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Genshin

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  1. First of all, I would like to look at this profession from the perspective of an MC. 1. Panel Stats - Chieftain has the most unique weapon type in Warspear, and now the mainstream PVP gameplay is to use two maces, so that most Chieftains can achieve a situation where both magic and physical panels reach 1k, but the scarcity of skill points makes most Chieftain unable to achieve physical and magical damage can become the main output, you can only choose one to develop to the extreme, if both are usually not too strong; I believe that most players can accept the mechanics of gaining and losing, of course, this is only a section and its unimportant points, even if almost all classes cannot achieve more than 1k on both magic and physical panels at the same time; 2. Movement Speed - Next, I want to talk about the most popular point of Chieftain for novice players, I believe that most players who have just played warspear will complain that the main quest is too cumbersome (of course, old players know that the main quest has been simplified a lot), and a big reason for the cumbersome is the walking time, Chieftain can use the basic skill to increase the movement speed (I believe I don't need to explain which skill), and this skill can restore cd in duration, that is, the effect of accelerating movement can be achieved throughout the whole process with the appropriate combination in the later stage, which is very attractive to novice players (as an old player, I also like this feature) , But does this defeat the original purpose of this ability? I think this skill is for dealing damage, not for rushing, and if you don't change this skill, then this skill is the perfect for this class (supplemental mobility) For the MC, so I point out that this may not be recognized or even denigrated by the MC players, but I will say it anyway because these are irrelevant. 3. Range Limit Ability - As an MC class, Chieftain performs very well in pvp/pvp, his unique aoe algorithm makes this class shine in the game, pve: Chieftain can handle monster-more dungeons very well, and can ensure his own survival (survivability is later) Pvp: Chieftain's pvp abilities are undeniable, and the skill aoe algorithm is not quite the same as other classes (or it may be intentional) for Chieftain's AOE is an excellent way to limit the movement speed of hostile players, making it much more difficult for other players (especially melee classes) to output these mechanics The Chieftain can be useful even if it doesn't have a very high configuration. 4. Monomer Output Capability - Chieftain's monomer output capability is unquestionable, and I don't need to say anything about this, compared to the limitation effect of aoe, most of it Chieftain players choose to master single target damage, and in pvp Chieftain is able to use his skills to easily charge into the face of hostile players Fatal damage, and then the whole body retreats (you can use the castle potion, as for how to operate please continue to look down), This gives Chieftain an extremely strong battlefield The ability to harvest. 5. Support Abilities - Chieftain has support abilities, including: immune control, increased defense, although there are no other support classes There are so many functions, but Chieftain's support skills will be a great boost to any teammate, and it can have an extremely considerable effect, which makes some matching Lowering the Chieftain is able to help powerful teammates harass enemies while harassing enemies with their range-limited abilities and super high movement speed (and Chieftain also). Has the ability to eliminate enemy buffs, which is also very strong but because of the lack of skill points, many Chieftains are not aware of this), which is possessed by other support classes (in my opinion, in addition to helping teammates recover health). 6. Survivability (the ability of the most heroic) - I believe that the production capacity of Chieftain is obvious to everyone, and maybe the clan players will oppose it (can it be understood as a fan of the authorities, or deliberate?) At least in the arena, the opposing Sentinel faction can intuitively feel Chieftain's survivability, and here I simulate a scenario, one without a common one Skill book, but the equipment is strengthened to +10 Chieftain, only need to give full play to the above advantages, such as applying support skills to himself and restricting others Get close to your own enemies, tear through the enemy's rear with super high single output ability, and with the blessing of immune control and increased defense, you can besiege with several people Using < Greater Elixir Of Soulwandering > get out of trouble, I'm sure a lot of elf players have encountered this situation, especially Priests, Druids, Rangers, Hunters, Warlocks (who can play Warlock will predict Chieftain's use of petrification), necromancer, mage, and other cloth armor and leather armor professions, and I can't understand that Chieftain is a cloth armor and leather armor 's class, the Rugged Hide ability directly reduces the percentage damage taken instead of increasing the defense panel, and can be used by other teammates, which makes it How could shamans, druids, or even necromancers and priests be so embarrassed by their useless protection skills? I don't know how the designers designed this ability, if it was because Chieftain was for melee Profession, so the protection skill design is stronger, I can understand it, but this strength is already stronger than the profession positioned as a tank, even if Chieftain is a cloth armor and leather armor profession, If it were me, I might have voided this skill, or modified it to increase the defense panel instead of the damage reduction percentage. Summary: I don't know if the designers played the game or not, but I wanted the designers to look at the wind in this forum, all the people who bashed Chieftain were mostly elf players, and all the players who denigrated them Most of them are MC players, and A lot of elf players call warspear Chieftain online, I don't know if the designers have heard of it, and I think the reason for this is Chieftain in warspear It's already an all-around class (see 6 points above), and his strengths are so prominent that I can't find his shortcomings, and I believe that many servers have a phenomenon, a class in guilds Is it healthy for warspear that the percentage of Chieftain is huge?or does the designer want all clan players to use Chieftain? I want to make a change, this change It's not about the stats (I don't think I mentioned the ability to mention this because I don't know much about stats and the like), but it's about the mechanics-gameplay, so many great classes in the Legion, why This time Chieftain was attacked by so many elf players, and the legion players tried their best to defend it?Legion players want their own faction to be stronger, which is a point, but I think the more important reason is that other classes too Every class has weaknesses in each class (which is a consensus and a must), but Chieftain is perfect, so much so that Legion players feel that if they weaken Chieftain, then Legion will general Completely unable to compete with ELF (regardless of the different situations of different servers), is it really what the designers expect to create such a perfect class? I think all classes should have weaknesses, weaknesses There will be a variety of professions that complement each other, rather than a perfect profession for everyone to argue about.
  2. wow stop talk about dk i dont want gm found these skill so imba🤦‍
  3. At least for now, the lower limit of charmer is too high. I believe that all classes can't beat charmer under the same configuration. This is easy to test. If the number of replies exceeds 100, I can directly practice the career test. Also, I hope you can be rational, don't bring too much subjectivity, please be objective. XD
  4. It doesn't matter. I just hope that when charmer is weakened, don't say it's because of me. XD I don't know. Mentioning charmer can make you all boil, lol
  5. I hope you share the video instead of saying that EU players are not smart here
  6. The situation of charmer in other servers may be different because they don't try other methods, but the magic in EU servers uses physical output genre. In addition, rage attribute and relics configuration and charmer are too powerful in PvP and PVE; On the EU server, a player ID is baigei, who steals the world boss when he is single and outputs a team of more than 5 people. As for PVP, I believe that ELF players playing on EU servers are tortured by charmer. " Even if the charmer player is killed, the killer will be killed by the dog. I think this design is extremely unreasonable. The dog should disappear after charmer's death The picture shows the current situation of EU server Finally, I hope charmer players from other servers will come to EU server to learn, and you will gain a lot
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