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  2. Like
    Solo EU-Emerald got a reaction from Overhoul in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  3. Like
    Solo EU-Emerald reacted to Marcelo-TU in Few things I would like to see in a Rebalance   
    Thank you for your attention 
  4. Like
    Solo EU-Emerald got a reaction from Marcelo-TU in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  5. Like
    Solo EU-Emerald reacted to Mateusz in General skill changes suggestions   
    Hello im Bigego from eu emerald.
    Here are some of my thoughts and ideas for skill changes based on years of playin as a pvp focused barb. To gather all of following info i tested many different skill and eq builds as well as done alot of arenas/raids/gvgs/open world pvps vs every possible class in the game. 
     
     
     Last Wish: When health is reduced to H% from the maximum, the damage received by the character is reduced on D% for 8 sec. Cannot trigger more often than once per 90 sec.
    First and very simple change that every barb in the game is waiting for, reset cd of last wish after arena. We are not asking for reset after death bcs that would be propably too broken, but reset cd after arena wouldnt have any negative outcome, its impossible to abuse that, it would change the fact that last wish basically always works in 1 out of 2 arenas only. Imagine we have expert lvled to 4/4 and can use it in 50% of arenas only. 
     
     Stone Skin: Every T sec, the character accumulates the "Stone skin" buff. The effect allows you to ignore D% of the damage from the next auto-attack or skill that deals instant damage. Blocked damage instantly accumulates one effect, but no more than once every 2 sec.
    Skill that is fine in general in my personal opinion as long as u use 1h, however it becomes totaly useless and gives 0 deff when we use 2h. Someone may say there is talent that gives stone buff if we parry, but noone use that talent with 2h since we need "fury" talent in that case. So it just doesnt work in any way for 2h.
    My suggestion is to add some perma % dmg reduction while using 2h or % dmg redu based on our hp (similiar to paladin skill) while using 2h.
     

     Berserker Power: Applies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill.
    Skill that is crucial for 2h build and 1h speed oriented builds aswell. However the debuffs we are getting from skill which are -15% hp and 10% more dmg taken makes 2h barb a paper without any deff since stone doesnt work for 2h and last wish doesnt reset every arena and lasts for 8 secs only then we are naked without anything to save us from getting bursted. 
    My suggestion is to lower % of debuffs or delete both or 1 of them. Its worth to notice barb is propably the only class in the game thats getting debuffed while buffing. 
     
     Scream of Fury: Decreases the "Penetration" parameter by P% for all enemies within 2 yards of the character and increases the character’s "Block” parameter by B% for T sec. The maximum number of player targets is Y and the number of monster targets is unlimited.
    Skill that in theory may look usefull but in reality there are 0 barbs using it. Skill doesnt rly buff our deff, is easy to resist + debuff isnt that op aswell, also duration time is low. In the end completely noone use that skill bcs there are no benefits from putting skill points into it. 
    I dont have any specific idea in my mind right now but for sure that skill need to be completely reworked, for example some party buff may be added or 2h deff skill or aoe dmg, there are so many options that would work for barb. 
     
     Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec.
    Dmg should be increased while lvling up warcry skill or change it for instant dmg aoe skill with %dmg depending on skill lvl. I covered that in previous post. 
     
     
     Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec.
    My suggestion is to give heal over time effect from the skill to whole party. I covered that in previous post aswell. 
     
     Charge: The character instantly moves to the enemy from a distance of two or more yards, deals physical damage in the amount of P% of the physical strength of the character and deals the "Stun" effect for T sec. The effect does not allow to move, attack or use skills
    I suggest to add % chance for aoe stun or dmg to enemies around target. I mentioned that in previous post too. 
     
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
    Very useless talent, its not neccesary in pve and completely useless in pvp, i suggest to increase effect of bloodshed talent aswell. 
     
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
    As long as hp buff is good, dmg redu % is basically unnoticable. Since the whole "defense" branch is oriented to make us more tanky i would like to notice there are actually not many talents that gives us real tankiness comparing to other tank classes branches like dk or wd or pala. 
    I suggest to increase dmg redu % from 1.5% per heavy pc equipped to 2.5%.
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
    I want to cover both talents at once bcs they are highly connected. As long as we wont get bleeds from bloodletting we cant get any benefit from execution talent. Its good move to give us some dmg oriented branch that would buff our dmg abit for 2h in pvp and pve. However the whole branch is too much based on luck. The bloodletting talent in most cases wont let us get 3 or 4 bleeds or it takes too much time to get them. Alot of times we put just 1 bleed on enemy untill we get stunned or our enemy manage to move away from us or will just die(especially in dgs when mobs dieing so fast), in that case 2 main key talents of dmg branch give us 5% more dmg on 1 skill and 1 weak dot in total and that happens alot in pvp and pve. 
    My suggestion is to make both key talents less luck based. As an example can change dmg buff in execution talent for 7% from each bleed and make it works with 3 bleeds max instead of 4. Dmg output will be the same but it will be easier to get max bleeds needed for execution talent. Can do pretty same with bloodletting, increase % chance to inflict bleed and increase bleed dmg but make it 3 bleeds max from talent. In current state its almost impossible to use those talents in its full potential. 
     
    I also want to bring last years rebalance developers commentary. 
    Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong.
    As its said devs wanna make barb abit more of an offensive class instead of tank dummy. I very like that idea but lets look closer. In last rebalance we got some of the skills % dmg buffed but our dmg buff from combat fury was changed to accuracy buff, which made whole offensive changes less noticeable since we lost 1 kinda strong dmg buff. With the idea of making barb more offensive class we also lost some of tankiness. In the end we have a class that is way less tanky than other tanks like dk, warden or pala and do way less dmg with 2h (as a pure dmg without deff) than basically every dmg class. Tankiness and dealing dmg is already separated for barb since we need 1h to tank and 2h to deal dmg. I dont see a reason for not changing some of the skills (not making it broken) in a way i suggested in this post to slightly increase our capabilities.
    I think 2h barb has too many skills that works for 1h only in current state which gives us very low variety of playstyles. 2h definitely need more usefull skills that would increase our capabilities of playstyles (and maybe variety of 2h builds aswell). 
    Also i wish to see barb move from being mainly solo class with solo abilities to more guild and group friendly class which was suggested with skill changes in this post aswell. 
    I hope and tried to give my ideas in balanced way to not make any skill and whole class too broken (playing broken class is boring actually and i dont want that happen to barb). Also i wish some of my suggestions can be considered and maybe in some way and form (no need to be exactly the same) implemented into the game. 
    Thanks for listening! 
  6. Like
    Solo EU-Emerald got a reaction from Ogull in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  7. Like
    Solo EU-Emerald reacted to Abi in Suggestion for the "Blessing of the mountains" Key talents   
    as the title says, blessing of the mountain skill is supposed to be a skill for hunters to use to be able to survive in fights a bit longer as well as maxing out their "dodge" parameter which is the defensive mechanism damage classes are designed to use ( Rogue and Ranger too )  to not become a glass canon and immediately die to any sign of damage

    that being said the problem me and other hunter players face when it comes to attempting to take advantage of our designed parameter "Dodge" is that "blessing of the mountain" skill doesn't go well with the idea or game player of hunter or rather ranged class.

    as a ranged backline class your first intention is to avoid as much damage as possible however this isn't support by the key talent the "blessing of the mountains" skill has which is:
     
     Blessing of the Mountains: Reduces all incoming damage to the character by H% and increases his “Dodge” parameter by D% for T sec.
     Agility: If the character dodged the attack while the "Blessing of the Mountains" skill was in effect, the duration of the positive effect of the skill will increase by 2 sec. The effect is triggered no more than once every 4 sec.
     
    the idea of having the need to take damage in the first place in order for the Agility talent to work and that's only if you dodge an attack otherwise the talent won't be granting you what it designed to do is simply unfair assuming the skill is supposed to make you withstand damage IF you do take some ( your goal would be to avoid damage to begin with ) but this talent in other words is forcing you to take damage for it to be activated ( keep in mind that the dodge parameter has been getting extremely underwhelming with the fact of many classes now can grant accuracy parameter increase whether to themselves or to their allies ) on top of that the skill has a short duration and the only way you could maintain it is through the talent.

    thus i would like to suggest the rework of the  Agility  talent to the following:
     
     Agility : If the character has the "Blessing of the Mountains" skill , the skill would become permanently active, and every time the character dodges an attack the amount of damage reduction the skill grants is increased by 2.5% for 10 sec, but no more than 10%

    meaning the talent would increase damage reduction every time the character dodges up to 10% ( at 4/4 the skill will be 15% + 10% from talent having 25% damage reduction at max increased amount)
     
    this way hunters will be able to always have their defensive parameter "dodge" active and don't have to risk taking damage in order for them to maintain the skill, it will make people more interested in playing this skill and talent as it would help the hunter a lot by not being so fragile and dying the moment they get harmed or stunned
     
     
    Thank you 
  8. Like
    Solo EU-Emerald reacted to Cowabunga in Barbarian skills/talents flaws and suggestions   
    Warcry: Deals the "Aggression" debuff to all enemies around the character within a certain radius for T sec. and the "Mountain defense" debuff to the character for T sec. The "Aggression" effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Mountain defense" effect increases the physical and magical protection of the character by D%. The maximum number of player targets is Y, there is no limit on the number of monster targets.
     
     Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec.
     
    Warcry skill needs to reworked because it is terrible if you compare it with other tank class skills, it has a very small impact when you agro mobs because you need to wait at least 10 seconds to be able to use it again.
     
    I would suggest to add a damage factor into the skill making it deal 100% of the barbarian damage to all enemies within 2 yards radius and to modify the "Bloodshed" key class talent to apply bleed and make the group damage from the skill also deals increased damage by 5% of the barbarian physical defense IF the barbarian is using 1 hand weapon and shield
    " having 10k defense would mean the skill ONLY deals 500 extra damage BEFORE reduction calculation "
     
    this will give the barbarian the ability to deal group damage or area affect damage to make them more useful for mass fights against groups of mobs.
     
     Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec.
     
    Combat fury is a nice skill except the healing is too low, you just can't tank multiple mobs/players with this heal at all without high life steal and it only benefits the barbarian himself and being a tank you're most likely wont be the 1st target to be attacked making this skill useless to team fights.
     
    I would suggest the increase in the amount of healing from the skill by a bit and to make the skill also heal allies within 3 yards from the barbarian by 50% of the original healing value and also grant the accuracy buffs to the allies within the radius
     
    this will make the barbarian role of a frontline more useful in mass fights and arena and also change the idea of barbarian being a solo playing character that only benefit themselves to a more team oriented class that would be a pleasure to have in arena with you especially the 1 hand and shield builds.
     
     
     Last Wish: When health is reduced to H% from the maximum, the damage received by the character is reduced on D% for 8 sec. Cannot trigger more often than once per 90 sec.
     
    This skill is completely fine however due to the fact of it not resetting upon entering arena makes it underwhelming as out of 5 arenas you will only get to use it once
     
    for that i want to suggest to make the skill cooldown resets upon entering arena and arena only
    "the cooldown wont reset upon using a life scroll"
     
    And another suggestion would be to make the cooldown timer get reduced by a certain % upon killing a target, meaning if the last wish gets activated and gets on "90sec" cooldown killing an enemy player would make the cooldown get reduced by 5-10sec this wouldn't be broken but it will allow the barbarian to be able to use the last wish more than once in arena IF they do manage to survive that long.
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
    the talent is great and the idea of bleed to increase the 2 hand play style is nice but i think playing 2 hand barbarian makes the player at a disadvantage if not having a good sort of lock down since they lost the ability to use their skill "shield strike" making them even as a playstyle that should be dealing heavy damage fall behind against support and healing classes.
     
    that being said i want to suggest the adjustment to the bloodletting talent making the bleed "from the talent alone" ALSO decrease the target movement speed and healing received from the skills, life steal and potions by 5% for each bleed applied " applying 3 bleeds will result in deceasing enemy movement speed by 15% and their healing by 15% "
     
    this will give the 2 hand playstyle some sort of lock down to be able to put out damage without being fully nullified by a single healer or support class.
     
    ALSO, I would suggest to increase the chance to inflict additional bleed debuff to the enemy, because even with 70% attack speed and spamming instant damage skills, I still struggled to inflict 4x bleeds on a target. ( current chance is 25%, I would suggest to increase it to 40% )
     
     Berserker Power: Applies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill
     
    The skill is great, it makes Barbarian stats equal to other classes to be able to take down targets weather pve or pvp, however, this skill has lethal debuffs, and since this skill is most likely used when using 2 hand weapons, the Barbarian is extremely vulnerable in pve/pvp, and having -15% hp and increased incoming damage by 10% just seems unfair.
     
    my suggestion is to remove one of the debuffs or remove both of them at least when barb is using 2 hand weapon because you already do not have the buffs you get from using a shield, and can not even block attacks.
     
     Stone Skin: Every T sec, the character accumulates the "Stone skin" buff. The effect allows you to ignore D% of the damage from the next auto-attack or skill that deals instant damage. Blocked damage instantly accumulates one effect, but no more than once every 2 sec.
     
    Barbarians are supposed to be tanky, having damage reduction is a must since it lacks healing skills, obviously the damage reduction you get from stone skin is nice because it can get up to 65%, but the issue with it is the cool down.
     
    My suggestion is to make Stone Skin a permanent skill, and decrease the damage reduction by 15% if the skill is 4/4.
     
    That way Barbarian can survive as a tank class in big pve/pvp fights because it lacks heals and damage reduction like dk/warden/pala.
     
     Branch “Berserk” When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle. 
     
    Just a suggestion for this branch, to give the barbarian a visual effect if they choose Berserker branch.
  9. Like
    Solo EU-Emerald reacted to pawned in Few things I would like to see in a Rebalance   
    Regarding Mute totem.
     
    Would be fine if Weakness debuff / Mute would prioritize players first within the range and then NPCs (Like BMs cat, druids summons).
     
    Kinda often i can see CATs and Summons being mutted instead of Players while they are in range.  
  10. Like
    Solo EU-Emerald got a reaction from Salazam in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  11. Like
    Solo EU-Emerald got a reaction from Malik Campbell in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  12. Like
    Solo EU-Emerald reacted to Abi in Few things I would like to see in a Rebalance   
    Very cool suggestions shamans do lack in damage so the idea of them having a minion similarly to druid might help them with dealing the extra dmg they're missing 
     
    Tho I would also add that heal totem should've the ability to do a critical heal similarly to Beastmaster tree healing skill
     
    Overall great suggestions 
  13. Thanks
    Solo EU-Emerald got a reaction from Relim in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  14. Thanks
    Solo EU-Emerald got a reaction from Abi in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  15. Like
    Solo EU-Emerald got a reaction from Relim in Ancestor's Hand + Power of the Earth   
    I couldn't agree more.
  16. Like
    Solo EU-Emerald got a reaction from pawned in Few things I would like to see in a Rebalance   
    Introduction
     
    Hi there, I'm Solo, a PvE Shaman from EU-Emerald.

    I've been playing Shaman for years and I have tried almost everything about the class.
    Now that the snow rebalance is coming close, I would like to point a few facts about the Shaman that could be changed without making any gamebreaking buffs or nerfs.
    The stats for the Shaman skills were taken from @Ancient One's Shaman Guide which I highly recommend checking out: https://forum.warspear-online.com/index.php?/topic/318942-venks-ultimate-shaman-guide-v1120/ 

    1)Changing the "Ancestors' Hand" Expert skill 
    This skill has only one purpose, pulling people out of danger, but it has some massive flaws.
    The first being the low shield that it provides, and the second that if the enemy is impared by any skill, the pull will not work and using Shamanic Cleansing on them first and then waiting to pull is just not reliable and in 80% of the situations the ally would just die.
     
     
     
     
    The first thing we see is that you get punished for even leveling this skill in the first place by the energy cost, even though in 100% of the cases, you will not be leveling this skill because Shaman has a lot more important skills.


    So, how would I change this skill?
     
    I would change it in a few steps:
     
     
     
    With this change, I think this expert skill would actually see some more usability ingame.
     
    2) Totally reworking the "Power of the Earth" Expert skill 
     
    This Expert skill was useful before as a good way to instantly get some Health back and be more tankier with the Health Increase.
    But, in today's meta, this skill has almost to no use.
    In PvE it does almost nothing at 1/4 and there are better skills to max that would help out more than this.
    In PvP, that is the same case. In 99% of the scenarios, maxing Shamanic Cleansing is always better than maxing this expert because the Shamanic Cleansing gives more effective Health thus making it easier to survive.
     
     
     
     
    The skill on paper looks good, but in gameplay, it's awful. The duration isnt that long, since every 2 seconds it reduces the health it added and the healing and health increase isn't that noticeable or game changing. The skill is so outdated that after playing Shaman for years, I haven't even bought this expert skill and I probably wont until it gets changed.
     
    So, how would I change this skill?
     
    I would rework the skill completely and give Shaman something that it actually deserves. A bit more reliable damage and a friend.
    I would change this Expert to be similar to Druids "Elemental Support" and it would spawn an Elk which would have these stats:
     
     
     
     
     
    3) Changing the Heal Totem 
    Heal totem is one of the most powerful arsenal in Shamans kit when it comes to healing. But, like everything in this world, it's not perfect.
    Heal Totem suffers from one thing and it's not success. It's the fact, that after casting it, it takes 3 seconds for the first tick to heal which is in my opinion way too long and usually leads to people dying before the first tick even activates.
     
     
     
    So, how would I change this skill?
     
     
    To make this skill more reliable, but still keeping it balanced, I would do the following:
     
     
     
    With this change, the Heal Totem would stay at the same power, but just a little more reliable.
     
    4) Changing the Visual of the "Tribe Ritual" Expert skill 
     
    The last, but not the least important change of them all; returning the old "Tribe Ritual" Expert skill animation.
     
    The old animation was perfect for the skill, when you saw it, you knew someone got buffed with it. This "new" animation is just a "Relic of Agility" animation slapped on top of the Expert skill and called it a day.
     
    Me, and some other shamans would like to see the spinning book return to the game once again, especially now with the "Shamanic Generosity" Talent which casts "Tribe Ritual" on every single party member in the radius. 
     
    The next 2 GIFs were taken from a fellow Shaman's forum post @Marchielo in which he also wanted the return of the old animation. (https://forum.warspear-online.com/index.php?/topic/432176-please-bring-back-the-old-tribal-ritual-visually/)
     
    The "new" animation we have currently:
     
    The animation every Shaman player wants back (and updated visually a bit to fit in newer designs):
     
     
    5) Conclusion
    Shaman might be one of the more powerful classes for MC side, but it is still not a match to the exceeding amount of healing added to the game with every update. So with these changes, I think Shaman and the MC side would have a better chance at fighting and surviving.

    Thank you for your time, and stay PvE.
     
  17. Like
    Solo EU-Emerald reacted to Relim in Ancestor's Hand + Power of the Earth   
    Ancestor's Hand + Power of the Earth skill are the two least used skills of the shaman, I would recommend changing one of them, so the peoole don't get bored with the same old skills or give them a better use. Thanks 🙋‍♂️
  18. Confused
    Solo EU-Emerald reacted to Raislin in Idea for fix templar bubble   
    You are pretending to not understand what I'm saying on purpose now. Stop pretending.
     
    You will have 6 people on mute always, when the 6 people you first silenced are starting to lose their silence your 2nd set of of 6 ppl are going to receive their silences from your 2nd weakness totem.
  19. Cool Story
    Solo EU-Emerald got a reaction from Marcelo-TU in Please bring back the old Tribal Ritual (visually)   
    i really hope this 
    i really hope this old visual comes back, would be cool to see it above 5 players
  20. Thanks
    Solo EU-Emerald reacted to Abi in Please bring back the old Tribal Ritual (visually)   
    I agree the old animation looked much cooler and made it obvious for your party or others when you use it 
    hopefully it will have a return in the future 
     
  21. Like
    Solo EU-Emerald reacted to Marcelo-TU in Please bring back the old Tribal Ritual (visually)   
    Hello, I would like to bring back some nostalgia by seeing the old visual of the tribal ritual skill. It was beautiful, but after the skill change where Cooldown Reduction was moved to the energy field and it gained critical damage and attack speed, it changed to a different visual. 

    Let's see, currently... 


    Now the old visual that was more beautiful and highlighted the ability.
    (Images not mine, I didn't have any saved and searched for one on YouTube)


     
         This green book (skill icon) flipping over the target was unique and beautiful. Now, with version 11.4, where we will have the ability to apply it to the whole group (with its key talent), it would be great to have this visual to highlight the skill.

    If you could consider bringing it back someday, it would be amazing. Thank you for your attention.

    @Hedfuc
  22. Wow
  23. Like
  24. Like
  25. Like
    Solo EU-Emerald got a reaction from Shadowmon in [2023.05.17] Spring dungeon Speed Records!   
    Hey, its me
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