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El Pengu

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  1. Cool Story
    El Pengu reacted to sandwitch in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    New raid boss name is sandwitch? 
  2. Like
    El Pengu got a reaction from Laishutia in PvP Cave - Can we bring back the old dead traditions?   
    Yesterday i decided to bring an old habit we had in the EU-Emerald server  and yes as you can read it in the title its the "PvP Cave", a cave where mcs and elfs can go and have some fights for fun.
    I managed to count a total number of 13 mcs and 18 elfs (the 4-5 hours i was there at least), the people seems to want it so... why not bring it back?
     
    Im making this post so everyone in the Eu server (and other servers too) can see that this good old tradition could come back alive.
     
    #MakePvPCaveGreatAgain
  3. Haha
    El Pengu reacted to warden7 in Warden Guide 2022 - Warspear 10.3.2   
    resolução Nice
    The only reason to play warden ;)
  4. Like
    El Pengu got a reaction from Suzanne in Someone needs to fix Arena Modes   
    the simplies would be just add a point system to gears and such for example a pve blue gear of lvl 25 gets 200 gear points wile a lvl 30 greatness gets 1k or so
     
  5. Like
    El Pengu got a reaction from Ganjafarma in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    this is a good change but where is the increase of players allowed on guild unity or guild resurection skills?
     
  6. Like
    El Pengu got a reaction from God Emerald in 32 Greatness sets   
    This is a very valid point and im thinking that the arena will increase the demand rate by a lot, not only the arenas with this lvl 32 gear but the imperial ones like 5x5 or cruci just becouse people would need at least some rewards to fight this tops
     
    so much truth, theres not fun if you can get the things you want in just 1 click
     
     
    And i hope, i really hope theres no Critical Hit weapons in this lvl 31 ones becouse just like 29 it would be a wasted stat (exept for healers, they can crit heal)
  7. Like
    El Pengu got a reaction from God Emerald in 32 Greatness sets   
    p2w game tbh, ppl could brute force ranks and might get it
    this time wont be wasted becouse you would need lvl 30 greatness to fight it ofc
    as i said power = money, a bit of competiton wont hurt, in fact it would make it interesting
     
     YOU CANT BULLI THE PENGU! pengu likes to bulli dogs (with hugs ofc )
     
    In resume. yes it would make it imposible to get for those who dosnt have the money or they are not strong enough (poors and weaks smh) to even win a fight but this could bring so much activity becouse of this COMPETITION, thats what it makes this types of games so much fun.
    And even if you arent a pvp player theres competition everywhere from arena to dungeons, bosses, weekly events and even quests!. It wont hurt a little of competition in arena
     
    Much love to @Kyrai i really like your posts!
  8. Thanks
    El Pengu reacted to Kyrai in 32 Greatness sets   
    Total disagreement is to finish the pvp mode, it's too many competition people, and I say this for 3 main reasons.
     
    1) The imbalance, it is my first point, not all classes are balanced for PvP combat, there are always some that predominate over others and those players who use weak classes will find it difficult to enter those ranks.
     
    2) The time invested, many already knew that new arena equipment was coming since the first items came out in horror 2021, so many people already have their pockets full to buy the new arena items.
     
    3) A hierarchy system, because there are people more powerful than the others, the suggestion forces those who cannot enter the first 3 ranks to obtain the new items, when it is assumed that those who have been saving should progress to be able to be up to those who are already greatness. In addition, those who are already greatness may also not be able to obtain the items due to the high competition.
     
    4) most important, I want my charmer greatness :'3 for kill wardens like @El Pengu😝🖤
    Yes is a valid reason but this suggest system is worst, forces many to stop arena, nobody wants demand and lose $$$ for lose tickets and no get oportunity to get new equipments so the suggestion doesn't upgrade the activity of pvp mode
  9. Like
    El Pengu got a reaction from Drakoknight in 32 Greatness sets   
    This is a very valid point and im thinking that the arena will increase the demand rate by a lot, not only the arenas with this lvl 32 gear but the imperial ones like 5x5 or cruci just becouse people would need at least some rewards to fight this tops
     
    so much truth, theres not fun if you can get the things you want in just 1 click
     
     
    And i hope, i really hope theres no Critical Hit weapons in this lvl 31 ones becouse just like 29 it would be a wasted stat (exept for healers, they can crit heal)
  10. Like
    El Pengu reacted to God Emerald in 32 Greatness sets   
    So since it is confirmed that level 31 armors are coming VERY SOON 
     
    I'm guessing that level 32 Greatness armors and accessories will follow it too.
     
    so my suggestion is, do not put the greatness armors/accessories in shops YET.. instead put them as rewards for rank 1, 2 and even 3 if you like. for these reasons: 
     
    1- people will actually start fighting for ranks, therefore arena will be more active. 
     
    2- we had 30 greatness armors for over 4 years now? i dont even remember. point is that ATLEAST 50% of people in my server have 200k imperials sitting in their characters waiting for these armors.. there is no fun, and more important no fairness if they can simply purchase full set of armors and amp them once the update released.. 
     
    3- we will actually have something to do for the next 12 months, instead of buying everything at once then everyone will be having same sets, same levels same stats. 
     
    4- there will be a difference between people who earned their armors and fought for them, and people that farm imperials even if their win rate 20%.  it will simply be like this:  top ranks winner will have 32 greatness armors, imperials farmers will have access to 30 greatness armors only. 
     
     
     
     
  11. Like
    El Pengu reacted to Eurus in Sea Talents Guide - Eurus, Eu-Emerald   
    Sea Talents Guide
     
    Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently.
     
    First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards
     
    Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get:
     
    1-      Elixir of Mermen Reputation
    Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop.
     

    2-      Reverence of Mermen
    Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs
    Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours.
     

     
     Quests
     
    You can find quests that give mermen reputation at “Trade Island” map. 
     
    Quests of Manelad
     

    1. Boss killing Quests
     
    Return of Levadis Bloody  
     Return of the Old Inker  
     Return of the Drowned Admiral  
    2. Mini-Boss Killing Quests
     
    Sea Witch’s Minions: Shaman of the Depths  
    Sea Witch’s Minions: Relic Lobster  
    Sea Witch's Minions: The Bloody Priest   
    Sea Witch's Minions: Nightmare Anglerfish  
    Sea Witch's Minions:  The Sea Devil  
    3. Bait Quests
     
    Sneaky Trick: Peltast of the Red Devils  
    Sneaky Trick: Pontifex of the Red Devils  
     Sneaky Trick: Gastat of the Red Devils  
    Sneaky Trick: Phalangite of The Red Devils  
    Sneaky Trick: Oracle of the Red Devils  
    Sneaky Trick: Hierphant of the Red Devils  
     
    Sneaky Trick:: Mystic of the Red Devils  
     
    Sneaky Trick:: Hoplite of the Red Devils  
     
    4. Mob-Killing Quests
     
    Twilight Filth: Needle-toothed Drowners  
    Twilight Filth: Beam-eyed Anglerfish  
    Twilight Filth:  Snouty Snatchers  
    Twilight Filth: Clawcutters  
    5. Other Quests
     
    Mermen Relic  
    Silver Nautilus  
    Prisoners of the Iron Shells  
    Golden Nautilus  
    Symphony of the Twilight Dpeths  
    Trapped  
     
    Quests of Calissa
     

     
     Sacred Tridents  
    Legionnaires’ Sacrilege (for elf side) / Sentinels' Sacrilege (For MC side)  
     
    Dungeons  
    You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600.
     
     
     
     
    Dynamic Quests  
         1.  Blowfish Monster
     
         2.   Infamy of the White Shark
     
         3.  Airless Frigate
     
         4.  Merchants’ Treasures
     
         5.  Will of the Swashbuckler of the Deep
     
         6.  Oath of the Crimson Waters
     
     
    Raid Bosses
     
    There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies.
     
    Captain Giant Octopus     
     
          2. Orcinus
          
     
     
     
     
    Descent to the Grotto
     
    Available to activate after 16 hours the event is finished
     
     
     
    GvG Events
     
    Invasion of Chaos  
    Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation.
     
     
     
    Mermen Trials  
    Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage.
     
     
     
    Daily Log-in Rewards
    Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.)
     

     
    Spring NPC
     
    Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation.
     

     
    Battle Pass Rewards
     
    Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel.
     

     
    HOW TO UPGRADE TALENTS EFFICIENTLY
     
    There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term.
     
    Calm Swimming  
     Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible.
     
     
    Underwater Protection  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Breathing Technique  
     Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible.
     
     
    Survivability of I Degree  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Preventing Bleeding  
     Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    Restoring the Breathing  
     Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1.
     
     
    Dodging tactics  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Swimming Technique  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    Survivability of II Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Preventing Poisoning  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    High-Speed Ascent  
     Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials.
     
     
    Joint Immersion  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
     
    Long-Lasting Defense  
     Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents.
     
     
    Survivability of III Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
     
    Preventing Hydrophobia  
     Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
     
     
     
    Bodycheck  
     Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later
     
     
    Underwater Attack  
     Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents.
     
     
     Deadly Attack  
     Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent.
     
     
     
    Survivability of IV Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
     
    Preventing Stun  
     Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater.
     
     
    Punch Attack  
    Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class.
     
     
    Energy Saturation  
     Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents.
     
     
    Hardening of Bleeding  
     Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
     
     
     Getting Rid of Bleeding  
     Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
     
     
    Lung Training  
     Writer opinion: Recommended to farmers who farms underwater bosses and mobs.
     
     
    Exceptional Healing  
     Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
     
     
    Hardening of Poisoning  
     Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
     
     
    Getting Rid of Poisoning  
     Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
     
     
    Adaptability  
     Writer opinion: Recommended to upgrade for each class.
     
     
    Exceptional Defence  
    Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
     
     
     
    Hardening of Hydrophobia  
     Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Getting Rid of Hydrophobia  
     Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
     
     
    Long Standoff  
     Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents.
     
     
    Exceptional Attack  
    Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents.
     
     
    Hardening of Stun  
     Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Getting Rid of Stun  
     Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters.
     
     
    DO NOT FORGET!!
     
    Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider.
     
    Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation.  
    Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones Under 5000 mermen reputation:     60% of normal speed  5000 mermen reputation:    70% of normal speed 15000 mermen reputation:   80% of normal speed 35000 mermen reputation: 100% of normal speed  
    Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation 5000 mermen reputation:   15 maximum oxygen units 10000 mermen reputation: 17 maximum oxygen units 15000 mermen reputation: 19 maximum oxygen units 35000 mermen reputation: 22 maximum oxygen units  
     
     

  12. Wow
    El Pengu reacted to God Emerald in How to Get Mermen GvG Crown || God (EU-EMERALD)   
    Hello everyone This guide will explain the methods of getting the Crown first at the 1st stage of Mermen GvG. Most people know some basics about increasing the walking speed at underwater territory, but are there tricks and tips how to get crown first? Of course there are. And I will be explaining them all in this guide.
     
    Will talk about: 
    - Class & equipment
    - Mermen Reputation
    - Buffs
    - Talents
    - Books
    - Minions
    - Tricks & Tips
     
     
    In order to be the fastest in that stage, i should mention the methods of getting the highest speed Underwater first. 
     
     
    Class & Equipment: 
     
    Obviously you need the main walking speed equip, Boots. 
    But it is different from class to class, 
     
    Flippers of the Diver Sorcerer (Cloth Armor)
    Flippers of the Diver Spellweaver (Cloth Armor)
     
    22.5% Underwater Walking Speed.
     
    Flippers of the Diver Warrior (Light Armor)
    Flippers of the Diver Assassin (Light Armor) 
     
    25% Underwater Walking Speed
     
     
    Flippers of the Diver Defender (Heavy Armor)
    Flippers of the Diver Templar (Heavy Armor)
     
    17.5% Underwater Walking Speed
     
     
     
    With that being said, its pointing out that Light Armor Flippers are the fastest Underwater (25%).. Therefore, These classes are ideal to have maximum speed (Light Armor Users): 
     
    Sentinels:
    - Ranger
    - Blade Dancer
    - Warden
    - Seeker
    - Paladin
     
    Legion
    - Barbarian 
    - Death Knight
    - Chieftain 
    - Rogue
    - Hunter
     
     
    Merman Reputation
     
    At every level of Reputation you get Underwater Walking speed increase. 
     
    0 – 4999 reputation points – neutral:
    60% of base Walking Speed (-40%)
     
    5000 – 14999 reputation points – friendly:
    70%  of base Walking Speed (-30%)
     
    15000 – 34999 reputation points – respected:
    80% of base Walking Speed (-20%)
     
    35000 reputation points – venerated:
    100% of base Walking Speed 
     
    So you MUST have 35k Mermen Reputation in this case. 
     
     
    Buffs
     
    There are 2 types of BUFFs that increases your Underwater Walking Speed, Scroll & Food. 
     
    Scroll:
    "Scroll of Underwater Speeding Up" increases your speed by 15%. 

     
     
    Where you can get from:
     
    Food:
    "Smoked Marlin" Increases your speed by 15% WHEN YOU ARE NOT IN BATTLE.

     
     
    Where you can get from:
     
     
     
    Total Underwater speed from Buffs: 30% 
     
     
    Talents
     
    There are 4 talents in Ship Graveyard talents tree that increase your Underwater Walking Speed, 
     
    - Calm swimming 
    Increases your Underwater speed by 10% when not in battle.
     
    - Swimming Technique 
    Increases your Underwater speed by 10% when you use Oxygen tank or vial.
     
    - High-Speed Ascent 
    Increases your Underwater speed by 20% when your Oxygen 1.
     
     
    - Adaptability 
    Increases Underwater speed by 0.5% for each missing Oxygen unit. 
     
     
     
    PS: All talents mentioned are at the max level. 
     
     
    Book
     
    There is 1 very rare book that increases your Underwater speed, 
     
    Might of the Depth 
    Increases Underwater speed by 10%.
     
     
    Minion
     
    The reason i placed Minion at the end, is cause that Rat minion increases your base Walking speed, the speed buff it gives does not count as Underwater speed even if you are Underwater, that means if there is a limit of max Underwater Speed you can get from all the above mentioned stuff. the Rat minion will still make you faster. 
     
    Summon White Rat 
    Increases your Walking Speed by 30% if you are not in battle. 

     
     
     
    Internet connection 
     
    Having a fast internet connection is very important thing if you want to get the crown first, every millisecond counts. the faster you cross to the next map and render it without lags gives you advantage if your opponent has delay. 
     

     
     
    Tricks & Tips
     
    Stack 2 Talents:
    You can stack 2 Underwater speed talents at same time, the talents are Swimming Technique and High-Speed Ascent. 
     
    First, trigger the High-Speed Ascent by getting your Oxygen to 1. 
     
      
     
    Second, use Oxygen Vial when your Oxygen runs out, to trigger Swimming Technique talent too.
     

     
    Now all you have to do is waiting for your Oxygen to run out again to 1, then both talents will be triggered at the same time. 
     
    keep in mind that your Oxygen consumption rate must be atleast 1 unit/50 second or less. 
               
    having 1 unit/50 second Oxygen consumption rate will give you 50 seconds of having both talents on. the less consumption you have the more time you will get with both talents. 
     
    Formula:
     

     
    TIP: being in combat will cut your Oxygen consumption in half. 
     
     
    TIP: there's another way to get your Oxygen consumption really low, you can use that if you are in a hurry or any other case, for that you need to enter the ship of Dynamic Quest at the left of Doom Island, by entering you will automatically get a deBuff that cuts your Oxygen consumption by half or more. 
     

     
     
    After getting that DeBuff, being in combat will cut your Oxygen in half too. this way your consumption will be very low. 
     
     
     
     
    Teleport potions:
     
    The castle potion "Great Elixir of Soulwandering" will RANDOMLY teleport you to a 7 yards away from the place you used it. 
     
    So, best area to use it at Mermen GvG 1st stage is the 3rd area. it either teleport you Middle, Up or Down. the Potion will choose the path you going. 
     
     
       Middle or Down.
     
       UP. 
     
     
    Crown Place: 
     
    Crown will NEVER be in the same area as the previous stage, so for example if you took crown from middle, next stage will not have crown in middle 100%. this way you will know your exceptions and do your calculations. 
     
     
    At the end, it is best to have atleast 3 people with max speed doing the tips mentioned above in every guild. Since there are 3 areas and anything could go wrong. 
     
    After You Get Crown
     
    So now you are the fastest and you just got the Crown first, what to do next? how will you survive after you become slow & not being able to use Skills or Potions cause of Crown Debuff, while everyone else is fast? there are 2 way to play this smart. 
            1. If you were a Sentinel guild, you have the advantage of having the perfect class for this situation, Templars. Invite Templars with you in party and make them use their Mantra skill on you. This way no one will be able to deal damage on you. 
     
     

     
     
             2. Guild Blessing Skill, use it right after you get the Crown (Not before, otherwise you wont be able to pick it). and run back to your guild. 
     
     

     
  13. Thanks
    El Pengu reacted to Kyrai in Rogue's Guide: The Path of a Little Assasin   
    1. INTRODUCTION
    2 .CLASS INFORMATION
    3. SPECIALIZATIONS
    4. BASIC SKILLS ( + RELICS)
    5. EXPERT SKILLS
    6. TREE TALENTS: PATH OF ROGUE
    7. SKILL BUILD IMPROVEMENT ( + PARAMETERS)
    8. COMBOS
    9. SOME THINGS ABOUT THE CLASS
     
    1.
     
    The rogue is a hard class to use, but haves skills comfortables and versatile, is fast and is a skill damager, you can perform combos with the class. You can also flee from the enemies and take a breath to think about another attack strategy, it also works to perform surprise attacks, most of all to get the best potential of the class is to attack first, never let the enemy start because it is a lost game or you must think of something fast to obtain the victory.
     
    How to start play Rogue Class

    Choose a free slot Select Side-Faction Mountain Clans Select character Rogue Choose gender and apariency Choose a nickname for your character Choose Game Realm (Server) 2.
     
    3.
     
    4.
    The skills are character powers that will help us a lot during our adventure in the game, each character has a maximum of 5 basic skills when you start the game. As the player levels up, the character can obtain skill points to improve them. Now let's know what the Rogue's skills are.
    4.1 l Characteristics
    4.2 l Relics
     
    / Merciless Strike / / / / / /
    Category: Attack Skill
    Type: Active
    Usage range: Melee
    Cooldown: 6 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    A furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with skill level.
    Skill Damage: Depends with skill development
    Relics available:
    / Kick in the Back / / / / / /
    Category: Negative Effect Skill
    Type: Active / Temporal
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Blow that reduces the enemy's Accuracy parameter for a while. As the skill develops, the number of attacks and effect duration time increase.
    SE Parameter Enemy's Accuracy Reduction: -5 / -15 / -25 / -35 / -45 %
    SE Duration: 3 / 7 / 9 / 12 / 15 Seconds
    Negative Effect: Accuracy
    Relics available:
     
    / Dodging / / / / / /
    Category: Defense Skill
    Type: Active / Temporal
    Cooldown: 30 Seconds
    Energy expense: 15 / 16 / 17 / 18 / 19 Units
    Increases the character's Dodge parameter for a while. As the skill develops, the power of the effect also increases.
    SE Parameter Dodge: 10 / 14 / 18 / 22 / 26 %
    SE Duration: 15 Seconds for all levels
    Positive Effect: Dodge
    Relics available:
     
    / Gouge / / / / / /
    Category: Control Effect Skill
    Type: Active / Temporal
    Usage range: Melee with bonus Area on Effect
    Cooldown: 20 Seconds
    Energy expense: 13 / 15 / 17 / 19 / 21 Units
    Deals the Paralysis debuff to the enemy, as well as to all targets within a radius of 1 yard from the character, for a while. Oppenents cannot move or use skills, any impact on paralyzed opponents removes the effect. If all opponents who are in battle with the character are paralyzed, then the character can use the Stealth skill.
    SE Duration: 3 / 3.5 / 4 / 4.5 / 5 Seconds
    PvP: 3 / 4 / 4 / 5 / 6 Targets
    PvE: Unlimited Targets
    Negative Effect: Paralysis
    Relics available:
     
    / Stealth / / / / / /
    Category: Defense Skill
    Type: Active / Temporal
    Cooldown: 8 Seconds
    Energy expense: 15 / 16 / 17 / 18 / 19 Units
    Allows the character's to move in stealth mode if not already in battle. Any attack made when stealth is in effect deals increased damage.
    Skill Bonus Damage: Depends of skill development. Only for 1 increased hit.
    SE Duration: 7 / 9 / 11 / 13 / 15 Seconds
    Positive Effect: Stealth
    Relics available:
     
    5.
    They are new skills that have been put during the development of the game. These are unlocked at level 18 and to access them you need to have spent 10 skill points on the basic ones.
     
     
    6.
     
    6.1 l ROLE TALENTS (DAMAGE DEALING CLASS)
     
    7.
    Well those are all the exististing skills of the Rogue, now let's see how we can develop the skills and evaluate them for PvE and PvP.
    Currently there are many ways to build it, some builds are not as effective as the others, but each one depends on how the Rogue is equipped. It also depends on the strategy and gameplay of the player, it is a character that uses combos so to speak, and as a player of this class you must take advantage of it.
     
    7.1 l PARAMETERS
    The parameters are benefits that the characters have, in the case of the rogue we must amplify the parameters that benefit us in damage, survival defense and use of skills
     
    7.2 l SKILL BUILDS
     
    8.
    This section is very important, as every player who wants to be a master of the class should know these tactics and plays of the Rogue, that can be used within the combats in the game.
    Note: Most combos play much better on PC than on mobile devices. This is not to say that it does not work for phones, but that they are complicated to do. On the PC they are also complicated to do, but it all depends on the use of the keyboard and mouse. I present 2 ways to do it, the traditional way, and the double click action way that can be enabled by going to Menu > Settings and Logout > Settings >
     
     · Joker / / / /
    It is a move to start first, it serves to deal auto-attack damage and make yourself invisible so as not to be targeted by the enemy. It is quite complicated to do, but when you do it it is satisfying.
     
     · Deception / / / /
    It is almost the same as the joker, but this time with a gouge, it can be used in most fights because of how basic it is. It also gives us time to think about what strategy we will use while our enemy cannot use skills and during this time we give the enemy an auto-attack damage and disappear.
    If you do it in PvP matches you will know why I call it deception
     
     · Short Time / / / /
    This attack for the enemy's eyes is like breaking the laws of space-time, but it is a slightly simple trick, Elusive Jump is a very instantaneous and fast skill, so there should not be many problems in its realization.
    The trick is quite useful to massively boost the damage of Elusive Jump, if you have it at 4/4 you could see a lot of difference.
    I called it "Short time" because the poison is a negative effect of periodic damage that we cannot control, so we must be fast enough to use the Jump before the poison makes us discover the enemy, and if they discover our damage it would be like using the Same basic poison-jump combo.
     
     · Dirty Trick / / / /
    Well, in elusive jump we increased the attack a lot, but is it possible with the Trickiest Technique skill? The answer is: yes, we can use the ability to do even more damage, and even better, apply a stun.
     
     · Fatalities / / / /
    After training quite hard, you can perform the fatalities. They are personalized attacks with the mixture of the previous combos. Fatalities are performed with the Rogue's skill build stun.
    They are good for dealing a lot of damage while the enemy is stunned, or with some chance that your enemy will respond quickly with a counterattack.
    Some Demostrations:

    It is also good to have some useful relics for PvE / PvP, I do not recommend using relics of periodic damage because they damage the attacks.
     
     · TIPS / / / /
     
    9. SOME THINGS ABOUT THE CLASS
    It is a class that undergoes quite a few changes during the development of the game. It is a character that is better played on PC than on mobile devices. It has a high spam of skills, but not all of them are used completely. He is the character with the highest attack speed. Damage is only temporarily increased during combos. The class is not immortal, it possesses many weaknesses against ranged enemies. His previous counterpart was the Blade dancer, now is the Seeker. Many new players select the class solely for stealth, as does the Seeker. In Warspear Client installation the image character is a Rogue.  
    "For me the rogue is a character that I have a lot of affection, with the little development he has, he is still useful for many things. It has little attack strength to sustain close combat, but great things come from the little things."
     
     
     
     
  14. Like
    El Pengu reacted to Babocool in Knowledge Guide - Jaan, Eu-Emerald   
    Knowledge Guide

    Collecting Knowledge seems hard for some people, in this guide I'm trying to show you how I have done my Legendary achievement, the easiest way how to finish Knowledge talents, how to get Knowledge the fastest, how much Knowledge you can get in a single day and way more.
     
    First of all, What is Knowledge?
     
    Knowledge is a ressource you need to level up the Class Talent. Each class is divided into a category, for example, there are 4 Categories. Each Category has their own Special Talents:
     
     Damage Dealing
    -Blade-Dancer, Ranger, Seeker, Mage, Hunter, Rogue, Chieftain & Warlock
     
    Tanking
    -Warden, Barbarian, Paladin & Deathknight
     
    Hybrids
     Templar & Charmer
     
    Healing
    Druid, Shaman, Priest & Necromancer
     
     Class Talentes are splitten into 3 different Sections. ( Offensive, Defensive and Auxiliary)
     
    Offensive:
     
    Defensive
     
    Auxiliary
     
    Since we spoke about the talents, lets speak about, what you need to do to get Knowledge, how to gain Knowledge & where to get Knowledge.
     
    You can get Knowledge from :
    - Dungeon (900 limit daily)
    - Dynamics in Underwater Map                                                                                           
    - Raid Bosses 
    - Quests (900 Limit daily)
    - Guild Events
    - Daily Login Awards
    - Battlepass
     
    Dungeons:
     
    You can get Knowledge from dungeons. The higher the difficulty of the dg, the more Knowledge you get. 
    In my opinion the easiest and fastest way to get Knowledge in dg is Easy Tree. The Dungeon is located at Marakosh(t3).
    The dg takes 2 minutes solo as damager, in a party of 3 people, it  takes less than 90 seconds to finish this dg.
    8 runs needed to finish the daily limit of Knowledge in Easy tree. That way, it will only take you around 10mins to finish the daily dg.
     
    - Easy         120 Knowledge  each run.
    - Normal    135 Knowledge  each run.
    - Hard        150 Knowledge  each run.
    - Heroic      165 Knowledge each run.
    - Mythical   180 Knowledge each run. 
     

     
    Dynamics in Underwater map:
     
    There are 6 dynamics daily, every single one of them gives Knowledge. The upper ones are easier than the down ones.
    You are only able to do them if they are activated. How to activate them? How to finish the dynamics? Dynamics 1-4 has no cooldown to activate. Dynamic 5-6 do have a cooldown of 3h. Once it's activated, you got 90 minutes to finish the dynamic.
    You can receive 450 Knowledge daily from Dynamic.
     
     
    - 1.  Blowfish Monster.   Reward 75 Knowledge 
          - Kill 6 Elite Mobs at the upper part to activate this dynamic.
          - Kill 20 Horros of the Deep.
          - Kill Blowfish Melanodon.
    - 2.   Infamy of the White Sharks. Reward 75 Knowledge
          - Kill 5 Pirate Baits to activate this Dynamic. 
          - Kill 15 Pirates
          - Kill Captain Thomas the White Shark. (300k Boss)
    - 3.  Will of the Swashbuckler of the deep. Reward 75 Knowledge
          - Kill 12 Sea Baits in down part of Underwater Section to activate this Dynamic.
          - Kill 15 Gladiators
          - Kill Arsinus the Swachbuckler of the Deep.
    - 4. Oath of the Crimson Waters . Reward 75 Knowledge.
         - Kill 10 Elite mobs in bottom row to activate this Dynamic.
         - Kill 20 Crused Octopus.
         - Kill Mytion Purplewater.
    - 5. Airless Frigate.  Reward: 75 Knowledge. 
        - Kill the Diver in the location to activate the event. 
        - Kill 10 Coral Nauplius.
        - Collect Cage with small fish at the barrels near the mobs.
        - Place the bait.
        - Enter the Lower Deck, Touch the shark and swim to the Ruby.
    - 6. Merchant's Treasures. Reward 75 Knowledge
        - Kill the Diver in the location to activate the event.
        - Kill 10 Creepy Ampullaria.
        - Kill Crustacean Mutant
        - Collect Faceless’ Amulet, Eastern Coin and Golden Turban. (Down left, up right and up left.)
     
        
      
     
     
     
     
     
     
     
     
     
    Raid Bosses:
     
    This is the hardest thing to keep track on. Every Raid Boss gives Knowledge.
    The Raid Bosses die pretty fast, so you have to be prepared to get to them in time.
    You don't have to attack the raid boss or do anything. You'll receive Knowledge just by standing there.
    Max Knowledge you can get from Ayvondil Raid Bosses are 400 daily.
     
    The Black Elm
    - Located at Marakosh/Anzu-iri (T3)
    - You will receive 100 Knowledge after it's dead.
     Engineer
    - Located at Pelion/Tom-Lugu (T4)
    - You will receive 100 Knowledge after it's dead.
     Captain Giant Octopus
    - Located at the Underwater Map, up from Doom Island.
    - You will receive 100 Knowledge after it's dead.
    Orcinus
    - Located at the Underwater Map, up from Lonely Island.
    - You will receive 100 Knowledge after it's dead.
      Event Raids
    - There are usually Event raids at Horror, Snow and Spring Event.
    - Each of them usually gives 60 Knowledge.
     
     
     
    Quests:
     
    Quests are the one of the easiest thing to get Knowledge from. Each town in Ayvondil gives different amount of Knowledge. The harder the town, the more Knowledge you get. For me, as mcoin user, the fastest way I finished quests was. Get Quest at Marakosh, (T3) Take the collecting quests and buy the items from the Miracle coins shop, after you've done that.. you only need to finish 5 more quests to gain the max Knowledge after that. Easiest way to finish Knowledge.. Finish Pelion (t4) quest.
     
    Kronus's Labyrinth/ Astral Labyrinth
    - 60 Knowledge each Quest
     
    Norlant Swamps
    - 60 Knowledge each Quest
     
    Maliat (T1)
    -  60 Knowledge each Quest
     
    Tlaskoe (T2)
    - 60 Knowledge each Quest
     
    Marakosh/Anzu-Iri (T3)
    - 70 Knowledge each Quest
     
    Pelion/Tom-Lugu (T4)
    - 70 Knowledge each Quest
     
    Albatross Harbor/Thunderbird Port (T5)
    - 80 Knowledge each Quest 
     
     
     
    Guild Events
     
    To be able to get Knowledge from Guild Events, you should try to join a higher level guild, the chances to get the max Knowledge daily is very high there. Being in a lower level guild, would make it more difficult to gain Knowledge, since higher level ones are more active. My guild has finished this event daily, So I was able to get 1400 Knowledge daily just from Events. (2x Music of Magic, Wild Hunt) 4 GP Events daily. How to do them?
     
    Wild Hunt
    - 12 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed, (200 Knowledge max a day)
    - Find Rottung in Castle's and kill it.
     
    Music of Magic
    - 12 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed. (200 Knowledge max a day)
    - Kill Nocturna
     
    Filth's Dungeons (Maliat t1 Event)
    - 16 Hours cooldown, can be done twice a day. 
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in second stage.
    - Creatures of the Gray Hollows (First Stage): Kill Hornets/Cavers 
    - Satraps Lair (Second Stage): Kill 8 Satraps (300k Bosses)
    - Max Knowledge each Event: 250 Knowledge
     
    Lord of the Depths (Tlaskoe T2 Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Cave Predators (First Stage): Kill Ayotls and 2 Chupacabras. 
    - Pontifices Abode (Second Stage): kill 8 Pontifices (300k bosses). 
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Grove of Black Elm (T3 Marakosh Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Dangerous Plants (First Stage): Kill Faiding Flowers/Malefibloom
    - Putrid Lands (Second Stage): kill Mistress of the Swarm, Rotten-Bud Ashud, Five-mouthed Goose and Moon-Maned Shandon
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Rusty Wastelands (T4 Pelion Event)
    - 16 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - First stage: Kill 6-8 Baits. You don't need to kill different baits, even killing the same bait, will finish the Stage.
    - Second Stage: Kill 200k Bosses(Steam & Horse) and Petriks.
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Special Event
    During the Spring Event, you can receive Knowledge from Magister Avaris(NPC). You must gain spring reputation to be able to buy Knowledge.
    You will receive 250 Knowledge for 400 Spring Reputation.
     
    Daily Log in Rewards:
     
    This Feature is pretty new. You have to log into the game to claim the awards daily. In 20 days, you can get 2000 Knowledge.
    Day 3:
    - 500 Knowledge
    Day 8:
    -500 Knowledge
    Day 13:
    -500 Knowledge
    Day 18:
    -500 Knowledge
     
    Battlepass
     
    In the Battlepass, you get the most Knowledge at once, you will get around 9500 Knowledge from the Battlepass if you buy it, if you don't buy the Battlepass, you will only get 4500 Knowledge. After reaching 850 Points in the Battlepass, you are able to receive a Knowledge buff "Great Knowledge" which increases your gained Knowledge by 20%.  In my Opinion, the "Great Knowledge" buff is very needed. You should try to get it shortly.

     
     
    However, the maximum Knowledge you can get in a day is 5050 Knowledge without the Battlepass buff. You need around 500k Knowledge to finish all talents. However, to finish talents in a fast and not stressful way, you should find a very active guild. If you want try to finish Knowledge talents on your own, it will take way longer to finish. 
     
    Thanks for your attention, I hope this will help some people.
     
    Jaan, Eu-Emerald

     
  15. Like
    El Pengu got a reaction from vavavi in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  16. Like
    El Pengu got a reaction from God Emerald in How to Get Mermen GvG Crown || God (EU-EMERALD)   
    where the palas tho?
     
    very good guide
  17. Like
    El Pengu got a reaction from Pr0f in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  18. Like
    El Pengu got a reaction from God Emerald in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  19. Like
    El Pengu got a reaction from cezt in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  20. Thanks
    El Pengu got a reaction from Kyrai in [2022.03.31] “Mystery of wisdom — 2022” guide contest   
    idk about your already existing guide
    you can edit your existing guide (the guide you put for the contest) as many times as you want, untill the dead line (14th of april)
  21. Like
    El Pengu got a reaction from Kappyn in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  22. Like
    El Pengu got a reaction from Babocool in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  23. Like
    El Pengu got a reaction from noro5825 in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  24. Like
    El Pengu got a reaction from Mooh in Crafting rare non event books   
    i really love this idea but the more you think about it, the more you realize the little flaws that this idea has.
    lets say you are crafting a crit dmg book and lets say you are at 5/6 pages to complete it and then suddenly you drop a crit dmg book, how lucky! but you are at 5/6 pages... are you gonna use it? probably not (i wouldnt),
    so lets say you decide to sell said book, great! but what if everyone in the server decided to craft the exact same book? to who are you going to sell it to? this would drop the prices drastically
    and also it would deplete the hole point of even hunting and killing this bosses
     
    im not against this idea, dont get me wrong, but there is a lot to be though about this idea becouse
    as you said one book cant make a huge difference, but theres some of the basic ones that really make a huge impact on the game and some of them well.... some of them shouldnt even exist, but then again im not against the idea! i would love to see this implemented into the game and id love to see what ideas the ppl (or maybe even devs ) have to fix this tiny problems!
     
    btw i though of making them (lets say) "lesser books" and have like a small amout of the actuall stat book that gets upgraded over time but then i remembered talents
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