Reputation Activity
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Overhoul reacted to Fynn in Few skill ideasWell, I've seen that this is somewhat dead, so I'll leave some ideas.
Skill name: earth force
[active skill]
Effect: pushes everything around the player(3x3 area) for 3 yards away, and apply silence for 1.5/2/2.5/3 seconds
Cd:18 seconds
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Skill name: stone shield
[Active skill]
Effect: surrounds the player with a shield with a chance (40%/50%/60%/70%) to avoid damage dealing 0 dmg on the chieftain and returning to the attacker (30%/40%/50%/60% dmg returned)
Does not trigger more than once in 2 seconds
Duration: 12 seconds
Cd:20 seconds
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Skill name: intimidating
[passive]
Effect: the chief receive the effect "Intimidation", Every attack to the player, reduces damage and penetration for (10%/15%/20%/25%) for 5 seconds, but reduce the player max health points by -10%
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Skill name : Combat art
[Active with constant enegy consumption]
Effect: increase the parameter parry for 10%/13%/16%/20% and the power of critical damage for 10%/15%/20%/25%
Based on my own experience, skills that I feel can be very useful 👍
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Overhoul got a reaction from Yomo in Issues on Sea- Pearl serverCurrently, this server is having issues regarding the lack of player activity. These are the issues that player are currently experiencing in this server
Lack people selling items
Few people sell because the drop rate is very low plus low amount of player spamming. It can take weeks or months for items that you want to buy to appear.
Price set is too high
Normal item price in other server is 50k while in sea-server can reach 150k . Also, hoarding item is easier because lack of competition in selling item so price continue to gets higher. The seller wouldn't have any loss in not selling their items because the low amount of competition between players to sell item.
Lack of mcoin user
Most mcoin user only sells items from miracle coin shops to their guild because there isn't really any major benefits to sell to other players in different guilds. This leads to the lack of miracle coin item seller in the market causing price hike.
So my suggestions is:
Increase drop rate
So it will balance the low amount of player in this server with the drop rate. It will also attract players from other server to play in this server.
Increase amplifying rate
This is to increase players morale to continue playing in this server. Also attract players from other server to play here.
SEA PEARL SERVER LEGION MARKET
EU EMERALD SERVER LEGION MARKET
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Overhoul got a reaction from Khrone in Nerf beastmasterThat's just absurd. Why does it needs 2 ppl just to kill a beastmaster? As far as i know , this is the only class that needs 2 ppl to kill it . There's no equivalent class like this in legion side. This class is tanky af but also deals absurd amount of damage.
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it would be great if you make Ancestors's Power skill not actually nerf you ....
i undrestand it should remove Thirst for life (mm first skill) but why it removes every other single buff including resilence and ferocity and also PERMANENT skills ? why its named permanent skill then ? xd
if you use it you will lose your dmg and pene ,and accu buffs . so with that 80% attack power you do same auto dmg as before . but you lose your crit and good stats and cant use ability :)
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Guess its a bug of some sort. Although your message seems kind of aggressive and that's not usually the method you get answers with.
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As we all know every castle dg have npc which we can heal as a healer to make dungeon progress faster but as a charmer main when i use bird on npc they wont heal them they just stand still doing nothing idk if this is normal or not but i demand explanation or further investigation if there's wrong in bird mechanism. 👍
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Allow changing priority of which name is shown on top. Currently enemy names are second to last and it is really hard to see them if there are many guild members in the location. The order has been same even before guilds became a thing. It would be nice if you could change them to order you want yourself.
Currently it's
You Party Guild Enemy Neutral
Would be much better if guild and enemy name order could be switched.
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Overhoul reacted to Limaceta in I don't understand why... And suggestions.How can I find party that benefits me if arena max party is 2 members or no party at all, 3v3, 4v4 and 5v5. Arenas are random players most of the time besides the ones you can duo.
For me its not normal a class kill another in 1v1 so quickly 3 or 4 hits, especially if that class is all build up for pvp. And more than that priest have no ways to defend theirselves from long stuns. Bds comes with resist and bammm dead.
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Sentinels AoE to Enemies - 35
Sentinels AoE to Allies - 8
Legion AoE to Enemies - 35
Legion AoE to Allies - 3
So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies
Doesn't seen like a fair trade to me
Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one
EDIT: I removed Dead Soldier from the list, so it's the same amount of AoE skills that affect enemies in both sides
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i know many people who doesnt amp more than +7 or +8 just bc of this tho. specialy staff users. bc as a spell caster class you are your staff you dont even need to amp armory it gives too low defence. most of them cant get serious with game and connect more .. i stay connected bc a game like this was my childhood dream and ill start working as cyber security agent soon so ill be on desk with a computer and i want this game to stay in the back xd but when my chilhood dreams get darker and scammy like this i get 0 fun playing.
im getting more sure everyday while trying to amp that staff. This is a scam , i know if i wont log for 5 months and come back i will get increased luck on amping. So if they want this, i think i wont log bc im throwing my money from the balcony. Even tho i love supporting this game to play more years.. but how many hits i can take without getting supported? I spend almost 7m on amping staff so far .. not a single +10 and my pvp still +8 . what is this for gods sake.. if you do 8090200k daily and get lucky once a 5 years like what i live.. thats 2 years worth of money (so this tells to some people who can tpay the game that even tho they do all quest without spending a gold .. they still wont be able to amp their weapon more then +8 xd there is a chance to that) .. and i acctualy pay every week&month that i work. to get better to a place where i can just focus on getting books getting mm items.. get my daily talents faster.
But now im thinking, ill work all summer and probably pay the game weekly to amp my staff and probably wont get amp.. so i rather dont play for 3 months .. come back.. get increased luck and amp it with 3 signs xd
Amping is just keeps me away from playing the game with a piecefull mind after all these years..even tho sometimes i reach that point when i help others or do basic stuff.. but i get reminded by the fact my pvp staff is still +8 when i hit 182 with my shadow sphere to some seeker (roland xd) .
There are people who buys gold from other people while i still pay the game itself to support. working on creating a good comunity helping my members get better gear and play better their chars while some people who never talk with people pays some guy gets 50m gold and just staying on town afk op asf with 0 talent xd.
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It's a skill that every DK uses 100% of the time, no matter if it's a damage dealer or a tank The Death Knight isn't really a class that has problems with mana The damage of the DK comes more from raw physical/magical power stats (Aura of Hatred and Baptism of Darkness) than stats (except Accuracy, since pretty much any skill can miss), so losing Penetration on the rings to get Mana Regeneration wouldn't be that bad A skill with a similar duration and cooldown (Light Aura) from the class that is supposed to be the counterpart of the DK (Paladin) got reworked into a Active Permanent Skill* It's not like we don't use Relic of Continuous Effect on it anyways It would look cool
*Though i have to admit that we already have Saturation that got reworked as a permanent skill, so it would kind of create a unbalance with the Paladin with 1 permanent skill and the DK with 2, but still, the Rogue has 1 permanent skill and the Seeker has 2, so... not really a way to measure it
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i sold every piece of my 7 years of death knight char to make a good funtioning warlock i bought my all items around 1.5m which is cool then only tried to amp my staff.
i spend 3.2m to amp my pve weapon just to reach +9 which was painfull yet i accepted the stituation and moved on but when i started amping my pvp staff.. i find out how scammy this thing is going..
1.1m to reach +7 then 1.4m to reach +8 and i also put another 25set to get +9 but no ... +8 +8 +8 ... like bruh im trying to lead a guild outhere and i have to be strong and thats why i spend every second i can spend to this game to get stronger and richer and maybe drop some book for example .. and my riches getting slammed by scamspear fix this CURSE .
i realy feel like there is system that detecs the people like me who tryhard and loves the gameplay itself and spend his almost whole free time in here and pays too ...and thinks.. hmm lets not let him amp his items drop his chanca to amp to 0.000000000000001 and chance to drop book to totalty 0 xD ... it is realy frustrating man
let me chill a bit and suggest sum.. make a sytem like black desert .. everytime you use sign and fail .. your luck chance gets stacked up .. every body would be happy ! and the players wouldnt have to sell their kidney to amp their pvp weapons .. PLS FİX THİS..
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Overhoul got a reaction from SaltyCoffe in [2023.06.07] Game servers restart. Welcome update 11.4!Need more testing to be honest. There are still many bugs, typos and unbalanced talent that need to be fixed
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6.5s + All the relic? Lol thats the reverse flow time not the stun time. Man drink some water, no matter what relic you use the stun time is still the same, but the flow duration increase which return to what i say again. After you got hit by a reverse flow, would you be stupid enough to walk back there again?
And whats this bs about the stun keep re applying? You wont get stunned if you dont walk back to the reverse flow area. This is getting more idiotic the time
Please understand the concept that
REVERSE FLOW TIME DOES NOT EQUAL TO STUN TIME.
YOU GOT PUSHED BACK + STUNNED BY REVERSE FLOW > YOU DONT WALK INTO THE REVERSE FLOW AGAIN > INSTEAD START KILLING ENEMY ON OTHER AREA > BOOM ONLY 2 SECOND STUN!
So kindly share me the video, i wanna see how you keep walking into reverse flow to prove how dumb you are, while you can just run from the flow after getting hit once
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What would happen if, let's say, you had no choice but going back to the zone a Templar has put his Whirlwind? (Let's say a Flag during war or a Seal in arena?). You are giving as certain that if people go inside there again it's cause they're stupid.
It's not about stupidity or lack of tactic. It's about the impossibility to counter this skill even with a statistic created to counter such skills. And that should not be the way of it.
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The new talent doesn't push people away. It pulls enemies in. So until 6.5s are done, you'll get stunned by the same flow.
It's not. Once you're in the new flow, the stuns keep re applying themselves. You should really read the new talents or talk to someone in the closed test before you write these things. Your bias towards warlocks is clouding your judgement.
6.5s + all the relics you mentioned works the same for templar also.
I think it's better you wait for the open test server to understand how the new flow works before writing anymore comments lol. I'll record a small video from open test server so you understand better.
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I'll reply you using your own attitude..
It's funny how you accuse me of
repeating that templer this templer that, since you started throwing bullshit against Warlocks and going apeshit bcz nobody gives you the reason.
And on top of that, you get "offended"
Now, yes.. Templars vortex has few seconds of stun, Assuming you are talking about gvg/wars or in general massive battles, this not only lasts a few seconds, if we add enough templars (which do not need many) this can keep you stunned for a long time, because, YES, many vortex together keeps the chain working for long time (+ random pala/bd/mage/druid jumping to the battle adding more seconds to the stun).
Now. Warlocks can do this aswell, With the difference that it keeps the opponent in one place, and if any random resist the circle, it allows u to walk over it, until you step on another circle (same shit you're talking about to keep walking to the templar vortex)
Also only warlocks do the "stun" work, (also maybe with a hunter helping a bit) necros aoe fear gets insta cancelled if the affected receives damage, so necros are irrelevant in terms of cc
Im showing u that BOTH are a similar shit
Im not telling that templar are better than warlocks.. YOU are telling that warlocks are better than templar
Good day sir
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Can we get free 50,000 knowledge after this update?
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Overhoul reacted to Yomo in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2@Dr StrangePlease add activity log for castle warehouse so we can see who took what.
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Overhoul got a reaction from SeaDemon in Using more than 300 set sign to amp +10!proof amplifying need rework
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Overhoul got a reaction from Venk in Rework Norlant SwampPlease nerf the mobs on this place or increase the experience and gold gained from quest. Also reduce the quest item completion requirements. There are no character below lvl 18 that able to do quests in this place. The mobs hp is too high and the damage jump is very high from the mobs in last town of map 2. You must be at lvl 18 and above to do quests in this map because that's the only way to complete quest or moving around without dying. This map is also boring and tedious because of the teleportation rng mechanics that don't give precise destination. Sometimes it takes 5 minutes to Kotaravva and sometimes 20 minutes. Also rework the hydra boss. Make it respawn after a period of time. Makes it so that you need to get the quest item reward wyvern heart to go to area where hydra spawns. For solo player, sometimes the summoning isn't long enough and the hydra disappears.
I hope the developers will read and consider my suggestion. TQ
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im not a dk, a barb, and yes the deathknight's were the best tank option.
but things have changed
in pve:
- the new endgame sectors have enemies based on hitting more like a truck than having a ton of hits with hordes of mobs (the deathknight's specialty) which was already undermined with the overall boost enemies got since the third sector, making barb (which is good at eating few but big hits) get on top, and we're talking easly solo the bosses whiteout needing extremely strong gear, while the deathknights gets their darkshield completely countered due to it being a flat dmg red. which scales in way to get rid of minor damage.
- barb getting the ability to recover stoneskin with block, at first it had no cooldown making them straight up outclass deathknights in any pve tanking aspect, limiting them to only really shine in AOE dps(?)
- as it stands now we're still in a case where the deathknight stil gets countered in pve scenarios and even with the help of blood protection which is still kinda mediocre
in pvp:
- ill be honest, i dont play pvp almost at all but i think everyone else can explain it to you
and also this update will make it for some intresting builds around hp regen or have a supportive role in the party rather than being completely selfish
on the other hand
how do you feel about barb and paladin reaching new levels of high hp builds?
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I would like to make one genuine request to the Devs. Please make knowledge grinding easier:
Perhaps raising the limit of daily knowledge from quests and dungeons permanently. Maybe it is also time to remove the daily quest stack limit of 50, not infinite but possibly reasonable number like 75-100. Maybe add more daily quests (return of some of the removed ones, and some original new ones?)
For all players:
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If there is going to be a skill rebalance, please look into "absolute reflexes"... Without that skill, kick in the back, and dodge skills, are Completely useless.
Rogues have good dmg now, but still being squishy.
I suggest bringing us the old reflexes... In the current warspear state, that skill can no longer be considered OP, considering the pile of ridiculously strong abilities out there
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Overhoul got a reaction from Drakoslayd in Rework Norlant SwampPlease nerf the mobs on this place or increase the experience and gold gained from quest. Also reduce the quest item completion requirements. There are no character below lvl 18 that able to do quests in this place. The mobs hp is too high and the damage jump is very high from the mobs in last town of map 2. You must be at lvl 18 and above to do quests in this map because that's the only way to complete quest or moving around without dying. This map is also boring and tedious because of the teleportation rng mechanics that don't give precise destination. Sometimes it takes 5 minutes to Kotaravva and sometimes 20 minutes. Also rework the hydra boss. Make it respawn after a period of time. Makes it so that you need to get the quest item reward wyvern heart to go to area where hydra spawns. For solo player, sometimes the summoning isn't long enough and the hydra disappears.
I hope the developers will read and consider my suggestion. TQ