
# Hunter - Poisoned Arrow
# Death Knight - Threads of Darkness
# Warlock - Life Exhaust
# Druid - Insect Swarm
# Priest - Armistice
Small Relic of Physical Exhaustion
Required level: 10
Class: Common
Description: 5% chance to decrease enemy's physical damage by 10% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Chop, Roar
# Rogue - Kick in the Back# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power
Small Relic of Magical Exhaustion
Required level: 10
Class: Common
Description: 5% chance to decrease enemy's magic damage by 10% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Chop, Roar
# Rogue - Kick in the Back# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power
Small Relic of Physical Weakness
Required level: 10
Class: Common
Description: 5% chance to decrease enemy's physical defense by 10% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Strong Blow, Charge
# Rogue - Merciless Strike, Gouge# Hunter - Fatal Shot, Stunning Shot
# Death Knight - Thorn of Death, Threads of Darkness
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Scatter Shot, Beast Trap# Warden - Powerful Blow, Shocking Blow
# Paladin - Purifying, Fetters of Justice# Seeker - Splitting
Small Relic of Magic Weakness
Required level: 10
Class: Common
Description: 5% chance to decrease enemy's magical defense by 10% for 10 seconds
Skills for amplificationSpoiler# Shaman - Ball Lightning, Lightning Blast, Earthquake
# Death Knight - Threads of Darkness
# Warlock - Arrow of Darkness, Dark Circle, Fear
# Necromancer - Nightmares, Poison Spittle# Charmer - Dark Prism, Oppresion
# Druid - Lightning Bolt, Entangling Roots
# Paladin - Fetters of Justice
# Mage - Fire Ball
# Priest - Harad's Tears, Armistice
Small Relic of Awkwardness
Required level: 10
Class: Common
Description: 5% chance to decrease enemy's attack speed by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Roar
# Rogue - Kick in the Back
# Shaman - Earthquake
# Warlock - Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Ranger - Beast Trap# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power
Small Relic of Slowing
Required level: 10
Class: Common
Description: 10% chance to decrease enemy's movement speed by 20% for 4 seconds
Skills for amplificationSpoiler# Barbarian - Chop
# Shaman - Lightning Blast# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness# Charmer - Call
# Druid - Insect Swarm
# Mage - Time Warp, Shattered Stone
Small Relic of Inefficiency
Required level: 10
Class: Common
Description: 5% chance to decrease enemy's skill cooldown speed by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Charge
# Rogue - Gouge# Hunter - Stunning Shot
# Shaman - Lightning Blast
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmarest# Charmer - Oppression
# Blade Dancer - Hamstring
# Druid - Entangling Roots
# Ranger - Scatter Shot# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains
# Priest - Armistice
Small Relic of Wild Thrill
Required level: 10
Class: Common
Description: 5% chance to apply "Fear" to an enemy for 3 seconds
Skills for amplificationSpoiler# Barbarian - Roar
# Rogue - Kick in the Back# Charmer - Weakness
# Blade Dancer - Sap# Warden - Punishment
Small Relic of Magic Poison
Required level: 10
Class: Common
Description: 5% chance to apply "Poison" to an enemy for 6 seconds
Skills for amplificationSpoiler# Shaman - Ball Lightning
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Druid - Lightning Bolt
# Mage - Fire Ball
# Priest - Harad's Tears
Small Relic of Overwhelming Ability
Required level: 10
Class: Common
Description: 5% chance to apply "Stun" to an enemy for 2 seconds
Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Small Relic of Bleeding Wound
Required level: 10
Class: Common
Description: 5% chance to apply "Bleeding" to an enemy for 6 seconds
Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot# Warden - Powerful Blow
# Paladin - Purifying# Seeker - Splitting
Defensive
SpoilerSmall Relic of Magic Resistance
Required level: 10Class: Common
Description: 5% chance to increase character's magic resistance by 10% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield
Small Relic of Physical Resistance
Required level: 10Class: Common
Description: 5% chance to increase character's physical defense by 10% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield
Small Relic of Unprecedented Health
Required level: 10Class: Common
Description: 5% chance to increase character's health points by 10% for 20 seconds
Skills for amplificationSpoiler# Shaman - Healing Spirit
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch
Small Relic of Will Power
Required level: 10Class: Common
Description: 5% chance to increase character's energy points by 15% for 20 seconds
Skills for amplificationSpoiler# Shaman - Earth Protection
# Hunter - Combat Stance
# Necromancer - Bone Shield
# Druid - Barkskin
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Exacerbation
Small Relic of Shield Master
Required level: 10Class: Common
Description: 5% chance to increase character's Block stat by 3% for 15 seconds
Skills for amplificationSpoiler# Barbarian - Taunt
# Death Knight - Provocation# Warden - Wave of Aggression
# Paladin - PersuasionSmall Relic of Reflection
Required level: 10
Class: Common
Description: 5% chance to increase character's Parry stat by 5% for 15 secondsSkills for amplification
Spoiler# Barbarian - Taunt
# Rogue - Dodging
# Death Knight - Dark Shield, Provocation
# Blade Dancer - Parry, Aggression
# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion
# Seeker - Harad's Shield
Small Relic of ImmunityRequired level: 10
Class: Common
Description: 5% chance to apply "Immunity" to the character for 4 seconds. Denies all crowd control for the durationSkills for amplification
Spoiler# Rogue - Dodging
# Shaman - Earth Protection
# Hunter - Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Bone Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Druid - Barkskin
# Warden - Guard's Spirit
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield
# Seeker - Harad's Shield
Small Relic of DexterityRequired level: 10Class: Common
Description: 5% chance to increase character's cooldown speed by 15% for 10 secondsSkills for amplificationSpoiler# Rogue - Stealth
# Shaman - Healing Spirit
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal
# Charmer - Warrior Healing
# Ranger - Ranger Blessing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch# Seeker - Inspiration, Disappearance
Small Relic of AgilityRequired level: 10Class: Common
Description: 5% chance to increase character's attack speed by 15% for 10 secondsSkills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Stealth
# Shaman - Healing Spirit# Hunter - Combat Stance
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Blade Dancer - Parry, Aggression
# Ranger - Ranger Blessing
# Druid - Healing Dew# Warden - Wave of Aggression
# Paladin - Heavenly Light, Persuasion
# Priest - Healing Touch# Seeker - Inspiration, Exacerbation, Disappearance
Small Relic of Cunning
Required level: 10Class: Common
Description: 5% chance to increase character's Dodge stat by 5% for 15 seconds
Skills for amplificationSpoiler# Rogue - Stealth
# Shaman - Earth Protection
# Hunter - Hunter's Agility
# Death Knight - Exhalation of Darkness# Necromancer - Bone Shield
# Ranger - Evasion, Ranger Blessing
# Druid - Barkskin
# Paladin - Light Aurar
# Mage - Sun Armor
# Priest - Holy Shield
# Seeker - Disappearance
Small Relic of ConsumptionRequired level: 10Class: Common
Description: 5% chance to apply "Stone Skin" to the character for 15 seconds. Damage from the next attack is reduced by 40%Skills for amplificationSpoiler# Rogue - Dodging
# Hunter - Hunter's Agility
# Death Knight - Dark Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Warden - Guard's Spirit
# Seeker - Harad's Shield
Small Relic of Magic MightRequired level: 10Class: Common
Description: 5% chance to increase character's magic damage by 7% for 10 secondsSkills for amplification
Spoiler# Shaman - Healing Spirit
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing TouchSmall Relic of Physical MightRequired level: 10Class: Common
Description: 5% chance to increase character's physical damage by 7% for 10 secondsSkills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Stealth
# Hunter - Combat Stance
# Death Knight - Provocation
# Blade Dancer - Aggression
# Ranger - Ranger Blessing
# Warden - Wave of Aggression
# Paladin - Persuasion
# Seeker - Inspiration, Exacerbation, Disappearance
Empowering
SpoilerSmall Relic of Continuous Effect
Required level: 10
Class: Common
Skills for amplification
Description: Increase time of a skill effect by 20%Spoiler# Barbarian - Roar, Taunt
# Rogue - Dodging, Stealth
# Shaman - Earth Protection, Dark Shield, Provocation# Hunter - Hunter's Agility
# Death Knight - Exhalation of Darkness
# Necromancer - Deathtly Eye, Bone Shield
# Charmer - Weakness, Call
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion, Ranger Blessing# Druid - Barkskin
# Warden - Wave of Aggression, Guard's Spirit, Punishment
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield# Seeker - Harad's Shield, Inspiration, Disappearance
Small Relic of Sudden StrengthRequired level: 10
Class: Common
Description: Increases the critical chance of the skill by 4%
Skills for amplificationSpoiler# Barbarian - Strong Blow, Chop
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness, Life Exhaust
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt, Insect Swarm
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Small Relic of Defense IgnoringRequired level: 10
Class: Common
Description: Increases penetration of the skill by 5%
Skills for amplificationSpoiler# Barbarian - Charge
# Shaman - Earthquake
# Charmer - Call, Oppression
# Death Knight - Exhalation of Darkness
# Warlock - Pool of Darkness
# Ranger - Ranger Blessing
# Mage - Time Warp, Shattered StoneSmall Relic of Concentration
Required level: 10
Class: Common
Description: 10% to decrease skill's cooldown time by 20% instantly
Skills for amplification
Spoiler# Barbarian - Roar, Taunt
# Rogue - Dodging, Kick in the Back
# Shaman - Earth Protection# Death Knight - Threads of Darkness, Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion# Druid - Barkskin
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield, ArmisticeSmall Relic of Menace
Required level: 10
Class: Common
Description: Increases aggression generated by the skill by 30%Skills for amplificationSpoiler# Barbarian - Taunt
# Death Knight - Provocation# Blade Dancer - Aggression
# Paladin - Persuasion# Warden - Wave of Aggression
Small Relic of Curse RemovalRequired level: 10Class: CommonDescription: 15% chance to remove one of the negative effects applied on the characterSkills for amplificationSpoiler# Rogue - Dodging, Stealth
# Shaman - Earth Protection# Hunter - Combat Stance, Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Bone Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Druid - Barkskin# Warden - Guard's Spirit
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield, Exacerbation, Disappearance
Small Relic of Spirit Refresh
Required level: 10
Class: Common
Description: 10% chance to restore the energy consumed for a skill used
Skills for amplification
Spoiler# Barbarian - Chop, Charge
# Rogue - Stealth
# Shaman - Healing Spirit, Earthquake# Hunter - Poisoned Arrow
# Death Knight - Exhalation of Darkness
# Warlock - Pool of Darkness - Life Exhaust
# Necromancer - Ancient Seal# Charmer - Warrior Healing, Call, Oppression
# Blade Dancer - Hamstring
# Ranger - Ranger Blessing
# Druid - Healing Dew, Insect Swarm
# Paladin - Heavenly Light# Mage - Time Warp, Shattered Stone
# Priest - Healing TouchSmall Relic of Punishing Ability
Required level: 10
Class: Common
Description: Skill damage is increased by 6%
Skills for amplification
Spoiler# Barbarian - Strong Blow, Chop, Charge
# Rogue - Merciless Strike
# Shaman - Ball Lightning, Earthquake# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death, Exhalation of Darkness
# Warlock - Arrow of Darkness, Pool of Darkness, Life Exhaust
# Necromancer - Poison Spittle# Charmer - Dark Prism, Call, Oppression
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Ranger Blessing
# Druid - Lightning Bolt, Insect Swarm# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball, Time Warp, Shattered Stone
# Priest - Harad's Tears# Seeker - Splitting
Small Relic of DispellingRequired level: 10Class: Common
Description: 10% chance to remove one of enemy's positive active buffsSkills for amplificationSpoiler# Rogue - Gouge
# Shaman - Lightning Blast
# Hunter - Stunning Shot
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains# Priest - Armistice
Small Relic of Mass Retribution
Required level: 10Class: CommonDescription: With 10% chance, the skill will deal 20% of it's damage to all enemies in 1 yard radius
Skills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Blade Dancer - Flash Strike# Warden - Powerful Blow
# Paladin - Purifying# Seeker - Splitting
Small Relic of Energy EfficiencyRequired level: 10Class: CommonDescription: Reduces energy consumption when using a skill by 20%
Skills for amplification
Spoiler# Barbarian - Roar
# Rogue - Kick in the Back, Dodging, Stealth# Shaman - Earth Protection
# Hunter - Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Deathly Eye, Bone Shield# Charmer - Weakness
# Blade Dancer - Sap, Parry
# Druid - Barkskin# Ranger - Evasion
# Warden - Guard's Spirit, Punishment
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Word Power# Hunter - Harad's Shield, Inspiration, Disappearance
Small Relic of Energy Retribution
Required level: 10
Class: Common
Description: 10% chance to remove 10% of enemy's maximum energy pointsSkills for amplification
Spoiler# Rogue - Gouge
# Shaman - Lightning Blast
# Hunter - Stunning Shot
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots# Warden - Shocking Blast
# Paladin - Fetters of Justice
# Mage - Illusory Chains# Priest - Armistice
Small Relic of Multiple Spells
Required level: 10
Class: Common
Description: Increases max amounts of targets which are affected by the skill effect by 1
Skills for amplification
Spoiler# Barbarian - Roar
# Shaman - Earthquake# Warlock - Dark Circle, Pool of Darkness
# Necromancer - Nightmarest
# Paladin - Fetters of Justice
# Mage - Illusory Chains, Shattered Stone, Time WarpSmall Relic of Salutary Healing
Required level: 10
Class: Common
Description: When applying the skill on an ally, 10% chance to heal yourself for the amount of your ally's current healthSkills for amplification
Spoiler# Shaman - Healing Spirit
# Necromancer - Ancient Seal
# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing TouchSmall Relic of Indomitable BlowRequired level: 10Class: Common
Description: Critical hit damage is increased by 10%Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Small Relic of Inaccessibility
Required level: 10
Class: Common
Description: Increases radius of the skill effect by 1 yard
Skills for amplificationSpoiler# Barbarian - Charge, Taunt
# Shaman - Ball Lightning
# Hunter -Fatal Shot
# Death Knight - Threads of Darkness, Provocation
# Warlock - Arrow of Darkness# Necromancer - Poison Spittle
# Charmer - Dark Prism, Oppression
# Blade Dancer - Aggression
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Wave of Aggression
# Paladin - Persuasion
# Mage - Fire Ball
# Priest - Harad's TearsSmall Relic of Refreshment
Required level: 10
Class: Common
Description: 10% chance to restore 10% of character's maximum health
Skills for amplification
Spoiler# Shaman - Healing Spirit
# Hunter - Combat Stance
# Necromancer - Ancient Seal
# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch# Seeker - Exacerbation
Small Relic of High Mastery
Required level: 10
Class: Common
Description: 5% chance to allow a reuse of the skill without cooldown
Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Small Relic of Energy Stability
Required level: 10
Class: Common
Description: Reduces energy consumption of the skill by 30%
Skills for amplification
Spoiler# Hunter - Combat Stance
# Seeker - Exacerbation
Rare Relics
These relics can only be acquired through Miracle Shop
SpoilerOffensive
SpoilerRelic of Silence
Required level: 1Class: Rare
Description: 10% chance to render the enemy unable to use any skills for 4 seconds
Skills for amplificationSpoiler# Barbarian - Chop
# Hunter - Poisoned Arrow
# Death Knight - Threads of Darkness
# Warlock - Life Exhaust
# Druid - Insect Swarm
# Priest - Armistice
Relic of Physical Exhaustion
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's physical damage by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Chop, Roar
# Rogue - Kick in the Back# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power
Relic of Magical Exhaustion
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's magic damage by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Chop, Roar
# Rogue - Kick in the Back# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power
Relic of Physical Weakness
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's physical defense by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Strong Blow, Charge
# Rogue - Merciless Strike, Gouge# Hunter - Fatal Shot, Stunning Shot
# Death Knight - Thorn of Death, Threads of Darkness
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Scatter Shot, Beast Trap# Warden - Powerful Blow, Shocking Blow
# Paladin - Purifying, Fetters of Justice# Seeker - Splitting
Relic of Magic Weakness
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's magical defense by 15% for 10 seconds
Skills for amplificationSpoiler# Shaman - Ball Lightning, Lightning Blast, Earthquake
# Death Knight - Threads of Darkness
# Warlock - Arrow of Darkness, Dark Circle, Fear
# Necromancer - Nightmares, Poison Spittle# Charmer - Dark Prism, Oppresion
# Druid - Lightning Bolt, Entangling Roots
# Paladin - Fetters of Justice
# Mage - Fire Ball
# Priest - Harad's Tears, Armistice
Relic of Awkwardness
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's attack speed by 20% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Roar
# Rogue - Kick in the Back
# Shaman - Earthquake
# Warlock - Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Ranger - Beast Trap# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word PowerRelic of Slowing
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's movement speed by 35% for 5 seconds
Skills for amplificationSpoiler# Barbarian - Chop
# Shaman - Lightning Blast# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness# Charmer - Call
# Druid - Insect Swarm
# Mage - Time Warp, Shattered Stone
Relic of Inefficiency
Required level: 1Class: Rare
Description: 10% chance to decrease enemy's skill cooldown speed by 20% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Charge
# Rogue - Gouge# Hunter - Stunning Shot
# Shaman - Lightning Blast
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmarest# Charmer - Oppression
# Blade Dancer - Hamstring
# Druid - Entangling Roots
# Ranger - Scatter Shot# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains
# Priest - Armistice
Relic of Wild Thrill
Required level: 1Class: Rare
Description: 10% chance to apply "Fear" to an enemy for 4 seconds
Skills for amplificationSpoiler# Barbarian - Roar
# Rogue - Kick in the Back# Charmer - Weakness
# Blade Dancer - Sap# Warden - Punishment
Relic of Magic Poison
Required level: 1Class: Rare
Description: 10% chance to apply "Poison" to an enemy for 6 seconds
Skills for amplificationSpoiler# Shaman - Ball Lightning
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Druid - Lightning Bolt
# Mage - Fire Ball
# Priest - Harad's TearsRelic of Overwhelming Ability
Required level: 1Class: Rare
Description: 10% chance to apply "Stun" to an enemy for 3 seconds
Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Relic of Bleeding Wound
Required level: 1Class: Rare
Description: 10% chance to apply "Bleeding" to an enemy for 6 seconds
Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot# Warden - Powerful Blow
# Paladin - Purifying# Seeker - Splitting
Defensive
SpoilerRelic of Magic Resistance
Required level: 1Class: Rare
Description: 10% chance to increase character's magic resistance by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield
Relic of Physical Resistance
Required level: 1Class: Rare
Description: 10% chance to increase character's physical defense by 15% for 10 seconds
Skills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield
Relic of Unprecedented HealthRequired level: 1
Class: Rare
Description: 10% chance to increase character's health points by 15% for 20 seconds
Skills for amplificationSpoiler# Shaman - Healing Spirit
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch
Relic of Will Power
Required level: 1Class: Rare
Description: 10% chance to increase character's energy points by 20% for 20 seconds
Skills for amplificationSpoiler# Shaman - Earth Protection
# Hunter - Combat Stance
# Necromancer - Bone Shield
# Druid - Barkskin
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Exacerbation
Relic of Shield Master
Required level: 1Class: Rare
Description: 10% chance to increase character's Block stat by 5% for 15 seconds
Skills for amplificationSpoiler# Barbarian - Taunt
# Death Knight - Provocation# Warden - Wave of Aggression
# Paladin - Persuasion
Relic of Cunning
Required level: 1Class: Rare
Description: 10% chance to increase character's Dodge stat by 8% for 15 seconds
Skills for amplificationSpoiler# Rogue - Stealth
# Shaman - Earth Protection
# Hunter - Hunter's Agility
# Death Knight - Exhalation of Darkness# Necromancer - Bone Shield
# Ranger - Evasion, Ranger Blessing
# Druid - Barkskin
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield
# Seeker - Disappearance
Relic of Reflection
Required level: 1
Class: Rare
Description: 10% chance to increase character's Parry stat by 8% for 15 secondsSkills for amplification
Spoiler# Barbarian - Taunt
# Rogue - Dodging
# Death Knight - Dark Shield, Provocation
# Blade Dancer - Parry, Aggression
# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion
# Seeker - Harad's Shield
Relic of ImmunityRequired level: 1
Class: Rare
Description: 10% chance to apply "Immunity" to the character for 5 seconds. Denies all crowd control for the durationSkills for amplification
Spoiler# Rogue - Dodging
# Shaman - Earth Protection
# Hunter - Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Bone Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Druid - Barkskin
# Warden - Guard's Spirit
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield
# Seeker - Harad's Shield
Relic of DexterityRequired level: 1Class: Rare
Description: 10% chance to increase character's cooldown speed by 20% for 10 secondsSkills for amplificationSpoiler# Rogue - Stealth
# Shaman - Healing Spirit
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal
# Charmer - Warrior Healing
# Ranger - Ranger Blessing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch# Seeker - Inspiration, Disappearance
Relic of AgilityRequired level: 1Class: Rare
Description: 10% chance to increase character's attack speed by 20% for 10 secondsSkills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Stealth
# Shaman - Healing Spirit# Hunter - Combat Stance
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Blade Dancer - Parry, Aggression
# Ranger - Ranger Blessing
# Druid - Healing Dew# Warden - Wave of Aggression
# Paladin - Heavenly Light, Persuasion
# Priest - Healing Touch# Seeker - Inspiration, Exacerbation, Disappearance
Relic of ConsumptionRequired level: 1Class: Rare
Description: 10% chance to apply "Stone Skin" to the character for 15 seconds. Damage from the next attack is reduced by 50%Skills for amplificationSpoiler# Rogue - Dodging
# Hunter - Hunter's Agility
# Death Knight - Dark Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Warden - Guard's Spirit
# Seeker - Harad's Shield
Relic of Magic MightRequired level: 1Class: Rare
Description: 10% chance to increase character's magic damage by 10% for 10 secondsSkills for amplification
Spoiler# Shaman - Healing Spirit
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing TouchRelic of Physical MightRequired level: 1Class: Rare
Description: 10% chance to increase character's physical damage by 10% for 10 secondsSkills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Stealth
# Hunter - Combat Stance
# Death Knight - Provocation
# Blade Dancer - Aggression
# Ranger - Ranger Blessing
# Warden - Wave of Aggression
# Paladin - Persuasion
# Seeker - Inspiration, Exacerbation, Disappearance
Empowering
SpoilerNone so far
Unique Relics
SpoilerOffensive
SpoilerNone so far
Defensive
SpoilerNone so far
Empowering
SpoilerGreat Relic of Refreshment
Required level: 1
Class: Unique
Description: 10% chance to restore 20% of character's maximum health
Skills for amplification
Spoiler# Shaman - Healing Spirit
# Hunter - Combat Stance
# Necromancer - Ancient Seal
# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch# Seeker - Exacerbation
Great Relic of Energy EfficiencyRequired level: 1Class: UniqueDescription: Reduces energy consumption when using a skill by 40%
Skills for amplification
Spoiler# Barbarian - Roar
# Rogue - Kick in the Back, Dodging, Stealth# Shaman - Earth Protection
# Hunter - Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Deathly Eye, Bone Shield# Charmer - Weakness
# Blade Dancer - Sap, Parry
# Druid - Barkskin# Ranger - Evasion
# Warden - Guard's Spirit, Punishment
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Word Power# Hunter - Harad's Shield, Inspiration, Disappearance
Great Relic of Mass Retribution
Required level: 1Class: UniqueDescription: With 10% chance, the skill will deal 40% of it's damage to all enemies in 2 yard radius
Skills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Blade Dancer - Flash Strike# Warden - Powerful Blow
# Paladin - Purifying# Seeker - Splitting
Great Relic of Sudden StrengthRequired level: 1
Class: Unique
Description: Increases the critical chance of the skill by 8%
Skills for amplificationSpoiler# Barbarian - Strong Blow, Chop
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness, Life Exhaust
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt, Insect Swarm
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Great Relic of Inaccessibility
Required level: 1
Class: Unique
Description: Increases radius of the skill effect by 2 yards
Skills for amplification
Spoiler# Barbarian - Charge, Taunt
# Shaman - Ball Lightning
# Hunter -Fatal Shot
# Death Knight - Threads of Darkness, Provocation
# Warlock - Arrow of Darkness# Necromancer - Poison Spittle
# Charmer - Dark Prism, Oppression
# Blade Dancer - Aggression
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Wave of Aggression
# Paladin - Persuasion
# Mage - Fire Ball
# Priest - Harad's TearsGreat Relic of Defense IgnoringRequired level: 1
Class: Unique
Description: Increases penetration of the skill by 10%
Skills for amplificationSpoiler# Barbarian - Charge
# Shaman - Earthquake
# Charmer - Call, Oppression
# Death Knight - Exhalation of Darkness
# Warlock - Pool of Darkness
# Ranger - Ranger Blessing
# Mage - Time Warp, Shattered StoneGreat Relic of Energy Retribution
Required level: 1
Class: Unique
Skills for amplification
Description: 10% chance to remove 20% of enemy's maximum energy pointsSpoiler# Rogue - Gouge
# Shaman - Lightning Blast
# Hunter - Stunning Shot
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots# Warden - Shocking Blast
# Paladin - Fetters of Justice
# Mage - Illusory Chains# Priest - Armistice
Great Relic of Continuous Effect
Required level: 1
Class: Unique
Skills for amplification
Description: Increase time of a skill effect by 40%Spoiler# Barbarian - Roar, Taunt
# Rogue - Dodging, Stealth
# Shaman - Earth Protection, Dark Shield, Provocation# Hunter - Hunter's Agility
# Death Knight - Exhalation of Darkness
# Necromancer - Deathtly Eye, Bone Shield
# Charmer - Weakness, Call
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion, Ranger Blessing# Druid - Barkskin
# Warden - Wave of Aggression, Guard's Spirit, Punishment
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield# Seeker - Harad's Shield, Inspiration, Disappearance
Great Relic of DispellingRequired level: 1Class: Unique
Description: 20% chance to remove one of enemy's positive active buffsSkills for amplificationSpoiler# Rogue - Gouge
# Shaman - Lightning Blast
# Hunter - Stunning Shot
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains# Priest - Armistice
Great Relic of Spirit Refresh
Required level: 1
Class: Unique
Description: 20% chance to restore the energy consumed for a skill used
Skills for amplification
Spoiler# Barbarian - Chop, Charge
# Rogue - Stealth
# Shaman - Healing Spirit, Earthquake# Hunter - Poisoned Arrow
# Death Knight - Exhalation of Darkness
# Warlock - Pool of Darkness - Life Exhaust
# Necromancer - Ancient Seal# Charmer - Warrior Healing, Call, Oppression
# Blade Dancer - Hamstring
# Ranger - Ranger Blessing
# Druid - Healing Dew, Insect Swarm
# Paladin - Heavenly Light# Mage - Time Warp, Shattered Stone
# Priest - Healing TouchGreat Relic of Concentration
Required level: 1
Class: Unique
Description: 10% to decrease skill's cooldown time by 40% instantly
Skills for amplification
Spoiler# Barbarian - Roar, Taunt
# Rogue - Dodging, Kick in the Back
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Threads of Darkness, Dark Shield, Provocation
# Necromancer - Bone Shield
# Charmer - Weakness
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion# Druid - Barkskin
# Warden - Wave of Aggression, Guard's Spirit, Punishment
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield, Armistice# Seeker - Harad's Shield, Inspiration
Great Relic of Killing InsightRequired level: 1Class: UniqueDescription: Restores the energy used by the skill if it kills an enemy
Skills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Great Relic of Indomitable BlowRequired level: 1Class: Unique
Description: Critical hit damage is increased by 20%Skills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Great Relic of Curse RemovalRequired level: 1Class: UniqueDescription: 30% chance to remove one of the negative effects applied on the characterSkills for amplification
Spoiler# Rogue - Dodging, Stealth
# Shaman - Earth Protection# Hunter - Combat Stance, Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Bone Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Druid - Barkskin# Warden - Guard's Spirit
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield, Exacerbation, Disappearance
Great Relic of Salutary Healing
Required level: 1
Class: Unique
Description: When applying the skill on an ally, 20% chance to heal yourself for the amount of your ally's current healthSkills for amplification
Spoiler# Shaman - Healing Spirit
# Necromancer - Ancient Seal
# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing TouchGreat Relic of Multiple Spells
Required level: 1
Class: Unique
Description: Increases max amounts of targets which are affected by the skill effect by 3
Skills for amplificationSpoiler# Barbarian - Roar
# Shaman - Earthquake# Warlock - Dark Circle, Pool of Darkness
# Necromancer - Nightmarest
# Paladin - Fetters of Justice
# Mage - Illusory Chains, Shattered Stone, Time WarpGreat Relic of Menace
Required level: 1
Class: Unique
Description: Increases aggression generated by the skill by 60%Skills for amplificationSpoiler# Barbarian - Taunt
# Death Knight - Provocation# Blade Dancer - Aggression
# Paladin - Persuasion# Warden - Wave of Aggression
Great Relic of Punishing Ability
Required level: 1
Class: Unique
Description: Skill damage is increased by 12%
Skills for amplificationSpoiler# Barbarian - Strong Blow, Chop, Charge
# Rogue - Merciless Strike
# Shaman - Ball Lightning, Earthquake# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death, Exhalation of Darkness
# Warlock - Arrow of Darkness, Pool of Darkness, Life Exhaust
# Necromancer - Poison Spittle# Charmer - Dark Prism, Call, Oppression
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Ranger Blessing
# Druid - Lightning Bolt, Insect Swarm# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball, Time Warp, Shattered Stone
# Priest - Harad's Tears# Seeker - Splitting
Great Relic of High Mastery
Required level: 1
Class: Unique
Description: 10% chance to allow a reuse of the skill without cooldown
Skills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Great Relic of Energy Stability
Required level: 1
Class: Unique
Description: Reduces energy consumption of the skill by 60%
Skills for amplification
Spoiler# Hunter - Combat Stance
# Seeker - Exacerbation
Event-specific RelicsSpoilerMedian Night 2016
SpoilerOffensive
SpoilerTerrible Relic of Life Weakness
Required level: 1
Class: UniqueDescription: 15% to apply "Curse" to an enemy for 7 seconds. The enemy looses 10% of his maximum health points when using any skill. This damage cannot exceed 1500 pointsSkills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Defensive
SpoilerNone have been released
Empowering
SpoilerTerrible Relic of the Blood-devourerRequired level: 1Class: UniqueDescription: 7.5% of the damage dealt by the skill is restored as healthSkills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
World Creation 2016
SpoilerOffensive
SpoilerIcy Relic of FrostbiteRequired level: 1
Class: Unique
Description: 10% chance to apply Ice Trap debuff to all enemies within 2 yards of the character
Ice Trap - opponents cannot move for 6 seconds or until they take damage
Skills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Defensive
SpoilerIcy Relic of RetributionRequired level: 1Class: UniqueDescription: 10% chance to apply Ice Shield buff for the character for 10 secondsIce Shield - up to 20% of the damage dealt is returned to the attacker on his next incoming attackSkills for amplificationSpoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield
Empowering
SpoilerNone have been released
Honoring of the Spring King 2017
SpoilerOffensive
SpoilerMagic Relic of Unstable CurseRequired level: 1
Class: Unique
Description: 10% to apply a random negative effect on the target for some time
Skills for amplification
Spoiler# Barbarian - Chop, Roar
# Rogue - Kick in the Back# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word PowerDefensive
SpoilerMagic Relic of Deceptive Control
Required level: 1
Class: Unique
Description: 10% chance to apply Sleep Magic on the target for 15 seconds
Sleep Magic: Receive a negative buff Sleep for 5 seconds every time an enemy applies any controlling effect
Skills for amplification
Spoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Combat Stance, Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield, Exacerbation, Disappearance
Empowering
SpoilerMagic Relic of Deadly Health
Required level: 1
Class: Unique
Description: When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored
Skills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Median Night 2017
SpoilerOffensive
SpoilerReturning Relics:
Terrible Relic of Life Weakness
Required level: 1
Class: UniqueDescription: 15% to apply "Curse" to an enemy for 7 seconds. The enemy looses 10% of his maximum health points when using any skill. This damage cannot exceed 1500 pointsSkills for amplificationSpoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
Defensive
SpoilerNew Relics:Terrible Relic of Secret TheftRequired level: 1Class: UniqueDescription: 20% chance to get Secret Theft buff on the character for 20 secondsSecret Theft: 10% of damage taken is restored as healthSkills for amplification
Spoiler# Rogue - Stealth
# Shaman - Healing Spirit# Hunter - Combat Stance
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal# Charmer - Warrior Healing
# Ranger - Ranger Blessing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch# Seeker - Inspiration, Exacerbation, Disappearance
Terrible Relic of VampirismRequired level: 1Class: UniqueDescription: 20% chance to increase character's Lifesteal attribute by 15% for 15 secondsSkills for amplification
Spoiler# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield# Seeker - Harad's Shield
Empowering
SpoilerReturning Relics:Terrible Relic of the Blood-devourerRequired level: 1Class: UniqueDescription: 7.5% of the damage dealt by the skill is restored as healthSkills for amplification
Spoiler# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears# Seeker - Splitting
- Omercix, ColdFootedMole, Akasha and 11 others
- 14
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Would say both topics now are a mess, because you can't just find what you want immediately - either skim through screenshots or skim through a video. Might just make an organized list at this point myself
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This ain't Steam, we don't measure hours here
This is what matters
First character started way back in 2010, but I got no proof of that, so I can't join the "6th Year" division
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Added the latest expert skill + some fixes. Might make the gifs for every skill in the near future
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Now solo Elm
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Error pops up before the installation begins
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Highly doubt all skills will get a range increase relic. Stuff like Fear, Circle, Pool, maybe, but not "melee" skills
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All of them before signs
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9gag army is leaking
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You cannot compete
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Basically the same recycled stuff like every other year with little additions. Nothing else to expect
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Wasn't it Elite 6? Did I forget someone?
Probably Elite 6, I forgot it myself
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Legendary 7 died out
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Either Shield Bash or Defeat
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Slurp slurp
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Attack speed is the most worthless stat in the game, reducing it is meaningless. Unless you can double your attack speed, it won't matter
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I think that will take less skills and practice, it would make anyone a good healer. So nah.
>it's going to be easier for everyone, so let's not implement that
Cool meme m8
A seasonal server
in Suggestions
Posted
As for the characters, I guess it could have a similar system to Path of Exile - characters, that were created in the league server would be transferred to a standard server of player's choosing. You could keep playing, but all the rules for your character would be defaulted (given that the seasonal server would have any unique rules to begin with, like, double XP)