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Overhoul got a reaction from Filipe Ramon in Reaper skills Suggestions and reworks
When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.
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Overhoul reacted to Balabak in Minions. Suggestions and impressions.
We need more defensive and offensive type of minion. Currently there are too many support minion so it is better if we add more offensive and defensive minion to add variety in this game. These are few suggestions of mine example of defensive and offensive minion .
Defensive Minion
Steel Knight(unique)
Passive (Rusting)
Applies a Rust debuff to enemy in 2 yard around the minion for 6 sec every 5 sec. The debuff reduce the enemy penetration by 2% and physical and magical power by 3%. Applying a new debuff reset the duration. The debuff can stack up to 10. Maximum number of enemy players affected is 3.
Active(Metallic screech)
The minion slam it's weapon and stun the target enemy for 2.5 sec and the surrounding enemies in radius of 1 yard by 1 sec. Maximum players affected is 3.
Active(Iron poisoning)
The minion poison the enemy with iron causing damage over time equal to 40% of minion physical attack every 3 sec for 12 sec
Offensive minion
Shadow goblin(unique)
Passive(Shadow slash)
Every auto-attack caused by the minion have a 35℅ chance to inflict bleed to the enemy that deals 30℅ of the minion physical damage every 3 sec for 15 sec. If the enemy have 5 or more bleed effect, the minion auto attack dealt to enemy will be critical and ignore the enemy's defense.
Active(Phantom clone)
The minion sent a clone to the enemy that takes 50% of the minion's attribute. The clone can't use skill
Active(Dark flow)
Increase the minion's and character attack speed by 15% and accuracy by 15℅ for 15 sec.
That's all for my suggestion. I hope the dev team able to fulfill my suggestion in the game.
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Overhoul reacted to Radagast in Nerf Chief!!!
Some mc classes need balance, reaper kills you with a combo even if you are full greatness, that takes experience away from the game, the chief has almost infinite resistance and It has a combo that kills you in seconds
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Overhoul reacted to noro5825 in amplification system
This need a rework. I'm sorry but please add something that guarantees or increases % chance of amplification because i can't stand to spend 400€ on a weapon just to see it's still +9
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Overhoul reacted to Higgings in amplification system
We speak of their main income item; I believe you'll hardly see any reworking in this sense.
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Overhoul reacted to SaltyCoffe in Drops - Raid Drops - Event Chest Drops
By staying attached to the latest post about the " Game is dying " regarding the drop % and as we all know these drops are really random as you have this super low % of dropping regarding dungeons, raids, quests, chests ecc...
We have all seen especially during these past events , people spamming 24/7 doing 1000 runs weekly with 0 high-value drops while someone else doing 7 runs and dropping a super high-value book or costume ;
So I wanted to make this post explaining a possible suggestion i came up with while talking with others :
The original suggested idea was to be able to see the drop % of each book,costume ecc... so people can get a grasp of their chance of dropping My new idea would be : why not change from the basics of how the system works and make [ for every type of drop (dungeon,chest,ecc...) ] a starting % of drop-rate, which increases every time you open a chest or do a run , till you get your book or costume drop and resets back to the starting drop % This way it would : Still make people do a lucky drop at the start Give people the "feeling" that sooner or later with many many runs their drop will come From my POV this thing could make people more attached to the game and it won't even "destroy" the economy ecc... as you still have same chance as before but the more you spam the more chance you can get your lovely drop and then re-start again Keep in mind that it's still a low chance increase, it's not like it goes from 0.001% to 10% in 100 run but even after 1000 run the chance is still low ( but not 0 ) and you play having the " feeling " your drop rate is higher Could work for event chests too like Rottung Air and Nocturn , but for raids might be more complicated
Of course this is just an idea and I don't know if it could even be possible judging from a programmer-based view
Let me know what you think
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Overhoul got a reaction from weasel in Nerf Chief!!!
are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
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Overhoul got a reaction from Hellprince in Give free Expert skill for newbie
Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest.
I hope the devs wil see my suggestion and considers to implement it in the game. TQ
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Overhoul got a reaction from Yomo in Nerf Chief!!!
are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
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Overhoul reacted to Daniel Paulo in Nerf Chief!!!
You're getting confused, physical chief doesn't heal with the skill in a relevant way, magic chief doesn't cause much bleeding and hybrid chief is less than 2, you also don't seem to understand the class, there are 3 types of chiefs, with different buid, chief magic, hybrid chieftain and physical chieftain: chief magic is good for gvg and pve, but it is far from the best in these requirements, and it is even bad pvp compared to other classes like mage. Hybrid chief is inferior to chief magic in gvg and pve, but is a little better in pvp, because it deals focused damage, but even so it is worse than several classes. cacique physico is a great pvp and even pve, but it's rubbish in gvg.
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Overhoul got a reaction from Daniel Paulo in Nerf Chief!!!
are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
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Overhoul reacted to BlackAdam22 in Game is about to die..
Why you care drop value is decreasing. It benefits the all people when there are more items in game. Look russian servers. They have more player, more items. Resulting better economy. In russian server I saw mm gear +10 in dealer and its price 1m gold. Its impossible to find these in eu or us. You are literally paying 2x gold every item in the game compare to russian servers.
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Overhoul reacted to SaltyCoffe in [2023.08.25] In development: Almahad, the Isle of Chainless League. Part II
Other than that, the current situation is annoying ; adding a new map with extra quest, dynamics, interactions ecc... ; will make the game impossible to play fully .
Right now the game is : either you spend hours on it daily with much money in it or it's better to quit, as you won't enjoy the game fully .
Adding another map with other things to do will just make the game a 10h+ daily play or you stay behind .
We alreadyy have many events+gvg+raids that ( with spring or snow or horror or birthday ) make you use like 6-8h daily or you will be left behind , imagine adding another gvg+raids+other things
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Overhoul reacted to Eremika in Is this supposed to happen?
Record_2023-08-26-09-41-15_c919c9a1cd92b191011af9968d4bf81f.mp4
As demonstrated in the recording, as soon as stonebody is used, all the dots that were cast on an enemy stop dealing damage and expire.
This never used to be the case, and i don't recall seeing any changes like this for Warlock.
Did i miss some update notes on this, or are we dealing with a bug here?
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Overhoul reacted to vegeta in Position bug will it ever be fixed ?
Been years bout this issue with bout position bug . Alot complaints have been made in the past bout how we get hit even not near to the enemy . This bug mess up alot of things in arena matches and it's abusable in arena. It's not our network issue coz happens with alot of people . It's coz the game server need to be updated to a better one . Will we ever see it fixed in the near future ? i will upload few videos below how' it mess up arena n vice versa
VID_20230819123203.mp4
Record_2023-08-20-02-50-11_c919c9a1cd92b191011af9968d4bf81f.mp4 VID-20230820-WA0020.mp4 This is wat people mean by hamstring range 10 15 yards .
Some would say relog n fix the position bug but u relog n ur dead in that match .
Only warlocks can go stone n relog n back game.
I hope it gets fixed someday
@Nolan @Cardinal @snorlax @Dr Strange
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Overhoul reacted to VitoKill99 in Wh Rework To Avoid Wh Scammers
So, the wh could be reworked like that: Leader, Right Hands and Heirs will be able to deposit an item and set a price for each one piece.
-add a cart system, when the guild players wants to take an item they first have to put the items they want to buy inside a cart, then go to the cart section and the cart will show the total amount they have to pay to purchase the selected items.
- Add a direct purchase system, so they can buy faster a single item or set without having to put it inside a cart to purchase it.
- Add the gold value of the item (which is setted by the Leader, Right Hands and Heirs) visible to all the guild players before they add the item to the cart or before they direct purchase it (someting like the mcoins shop).
- Add a confirmation pop-up message before making the purchase of the items.
- Add options in the settings to disable the pop-up messages (one which disables the cart pop-up and one which disables the direct buy pop-up), this will be for ppl that wants to buy things faster, for those that buys wh stuffs often or for those that would get annoyed by those pop-up purchase confirmation warnings messages.
If the wh system is going to be implemented like this then wh scammers will be gone. @Dr Strange @LeeLoo
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Overhoul reacted to Abi in Suggestion "Hunter's Mark" Change
As the title says
Hunter's Mark is one of the key skills for hunters for DPS and its great, however due to the fact it needs to be applied to the target makes it a bit weak since it can be cleansed or resisted by players and by Dungeons bosses " Mythical sea DG boss" or Raid bosses with permanent cleanse ( ELM ) making the hunter lose a lot of their DPS when the bosses or players resist or cleanse it as well as losing all your stacks once the target dies or you needing to change to a new target like in dungeons with massive number of mobs " Castle Dungeons " or if you change your target in PvP attacking someone else means the hunter will have to start from the 0 again stacking their debuffs on the target in order to be able to use this skill to its maximum capability.
comparing it to similar skills the Ranger has like "Bitterness" or "Piercing Anger" which grants the stacks to the Ranger itself rather than the target making the ranger deal the same damage to their targets whether they have cleanse or resistance or if they change their targets because the buff is on the Ranger rather than their target
Thus I want to suggest the rework of Hunter's Mark into making it buffs the hunter rather than debuffing the target and the buff would increase the Outgoing damage hunter deals rather than increase the incoming damage, the values would be the same but this will allow hunters to use their Mark to its full potential.
Thank you
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Overhoul got a reaction from BlackAdam22 in Give free Expert skill for newbie
Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest.
I hope the devs wil see my suggestion and considers to implement it in the game. TQ
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Overhoul got a reaction from SaltyCoffe in Give free Expert skill for newbie
Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest.
I hope the devs wil see my suggestion and considers to implement it in the game. TQ
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Overhoul got a reaction from Rick Chico Mabuti in Give free Expert skill for newbie
Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest.
I hope the devs wil see my suggestion and considers to implement it in the game. TQ
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Overhoul got a reaction from Shax in Add movement speed increase
It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase.
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Overhoul reacted to WantFairGame in The Fate of the Reaper Class
First of all, I will spend time in this article as i think unfortunately this class is not played by almost no one but maybe there is hope that it can be saved.
Skills Reworks
The reaper class offers you the opportunity to switch to a new form, but the game forgot something with the new talent update. Despite adding a new Partial Form, many skills are not adapted to this form. Let's discuss this with new ideas.
(I will only give information about the skills that need to be changed.)
Normal Form
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Otherworldly Boost -You must have seen a reaper using this skill at least once. So what is this shield? I think it is necessary to either remove an effect that has no effect in the game or to give the shield that this class deserves.
(example of useless shield)
Explosion of Chaos - This is the skill need to completely rework. Instead of blow after a while, apply to character for some seconds and deals to damage to all enemies amount of attack power within a one-yard radius every 2.5sec (like chieftain Eagle Eye skill). Additionally skill deals bleeding negative effect to enemies with %20 chance while under effect demon form.
(Well I believe this changes will make reapers more usefull in GvG's)
Exorcism - Skill completely reworked. Now like all Forsaken class deals the "Exorcism" debuff to the enemy and "Demon Life" buff to the character for a while. The "Exorcism" effect deals periodic physical damage. The "Demon Life" effect restores health depending on the damage done. Additionally skill deals silence negative effect to enemies 7sec after done while under effect demon form.
Demon Form
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Honestly, Demon form offers fair enough features. Therefore, in this article, I will not talk about the changes of the demon form.
Partial Form
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This form came with the new talent branch update. but unfortunately something is missing and this is getting noticed in a big way. Although it offers you a 20% ATK strenght guarantee, it takes more than 6 features from your hands. Let's take a quick look at them and examine what can change. (and yes, it gives you a 25% chance to basic attack twice. but not guaranteed.)
Partial Form
Pros - As I mentioned above, it gives you 20% atk strength and 25% chance of normal attack twice.
Cons - You lose %25 maximum heath and energy points from skill.
Idea - Increased character speed %25 during effect. Skill cooldown decreased 18sec to 15sec.
Otherworldly Boost
Pros - There is no advantages if you select partial form.
Cons - You lose to apply bleeding enemies who got debuff.
Idea - When character under partial form effect, skills apply partial bleeding to random enemies with %10-20-30-40-50 chances.
Chains of the Underworld
Pros - There is no advantages if you select partial form.
Cons - You lose to apply chains multiple enemies.
Idea - When character under partial form effect, skills apply partial chains to random enemies with %10-20-30-40-50 chances.
Exaltation
Pros - There is no advantages if you select partial form.
Cons - You lose to apply positive effect %25 skill damage
Idea - When character under partial form effect, skills apply partial positive effect gives %12.5 skill damage
Rise above Death
Pros - There is no advantages if you select partial form.
Cons - You lose to completely talent advantages. When use partial effect talent won't active anymore.
Idea - When character under partial form effect, debuff remove with %50 chances.
Annihilation
Pros - There is no advantages if you select partial form.
Cons - You lose up to %56 critical damage from skill depends hate level.
Idea - When character under partial form effect, skill now gains up to %25 critical damage from skill depends hate level.
Hand of the Underworld
Pros - There is no advantages if you select partial form.
Cons - You lose to guarantee double hit chance with extra %1.5sec stun chance (if based maximum skill level)
Idea - When character under partial form effect, skills apply guarantee double with %1 sec increase stun by %10-20-30-40-50 chances.
Unwavering Will
Pros - There is no advantages if you select partial form.
Cons - You lose to guarantee 2 resist boost.
Idea - When character under partial form effect, skills turns to active status and usable during form.
Explosion of Chaos
Pros - There is no advantages if you select partial form.
Cons - You lose %10 penetration to enemies (if based maximum skill level)
Idea - When character under partial form effect, with new rework apply bleeding negative effects to enemies with %10 chance.
Approach of Madness
Pros - You can not use it under effect both forms. (Expect Hate Thrist talent.)
Cons - Skill can not usable during form.
Idea - Well, If we have made a partial metamorphosis technically, it means that we can still benefit from this skill. So character under partial form effect, instead of "Blood Frenzy" to "Parry Frenzy" positive effect that gives character %5-6-8-10 Parry during form. After form ends, effect over with it.
Revenge
Pros - There is no advantages with both forms.
Cons - Skill doesn't effect to forms.
Idea - When character under partial form effect, skill can not block, parry or dodge.
Exorcism
Pros - There is no advantages with both forms.
Cons - Skill doesn't effect to forms.
Idea - When character under partial form effect, skill deals silence negative effect to enemies 3.5sec after done.
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Overhoul reacted to BlackAdam22 in Why necro talents are so useless
I am talking about infection , acid shield, panic talents. They are so meaningless that i dont even swich between each other. Most of the time acid shield talent doesnt remove debuff. Panic talent skill i dont even know work properly, it is impossible to test in gvg and lastly infection talent also useless since its explositon takes time to activate slow debuff.
I like the new branches and new talents for necro but these oldest 3 talents literally trash. I decided to compare with other classes and other classes have at least 1 good talent. So in near future, is it possible to rework at least one of them? I can safely say that all necros have the same opinion about these 3 talents. They just bad.
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Overhoul reacted to Rick Chico Mabuti in Minions. Suggestions and impressions.
Voddoo minion resurrection skill have bug that doesn't revive the teammates some times, I suggest add visual info like a bar or timer to show the cooldown time of minion skills or if the skill is available to use.
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Overhoul reacted to weasel in Skill resistance suggestion
Wrong, devs removed damage buff just to adding aCcUrAcY
Also every tank class has many ways to heal except barbarians
Paladin = heavenly light/ paladin prayer / sun seal + repellent strike combo
Deathknight = Saturation / Reserves / sat + sharp shadow combo
Warden = block Master / aggresion wave
Barbarians = combat fury /???