Charmer is supposed to be a tank/support class, at every raid boss, charmer abuse this relic. Once boss spawns, they have their 3 dogs prepared, once their Rage activates, every dog does more than 5k crit damage, x3 5k, 15k damage each 2-3 secs, Now imagine theres 5 charmers in a party. Theres no way to outdamage this class with that relic, its either bugged or too overpowered. I find it impossible that 2 rangers, 3 seekers with full world event buffs lose to a 5 charmer pt with 0 buffs at all. (Charmers can reach over 50% rage with rage pot, thats perma crits to dogs) I dont think that this relic is supposed to be like that..
Changes to this Relic:
1) Add a chance % for this relic to work.
or
2) Allow the dogs to only crit IF the Dogs were spawned during the "rage" effect. This would evade the perma critting on 3 dogs. only 1 dog would crit and it would actually take time to kill something. (due to the Relic description, it should work like this.)
This Relic already been a issue before in pvp, it used to ignore resi.. is there a chance that this relics ignores def as well?
Thanks for your time, hopefully something will be done against this relic.