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Overhoul got a reaction from SaltyCoffe in Cross-server item exchange
Sometimes you want to migrate to other server in order to get more suitable event time due to different timezone. Unfortunately, it is very hard and discouraging to make new character in other server because you are unable to transfer your item and gold to new character. Not to mention the fact that few people sell and buy in the server i play.
So my suggestion is to make all character with the same faction in one account to share the same personal storage in any server.
These are the benefits of my suggestion:
1. Increased players activity
-People are less active because of the timezone difference. After migrating to new server, they will become more active because the timezone are the same or little different from their respective countries or region.
2. Balanced economy in all server
-Because of gold and item being transferable, the movement of items and gold between each server will intensify which will make the price for an item in all server to equalize. For example, average price of sign of imperishability in Eu is 18k while the average price is 22k in Sea-pearl. With the new system, the price in both server will be equalized and the average price wil be the same depending on demand. It can be any item or service
I hope the developers will read and consider to apply my suggestion.TQ
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Overhoul reacted to Venk in Guaranteed reward in dungeon after certain runs
Please go into details i believe there are players just like me who are interested in knowing more about this because once you set a clear explanation there and if its fair then its good for the players and the game itself no questions will be asked right.
sry i didnt get your example
Its not about me, the current system just doesnt looks balanced its more or like looks unfair.
Its a good idea.
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Overhoul reacted to SaltyCoffe in Guaranteed reward in dungeon after certain runs
The rng in dungeons is crazy , in this spring i did around 500/600 runs and made a total of around 200k gold from those runes ( and 1 drop was 70% of the gold I obtained ) ; 0 costumes and 0 lvl 32 access with 0 daggers ( as they cost a bit in eu-elf and I could make some money with it ) .
Same as mermen , i think 500-800 runs is a lot for the "guaranteed reward" , considering mm dungeon is out for years now , they should increase the drop rate . For example me, after 500+ runs i dropped my first mm gear but it was power incarnation boots so around 500-600k gold worth ( so if u take stam price i'm basically still in negative ) .
There should be an " increase in drop chance " if your last drop was many many runs ago and a "decrease of drop chance" if you just dropped recently ( talking about mm dg for example )
But yes this could apply to normal dgs as we seen what happened this year in spring ç_ç
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Overhoul reacted to Higgings in Suggestion for Ayvondil raids system
Rather than that I would love seeing a system which rewards all of the people who participated in the fight for the raid, instead of 5 ppl only.
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Overhoul got a reaction from Drakoslayd in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
No, it's better to buff MCs. Nerfing PvE is an anti-consumer move that will hurt a lot of players.
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Overhoul reacted to coldravens in Things that need to be changed on warspear
Guild skills are the least of the problem, lack of content drive's old players away, new player's face reputation wall, xp wall, and lack of proper starting gear, and if somehow you get to avoundil then you need to face the pvp zones between towns imagen you quest and some 32lvl come and one shout you, and and if somehow by some miracle you still play and reach 32 lvl you probably will want to join big guild but big guilds want pvp set and you wonder how to get pvp set and by some asking and searching you find you need to join arena and earn arena points, you dmd arena you go in, you get matched agenst full arena awards max amped ppl you die litterly when they look at you, you go out you get 31 ap you are happy cuz maybe you can collect ap no matter win or lose you go to arena shop you see 1 armor cost 31k ap and weapon cost 87k ap you throw the phone and regret your life choices.
Thats why there are no new players, as for the old ones most quit play cuz game is boring or there friends stop play, and all 180 ppl you see per day(which to tbh is amazingly alot knowing the state of the game) are either people who log 20-30mins per day to help guild and whiles and no lifers who cant quit due to addiction or investing too much into the game.
This game have alot of failures but devs don't care cuz they can just milk whiles and nolifers by doing the minimal, its your typical f2p game no days.
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Overhoul got a reaction from SeaDemon in [2023.04.14] Game servers restart
Why talks about other game?That's their problem. This kind of anti consumer action should be viewed negatively and the dev or the company should face consequences.
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Overhoul got a reaction from SeaDemon in [2023.04.14] Game servers restart
Why update took so long? Better give rewards because many plans were postponed or flat out canceled because of update.
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Overhoul got a reaction from Hokage in [2023.04.14] Game servers restart
Why update took so long? Better give rewards because many plans were postponed or flat out canceled because of update.
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Overhoul got a reaction from Filipe Ramon in Reaper skills Suggestions and reworks
When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.
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Overhoul got a reaction from King Sombra in Reaper skills Suggestions and reworks
When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.
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Overhoul got a reaction from Chaos demon in Reaper skills Suggestions and reworks
When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.
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Overhoul got a reaction from SeaDemon in Using more than 300 set sign to amp +10!
proof amplifying need rework
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Overhoul reacted to SaltyCoffe in "Descent to the grotto" buffs bugged in mermen trials 2nd stage
Any news ? Because it just happened again today on mermen trials 2nd stage
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Overhoul got a reaction from Occult in Using more than 300 set sign to amp +10!
proof amplifying need rework
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Overhoul reacted to Kamisama in [2023.04.05] Game server reboot. New client version 11.3.3
Can you please fix barbarian defeat skill? It does not increase dmg on target by 150% under bleeding, only 50%,
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Overhoul reacted to Eremika in A new amplifying system
I expect to be treated fairly, as should everyone else. Our money is hard earned, and we should at least expect to get something in return when we decide to pay, chance or not, there has to be a limit to this hopeless system. If you want to bend over because "that's just how it is" then sure go right ahead. I won't tell you not to. But for the ones that actually care and haven't just given up and become sheep, id like to take up this issue for mine and their sake lol.
uhh what? i don't have to progress in the game? that's odd, usually when you play a game you naturally try to max out on everything, and try to compete and be the best. Especially with +8years in the bag xD
Iknow i don't have to be full +10, but all im suggesting with this post, is that they make it a bit easier and more consistent. Nobody actually wants the current hopeless amplification system, that doesn't even assure any reward even when you've paid for it. They should make it rely a bit more on something else, not our money. If i wanted to bet with cash on something id rather go to the casino. Would probably have an even higher chance there lul
People are using hundreds and thousands of dollars over the months and years... is that not alot?
approx 30.000 miracle coins can't even get you 2m gold at best. Mermen gear and books are far more valuable than that. and with 30.000 coins you can't even amp your weapons to max lmao. Go do the math on how much cash that is. Basically becomes worthless in the game. But go on, act like it's not expensive at all. it's not even worth buying coins in the game anymore.
Im not comparing "the game" im comparing 'what you pay' vs 'whst you get'. You don't seem to have understood the point.
The point is that our money is far more valuable than warspear makes them out to be. You could get much more/better for far less in other games. And that stays true even if you like it or not. You're comparing warspear to other games aswell, with even a worse point, even if it's the "same category" (as if that even matters): To justify the game being bad and expensive, just because other games are lol.
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Overhoul reacted to Arthas in Guide on how to be "useful" to guilds as a Rogue
Rogue
Hi , my character is God , from Tourmaline server , and i have played Rogue for over 5 years, but ended up quitting the class for the lack of guild utility , as i am the guild leader of <KINGDOM> and that is my main focus on this game.
I am back to my Rogue , so i decided to try and help a little bit the people that still play this class after all this time.
It is known by most people that Rogues are really looked down from a Guild perspective , as they lack Team Fight techniques compared to most DD classes , such as Warlocks , Hunters , Chieftains and DK. On Tourmaline 95% of active rogues have switched classes over the last few years , as Warspear's focus has turned towards guild content , and you pretty much need a high level competitive guild to be able to enjoy the entirety of the game , and i believe that is also the case in all other servers.
On this guide i'll try to show people a build that might just make Rogues a lot more viable , so people can find guilds for now , until the class gets a rework that takes into consideration what the endgame competitive scene has become.
For the last few years Rogues had only 2 very niche spots in guilds :
1 - Attack Party on Mermen 2nd stage (A few of them to try and get an easy kill on the enemy pilon on some really specific situations that you can get a Pilon without defenses)
But they are incredibly outmatched by their counterpart , the Seekers (As Seekers have a lot more movement speed and damage)
2 - Scouting (They are the best Legion class for scouting , as they can get easy access to most areas in GvG content , and can get a few easy kills , that can help a lot in Mermen , if you have a really tight score)
But , there is a way that you can actually have decent DPS/CONTROL in Full Team Fights (100x100) , and that is by making use of 2 Rogue abilities :
Ricochet and Poisonous Blades.
The Basics :
Basic Rotation :
Gear :
Test :
Always a work in progress as i am still studying the class.
I hope it helps some Rogues out there.
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Overhoul reacted to Dr Strange in [2023.03.03] Contest of guides "Mystery of Wisdom 2023"
The authors of these works will each receive 5,000 miracle coins without voting
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Overhoul reacted to Dr Strange in [2023.03.21] Important information
Dear players!
Today, 21.03.2023, from 09:00 CET the update of network equipment was scheduled by our partner operators, which went beyond the scheduled time. We are monitoring the situation and will let you know about the news as soon as it becomes available.
Thank you for your understanding and we apologize for any inconvenience.
AIGRIND.
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Overhoul got a reaction from Drakoslayd in Nerf red jellyfish
This is the most overpowered mobs ever I'm surprised noone ever complain about them. So, the red jellyfish (idk the name) have long range vision, ranged attack, apply bleed(which can trigger shark attack) ,apply hydrophobia and maintain range from melee attacker. I play seeker and if i fail to kill the red jellyfish before the stun ends i simply dead. How am i supposed to do do deep sea quest as a beginner if this mobs exist. Please nerf it by removing its hydrophobia or remove it's melee avoiding or reduce hp to 2k. That's it. Please nerf this mob i just want questing casually without getting stressed .
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Overhoul got a reaction from SaltyCoffe in Change killing monster system for blue quest.
One of the issue that's holding back the entire game is killing boss for blue quest completion. You need to search a party, gathers, sees boss dead, wait for boss to respawn, and suddenly other party shows up with higher dps than your party. Now, you had to wait 15 minute or 10 minute again to kill that boss. Imagine if there multiple of party want to contest that boss? What if there's 5 or 6 or 10 party that wants to kill that boss? A simple 15 minute quest become 2 hour quest. How is that acceptable? Please change the system so that you don't need to be in the same party to complete the quest when killing the boss. Example of this is the battle pass, as long as you deal damage to the enemy you will complete the quest. Make item distribution the same where only the highest dps party will get dropped items.
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Overhoul reacted to Salazam in [2023.03.15] Game servers restart. Welcome to the Blissful Isle!
dear @Nolan @Dr Estranho the ''sweet gift'' mission needs an urgent improvement, the candy machines are having an overcrowding of players, preventing the healthy done of this mission.
consider for the next reset to add more candy machines and reduce the number of candy needed to complete this quest.
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Overhoul got a reaction from nabnecro in Reduce RNG when amplifying
Amplifying equipment is one of the main aspect in warspear online. To progress, you must amplify your equipment. But there's a problem with the current amplifying system which is RNG. You will never know when or if you will successfully amplify your equipment. For example, +10 weapon. Many players have sacrificed a lot of their time and money to amp but some still have yet to max their weapon. Many players have told that it need at least 100 set - 500 set sign to amplify a single 1-handed weapon. It can even get to 1000 set for 2-handed weapon. This is simply to high of a price just for single weapon. Furthermore, you also need to amplify 3 different weapon for normal,sea and arena and probably new weapon for the next map which will come out this year. There need to have a limit on how much sign you need to amplify because you can spend thousands or millions of sign and yet still fails to amplify your weapon because the luck factor.
My suggestion to reduce RNG:
After every amount of times amplifying fails, increase the amplifying chance amount by 2 times.
For example;
+2 to +3 for every 5 failed amplify increase amplifying chance by 2×.
+3 to +4 for every 10 failed amplify increase amplifying chance by 2×.
+4 to +5 for every 25 failed amplify increase amplifying chance by 2×.
+5 to +6 for every 50 failed amplify tries increase amplifying chance by 2×.
+6 to +7 for every 100 failed amplify tries increase amplifying chance by 2×.
+7 to +8 for every 200 failed amplify tries increase amplifying chance by 2×.
+8 to +9 for every 300 failed amplify tries increase amplifying chance by 2×.
+9 to +10 for every 400 failed amplify tries increase amplifying chance by 2×.
After successfully amplifying a weapon, amplifying chance will reset to original.
With this new system, more players will now attracted to amplify their equipment because they know they will amplify their equipment and not depend on luck. Demand for sign will increase and more new or casual players will buy sign from shop not just from old and rich players.
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Overhoul reacted to Raislin in Vendano castle quest problem on legion side
Maybe this quest in particular but shadows and sea witch have their own charm to them since you can't get any help for them but i could see how it would be annoying for sea witch since its a "mandatory" quest. Unless of course you are in a high level guild and unity the whole guild into the instance. It's hilarious.