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Ikafati

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Posts posted by Ikafati

  1. As for the characters, I guess it could have a similar system to Path of Exile - characters, that were created in the league server would be transferred to a standard server of player's choosing. You could keep playing, but all the rules for your character would be defaulted (given that the seasonal server would have any unique rules to begin with, like, double XP)

  2. When BR-Tourmaline server was freshly opened up, the upcoming month was amazing, probably as good as when I started out the game. Fresh server, new start for everyone, nobody was high level, caving everyone's faces in. What if we could experience that once more? Again, a new server, except it would reset every X months. Basically, if you want to get something, go hunting. Obviously, if anyone will decide to amp, they are free to do so, but the point is, everyone is pretty equal. Every drop will be way more unique, since probably nobody has it yet. You also won't be pretty much locked to the same character, since you can simply start anew together with everyone after the reset. I guess people could be encouraged by being given some kind of rewards when reaching specific milestones, similarly to when BR-Tourmaline server was opened. I can also see older players returning. because as I mentioned earlier, everyone will start anew together with them, pretty much just like back then when they began playing. Obviously, the server might not be very popular or profitable, but experiencing nostalgia again would be pretty sweet

  3.  

     

    I'm aware that there is:
     
    # A thread with a lot of screenshots of relics
    # A dead thread, dedicated to list unique relics only
    # A video, showcasing relics
    # That I could've screencaped amplified skills - didn't do it so I could organize classes and make it easier to read


     

    Note: If you don't see a relic, simply post a screenshot of it here and I will update the list. I will also be sweeping through servers and looking if any new relics pop up, so expect updates. 
     
     
    Relic drop locations (info by Peter_Munk)

     

     

    Common attack and defense relics (small):

    Native islands - mini-bosses "Fat Torar", "Tuckoot", "Necroconstruct" and "Black Unicorn"
    Irselnort - all mini-bosses
    Astral Labyrinth - all mini-bosses
    Kronus’s Labyrinth - all bosses
    Norlant Swamps - mini-boss Hydra
    Ayvondil - all mini-bosses and bosses

     

    Common empower relics (small):
    Native islands - dungeons "Gorge of Permafrost", "Abandoned Manor", "Temple of Forgotten God", "Oakwood of the Keeper"
    Irselnort - dungeons "Berengar's Tower" and "Champions Coliseum" (easy and normal levels of difficulty), dynamic event "Chaos invasion"
    Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (easy and normal levels of difficulty)

     

    Unique empower relics (Great):
    Irselnort - dungeon "Berengar’s Tower" (hard and heroic levels of difficulty), dungeon "Champion’s Coliseum" (hard level of difficulty)
    Kronus’s Labyrinth - dungeon "Kronus’s Belly" and raid-boss Kronus
    Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (hard and heroic levels of difficulty) and raid-bosses "Black Elm" and "Engineer".

     


     

    Common relics

    Spoiler

    Offensive

    Spoiler

     

    15rde40.png Small Relic of Silence

    Required level: 10
    Class: Common
    Description: 5% chance to render the enemy unable to use any skills for 3 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Chop

    # Hunter - Poisoned Arrow
    # Death Knight - Threads of Darkness
    # Warlock - Life Exhaust
    # Druid - Insect Swarm
    # Priest - Armistice


    QD3cpTi.png Small Relic of Physical Exhaustion

    Required level: 10
    Class: Common
    Description: 5% chance to decrease enemy's physical damage by 10% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Chop, Roar
    # Rogue - Kick in the Back

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Druid - Insect Swarm

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power


    ZPqh7xL.png Small Relic of Magical Exhaustion

    Required level: 10
    Class: Common
    Description: 5% chance to decrease enemy's magic damage by 10% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Chop, Roar
    # Rogue - Kick in the Back

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Druid - Insect Swarm

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power


    RYlxfSE.png Small Relic of Physical Weakness

    Required level: 10
    Class: Common
    Description: 5% chance to decrease enemy's physical defense by 10% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow, Charge
    # Rogue - Merciless Strike, Gouge

    # Hunter - Fatal Shot, Stunning Shot
    # Death Knight - Thorn of Death, Threads of Darkness
    # Blade Dancer - Flash Strike, Hamstring
    # Ranger - Powerful Shot, Scatter Shot, Beast Trap

    # Warden - Powerful Blow, Shocking Blow
    # Paladin - Purifying, Fetters of Justice

    # Seeker - Splitting


    9ClTsAk.png Small Relic of Magic Weakness

    Required level: 10
    Class: Common
    Description: 5% chance to decrease enemy's magical defense by 10% for 10 seconds
    Skills for amplification
    Spoiler

    # Shaman - Ball Lightning, Lightning Blast, Earthquake
    # Death Knight - Threads of Darkness
    # Warlock - Arrow of Darkness, Dark Circle, Fear
    # Necromancer - Nightmares, Poison Spittle

    # Charmer - Dark Prism, Oppresion
    # Druid - Lightning Bolt, Entangling Roots
    # Paladin - Fetters of Justice
    # Mage - Fire Ball
    # Priest - Harad's Tears, Armistice


    kJFMW09.png Small Relic of Awkwardness

    Required level: 10
    Class: Common
    Description: 5% chance to decrease enemy's attack speed by 15% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Roar
    # Rogue - Kick in the Back
    # Shaman - Earthquake
    # Warlock - Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Ranger - Beast Trap

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power


    zJBukSV.png Small Relic of Slowing

    Required level: 10
    Class: Common
    Description: 10% chance to decrease enemy's movement speed by 20% for 4 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Chop
    # Shaman - Lightning Blast

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness

    # Charmer - Call
    # Druid - Insect Swarm
    # Mage - Time Warp, Shattered Stone


    uafqjer.png Small Relic of Inefficiency

    Required level: 10
    Class: Common
    Description: 5% chance to decrease enemy's skill cooldown speed by 15% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Charge
    # Rogue - Gouge

    # Hunter - Stunning Shot
    # Shaman - Lightning Blast
    # Death Knight - Threads of Darkness
    # Warlock - Dark Circle, Fear
    # Necromancer - Nightmarest

    # Charmer - Oppression
    # Blade Dancer - Hamstring
    # Druid - Entangling Roots
    # Ranger - Scatter Shot

    # Warden - Shocking Blow
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains
    # Priest - Armistice


    yYhgt2g.png Small Relic of Wild Thrill

    Required level: 10
    Class: Common
    Description: 5% chance to apply "Fear" to an enemy for 3 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Roar
    # Rogue - Kick in the Back

    # Charmer - Weakness
    # Blade Dancer - Sap

    # Warden - Punishment


    IceySoS.png Small Relic of Magic Poison

    Required level: 10
    Class: Common
    Description: 5% chance to apply "Poison" to an enemy for 6 seconds
    Skills for amplification
    Spoiler

    # Shaman - Ball Lightning
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Druid - Lightning Bolt
    # Mage - Fire Ball
    # Priest - Harad's Tears


    IlanfFi.png Small Relic of Overwhelming Ability

    Required level: 10
    Class: Common
    Description: 5% chance to apply "Stun" to an enemy for 2 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting


    sDseQ9E.png Small Relic of Bleeding Wound

    Required level: 10
    Class: Common
    Description: 5% chance to apply "Bleeding" to an enemy for 6 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot

    # Warden - Powerful Blow
    # Paladin - Purifying

    # Seeker - Splitting

     

    Defensive

    Spoiler

     

    yM5KR3H.png Small Relic of Magic Resistance

    Required level: 10

    Class: Common
    Description: 5% chance to increase character's magic resistance by 10% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield


    QS5fHwv.png Small Relic of Physical Resistance

    Required level: 10

    Class: Common
    Description: 5% chance to increase character's physical defense by 10% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield


    TwNmuoV.png Small Relic of Unprecedented Health

    Required level: 10

    Class: Common
    Description: 5% chance to increase character's health points by 10% for 20 seconds
    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch


    HIlUOQ6.png Small Relic of Will Power

    Required level: 10

    Class: Common
    Description: 5% chance to increase character's energy points by 15% for 20 seconds
    Skills for amplification

    Spoiler

    # Shaman - Earth Protection

    # Hunter - Combat Stance
    # Necromancer - Bone Shield
    # Druid - Barkskin
    # Paladin - Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Exacerbation


    u6L3Otz.png Small Relic of Shield Master
     
    Required level: 10

    Class: Common
    Description: 5% chance to increase character's Block stat by 3% for 15 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Death Knight - Provocation

    # Warden - Wave of Aggression
    # Paladin - Persuasion

     

    OLRf60y.png Small Relic of Reflection

     

    Required level: 10

    Class: Common
    Description: 5% chance to increase character's Parry stat by 5% for 15 seconds

    Skills for amplification

    Spoiler

    # Barbarian - Taunt

    # Rogue - Dodging

    # Death Knight - Dark Shield, Provocation

    # Blade Dancer - Parry, Aggression

    # Warden - Wave of Aggression, Guard's Spirit

    # Paladin - Persuasion

    # Seeker - Harad's Shield

     

    7CIJOrr.png Small Relic of Immunity
     

    Required level: 10

    Class: Common
    Description: 5% chance to apply "Immunity" to the character for 4 seconds. Denies all crowd control for the duration

    Skills for amplification

    Spoiler

    # Rogue - Dodging

    # Shaman - Earth Protection

    # Hunter - Hunter's Agility

    # Death Knight - Dark Shield

    # Necromancer - Bone Shield

    # Blade Dancer - Parry

    # Ranger - Evasion

    # Druid - Barkskin

    # Warden - Guard's Spirit

    # Paladin - Light Aura

    # Mage - Sun Armor

    # Priest - Holy Shield

    # Seeker - Harad's Shield

     

    N4Jerpm.png Small Relic of Dexterity
     
    Required level: 10
    Class: Common
    Description: 5% chance to increase character's cooldown speed by 15% for 10 seconds
    Skills for amplification
    Spoiler

    # Rogue - Stealth

    # Shaman - Healing Spirit

    # Death Knight - Exhalation of Darkness

    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing

    # Ranger - Ranger Blessing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

    # Seeker - Inspiration, Disappearance

     

    hkZjfw3.png Small Relic of Agility
     
    Required level: 10
    Class: Common
    Description: 5% chance to increase character's attack speed by 15% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Taunt
    # Rogue - Stealth
    # Shaman - Healing Spirit

    # Hunter - Combat Stance

    # Death Knight - Exhalation of Darkness
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Blade Dancer - Parry, Aggression
    # Ranger - Ranger Blessing
    # Druid - Healing Dew

    # Warden - Wave of Aggression
    # Paladin - Heavenly Light, Persuasion
    # Priest - Healing Touch

    # Seeker - Inspiration, Exacerbation, Disappearance

     


    QTrMhHt.png Small Relic of Cunning

    Required level: 10

    Class: Common
    Description: 5% chance to increase character's Dodge stat by 5% for 15 seconds
    Skills for amplification

    Spoiler

    # Rogue - Stealth

    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Exhalation of Darkness

    # Necromancer - Bone Shield

    # Ranger - Evasion, Ranger Blessing

    # Druid - Barkskin

    # Paladin - Light Aurar

    # Mage - Sun Armor

    # Priest - Holy Shield

    # Seeker - Disappearance

     

    z8u36yH.png Small Relic of Consumption
     
    Required level: 10
    Class: Common
    Description: 5% chance to apply "Stone Skin" to the character for 15 seconds. Damage from the next attack is reduced by 40%
    Skills for amplification
    Spoiler

    # Rogue - Dodging

    # Hunter - Hunter's Agility

    # Death Knight - Dark Shield

    # Blade Dancer - Parry

    # Ranger - Evasion

    # Warden - Guard's Spirit

    # Seeker - Harad's Shield

     

    49LjCX1.png Small Relic of Magic Might
     
    Required level: 10
    Class: Common
    Description: 5% chance to increase character's magic damage by 7% for 10 seconds

    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit

    # Death Knight - Exhalation of Darkness
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

     

    BAGo60x.png Small Relic of Physical Might
     
    Required level: 10
    Class: Common
    Description: 5% chance to increase character's physical damage by 7% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Taunt 

    # Rogue - Stealth

    # Hunter - Combat Stance

    # Death Knight - Provocation

    # Blade Dancer - Aggression

    # Ranger - Ranger Blessing

    # Warden - Wave of Aggression

    # Paladin - Persuasion

    # Seeker - Inspiration, Exacerbation, Disappearance

     

    Empowering

    Spoiler
     

    PisLhKc.png Small Relic of Continuous Effect

     

    Required level: 10

    Class: Common
    Description: Increase time of a skill effect by 20%

    Skills for amplification
    Spoiler

    # Barbarian - Roar, Taunt

    # Rogue - Dodging, Stealth
    # Shaman - Earth Protection, Dark Shield, Provocation

    # Hunter - Hunter's Agility

    # Death Knight - Exhalation of Darkness

    # Necromancer - Deathtly Eye, Bone Shield

    # Charmer - Weakness, Call
    # Blade Dancer - Sap, Parry, Aggression
    # Ranger - Evasion, Ranger Blessing

    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit, Punishment

    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Word Power, Holy Shield

    # Seeker - Harad's Shield, Inspiration, Disappearance

     

    gxEdSmc.png Small Relic of Sudden Strength
     

    Required level: 10

    Class: Common

    Description: Increases the critical chance of the skill by 4%

    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow, Chop

    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot, Poisoned Arrow
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness, Life Exhaust
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt, Insect Swarm
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    dpGbEPP.png Small Relic of Defense Ignoring
     

    Required level: 10

    Class: Common

    Description: Increases penetration of the skill by 5%

    Skills for amplification
    Spoiler

    # Barbarian - Charge

    # Shaman - Earthquake

    # Charmer - Call, Oppression

    # Death Knight - Exhalation of Darkness

    # Warlock - Pool of Darkness
    # Ranger - Ranger Blessing
    # Mage - Time Warp, Shattered Stone

     

    eT1L45j.png Small Relic of Concentration

     

    Required level: 10

    Class: Common

    Description: 10% to decrease skill's cooldown time by 20% instantly

    Skills for amplification

    Spoiler

    # Barbarian - Roar, Taunt

    # Rogue - Dodging, Kick in the Back
    # Shaman - Earth Protection

    # Death Knight - Threads of Darkness, Dark Shield, Provocation

    # Necromancer - Bone Shield
    # Blade Dancer - Sap, Parry, Aggression
    # Ranger - Evasion

    # Druid - Barkskin

    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Word Power, Holy Shield, Armistice

     

    uDUz41G.png Small Relic of Menace

     

    Required level: 10

    Class: Common

    Description: Increases aggression generated by the skill by 30%
    Skills for amplification
    Spoiler

    # Barbarian - Taunt
    # Death Knight - Provocation

    # Blade Dancer - Aggression
    # Paladin - Persuasion

    # Warden - Wave of Aggression

     

    SHOCnZH.png Small Relic of Curse Removal
     
    Required level: 10
    Class: Common
    Description: 15% chance to remove one of the negative effects applied on the character
    Skills for amplification
    Spoiler

    # Rogue - Dodging, Stealth
    # Shaman - Earth Protection

    # Hunter - Combat Stance, Hunter's Agility
    # Death Knight - Dark Shield
    # Necromancer - Bone Shield
    # Blade Dancer - Parry
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Guard's Spirit
    # Paladin - Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield, Exacerbation, Disappearance

     

    hbuvsEi.png Small Relic of Spirit Refresh

     

    Required level: 10

    Class: Common

    Description: 10% chance to restore the energy consumed for a skill used

    Skills for amplification

    Spoiler

    # Barbarian - Chop, Charge
    # Rogue - Stealth
    # Shaman - Healing Spirit, Earthquake

    # Hunter - Poisoned Arrow

    # Death Knight - Exhalation of Darkness

    # Warlock - Pool of Darkness - Life Exhaust
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing, Call, Oppression

    # Blade Dancer - Hamstring
    # Ranger - Ranger Blessing
    # Druid - Healing Dew, Insect Swarm
    # Paladin - Heavenly Light

    # Mage - Time Warp, Shattered Stone
    # Priest - Healing Touch

     

    yahCvPK.png Small Relic of Punishing Ability

     

    Required level: 10

    Class: Common

    Description: Skill damage is increased by 6%

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow, Chop, Charge
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning, Earthquake

    # Hunter - Fatal Shot, Poisoned Arrow
    # Death Knight - Thorn of Death, Exhalation of Darkness
    # Warlock - Arrow of Darkness, Pool of Darkness, Life Exhaust
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism, Call, Oppression
    # Blade Dancer - Flash Strike, Hamstring
    # Ranger - Powerful Shot, Ranger Blessing
    # Druid - Lightning Bolt, Insect Swarm

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball, Time Warp, Shattered Stone
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    9DbKKIb.png Small Relic of Dispelling
     
    Required level: 10
    Class: Common
    Description: 10% chance to remove one of enemy's positive active buffs
    Skills for amplification
    Spoiler

    # Rogue - Gouge

    # Shaman - Lightning Blast

    # Hunter - Stunning Shot

    # Death Knight - Threads of Darkness
    # Warlock - Dark Circle, Fear
    # Necromancer - Nightmares

    # Ranger - Scatter Shot, Beast Trap
    # Druid - Entangling Roots

    # Warden - Shocking Blow
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains

    # Priest - Armistice

     

    4Tcv9MO.png Small Relic of Mass Retribution

     

    Required level: 10
    Class: Common

    Description: With 10% chance, the skill will deal 20% of it's damage to all enemies in 1 yard radius

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Blade Dancer - Flash Strike

    # Warden - Powerful Blow
    # Paladin - Purifying

    # Seeker - Splitting

     

    ZjyMf7R.png Small Relic of Energy Efficiency
     
    Required level: 10
    Class: Common

    Description: Reduces energy consumption when using a skill by 20%

    Skills for amplification

    Spoiler

    # Barbarian - Roar
    # Rogue - Kick in the Back, Dodging, Stealth

    # Shaman - Earth Protection

    # Hunter - Hunter's Agility

    # Death Knight - Dark Shield
    # Necromancer - Deathly Eye, Bone Shield

    # Charmer - Weakness
    # Blade Dancer - Sap, Parry
    # Druid - Barkskin

    # Ranger - Evasion

    # Warden - Guard's Spirit, Punishment

    # Paladin - Light Aura
    # Mage - Sun Armor
    # Priest - Word Power

    # Hunter - Harad's Shield, Inspiration, Disappearance

     

    Av54AsB.png  Small Relic of Energy Retribution

     

    Required level: 10

    Class: Common
    Description: 10% chance to remove 10% of enemy's maximum energy points

    Skills for amplification

    Spoiler

    # Rogue - Gouge

    # Shaman - Lightning Blast

    # Hunter - Stunning Shot

    # Death Knight - Threads of Darkness
    # Warlock - Dark Circle, Fear
    # Necromancer - Nightmares

    # Ranger - Scatter Shot, Beast Trap
    # Druid - Entangling Roots

    # Warden - Shocking Blast
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains

    # Priest - Armistice

     

    eRkcScR.png Small Relic of Multiple Spells

     

    Required level: 10

    Class: Common

    Description: Increases max amounts of targets which are affected by the skill effect by 1

    Skills for amplification

    Spoiler

    # Barbarian - Roar
    # Shaman - Earthquake

    # Warlock - Dark Circle, Pool of Darkness
    # Necromancer - Nightmarest
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains, Shattered Stone, Time Warp

     

    w1tEtQ7.png Small Relic of Salutary Healing

     

    Required level: 10

    Class: Common

    Description: When applying the skill on an ally, 10% chance to heal yourself for the amount of your ally's current health

    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit

    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

     

    gyKZT6U.png Small Relic of Indomitable Blow
     
    Required level: 10
    Class: Common
    Description: Critical hit damage is increased by 10%
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    gLm4TVE.png Small Relic of Inaccessibility

     

    Required level: 10

    Class: Common

    Description: Increases radius of the skill effect by 1 yard

    Skills for amplification
    Spoiler

    # Barbarian - Charge, Taunt

    # Shaman - Ball Lightning

    # Hunter -Fatal Shot
    # Death Knight - Threads of Darkness, Provocation
    # Warlock - Arrow of Darkness

    # Necromancer - Poison Spittle

    # Charmer - Dark Prism, Oppression
    # Blade Dancer - Aggression
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Wave of Aggression
    # Paladin - Persuasion
    # Mage - Fire Ball
    # Priest - Harad's Tears

     

    VXDzqde.png Small Relic of Refreshment

     

    Required level: 10

    Class: Common

    Description: 10% chance to restore 10% of character's maximum health

    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit

    # Hunter - Combat Stance

    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing

    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

    # Seeker - Exacerbation

     

    1t7RyFD.png Small Relic of High Mastery

     

    Required level: 10

    Class: Common

    Description: 5% chance to allow a reuse of the skill without cooldown

    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    Tl5bVa5.png Small Relic of Energy Stability

     

    Required level: 10

    Class: Common

    Description: Reduces energy consumption of the skill by 30%

    Skills for amplification

    Spoiler

    # Hunter - Combat Stance

    # Seeker - Exacerbation

     

     

     

     

    Rare Relics

    These relics can only be acquired through Miracle Shop

    Spoiler

    Offensive

    Spoiler

    15rde40.png Relic of Silence

    Required level: 1

    Class: Rare
    Description: 10% chance to render the enemy unable to use any skills for 4 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Chop

    # Hunter - Poisoned Arrow
    # Death Knight - Threads of Darkness
    # Warlock - Life Exhaust
    # Druid - Insect Swarm
    # Priest - Armistice


    QD3cpTi.png Relic of Physical Exhaustion

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's physical damage by 15% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Chop, Roar
    # Rogue - Kick in the Back

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Druid - Insect Swarm

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power


    ZPqh7xL.png Relic of Magical Exhaustion

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's magic damage by 15% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Chop, Roar
    # Rogue - Kick in the Back

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Druid - Insect Swarm

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power


    RYlxfSE.png Relic of Physical Weakness

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's physical defense by 15% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow, Charge
    # Rogue - Merciless Strike, Gouge

    # Hunter - Fatal Shot, Stunning Shot
    # Death Knight - Thorn of Death, Threads of Darkness
    # Blade Dancer - Flash Strike, Hamstring
    # Ranger - Powerful Shot, Scatter Shot, Beast Trap

    # Warden - Powerful Blow, Shocking Blow
    # Paladin - Purifying, Fetters of Justice

    # Seeker - Splitting


    9ClTsAk.png Relic of Magic Weakness

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's magical defense by 15% for 10 seconds
    Skills for amplification

    Spoiler

    # Shaman - Ball Lightning, Lightning Blast, Earthquake
    # Death Knight - Threads of Darkness
    # Warlock - Arrow of Darkness, Dark Circle, Fear
    # Necromancer - Nightmares, Poison Spittle

    # Charmer - Dark Prism, Oppresion
    # Druid - Lightning Bolt, Entangling Roots
    # Paladin - Fetters of Justice
    # Mage - Fire Ball
    # Priest - Harad's Tears, Armistice


    kJFMW09.png Relic of Awkwardness

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's attack speed by 20% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Roar
    # Rogue - Kick in the Back
    # Shaman - Earthquake
    # Warlock - Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Ranger - Beast Trap

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power

     

    zJBukSV.png Relic of Slowing

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's movement speed by 35% for 5 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Chop
    # Shaman - Lightning Blast

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness

    # Charmer - Call
    # Druid - Insect Swarm
    # Mage - Time Warp, Shattered Stone


    uafqjer.png Relic of Inefficiency

    Required level: 1

    Class: Rare
    Description: 10% chance to decrease enemy's skill cooldown speed by 20% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Charge
    # Rogue - Gouge

    # Hunter - Stunning Shot
    # Shaman - Lightning Blast
    # Death Knight - Threads of Darkness
    # Warlock - Dark Circle, Fear
    # Necromancer - Nightmarest

    # Charmer - Oppression
    # Blade Dancer - Hamstring
    # Druid - Entangling Roots
    # Ranger - Scatter Shot

    # Warden - Shocking Blow
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains
    # Priest - Armistice


    yYhgt2g.png Relic of Wild Thrill

    Required level: 1

    Class: Rare
    Description: 10% chance to apply "Fear" to an enemy for 4 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Roar
    # Rogue - Kick in the Back

    # Charmer - Weakness
    # Blade Dancer - Sap

    # Warden - Punishment


    IceySoS.png Relic of Magic Poison

    Required level: 1

    Class: Rare
    Description: 10% chance to apply "Poison" to an enemy for 6 seconds
    Skills for amplification

    Spoiler

    # Shaman - Ball Lightning
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Druid - Lightning Bolt
    # Mage - Fire Ball
    # Priest - Harad's Tears

     

    IlanfFi.png Relic of Overwhelming Ability

    Required level: 1

    Class: Rare
    Description: 10% chance to apply "Stun" to an enemy for 3 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting


    sDseQ9E.png Relic of Bleeding Wound

    Required level: 1

    Class: Rare
    Description: 10% chance to apply "Bleeding" to an enemy for 6 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot

    # Warden - Powerful Blow
    # Paladin - Purifying

    # Seeker - Splitting

     

    Defensive

    Spoiler

    yM5KR3H.png Relic of Magic Resistance

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's magic resistance by 15% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield


    QS5fHwv.png Relic of Physical Resistance

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's physical defense by 15% for 10 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield


    TwNmuoV.png Relic of Unprecedented Health

     

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's health points by 15% for 20 seconds
    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch


    HIlUOQ6.png Relic of Will Power

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's energy points by 20% for 20 seconds
    Skills for amplification

    Spoiler

    # Shaman - Earth Protection

    # Hunter - Combat Stance
    # Necromancer - Bone Shield
    # Druid - Barkskin
    # Paladin - Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Exacerbation


    u6L3Otz.png Relic of Shield Master

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's Block stat by 5% for 15 seconds
    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Death Knight - Provocation

    # Warden - Wave of Aggression
    # Paladin - Persuasion


    QTrMhHt.png Relic of Cunning

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's Dodge stat by 8% for 15 seconds
    Skills for amplification

    Spoiler

    # Rogue - Stealth

    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Exhalation of Darkness

    # Necromancer - Bone Shield

    # Ranger - Evasion, Ranger Blessing

    # Druid - Barkskin

    # Paladin - Light Aura

    # Mage - Sun Armor

    # Priest - Holy Shield

    # Seeker - Disappearance

     

    OLRf60y.png Relic of Reflection

     

    Required level: 1

    Class: Rare
    Description: 10% chance to increase character's Parry stat by 8% for 15 seconds

    Skills for amplification

    Spoiler

    # Barbarian - Taunt

    # Rogue - Dodging

    # Death Knight - Dark Shield, Provocation

    # Blade Dancer - Parry, Aggression

    # Warden - Wave of Aggression, Guard's Spirit

    # Paladin - Persuasion

    # Seeker - Harad's Shield

     

    7CIJOrr.png Relic of Immunity
     

    Required level: 1

    Class: Rare
    Description: 10% chance to apply "Immunity" to the character for 5 seconds. Denies all crowd control for the duration

    Skills for amplification

    Spoiler

    # Rogue - Dodging

    # Shaman - Earth Protection

    # Hunter - Hunter's Agility

    # Death Knight - Dark Shield

    # Necromancer - Bone Shield

    # Blade Dancer - Parry

    # Ranger - Evasion

    # Druid - Barkskin

    # Warden - Guard's Spirit

    # Paladin - Light Aura

    # Mage - Sun Armor

    # Priest - Holy Shield

    # Seeker - Harad's Shield

     

    N4Jerpm.png Relic of Dexterity
     
    Required level: 1
    Class: Rare
    Description: 10% chance to increase character's cooldown speed by 20% for 10 seconds
    Skills for amplification
    Spoiler

    # Rogue - Stealth

    # Shaman - Healing Spirit

    # Death Knight - Exhalation of Darkness

    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing

    # Ranger - Ranger Blessing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

    # Seeker - Inspiration, Disappearance

     

    hkZjfw3.png Relic of Agility
     
    Required level: 1
    Class: Rare
    Description: 10% chance to increase character's attack speed by 20% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Taunt
    # Rogue - Stealth
    # Shaman - Healing Spirit

    # Hunter - Combat Stance

    # Death Knight - Exhalation of Darkness
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Blade Dancer - Parry, Aggression
    # Ranger - Ranger Blessing
    # Druid - Healing Dew

    # Warden - Wave of Aggression
    # Paladin - Heavenly Light, Persuasion
    # Priest - Healing Touch

    # Seeker - Inspiration, Exacerbation, Disappearance

     

    z8u36yH.png Relic of Consumption
     
    Required level: 1
    Class: Rare
    Description: 10% chance to apply "Stone Skin" to the character for 15 seconds. Damage from the next attack is reduced by 50%
    Skills for amplification
    Spoiler

    # Rogue - Dodging

    # Hunter - Hunter's Agility

    # Death Knight - Dark Shield

    # Blade Dancer - Parry

    # Ranger - Evasion

    # Warden - Guard's Spirit

    # Seeker - Harad's Shield

     

    49LjCX1.png Relic of Magic Might
     
    Required level: 1
    Class: Rare
    Description: 10% chance to increase character's magic damage by 10% for 10 seconds

    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit

    # Death Knight - Exhalation of Darkness
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

     

    BAGo60x.png Relic of Physical Might
     
    Required level: 1
    Class: Rare
    Description: 10% chance to increase character's physical damage by 10% for 10 seconds
    Skills for amplification
    Spoiler

    # Barbarian - Taunt 

    # Rogue - Stealth

    # Hunter - Combat Stance

    # Death Knight - Provocation

    # Blade Dancer - Aggression

    # Ranger - Ranger Blessing

    # Warden - Wave of Aggression

    # Paladin - Persuasion

    # Seeker - Inspiration, Exacerbation, Disappearance

     

    Empowering

    Spoiler

    None so far

     

    Unique Relics

    Spoiler

    Offensive

    Spoiler

    None so far

    Defensive

    Spoiler

    None so far

    Empowering

    Spoiler

     

    VXDzqde.png Great Relic of Refreshment

     

    Required level: 1

    Class: Unique

    Description: 10% chance to restore 20% of character's maximum health

    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit

    # Hunter - Combat Stance

    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing

    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

    # Seeker - Exacerbation

     

    ZjyMf7R.png Great Relic of Energy Efficiency
     
    Required level: 1
    Class: Unique

    Description: Reduces energy consumption when using a skill by 40%

    Skills for amplification

    Spoiler

    # Barbarian - Roar
    # Rogue - Kick in the Back, Dodging, Stealth

    # Shaman - Earth Protection

    # Hunter - Hunter's Agility

    # Death Knight - Dark Shield
    # Necromancer - Deathly Eye, Bone Shield

    # Charmer - Weakness
    # Blade Dancer - Sap, Parry
    # Druid - Barkskin

    # Ranger - Evasion

    # Warden - Guard's Spirit, Punishment

    # Paladin - Light Aura
    # Mage - Sun Armor
    # Priest - Word Power

    # Hunter - Harad's Shield, Inspiration, Disappearance

     

    4Tcv9MO.png Great Relic of Mass Retribution

     

    Required level: 1
    Class: Unique

    Description: With 10% chance, the skill will deal 40% of it's damage to all enemies in 2 yard radius

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Blade Dancer - Flash Strike

    # Warden - Powerful Blow
    # Paladin - Purifying

    # Seeker - Splitting

     

    gxEdSmc.png Great Relic of Sudden Strength
     

    Required level: 1

    Class: Unique

    Description: Increases the critical chance of the skill by 8%

    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow, Chop

    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot, Poisoned Arrow
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness, Life Exhaust
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt, Insect Swarm
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    gLm4TVE.png Great Relic of Inaccessibility

     

    Required level: 1

    Class: Unique

    Description: Increases radius of the skill effect by 2 yards

    Skills for amplification

    Spoiler

    # Barbarian - Charge, Taunt

    # Shaman - Ball Lightning

    # Hunter -Fatal Shot
    # Death Knight - Threads of Darkness, Provocation
    # Warlock - Arrow of Darkness

    # Necromancer - Poison Spittle

    # Charmer - Dark Prism, Oppression
    # Blade Dancer - Aggression
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Wave of Aggression
    # Paladin - Persuasion
    # Mage - Fire Ball
    # Priest - Harad's Tears

     

    dpGbEPP.png Great Relic of Defense Ignoring
     

    Required level: 1

    Class: Unique

    Description: Increases penetration of the skill by 10%

    Skills for amplification
    Spoiler

    # Barbarian - Charge

    # Shaman - Earthquake

    # Charmer - Call, Oppression

    # Death Knight - Exhalation of Darkness

    # Warlock - Pool of Darkness
    # Ranger - Ranger Blessing
    # Mage - Time Warp, Shattered Stone

     

    Av54AsB.png  Great Relic of Energy Retribution

     

    Required level: 1

    Class: Unique
    Description: 10% chance to remove 20% of enemy's maximum energy points

    Skills for amplification
    Spoiler

    # Rogue - Gouge

    # Shaman - Lightning Blast

    # Hunter - Stunning Shot

    # Death Knight - Threads of Darkness
    # Warlock - Dark Circle, Fear
    # Necromancer - Nightmares

    # Ranger - Scatter Shot, Beast Trap
    # Druid - Entangling Roots

    # Warden - Shocking Blast
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains

    # Priest - Armistice

     

    PisLhKc.png Great Relic of Continuous Effect

     

    Required level: 1

    Class: Unique
    Description: Increase time of a skill effect by 40%

    Skills for amplification
    Spoiler

    # Barbarian - Roar, Taunt

    # Rogue - Dodging, Stealth
    # Shaman - Earth Protection, Dark Shield, Provocation

    # Hunter - Hunter's Agility

    # Death Knight - Exhalation of Darkness

    # Necromancer - Deathtly Eye, Bone Shield

    # Charmer - Weakness, Call
    # Blade Dancer - Sap, Parry, Aggression
    # Ranger - Evasion, Ranger Blessing

    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit, Punishment

    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Word Power, Holy Shield

    # Seeker - Harad's Shield, Inspiration, Disappearance

     

    9DbKKIb.png Great Relic of Dispelling
     
    Required level: 1
    Class: Unique
    Description: 20% chance to remove one of enemy's positive active buffs
    Skills for amplification
    Spoiler

    # Rogue - Gouge

    # Shaman - Lightning Blast

    # Hunter - Stunning Shot

    # Death Knight - Threads of Darkness
    # Warlock - Dark Circle, Fear
    # Necromancer - Nightmares

    # Ranger - Scatter Shot, Beast Trap
    # Druid - Entangling Roots

    # Warden - Shocking Blow
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains

    # Priest - Armistice

     

    hbuvsEi.png Great Relic of Spirit Refresh

     

    Required level: 1

    Class: Unique

    Description: 20% chance to restore the energy consumed for a skill used

    Skills for amplification

    Spoiler

    # Barbarian - Chop, Charge
    # Rogue - Stealth
    # Shaman - Healing Spirit, Earthquake

    # Hunter - Poisoned Arrow

    # Death Knight - Exhalation of Darkness

    # Warlock - Pool of Darkness - Life Exhaust
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing, Call, Oppression

    # Blade Dancer - Hamstring
    # Ranger - Ranger Blessing
    # Druid - Healing Dew, Insect Swarm
    # Paladin - Heavenly Light

    # Mage - Time Warp, Shattered Stone
    # Priest - Healing Touch

     

    eT1L45j.png Great Relic of Concentration

     

    Required level: 1

    Class: Unique

    Description: 10% to decrease skill's cooldown time by 40% instantly

    Skills for amplification

    Spoiler

    # Barbarian - Roar, Taunt

    # Rogue - Dodging, Kick in the Back
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility

    # Death Knight - Threads of Darkness, Dark Shield, Provocation

    # Necromancer - Bone Shield

    # Charmer - Weakness
    # Blade Dancer - Sap, Parry, Aggression
    # Ranger - Evasion

    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit, Punishment

    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Word Power, Holy Shield, Armistice

    # Seeker - Harad's Shield, Inspiration

     

    wGQNe5U.png Great Relic of Killing Insight
     
    Required level: 1
    Class: Unique

    Description: Restores the energy used by the skill if it kills an enemy

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    gyKZT6U.pngGreat Relic of Indomitable Blow
     
    Required level: 1
    Class: Unique
    Description: Critical hit damage is increased by 20%
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    SHOCnZH.png Great Relic of Curse Removal
     
    Required level: 1
    Class: Unique
    Description: 30% chance to remove one of the negative effects applied on the character

    Skills for amplification

    Spoiler

    # Rogue - Dodging, Stealth
    # Shaman - Earth Protection

    # Hunter - Combat Stance, Hunter's Agility
    # Death Knight - Dark Shield
    # Necromancer - Bone Shield
    # Blade Dancer - Parry
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Guard's Spirit
    # Paladin - Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield, Exacerbation, Disappearance

     

    w1tEtQ7.png Great Relic of Salutary Healing

     

    Required level: 1

    Class: Unique

    Description: When applying the skill on an ally, 20% chance to heal yourself for the amount of your ally's current health

    Skills for amplification

    Spoiler

    # Shaman - Healing Spirit

    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

     

    eRkcScR.png Great Relic of Multiple Spells

     

    Required level: 1

    Class: Unique

    Description: Increases max amounts of targets which are affected by the skill effect by 3

    Skills for amplification
    Spoiler

    # Barbarian - Roar
    # Shaman - Earthquake

    # Warlock - Dark Circle, Pool of Darkness
    # Necromancer - Nightmarest
    # Paladin - Fetters of Justice
    # Mage - Illusory Chains, Shattered Stone, Time Warp

     

    uDUz41G.png Great Relic of Menace

     

    Required level: 1

    Class: Unique

    Description: Increases aggression generated by the skill by 60%
    Skills for amplification
    Spoiler

    # Barbarian - Taunt
    # Death Knight - Provocation

    # Blade Dancer - Aggression
    # Paladin - Persuasion

    # Warden - Wave of Aggression

     

    yahCvPK.png Great Relic of Punishing Ability

     

    Required level: 1

    Class: Unique

    Description: Skill damage is increased by 12%

    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow, Chop, Charge
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning, Earthquake

    # Hunter - Fatal Shot, Poisoned Arrow
    # Death Knight - Thorn of Death, Exhalation of Darkness
    # Warlock - Arrow of Darkness, Pool of Darkness, Life Exhaust
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism, Call, Oppression
    # Blade Dancer - Flash Strike, Hamstring
    # Ranger - Powerful Shot, Ranger Blessing
    # Druid - Lightning Bolt, Insect Swarm

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball, Time Warp, Shattered Stone
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    1t7RyFD.png Great Relic of High Mastery

     

    Required level: 1

    Class: Unique

    Description: 10% chance to allow a reuse of the skill without cooldown

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    Tl5bVa5.png Great Relic of Energy Stability

     

    Required level: 1

    Class: Unique

    Description: Reduces energy consumption of the skill by 60%

    Skills for amplification

    Spoiler

    # Hunter - Combat Stance

    # Seeker - Exacerbation

     

     

    Event-specific Relics
    Spoiler

    Median Night 2016

    Spoiler

    Offensive

    Spoiler

    GSNIoYY.png Terrible Relic of Life Weakness

     

    Required level: 1

    Class: Unique
    Description: 15% to apply "Curse" to an enemy for 7 seconds. The enemy looses 10% of his maximum health points when using any skill. This damage cannot exceed 1500 points
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    Defensive

    Spoiler

    None have been released

    Empowering

    Spoiler
    hvPDvGX.png Terrible Relic of the Blood-devourer
     
    Required level: 1
    Class: Unique
    Description: 7.5% of the damage dealt by the skill is restored as health

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

     

    World Creation 2016

    Spoiler

    Offensive

    Spoiler
    K9XwVmi.png Icy Relic of Frostbite

     

    Required level: 1

    Class: Unique

    Description: 10% chance to apply Ice Trap debuff to all enemies within 2 yards of the character

    Ice Trap - opponents cannot move for 6 seconds or until they take damage

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    Defensive

    Spoiler
    CzNVLGa.png Icy Relic of Retribution

     

    Required level: 1
    Class: Unique
    Description: 10% chance to apply Ice Shield buff for the character for 10 seconds
    Ice Shield - up to 20% of the damage dealt is returned to the attacker on his next incoming attack
    Skills for amplification
    Spoiler

    # Barbarian - Taunt

    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield

     

    Empowering

    Spoiler

    None have been released

     

    Honoring of the Spring King 2017

    Spoiler

    Offensive

    Spoiler
    B3fL6LA.png Magic Relic of Unstable Curse

     

    Required level: 1

    Class: Unique

    Description: 10% to apply a random negative effect on the target for some time

    Skills for amplification

    Spoiler

    # Barbarian - Chop, Roar
    # Rogue - Kick in the Back

    # Hunter - Poisoned Arrow
    # Warlock - Life Exhaust, Pool of Darkness
    # Necromancer - Deathly Eye

    # Charmer - Weakness, Call
    # Blade Dancer - Sap
    # Druid - Insect Swarm

    # Warden - Punishment
    # Mage - Time Warp, Shattered Stone
    # Priest - Word Power

     

    Defensive

    Spoiler

    sofgJsh.png Magic Relic of Deceptive Control

     

    Required level: 1

    Class: Unique

    Description: 10% chance to apply Sleep Magic on the target for 15 seconds

    Sleep Magic: Receive a negative buff Sleep for 5 seconds every time an enemy applies any controlling effect

    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Combat Stance, Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield, Exacerbation, Disappearance

     

    Empowering

    Spoiler

    1SAYkmR.png Magic Relic of Deadly Health

     

    Required level: 1

    Class: Unique

    Description: When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

     

    Median Night 2017

    Spoiler

    Offensive

    Spoiler

    Returning Relics:

     

    GSNIoYY.png Terrible Relic of Life Weakness

     

    Required level: 1

    Class: Unique
    Description: 15% to apply "Curse" to an enemy for 7 seconds. The enemy looses 10% of his maximum health points when using any skill. This damage cannot exceed 1500 points
    Skills for amplification
    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

    Defensive

    Spoiler
    New Relics:
     
     X58kyMa.png Terrible Relic of Secret Theft
     
    Required level: 1
    Class: Unique
    Description: 20% chance to get Secret Theft buff on the character for 20 seconds
    Secret Theft: 10% of damage taken is restored as health

    Skills for amplification

    Spoiler

    # Rogue - Stealth
    # Shaman - Healing Spirit

    # Hunter - Combat Stance
    # Death Knight - Exhalation of Darkness
    # Necromancer - Ancient Seal

    # Charmer - Warrior Healing
    # Ranger - Ranger Blessing
    # Druid - Healing Dew
    # Paladin - Heavenly Light
    # Priest - Healing Touch

    # Seeker - Inspiration, Exacerbation, Disappearance

     
    tonuPAs.png Terrible Relic of Vampirism
     
    Required level: 1
    Class: Unique
    Description: 20% chance to increase character's Lifesteal attribute by 15% for 15 seconds

    Skills for amplification

    Spoiler

    # Barbarian - Taunt
    # Rogue - Dodging
    # Shaman - Earth Protection

    # Hunter - Hunter's Agility
    # Death Knight - Dark Shield, Provocation
    # Necromancer - Bone Shield
    # Blade Dancer - Parry, Aggression
    # Ranger - Evasion
    # Druid - Barkskin

    # Warden - Wave of Aggression, Guard's Spirit
    # Paladin - Persuasion, Light Aura
    # Mage - Sun Armor
    # Priest - Holy Shield

    # Seeker - Harad's Shield

    Empowering

    Spoiler
    Returning Relics:
     
    hvPDvGX.png Terrible Relic of the Blood-devourer
     
    Required level: 1
    Class: Unique
    Description: 7.5% of the damage dealt by the skill is restored as health

    Skills for amplification

    Spoiler

    # Barbarian - Strong Blow
    # Rogue - Merciless Strike
    # Shaman - Ball Lightning

    # Hunter - Fatal Shot
    # Death Knight - Thorn of Death
    # Warlock - Arrow of Darkness
    # Necromancer - Poison Spittle

    # Charmer - Dark Prism
    # Blade Dancer - Flash Strike
    # Ranger - Powerful Shot
    # Druid - Lightning Bolt

    # Warden - Powerful Blow
    # Paladin - Purifying
    # Mage - Fire Ball
    # Priest - Harad's Tears

    # Seeker - Splitting

     

     

     

  4. Would say both topics now are a mess, because you can't just find what you want immediately - either skim through screenshots or skim through a video. Might just make an organized list at this point myself

     

     

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