Jump to content

El Pengu

Members
  • Posts

    43
  • Joined

  • Last visited

Reputation Activity

  1. Like
    El Pengu reacted to vavavi in Couple suggestions for priest   
    Priests kit in general is fairly good, but there are couple skills that are somewhat obsolete.

    Resurrection skill as it currently stands is useful to have, but an absolute waste to put any points on. The increased range rarely comes into play, and the increased mana cost is really punishing. My suggestion is:
     
    A. Get rid of the mana cost increase
     
    B. Add a invulnerability buff to the resurrected target when the skill has been used. This invulnerability buff wouldn't allow the target to be attacked, or for them to attack other players.
     
    C. Add a movement speed buff to the resurrected target.
     
    For example: 
    2/3/4/5 seconds of invulnerability and
    20/25/30/35% movement speed increase, depending on the skills level.
     
    This would give this skill some form of utility in mass pvp situations, such as gvg, where instead of reviving an ally to instantly get killed by AoE damage, it would give them some time to get away and rejoin the fight after regrouping. 
    This same could be done for necros matching skill.
     

    The second obsolete skill is Word of power. At it's best, this skill works as a delayed damage skill, at worst it does nothing. Putting points into this skill actually makes it less effective. The longer duration of the effect means the damage is even more delayed, actually lowering it's overall damage.
     
    My suggestion for this is:
     
    A. Get rid of the mana drain aspect of this skill completely and replace it with an effect that slows the target down, while adding the taken away movement speed to the priest.
     
    For example: 10/15/20/25/30% slow on target, and 10/15/20/25/30% movement speed added to the user, for 3/4/5/6/7 seconds respectively.
     
    B. In order to balance this effect, the skills cooldown should be increased so it doesn't become a permanent thing. 
     
    This would allow the skill to have some utility, especially in places like arena where it would compliment priests already "stay back and support" heavy playstyle. In PvE it would allow for some movement utility which would just be nice.
     

    Finally, redemption. This skill as it stands, is a very strong skill, the heal from it is nice, but it's debuff removal aspect is a bit worthless. Currently it can't remove any bleeds, ground stuns or DoT effects.
     
    My suggestion is:
     
    Make this skill able to remove DoT effects, bleeds and ground stuns from people (Such as circle, locks silence zone).
     
    But in order to balance this, reduce its current healing amount (150% of magic at 4/4 for example), cut the maximum allies down to 6, reduce the amount of debuffs removed to 3 and increase it's cooldown.
     
    This would make it less effective as a healing tool, but it would give it some nice utility in exchange for being able to use it less frequently and to less people. Essentially reducing the amount of debuffs it removes, but giving it back it's ability to remove a higher variety of them.
  2. Haha
    El Pengu got a reaction from Drakoslayd in [2023.08.28] “Might of Guilds” week event!   
    "can completely freely visit"
    except it's not
     

  3. Sad
    El Pengu got a reaction from SaltyCoffe in [2023.08.21] The “Rush of Knowledge” week event and Season Party!   
    But, where is the knowledge?

  4. Haha
    El Pengu got a reaction from LeeLoo in [2023.08.21] The “Rush of Knowledge” week event and Season Party!   
    But, where is the knowledge?

  5. Haha
    El Pengu got a reaction from Drakoslayd in [2023.08.21] The “Rush of Knowledge” week event and Season Party!   
    But, where is the knowledge?

  6. Like
    El Pengu got a reaction from Shadowmon in Warden Natural Resistance its a joke   
    70% with enchanted resistance that won't happen since we need the hp and defense enchants to tank
     
    so at max you can consider about 60% resistance, which it would be good but the difference is that barb can cleanse any debuff they get, meanwhile if warden gets any debuff we just gotta deal with it
     
     
    the talents add up, yes, but it's not that big anyway. and the resistance key talent we got heavily relies on RNG to work
  7. Wow
    El Pengu reacted to Dr Strange in [2023.05.10] Game server restart. Say goodbye to the Blissful Isle until next year!   
    Dear players! 
     
    Please note that with the maintenance work of the game servers will run a test server! Only owners of devices based on Android and owners of Windows PC will be able to take part in the test - links to the test client will be added tomorrow at 10:00 MSK.
  8. Thanks
    El Pengu reacted to Buudbd in PvP Cave - Can we bring back the old dead traditions?   
    I miss you to see in the cave always standing on the left hand!
  9. Sad
    El Pengu reacted to Buudbd in PvP Cave - Can we bring back the old dead traditions?   
    We want the old cave back, since they accommodated it in their own way, no one goes anymore! it used to be fun! 
  10. Thanks
    El Pengu got a reaction from Buudbd in PvP Cave - Can we bring back the old dead traditions?   
    Yesterday i decided to bring an old habit we had in the EU-Emerald server  and yes as you can read it in the title its the "PvP Cave", a cave where mcs and elfs can go and have some fights for fun.
    I managed to count a total number of 13 mcs and 18 elfs (the 4-5 hours i was there at least), the people seems to want it so... why not bring it back?
     
    Im making this post so everyone in the Eu server (and other servers too) can see that this good old tradition could come back alive.
     
    #MakePvPCaveGreatAgain
  11. Like
    El Pengu got a reaction from акм in разное время перезапуска для разных часовых поясов царства   
    я делаю этот пост в петиции, чтобы каждый сервер имел свое собственное время перезапуска области после обновлений событий (ужастик, снег, весна, день рождения, и так далее) чтобы установить соответствующее время возрождения рейдовых боссов в соответствии с часовым поясом выбранного нами мира.
     
    После каждого обновления события мы всегда получаем техническое обслуживание сервера для исправления некоторых ошибок или мелких проблем, после этого технического обслуживания время, установленное для возобновления работы серверов, обычно составляет 8:30–9:00 по центральноевропейскому времени, установка времени возрождения рейдовых боссов на очень хорошее время для «RU-серверов» и «SEA-серверов», но очень плохое для остальных серверов (BR-Tourmaline, US-Sapphire и EU-Emerald).
     
    можем ли мы получить приличное время для рейдовых боссов?
     
    я хочу сказать, что на некоторых серверах происходит ужасное время сброса для всех их рейдовых боссов, а у некоторых людей может даже не быть возможности когда-либо увидеть это, так как это в основном во время их сна.
    единственные люди, которые получают наибольшую выгоду от этого времени, - это русские и китайцы, потому что они получают время перезапуска в полдень.
     
    перезапуск игрового мира должен быть реализован после каждого обновления, чтобы настроить рейдовых боссов на «дружественное» время сервера со своими игроками в игровом мире.
     
    Это может быть достигнуто с помощью быстрой перезагрузки игрового мира в определенное время сервера «GVG» (время, когда большинство игроков находятся в сети), или настроить время возрождения рейдового босса после того, как сервер вернется, причем время возрождения также близко к времени GVGS сервера.
  12. Wow
    El Pengu reacted to vavavi in PvP Cave - Can we bring back the old dead traditions?   
    Spent way too many hours sat in that cave back in the day.
  13. Cool Story
    El Pengu reacted to Hossein in PvP Cave - Can we bring back the old dead traditions?   
    the only thing has kept me active for hours on ws its was the pvp cave . the most fun part of war spear from the past .had so much memories with it .ganking elves there making a group of gankers against some other bad long eared elves  .and Ive killed most of those old players for years well i mean we had too much fights it was pretty fun fun and fuuuuuuuuuuuuuuuuuun
  14. Cool Story
    El Pengu reacted to sandwitch in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    New raid boss name is sandwitch? 
  15. Like
    El Pengu got a reaction from Laishutia in PvP Cave - Can we bring back the old dead traditions?   
    Yesterday i decided to bring an old habit we had in the EU-Emerald server  and yes as you can read it in the title its the "PvP Cave", a cave where mcs and elfs can go and have some fights for fun.
    I managed to count a total number of 13 mcs and 18 elfs (the 4-5 hours i was there at least), the people seems to want it so... why not bring it back?
     
    Im making this post so everyone in the Eu server (and other servers too) can see that this good old tradition could come back alive.
     
    #MakePvPCaveGreatAgain
  16. Haha
    El Pengu reacted to warden7 in Warden Guide 2022 - Warspear 10.3.2   
    resolução Nice
    The only reason to play warden ;)
  17. Like
    El Pengu got a reaction from Suzanne in Someone needs to fix Arena Modes   
    the simplies would be just add a point system to gears and such for example a pve blue gear of lvl 25 gets 200 gear points wile a lvl 30 greatness gets 1k or so
     
  18. Like
    El Pengu got a reaction from Ganjafarma in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    this is a good change but where is the increase of players allowed on guild unity or guild resurection skills?
     
  19. Like
    El Pengu got a reaction from God Emerald in 32 Greatness sets   
    This is a very valid point and im thinking that the arena will increase the demand rate by a lot, not only the arenas with this lvl 32 gear but the imperial ones like 5x5 or cruci just becouse people would need at least some rewards to fight this tops
     
    so much truth, theres not fun if you can get the things you want in just 1 click
     
     
    And i hope, i really hope theres no Critical Hit weapons in this lvl 31 ones becouse just like 29 it would be a wasted stat (exept for healers, they can crit heal)
  20. Like
    El Pengu got a reaction from God Emerald in 32 Greatness sets   
    p2w game tbh, ppl could brute force ranks and might get it
    this time wont be wasted becouse you would need lvl 30 greatness to fight it ofc
    as i said power = money, a bit of competiton wont hurt, in fact it would make it interesting
     
     YOU CANT BULLI THE PENGU! pengu likes to bulli dogs (with hugs ofc )
     
    In resume. yes it would make it imposible to get for those who dosnt have the money or they are not strong enough (poors and weaks smh) to even win a fight but this could bring so much activity becouse of this COMPETITION, thats what it makes this types of games so much fun.
    And even if you arent a pvp player theres competition everywhere from arena to dungeons, bosses, weekly events and even quests!. It wont hurt a little of competition in arena
     
    Much love to @Kyrai i really like your posts!
  21. Thanks
    El Pengu reacted to Kyrai in 32 Greatness sets   
    Total disagreement is to finish the pvp mode, it's too many competition people, and I say this for 3 main reasons.
     
    1) The imbalance, it is my first point, not all classes are balanced for PvP combat, there are always some that predominate over others and those players who use weak classes will find it difficult to enter those ranks.
     
    2) The time invested, many already knew that new arena equipment was coming since the first items came out in horror 2021, so many people already have their pockets full to buy the new arena items.
     
    3) A hierarchy system, because there are people more powerful than the others, the suggestion forces those who cannot enter the first 3 ranks to obtain the new items, when it is assumed that those who have been saving should progress to be able to be up to those who are already greatness. In addition, those who are already greatness may also not be able to obtain the items due to the high competition.
     
    4) most important, I want my charmer greatness :'3 for kill wardens like @El Pengu😝🖤
    Yes is a valid reason but this suggest system is worst, forces many to stop arena, nobody wants demand and lose $$$ for lose tickets and no get oportunity to get new equipments so the suggestion doesn't upgrade the activity of pvp mode
  22. Like
    El Pengu got a reaction from Drakoslayd in 32 Greatness sets   
    This is a very valid point and im thinking that the arena will increase the demand rate by a lot, not only the arenas with this lvl 32 gear but the imperial ones like 5x5 or cruci just becouse people would need at least some rewards to fight this tops
     
    so much truth, theres not fun if you can get the things you want in just 1 click
     
     
    And i hope, i really hope theres no Critical Hit weapons in this lvl 31 ones becouse just like 29 it would be a wasted stat (exept for healers, they can crit heal)
  23. Like
    El Pengu reacted to God Emerald in 32 Greatness sets   
    So since it is confirmed that level 31 armors are coming VERY SOON 
     
    I'm guessing that level 32 Greatness armors and accessories will follow it too.
     
    so my suggestion is, do not put the greatness armors/accessories in shops YET.. instead put them as rewards for rank 1, 2 and even 3 if you like. for these reasons: 
     
    1- people will actually start fighting for ranks, therefore arena will be more active. 
     
    2- we had 30 greatness armors for over 4 years now? i dont even remember. point is that ATLEAST 50% of people in my server have 200k imperials sitting in their characters waiting for these armors.. there is no fun, and more important no fairness if they can simply purchase full set of armors and amp them once the update released.. 
     
    3- we will actually have something to do for the next 12 months, instead of buying everything at once then everyone will be having same sets, same levels same stats. 
     
    4- there will be a difference between people who earned their armors and fought for them, and people that farm imperials even if their win rate 20%.  it will simply be like this:  top ranks winner will have 32 greatness armors, imperials farmers will have access to 30 greatness armors only. 
     
     
     
     
  24. Like
    El Pengu reacted to Eurus in Sea Talents Guide - Eurus, Eu-Emerald   
    Sea Talents Guide
     
    Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently.
     
    First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards
     
    Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get:
     
    1-      Elixir of Mermen Reputation
    Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop.
     

    2-      Reverence of Mermen
    Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs
    Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours.
     

     
     Quests
     
    You can find quests that give mermen reputation at “Trade Island” map. 
     
    Quests of Manelad
     

    1. Boss killing Quests
     
    Return of Levadis Bloody  
     Return of the Old Inker  
     Return of the Drowned Admiral  
    2. Mini-Boss Killing Quests
     
    Sea Witch’s Minions: Shaman of the Depths  
    Sea Witch’s Minions: Relic Lobster  
    Sea Witch's Minions: The Bloody Priest   
    Sea Witch's Minions: Nightmare Anglerfish  
    Sea Witch's Minions:  The Sea Devil  
    3. Bait Quests
     
    Sneaky Trick: Peltast of the Red Devils  
    Sneaky Trick: Pontifex of the Red Devils  
     Sneaky Trick: Gastat of the Red Devils  
    Sneaky Trick: Phalangite of The Red Devils  
    Sneaky Trick: Oracle of the Red Devils  
    Sneaky Trick: Hierphant of the Red Devils  
     
    Sneaky Trick:: Mystic of the Red Devils  
     
    Sneaky Trick:: Hoplite of the Red Devils  
     
    4. Mob-Killing Quests
     
    Twilight Filth: Needle-toothed Drowners  
    Twilight Filth: Beam-eyed Anglerfish  
    Twilight Filth:  Snouty Snatchers  
    Twilight Filth: Clawcutters  
    5. Other Quests
     
    Mermen Relic  
    Silver Nautilus  
    Prisoners of the Iron Shells  
    Golden Nautilus  
    Symphony of the Twilight Dpeths  
    Trapped  
     
    Quests of Calissa
     

     
     Sacred Tridents  
    Legionnaires’ Sacrilege (for elf side) / Sentinels' Sacrilege (For MC side)  
     
    Dungeons  
    You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600.
     
     
     
     
    Dynamic Quests  
         1.  Blowfish Monster
     
         2.   Infamy of the White Shark
     
         3.  Airless Frigate
     
         4.  Merchants’ Treasures
     
         5.  Will of the Swashbuckler of the Deep
     
         6.  Oath of the Crimson Waters
     
     
    Raid Bosses
     
    There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies.
     
    Captain Giant Octopus     
     
          2. Orcinus
          
     
     
     
     
    Descent to the Grotto
     
    Available to activate after 16 hours the event is finished
     
     
     
    GvG Events
     
    Invasion of Chaos  
    Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation.
     
     
     
    Mermen Trials  
    Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage.
     
     
     
    Daily Log-in Rewards
    Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.)
     

     
    Spring NPC
     
    Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation.
     

     
    Battle Pass Rewards
     
    Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel.
     

     
    HOW TO UPGRADE TALENTS EFFICIENTLY
     
    There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term.
     
    Calm Swimming  
     Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible.
     
     
    Underwater Protection  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Breathing Technique  
     Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible.
     
     
    Survivability of I Degree  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Preventing Bleeding  
     Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    Restoring the Breathing  
     Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1.
     
     
    Dodging tactics  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Swimming Technique  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    Survivability of II Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Preventing Poisoning  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    High-Speed Ascent  
     Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials.
     
     
    Joint Immersion  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
     
    Long-Lasting Defense  
     Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents.
     
     
    Survivability of III Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
     
    Preventing Hydrophobia  
     Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
     
     
     
    Bodycheck  
     Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later
     
     
    Underwater Attack  
     Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents.
     
     
     Deadly Attack  
     Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent.
     
     
     
    Survivability of IV Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
     
    Preventing Stun  
     Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater.
     
     
    Punch Attack  
    Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class.
     
     
    Energy Saturation  
     Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents.
     
     
    Hardening of Bleeding  
     Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
     
     
     Getting Rid of Bleeding  
     Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
     
     
    Lung Training  
     Writer opinion: Recommended to farmers who farms underwater bosses and mobs.
     
     
    Exceptional Healing  
     Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
     
     
    Hardening of Poisoning  
     Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
     
     
    Getting Rid of Poisoning  
     Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
     
     
    Adaptability  
     Writer opinion: Recommended to upgrade for each class.
     
     
    Exceptional Defence  
    Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
     
     
     
    Hardening of Hydrophobia  
     Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Getting Rid of Hydrophobia  
     Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
     
     
    Long Standoff  
     Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents.
     
     
    Exceptional Attack  
    Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents.
     
     
    Hardening of Stun  
     Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Getting Rid of Stun  
     Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters.
     
     
    DO NOT FORGET!!
     
    Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider.
     
    Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation.  
    Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones Under 5000 mermen reputation:     60% of normal speed  5000 mermen reputation:    70% of normal speed 15000 mermen reputation:   80% of normal speed 35000 mermen reputation: 100% of normal speed  
    Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation 5000 mermen reputation:   15 maximum oxygen units 10000 mermen reputation: 17 maximum oxygen units 15000 mermen reputation: 19 maximum oxygen units 35000 mermen reputation: 22 maximum oxygen units  
     
     

  25. Wow
    El Pengu reacted to God Emerald in How to Get Mermen GvG Crown || God (EU-EMERALD)   
    Hello everyone This guide will explain the methods of getting the Crown first at the 1st stage of Mermen GvG. Most people know some basics about increasing the walking speed at underwater territory, but are there tricks and tips how to get crown first? Of course there are. And I will be explaining them all in this guide.
     
    Will talk about: 
    - Class & equipment
    - Mermen Reputation
    - Buffs
    - Talents
    - Books
    - Minions
    - Tricks & Tips
     
     
    In order to be the fastest in that stage, i should mention the methods of getting the highest speed Underwater first. 
     
     
    Class & Equipment: 
     
    Obviously you need the main walking speed equip, Boots. 
    But it is different from class to class, 
     
    Flippers of the Diver Sorcerer (Cloth Armor)
    Flippers of the Diver Spellweaver (Cloth Armor)
     
    22.5% Underwater Walking Speed.
     
    Flippers of the Diver Warrior (Light Armor)
    Flippers of the Diver Assassin (Light Armor) 
     
    25% Underwater Walking Speed
     
     
    Flippers of the Diver Defender (Heavy Armor)
    Flippers of the Diver Templar (Heavy Armor)
     
    17.5% Underwater Walking Speed
     
     
     
    With that being said, its pointing out that Light Armor Flippers are the fastest Underwater (25%).. Therefore, These classes are ideal to have maximum speed (Light Armor Users): 
     
    Sentinels:
    - Ranger
    - Blade Dancer
    - Warden
    - Seeker
    - Paladin
     
    Legion
    - Barbarian 
    - Death Knight
    - Chieftain 
    - Rogue
    - Hunter
     
     
    Merman Reputation
     
    At every level of Reputation you get Underwater Walking speed increase. 
     
    0 – 4999 reputation points – neutral:
    60% of base Walking Speed (-40%)
     
    5000 – 14999 reputation points – friendly:
    70%  of base Walking Speed (-30%)
     
    15000 – 34999 reputation points – respected:
    80% of base Walking Speed (-20%)
     
    35000 reputation points – venerated:
    100% of base Walking Speed 
     
    So you MUST have 35k Mermen Reputation in this case. 
     
     
    Buffs
     
    There are 2 types of BUFFs that increases your Underwater Walking Speed, Scroll & Food. 
     
    Scroll:
    "Scroll of Underwater Speeding Up" increases your speed by 15%. 

     
     
    Where you can get from:
     
    Food:
    "Smoked Marlin" Increases your speed by 15% WHEN YOU ARE NOT IN BATTLE.

     
     
    Where you can get from:
     
     
     
    Total Underwater speed from Buffs: 30% 
     
     
    Talents
     
    There are 4 talents in Ship Graveyard talents tree that increase your Underwater Walking Speed, 
     
    - Calm swimming 
    Increases your Underwater speed by 10% when not in battle.
     
    - Swimming Technique 
    Increases your Underwater speed by 10% when you use Oxygen tank or vial.
     
    - High-Speed Ascent 
    Increases your Underwater speed by 20% when your Oxygen 1.
     
     
    - Adaptability 
    Increases Underwater speed by 0.5% for each missing Oxygen unit. 
     
     
     
    PS: All talents mentioned are at the max level. 
     
     
    Book
     
    There is 1 very rare book that increases your Underwater speed, 
     
    Might of the Depth 
    Increases Underwater speed by 10%.
     
     
    Minion
     
    The reason i placed Minion at the end, is cause that Rat minion increases your base Walking speed, the speed buff it gives does not count as Underwater speed even if you are Underwater, that means if there is a limit of max Underwater Speed you can get from all the above mentioned stuff. the Rat minion will still make you faster. 
     
    Summon White Rat 
    Increases your Walking Speed by 30% if you are not in battle. 

     
     
     
    Internet connection 
     
    Having a fast internet connection is very important thing if you want to get the crown first, every millisecond counts. the faster you cross to the next map and render it without lags gives you advantage if your opponent has delay. 
     

     
     
    Tricks & Tips
     
    Stack 2 Talents:
    You can stack 2 Underwater speed talents at same time, the talents are Swimming Technique and High-Speed Ascent. 
     
    First, trigger the High-Speed Ascent by getting your Oxygen to 1. 
     
      
     
    Second, use Oxygen Vial when your Oxygen runs out, to trigger Swimming Technique talent too.
     

     
    Now all you have to do is waiting for your Oxygen to run out again to 1, then both talents will be triggered at the same time. 
     
    keep in mind that your Oxygen consumption rate must be atleast 1 unit/50 second or less. 
               
    having 1 unit/50 second Oxygen consumption rate will give you 50 seconds of having both talents on. the less consumption you have the more time you will get with both talents. 
     
    Formula:
     

     
    TIP: being in combat will cut your Oxygen consumption in half. 
     
     
    TIP: there's another way to get your Oxygen consumption really low, you can use that if you are in a hurry or any other case, for that you need to enter the ship of Dynamic Quest at the left of Doom Island, by entering you will automatically get a deBuff that cuts your Oxygen consumption by half or more. 
     

     
     
    After getting that DeBuff, being in combat will cut your Oxygen in half too. this way your consumption will be very low. 
     
     
     
     
    Teleport potions:
     
    The castle potion "Great Elixir of Soulwandering" will RANDOMLY teleport you to a 7 yards away from the place you used it. 
     
    So, best area to use it at Mermen GvG 1st stage is the 3rd area. it either teleport you Middle, Up or Down. the Potion will choose the path you going. 
     
     
       Middle or Down.
     
       UP. 
     
     
    Crown Place: 
     
    Crown will NEVER be in the same area as the previous stage, so for example if you took crown from middle, next stage will not have crown in middle 100%. this way you will know your exceptions and do your calculations. 
     
     
    At the end, it is best to have atleast 3 people with max speed doing the tips mentioned above in every guild. Since there are 3 areas and anything could go wrong. 
     
    After You Get Crown
     
    So now you are the fastest and you just got the Crown first, what to do next? how will you survive after you become slow & not being able to use Skills or Potions cause of Crown Debuff, while everyone else is fast? there are 2 way to play this smart. 
            1. If you were a Sentinel guild, you have the advantage of having the perfect class for this situation, Templars. Invite Templars with you in party and make them use their Mantra skill on you. This way no one will be able to deal damage on you. 
     
     

     
     
             2. Guild Blessing Skill, use it right after you get the Crown (Not before, otherwise you wont be able to pick it). and run back to your guild. 
     
     

     
×
×
  • Create New...