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Venatoris

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Everything posted by Venatoris

  1. Even with Warlocks being nerfed, they are still very powerful. Maybe you you haven't seen a Hamstring fail because you have rubbish dodge or your opponent has good accuracy. But, having said that, I agree that the Deathknight Threads of Darkness cool-down should be reduced to maybe 15-20 seconds.
  2. Zepar, Princefran, Xxlegolaxx, Xlordsunx, Xmk, Zphieuduz, Soberana etc.
  3. Deathknight- Threads of Darkness Barbarian- Charge Bladedancer- Hamstring Paladin- Fetters of justice Priest's Armistice doesn't stun so you can just follow them until the effect goes away, then attack again. Kiting isn't always easy, especially on a phone. It really depends on the skill of your opponent. Find a strategy, stop complaining.
  4. How many posts are you going to make complaining about Druids? :wacko:
  5. They changed Warlocks because of those damn OP circles. There's nothing wrong with critical heals.
  6. The reason they made stairs 1 wide is probably because otherwise Rogues would easily pass through. Without the staircase, our questers would constantly be getting killed. I think that Stealth played a major part in map planning, Rogues can easily reach Genie and other locations so they made them further away. As well as this, Mountain clans/Forsaken have numerous locations on the map where they are safe from mobs. One example is the highlanders on Good Fame Island. I'm not complaining about this, I think it's perfectly balanced the way it is.
  7. Nice, what's the Barbarian's name?
  8. Maybe there is a desirable stat on Axes that Maces don't have?
  9. At level 6: Rangers, Bladedancers, Deathknights, Barbarians, Warlocks are the best At level 10: All melee classes and Damager classes At level 14: All classes are good but Rangers and Bladedancers are best
  10. Levels 6 and 14 are both fast and fun; level 10 is fun too but the arena is slower. If you are doing a caster class then I recommend level 14.
  11. I went to arena and it was 1v2? Why is this?
  12. Thank you for mentioning this. I will remove that suggestion.
  13. Hello players and developers, I have here a list of 5 suggestions. Please comment and vote. I would very much like to see what you think. 1. Duel arena A mode where players can challenge each other to 1v1 battles and bet on the outcome. To challenge a player there should be an option when you have the menu of interactions open; or you can demand random battles. Gold can be gambled (with an hourly limit) or battles can be fought simply for fun. This has been suggested before somewhere and I remember someone mentioned that the Developers do not want to implement this because people will make assumptions as to which is the best class by looking at the highest ranked player. To combat this, there should be no arena ratings. http://forum.warspear-online.com/index.php?topic=72496.0 2. Increased party size Increase the party size to 10 so that more people can complete boss quests at one time. I was attempting to complete the "Berengar's shadows quest" when there was a big debate about parties; who would join which party, who would get the only Priest in their party. This would make questing much easier. 3. More efficient methods of earning XP Completing quests are boring and lengthy and reward little XP. In my opinion, all monsters should award at least a little bit of XP; with the amount corresponding to the level of the monster. Of course this would mean levelling up much too quick so if this is implemented, the XP cap should be raised and gaining XP would be far more versatile. This is also a popular suggestion. 4. More skills At the moment, the way to win a battle generally relies on whoever has the higher amplified gear. This leaves little room for strategy, so my suggestion is this: add 5 new skills for each class. The hot-key slots should have 5 spaces for skills and 5 spaces for potions and other usable items. The player can select which skills to put in their hot-key slots and thus will have to think strategically. There is a great topic with awesome skill ideas: http://forum.warspear-online.com/index.php?topic=98120.0 5. Guild names Allow guild names to have spaces and increase the character limit. This will allow guild names with more than 1 word in them to make their names look nicer.
  14. How do you go about swamps? I am in the same situation and I find it extremely difficult to get to the location I need to be- the teleporters take me to random places. Also, the place is crawling with enemies...
  15. I've had it from previous versions too; maybe it's just our phones that are the problem.
  16. I get those blue squares too- I don't know why but reloading Warspear fixes it.
  17. My Samsung Galaxy Ace only runs Warspear slowly when I have bad network or I lock the screen with Warspear running and then turn it on. I would reinstall Warspear and then see what happens. If the problem recurs, send a ticket to support.
  18. Druids only have 1 stun (Entangling roots) and Shamans have 2 stuns (Earthquake and Blind) so it is already balanced. It's all about finding the right strategy.
  19. Good luck on EU. :good:
  20. Venatoris

    ROAR

    Maybe people use Roar at the start of arena out of habit- like when Bladedancers use Parry at the start of arena even when they're against magical classes (Parry doesn't work on magic damage).
  21. Awesome skills, really well thought-out. It would be amazing to see these in-game.
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