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Overhoul

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  1. Like
    Overhoul reacted to BlackAdam22 in Game is about to die..   
    Why you care drop value is decreasing. It benefits the all people when there are more items in game. Look russian servers. They have more player, more items. Resulting better economy. In russian server I saw mm gear +10 in dealer and its price 1m gold. Its impossible to find these in eu or us. You are literally paying  2x gold every item in the game compare to russian servers. 
  2. Like
    Overhoul reacted to SaltyCoffe in [2023.08.25] In development: Almahad, the Isle of Chainless League. Part II   
    Other than that, the current situation is annoying ; adding a new map with extra quest, dynamics, interactions ecc... ; will make the game impossible to play fully .
    Right now the game is : either you spend hours on it daily with much money in it or it's better to quit, as you won't enjoy the game fully .
    Adding another map with other things to do will just make the game a 10h+ daily play or you stay behind .
    We alreadyy have many events+gvg+raids that ( with spring or snow or horror or birthday ) make you use like 6-8h daily or you will be left behind , imagine adding another gvg+raids+other things
  3. Like
    Overhoul reacted to Eremika in Is this supposed to happen?   
    Record_2023-08-26-09-41-15_c919c9a1cd92b191011af9968d4bf81f.mp4  
     
    As demonstrated in the recording, as soon as stonebody is used, all the dots that were cast on an enemy stop dealing damage and expire.
     
    This never used to be the case, and i don't recall seeing any changes like this for Warlock.
     
    Did i miss some update notes on this, or are we dealing with a bug here?
  4. Like
    Overhoul reacted to vegeta in Position bug will it ever be fixed ?   
    Been years bout this issue with bout position bug . Alot complaints have been made in the past bout how we get hit  even not near to the enemy . This bug mess up  alot of things in arena matches and it's abusable in arena. It's not our network issue coz happens with alot of people . It's coz the game server need to be updated to a better one . Will we ever see it fixed in the near future ? i will upload few videos below how' it mess up arena n vice versa 
     

    VID_20230819123203.mp4  
    Record_2023-08-20-02-50-11_c919c9a1cd92b191011af9968d4bf81f.mp4    VID-20230820-WA0020.mp4   This is wat people mean by hamstring range 10 15 yards . 
    Some would say relog n fix the position bug but u relog n ur dead in that match . 
    Only warlocks can go stone n relog n back game.
    I hope it gets fixed someday 
     
     
    @Nolan @Cardinal @snorlax @Dr Strange
  5. Like
    Overhoul reacted to VitoKill99 in Wh Rework To Avoid Wh Scammers   
    So, the wh could be reworked like that: Leader, Right Hands and Heirs will be able to deposit an item and set a price for each one piece.
     
    -add a cart system, when the guild players wants to take an item they first have to put the items they want to buy inside a cart, then go to the cart section and the cart will show the total amount they have to pay to purchase the selected items.
     
    - Add a direct purchase system, so they can buy faster a single item or set without having to put it inside a cart to purchase it.
     
    - Add the gold value of the item (which is setted by the Leader, Right Hands and Heirs) visible to all the guild players before they add the item to the cart or before they direct purchase it (someting like the mcoins shop).
     
    - Add a confirmation pop-up message before making the purchase of the items.
     
    - Add options in the settings to disable the pop-up messages (one which disables the cart pop-up and one which disables the direct buy pop-up), this will be for ppl that wants to buy things faster, for those that buys wh stuffs often or for those that would get annoyed by those pop-up purchase confirmation warnings messages.
     
    If the wh system is going to be implemented like this then wh scammers will be gone. @Dr Strange @LeeLoo
     
  6. Like
    Overhoul reacted to Abi in Suggestion "Hunter's Mark" Change   
    As the title says
     

     
    Hunter's Mark is one of the key skills for hunters for DPS and its great, however due to the fact it needs to be applied to the target makes it a bit weak since it can be cleansed or resisted by players and by Dungeons bosses " Mythical sea DG boss" or Raid bosses with permanent cleanse ( ELM )  making the hunter lose a lot of their DPS when the bosses or players resist or cleanse it as well as losing all your stacks once the target dies or you needing to change to a new target like in dungeons with massive number of mobs " Castle Dungeons " or if you change your target in PvP attacking someone else means the hunter will have to start from the 0 again stacking their debuffs on the target in order to be able to use this skill to its maximum capability.
     
    comparing it to similar skills the Ranger has like "Bitterness" or "Piercing Anger" which grants the stacks to the Ranger itself rather than the target making the ranger deal the same damage to their targets whether they have cleanse or resistance or if they change their targets because the buff is on the Ranger rather than their target

    Thus I want to suggest the rework of Hunter's Mark into making it buffs the hunter rather than debuffing the target and the buff would increase the Outgoing damage hunter deals rather than increase the incoming damage, the values would be the same but this will allow hunters to use their Mark to its full potential.
     
    Thank you 
  7. Like
    Overhoul got a reaction from Hellprince in Give free Expert skill for newbie   
    Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
     
    So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. 
     
    I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  8. Like
    Overhoul got a reaction from BlackAdam22 in Give free Expert skill for newbie   
    Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
     
    So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. 
     
    I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  9. Like
    Overhoul got a reaction from SaltyCoffe in Give free Expert skill for newbie   
    Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
     
    So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. 
     
    I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  10. Like
    Overhoul got a reaction from Shax in Add movement speed increase   
    It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase. 
  11. Like
    Overhoul reacted to WantFairGame in The Fate of the Reaper Class   
    First of all, I will spend time in this article as i think unfortunately this class is not played by almost no one but maybe there is hope that it can be saved.
     
    Skills Reworks
     
    The reaper class offers you the opportunity to switch to a new form, but the game forgot something with the new talent update. Despite adding a new Partial Form, many skills are not adapted to this form. Let's discuss this with new ideas.
     
    (I will only give information about the skills that need to be changed.)
     
    Normal Form
    ---------------
     
     Otherworldly Boost -You must have seen a reaper using this skill at least once. So what is this shield? I think it is necessary to either remove an effect that has no effect in the game or to give the shield that this class deserves.
     

    (example of useless shield)
     
     Explosion of Chaos - This is the skill need to completely rework. Instead of blow after a while, apply to character for some seconds and deals to damage to all enemies amount of attack power within  a one-yard radius every 2.5sec (like chieftain Eagle Eye skill). Additionally skill deals bleeding negative effect to enemies with %20 chance while under effect demon form. 
    (Well I believe this changes will make reapers more usefull in GvG's) 
     
     Exorcism - Skill completely reworked. Now like all Forsaken class deals the "Exorcism" debuff to the enemy and "Demon Life" buff to the character for a while. The "Exorcism" effect deals periodic physical damage. The "Demon Life" effect restores health depending on the damage done. Additionally skill deals silence negative effect to enemies 7sec after done while under effect demon form.
     
     
    Demon Form
    ---------------
    Honestly, Demon form offers fair enough features. Therefore, in this article, I will not talk about the changes of the demon form.
     
    Partial Form
    ---------------
     
    This form came with the new talent branch update. but unfortunately something is missing and this is getting noticed in a big way. Although it offers you a 20% ATK strenght guarantee, it takes more than 6 features from your hands. Let's take a quick look at them and examine what can change. (and yes, it gives you a 25% chance to basic attack twice. but not guaranteed.)
     
     Partial Form
     
    Pros - As I mentioned above, it gives you 20% atk strength and 25% chance of normal attack twice.
    Cons - You lose %25 maximum heath and energy points from skill.
    Idea - Increased character speed %25 during effect. Skill cooldown decreased 18sec to 15sec. 
     
     Otherworldly Boost
     
    Pros - There is no advantages if you select partial form.
    Cons - You lose to apply bleeding enemies who got debuff.
    Idea - When character under partial form effect, skills apply partial bleeding to random enemies with %10-20-30-40-50 chances.
     
     Chains of the Underworld
     
    Pros - There is no advantages if you select partial form.
    Cons - You lose to apply chains multiple enemies.
    Idea - When character under partial form effect, skills apply partial chains to random enemies with %10-20-30-40-50 chances.
     
     Exaltation
     
    Pros - There is no advantages if you select partial form.
    Cons - You lose to apply positive effect %25 skill damage
    Idea - When character under partial form effect, skills apply partial positive effect gives %12.5 skill damage
     
     Rise above Death 
     
    Pros - There is no advantages if you select partial form. 
    Cons - You lose to completely talent advantages. When use partial effect talent won't active anymore.
    Idea - When character under partial form effect, debuff remove with %50 chances.
     
     Annihilation
     
    Pros - There is no advantages if you select partial form. 
    Cons - You lose up to %56 critical damage from skill depends hate level.
    Idea - When character under partial form effect, skill now gains up to %25 critical damage from skill depends hate level.
     
     Hand of the Underworld
     
    Pros - There is no advantages if you select partial form. 
    Cons - You lose to guarantee double hit chance with extra %1.5sec stun chance (if based maximum skill level)
    Idea - When character under partial form effect, skills apply guarantee double with %1 sec increase stun by %10-20-30-40-50 chances.
     
     Unwavering Will
     
    Pros - There is no advantages if you select partial form. 
    Cons - You lose to guarantee 2 resist boost.
    Idea - When character under partial form effect, skills turns to active status and usable during form. 
     
     Explosion of Chaos
     
    Pros - There is no advantages if you select partial form. 
    Cons - You lose %10 penetration to enemies (if based maximum skill level)
    Idea - When character under partial form effect, with new rework apply bleeding negative effects to enemies with %10 chance.
     
     Approach of Madness 
     
    Pros - You can not use it under effect both forms. (Expect Hate Thrist talent.)
    Cons - Skill can not usable during form.
    Idea - Well, If we have made a partial metamorphosis technically, it means that we can still benefit from this skill. So character under partial form effect, instead of "Blood Frenzy" to "Parry Frenzy" positive effect that gives character %5-6-8-10 Parry during form. After form ends, effect over with it.
     
     Revenge
     
    Pros - There is no advantages with both forms. 
    Cons - Skill doesn't effect to forms.
    Idea - When character under partial form effect, skill can not block, parry or dodge.
     
     Exorcism
     
    Pros - There is no advantages with both forms. 
    Cons - Skill doesn't effect to forms.
    Idea - When character under partial form effect, skill deals silence negative effect to enemies 3.5sec after done.
     
  12. Like
    Overhoul reacted to BlackAdam22 in Why necro talents are so useless   
    I am talking about infection , acid shield, panic talents. They are so meaningless that i dont even swich between each other. Most of the time acid shield talent doesnt remove debuff. Panic talent skill i dont even know work properly, it is impossible to test in gvg and lastly infection talent also useless since its explositon takes time to activate slow debuff.
     
    I like the new branches and new talents for necro but these oldest 3 talents literally trash. I decided to compare with other classes and other classes have at least 1 good talent. So in near future, is it possible to rework at least one of them? I can safely say that all necros have the same opinion about these 3 talents. They just bad.
     
  13. Like
    Overhoul reacted to Rick Chico Mabuti in Minions. Suggestions and impressions.   
    Voddoo minion resurrection skill have bug that doesn't revive the teammates some times, I suggest add visual info like a bar or timer to show the cooldown time of minion skills or if the skill is available to use.
     
  14. Like
    Overhoul reacted to Chaos demon in Skill resistance suggestion   
    Wrong,  devs removed damage  buff just to adding  aCcUrAcY
     
    Also every tank class has many ways to heal except barbarians
     
    Paladin = heavenly light/ paladin prayer / sun seal + repellent strike combo
     
    Deathknight = Saturation / Reserves / sat + sharp shadow combo 
     
    Warden =  block Master / aggresion wave
     
    Barbarians = combat fury /??? 
  15. Thanks
    Overhoul reacted to Invorial in Skill resistance suggestion   
    No need to know now, u use seeker as main, look, u should know already that elves and mcs have differences and obviously u will want mcs don't get buff, from long time i see u always reply mc ideas as a bad idea, as I know you aren't a barb and for defence u could say that you have, if u say that the barb is ok being like it is now, why aren't you using barb as a main? I just making a suggestion to developers, as an idea, They can adjust parameters of what i showed or make another functions of what i told, this forum exist commentaries, so anybody can talk what they think of this, but I'm not waiting a reply like yours, that always are bad responses like: "mc idea bad", "it is good like it is" and "It already have this so no need this" I need a good commentary, or that people talk if can change this for make this possible, I need commentaries of people that really play as a barb, that they really feel it, because if I get an answer of someone that don't play it is useless, if I suggest this is because I know what I'm saying, seeker is an overpowered class and u better than me should know that, for something you are playing it, I can talk about nerf but i didn't, in my case, I really love barbarian, even as a damager I really like tank, and I suggest because sometimes needs some heal, is good for PvE/PvP, for ending, if u always talk about mcs post like bad ideas because u want they don't get powerful like u are, then u will always fight against weak enemies, something that proves that you are weak mind trying to win always... I don't want to offend with all this, I am just telling u stop what u do, if u haven't something good to apport then don't opine giving something bad
  16. Like
    Overhoul reacted to Alexlj in Charmer: skills and talents Information   
    Can we please know the new summon parameter( hp, dps...) It's hard to choose a branch without knowing this
  17. Like
    Overhoul reacted to Yomo in Idea for fix templar bubble   
    Like you can see on the video places 2 templar bubbles, resulting in an infinite loop. So i think if 1 templar stun push you to another templar stun it shouldnt work.. i mean if one player got stun from a templar he should keep stunned from same templar and ignore other templar stuns till the first templar stun ends.
    Also its just 2 imagine 20 templar put stun on group fights... Elves will say get resist etc. even i got 50% resist still i got pernament stun
    @Nolan @LeeLoo @snorlax @Holmes @Dr Strange
  18. Thanks
    Overhoul got a reaction from Khrone in Dog's AI improvement   
    I think charmer's bird is the one that supposedly should have the same AI as bm's cat. 
  19. Like
    Overhoul reacted to Khrone in Dog's AI improvement   
    It's hard to not mention it when we're talking about a improvement of Dogs AI and BM's Leopard AI is a lot better lol
    That's what Pr0f meant, i think
     
    When you're doing something like picking quest items or opening chests and a dog is nearby an enemy, it will attack them and make you enter combat state, which stops you from taking these items/opening the chest
     
  20. Like
    Overhoul reacted to Pr0f in Charmer: skills and talents Information   
    I didn't get it, how it tank? Does this new summon has aggro?
    I mean, when you summon one yeah maybe it out damage you, but it will vanish after a while and you summon new 1, the aggro points the summon has will be reset, correct me if I am wrong please
  21. Like
    Overhoul got a reaction from Chaos demon in Add movement speed increase   
    how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping.
  22. Like
    Overhoul got a reaction from Shadowmon in Add movement speed increase   
    It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase. 
  23. Thanks
    Overhoul reacted to Gladiator in Swooping Army   
    I haven't read shit besides the OP but I think I know the gist of it.
    There seems to be a general lack of understanding when it comes to class balance. Every time, discussions boil down to d*** measuring contests of comparing different classes and different skills that should not be compared. I've been guilty of that myself in the past.
     
    It always comes down to arguments like Chieftain and Mage are similar right? But why this one has more AoE damage? Why this one has more stuns, why this has more of that and bla bla bla. Well, no Chieftain and Mage should not be compared.
     
    When it comes to balance between sides in the game, the focus seems to be rather on skill-based, not class-based levels, IMO.
    Meaning: If one side has a prominent skill, i.e. Harad's Banner, they introduce a skill that is analogous but not similar to the other side, i.e. Chieftain's Swooping Army.
     
    Warlock used to be dominant in AoE control with Dark Circle and Zone of Weakness, they introduced Templar with skills of similar effect - Reverse Flow and Touch of Truth. Now one can come here and say WHAT? Templar has more heal and is much tankier than Warlock, how dare you say that's balance?! That's not the point of the balance though, it is to balance the skills and not the classes! Warlock and Templar are still different classes in their own rights! Their differences are still compensated by other classes on each side.
     
    So, to the OP: You can't just compare Swooping Army and blazing ground or warlock's pool. In fact, pool and blazing ground are a perfect analogue, hence why both don't stack! Why not compare it to Banner? Banner damage also stacks, just like swooping army. Just because Mage and Chieftain have parallel skills (Resistance skills, and buff removing skills), doesn't mean they have to be compared in all other skills.
     
  24. Like
    Overhoul reacted to Yomo in Templar stun need nerf   
    Firstly i want talk about  how many people does the templar stun affect
    https://youtu.be/McKaISX8Jig
    As you see 30+ ppl got stun! 4 templar can stun whole guild. Isn't it broken?
    Warlock was broken before bcuz was possible to use circle always with enough cd but the cd of skill got nerfed then even 200% cd wlock cant use circle always anymore(it was 16sec original cd then nerfed to 20sec)
    20 ÷ (1 + 200%)=6.6 sec, lock circle is 4.5 sec
    Lets see templar with 200% cd; 16 ÷ (1 + 200%) = 5.3 sec, templar stun 6.5sec duration so can use stun always, templar dont even need 200 cd they can perma stun with 150 cd and 150 cd isnt hard to get nowadays.
    Warlock's circle original cd got nerfed so i think templar need too also templar bubble time need nerf too. So nerf should be like this;
    Note: You can ask ppl in mc side many will say its broken.
    @Nolan @Holmes @snorlax @Dr Strange
  25. Like
    Overhoul reacted to Chaos demon in Nerf beastmaster   
    Useless on group fights? 
     
    Aoe heal/def buff? 
    Cat's auto attack aoe? 
    Aoe xpert skill? 
    The  electric ball that also works as aoe? 
     
    Are they mere ornaments? 
     
    I literally saw a  arena fight between a  full awarded Deathknight + shaman  vs full awarded bm,  and guess what, Ended in a draw, a DRAW!!!  Even when bm was obviously in disadvantage!! 
     
    XD? 
     
     Obviously Between elves they  not see their own OPness
     
    Anyway... 
     
    If the cat is tanky what you expect from the caster? 
    Just using tree skill and boom the fight restart over and over again 
     
    Its literally impossible killing a bm in few hits even for damage class. 
    Maybe, a shitty geared bm yes, but thats not the point xd
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