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Overhoul

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  1. Like
    Overhoul reacted to Legix in Actual Stone Skin is useless   
    Im talking in general, its also useless for 1h bc of the cooldown.
     

  2. Like
    Overhoul reacted to pawned in Rogue balance Suggestion   
    Some suggestions to rework Rogue skills:
     
    1).  Kick in the Back: Deals the "Push in the back" debuff to the opponent for T sec. The effect reduces the "Accuracy" parameter by A%.
     
    Commentary: Pretty much outdated / useless skill which has not been changed / improved since its release. Skill was played in combination with dodge and reflexes, where both of them were nerfed. Kick doesnt serve any purpose anymore in PvE / PvP content.
     
    Suggestion: Let it reduce Penetration instead of accuracy.
     
     
    2).  Ricochet: An attack that deals to the opponent physical damage in the amount of P% of the character's physical strength, as well as to all enemies located within a radius of 3 yard around the character. Each subsequent target takes 10% less damage from the skill. Maximum number of player targets is Y, maximum number of monster targets is X.
           Tornado of Blades: Each time the "Ricochet" skill deals damage to an opponent, another random target is also hit.
     
    Commentary: Not bad skill for Rogue in terms of GvG and PvE (especially in Dungeons). Rogue has been lacking AOE skill for a long time but we have finally got it. Problem is with its damage as with each  subsequent target it takes 10% less damage from the skill (maximum 6 targets in PvP and 14 in PvE) so most of the characters will just receive very little damage from it.
     
    Suggestion: Let   in a combination with  spread poison on all targets hitted by it.
     
    3).  Merciless Strike: An attack that deals physical damage in the amount of D units and P% of the character's physical power to the opponent.
     
    Commentary: 165% Damage (Together with a Talent which adds 5%) is little bit low. Little adjustment in its damage would be very welcome.
     
    Suggestion: Increase physical damage to 180%
     
    4).  Dodging: Increases the character’s Dodge parameter for D% for 10 sec.
     
    Commentary: nothing much to say besides that 10s is very low. Increase duration to 15-20s atleast.
     
    5). Absolute Reflexes: After successfully dodging an enemy attack, the character's Attack Speed parameter increases by S% and the Dodge parameter goes up by D% for T sec. The effect is triggered no more than once every R sec.
     
    Commentary: Skill has become a meme in Rogue community. Our only defensive skill which was keeping us alive together with Dodge were changed and we didnt got anything in return. Im sure that Rogue is the only class from melee's DMG classes thats running around without any Shield / Damage reduction / resistance skill or anything that could help him in fights.
     
    Suggestion 1: Let the skill give Damage Reduction based on 55% of your dodge.
     
    Suggestion 2: Bring back old reflexes > Every few seconds, a rogue gets a chance to evade an attack. Maximum number of effects - 3.
    6).  Trickiest Technique: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to them for T sec. The effect prevents from moving, attacking, and using skills. If the target is under the effect of the "Poisonous blades" skill, the skill's damage increases by D% and H% of the character's maximum health is restored.
     
    Commentary: Heal from this skill is too low. In a combination with poison it heals back 15% of characters HP.
     
    Suggestion: Increase restored HP to 30%.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
                                                                                                                                                       KEY CLASS TALENTS
    (*no idea who came up with those, but its terrible)                                               
     Tirelessness: With a 70% chance, it allows you to reuse the "Elusive Jump" skill without recharging. Skill damage is reduced by 70%.  Thirst for Murder: The character's skills and auto-attacks are guaranteed to cause critical damage when attacking an opponent with health less than 20% of the maximum while the "Extermination" skill is in effect.                                                                                                                                                                        Tirelessness - Has to be worst idea i have seen in WARSPEAR so far. Nobody will pick this skill in any situation / any content in the game. Trading 70% of its damage for a 70% chance to reuse the Elusive Jump skill again is terrible. Also whole skill is target based so if im in situation 1vX and i want to get away its pointless. Skill is worthless in both PvE and PvP scenarios.    Suggestion: rework this Talent so Elusive Jump is not target based with this talent. Rogue doesnt have movement skill that would allow rogue freely catch someone or run away in some situations. Rogue cant catch a Running: Bladedancer using rush / Seeker with a speedbuff and Invis / BM with a speedbuff without cat or Mage with a Jump.      Thirst for Murder:  Guaranteed critical hit from auto-attacks when opponents HP is below 20% is too low. Suggestion: Increase the value atleast to 60%.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
                                                        
     
  3. Like
    Overhoul reacted to Toad Sage in Revert Sinister Strike and Absolute Reflex back to the old days   
    I want to join this thread to add that with the new update we now have bracelets which has opened a really big gate for players to have more accuracy. Yes we can also get more dodge with them but the problem is even 30% accuracy (even in so many cases, less than that) is enough to render 60% dodge useless. Now we will face players with easy 40%+ accuracy without sacrificing any other stats while dodge will stay 60% max.
     
    Now if that is not bad enough, some classes can 100% resist Kick in The Back. That's sweet. We have no defence against them. And for classes who still don't have 100% resist skill (yet), they can add resistance on bracelets giving them more chances to resist Kick in The Back.
     
    Rogue has everything now.
     
    Key Class Talents:
    - Tirelessness talent which is a waste of energy with useless damage and not even 100% available without cooldown
    - Tornado of Blades which is 100% useless against single target enemy
    - Thirst for Muder which is 100% useless against mobs (due to their low hp overall), 100% negated by resil, and 100% useless when big hp bosses still have 80% of their hp
     
    Defense:
    - limited 60% dodge which only lasts 10-14 secs against enemies's easy 40%+ accuracy
    - limited-to non-resisted use of Kick in The Back to make the dodge work (for less than 14 sec due to sequence of the skill use. And not even 100% attacks can be dodged)
    - absolutely no mechanics to prevent sudden death in one hit or one combo from enemy
    - absolutely no way to win against multiple attackers (sometimes single enemies who can summon stuffs or use minions).
     
    Permanent skill that doesnt even give increased base damage and only crit camage strength bonus. Critical damage is a scam in more than one way:
     
    1. Crit damage strength means it adds damage to your crit. So 20% crit damage means you deal 220% damage with crit instead of just 200% damage. This is a scam because it doesn't show the real number. If you think about it, that 20% damage means it is exactly equal to 10% physical damage increase. Because at the end you deal 220% more damage when you crit. So while other classes get high physical damage increase, we get an equivalent to 10% physical damage increase but ONLY when we crit, at 4/4 skill level.
     
    2. Even at 40% crit damage strength, the extra damage will not show up during crit on high enough resil (about 50%+).
     
    3. We don't crit by chance at all against enemies with resilience higher than our crit chance.
     
    Now people and especially Devs should understand that Rogue are suffering nowadays. We have every right to complain.
  4. Like
    Overhoul got a reaction from Filipe Ramon in Reaper skills Suggestions and reworks   
    When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.
  5. Like
    Overhoul got a reaction from wolfdragon99 in [2023.10.01] The 20th Season of activities “Sands of Desire”!   
    how about actually buffing acceleration transformation skill so mobs can't hit you while in that form? also increase the duration of the buff and decrease the cooldown of skill. I'm tired of walking around the map and seeing the same scenery over and over and over again.
  6. Like
    Overhoul reacted to snowstorm in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    Why is the new chain a magic defense, the magic class already has low physical defense, why can't the new chain be made to increase physical defense?

  7. Like
    Overhoul reacted to Psyoped in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    @Dr Strange Excellent that Chaos GVG mechanics will be reworked! This event is currently a chore. Now we just need a rework of the Mermen GVG matching mechanics to match based on number of players at event and not based on purely guild level, because the guild levels are already irrelevant since during the event, buffs for both guilds drop down to the lower level of the two. This small change can make the Mermen GVG a lot more fun for everybody, on all servers, and bring more players to the game. 
  8. Like
    Overhoul reacted to elsweyr in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    I thought the new talents would help players choose whether they prefer pvp or pve, but it turns out it's just a new version of ship graveyard and mermaid?
  9. Like
    Overhoul reacted to pawned in Heal totem should crit heal   
    Also gotta add some additional buff to it. Like BM has 25% deff. They could add something to Heal totem as well. 
     
    Extra resist under heal totem would be nice for example 
     
  10. Like
    Overhoul reacted to Yomo in Heal totem should crit heal   
    Beastmaster tree skill can crit heal and shaman healing totem can't so shaman heal totem must be able to crit heal or bm tree shouldn't be able to crit heal for make it fair.
  11. Like
    Overhoul reacted to Yomo in Stone body rework(for make it fair)   
    Lets see elf classes first how many "AoE" heals they got;
    1-Priest Redemption skill
     
    2-Paladin has 2 aoe heal with talents
     
     
    3-Beastmaster Proximity to Nature skill;
    note:this skill can crit heal(9people)
    4-Druid Invigorating Stream skill;
     
    AS we see elves got many aoe healing skills and talents and lets see how many aoe heals mcs got;
    1-Shaman Healing Totem
    only heals 6 ppl :D while elf classes heal 9-10 ppl heal totem limit should increase 9-10 too!
    2-Necro Soul Synergy talent
    only heal 2-3 people
    So i wanted to show how many aoe heals elfs and mcs got we can see mcs need more aoe heals and player limits should be increased
    Lock stone body skill should rework like this;
    why lock need resist after stone body end? cuz ppl spam click on locks stone body so they can easy stun after the stone body skill end then the locks dies fast
    @Holmes@Dr Strange@snorlax
  12. Haha
    Overhoul reacted to Mikasi in Change in class content   
    The game servers are based in 4 locations, namely: Asia, Europe, North America and South America. in Asia the predominant religion is Islam and in the others it is Christianity, making it difficult for most players to play in a class that normally goes against the religious standards of these areas, where your avatar (almost a virtual representation of you) transforms in a demon, who is not well seen. I ask you to check the possibility of changing this transformation to something else, a werewolf, an undead, any animal, or in the field of talents, give another option, or start including visual modifications through miracle coins in some skills. How could it be done in other classes as well?
  13. Like
    Overhoul got a reaction from Hellprince in Give free Expert skill for newbie   
    Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
     
    So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. 
     
    I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  14. Haha
    Overhoul got a reaction from Hellprince in Nerf red jellyfish   
    maybe i will get that in 2 years 
  15. Confused
    Overhoul got a reaction from King Sombra in Reaper skills Suggestions and reworks   
    When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.
  16. Wow
    Overhoul reacted to Balabak in Minions. Suggestions and impressions.   
    We need more defensive and offensive type of minion. Currently there are too many support minion so it is better if we add more offensive and defensive minion to add variety in this game. These are few suggestions of mine example of defensive and offensive minion .
     
    Defensive Minion
     
    Steel Knight(unique)
     
    Passive (Rusting)
    Applies a Rust debuff to enemy in 2 yard around the minion for 6 sec every 5 sec. The debuff reduce the enemy penetration by 2% and physical and magical power by 3%. Applying a new debuff reset the duration. The debuff can stack up to 10. Maximum number of enemy players affected is 3.
     
    Active(Metallic screech)
    The minion slam it's weapon and stun the target enemy for 2.5 sec and the surrounding enemies in radius of 1 yard by 1 sec. Maximum players affected is 3.
     
    Active(Iron poisoning)
    The minion poison the enemy with iron causing damage over time equal to 40% of minion physical attack every 3 sec for 12 sec
     
    Offensive minion
     
    Shadow goblin(unique)
     
    Passive(Shadow slash)
    Every auto-attack caused by the minion have a 35℅ chance to inflict bleed to the enemy that deals 30℅ of the minion physical damage every 3 sec for 15 sec. If the enemy have 5 or more bleed effect, the minion auto attack dealt to enemy will be critical and ignore the enemy's defense.
     
    Active(Phantom clone)
    The minion sent a clone to the enemy that takes 50% of the minion's attribute. The clone can't use skill
     
    Active(Dark flow)
    Increase the minion's and character attack speed by 15% and accuracy by 15℅ for 15 sec.
     
    That's all for my suggestion. I hope the dev team able to fulfill my suggestion in the game. 
  17. Cool Story
    Overhoul reacted to Radagast in Nerf Chief!!!   
    Some mc classes need balance, reaper kills you with a combo even if you are full greatness, that takes experience away from the game, the chief has almost infinite resistance and It has a combo that kills you in seconds 
  18. Like
    Overhoul reacted to noro5825 in amplification system   
    This need a rework. I'm sorry but please add something that guarantees or increases % chance of amplification because i can't stand to spend 400€ on a weapon just to see it's still +9
  19. Speechless
    Overhoul reacted to Higgings in amplification system   
    We speak of their main income item; I believe you'll hardly see any reworking in this sense. 
  20. Like
    Overhoul reacted to SaltyCoffe in Drops - Raid Drops - Event Chest Drops   
    By staying attached to the latest post about the " Game is dying " regarding the drop % and as we all know these drops are really random as you have this super low % of dropping regarding dungeons, raids, quests, chests ecc... 
    We have all seen especially during these past events , people spamming 24/7 doing 1000 runs weekly with 0 high-value drops while someone else doing 7 runs and dropping a super high-value book or costume ;
    So I wanted to make this post explaining a possible suggestion i came up with while talking with others :
     
    The original suggested idea was to be able to see the drop % of each book,costume ecc... so people can get a grasp of their chance of dropping My new idea would be : why not change from the basics of how the system works and make [ for every type of drop (dungeon,chest,ecc...) ] a starting % of drop-rate, which increases every time you open a chest or do a run , till you get your book or costume drop and resets back to the starting drop % This way it would : Still make people do a lucky drop at the start Give people the "feeling" that sooner or later with many many runs their drop will come  From my POV this thing could make people more attached to the game and it won't even "destroy" the economy ecc... as you still have same chance as before but the more you spam the more chance you can get your lovely drop and then re-start again Keep in mind that it's still a low chance increase, it's not like it goes from 0.001% to 10% in 100 run but even after 1000 run the chance is still low ( but not 0 ) and you play having the " feeling " your drop rate is higher Could work for event chests too like Rottung Air and Nocturn , but for raids might be more complicated   
    Of course this is just an idea and I don't know if it could even be possible judging from a programmer-based view
     
    Let me know what you think
  21. Thanks
    Overhoul got a reaction from Chaos demon in Nerf Chief!!!   
    are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
  22. Like
    Overhoul got a reaction from BlackAdam22 in Give free Expert skill for newbie   
    Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game.
     
    So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. 
     
    I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  23. Thanks
    Overhoul got a reaction from Yomo in Nerf Chief!!!   
    are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
  24. Like
    Overhoul reacted to Daniel Paulo in Nerf Chief!!!   
    You're getting confused, physical chief doesn't heal with the skill in a relevant way, magic chief doesn't cause much bleeding and hybrid chief is less than 2, you also don't seem to understand the class, there are 3 types of chiefs, with different buid, chief magic, hybrid chieftain and physical chieftain: chief magic is good for gvg and pve, but it is far from the best in these requirements, and it is even bad pvp compared to other classes like mage.  Hybrid chief is inferior to chief magic in gvg and pve, but is a little better in pvp, because it deals focused damage, but even so it is worse than several classes.  cacique physico is a great pvp and even pve, but it's rubbish in gvg.
  25. Thanks
    Overhoul got a reaction from Daniel Paulo in Nerf Chief!!!   
    are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
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