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Posts posted by Nosotraes

  1. DISCLAIMER: I AM NOT A CYBERSECURITY EXPERT. This is knowledge I gained from a few acquaintances, Google and Wikipedia.


    Remember kids, use a trusted password manager, as well as 2FA wherever and whenever you can. Make sure to also nuke your Facebook account because of security concerns.

    Another tip for passwords: length > complexity. Since there are a lot of characters you can type with your keyboard (usually 104), the amount of possible passwords increases exponentially as you increase its length. Since an average pc can easily do a couple dozen billion calculations a second you can imagine it can crack passwords quite easily by using brute force. If they can't do that, they are not using enough of it.


    1 character --> 104 combinations.

    2 characters --> 104 * 104 = 10 816 combinations.

    3 characters --> 104 * 104 * 104 = 1 124 864 combinations. This is cracked instantaneously.


    10 characters --> 148 024 428 491 834 392 576 combinations. This takes approximately 1.4 billion seconds or approximately 47 years to crack. Using 12 characters would further increase this to around 500 000 years.


    Keep in mind that this is an overly simplified explanation (there are enormous lists available containing commonly used passwords, which is much easier to parse through), but the gist is that your passwords should be at the very least 10 or even 12 characters long. Also make sure to not save passwords in your browser.


    For further recommendations, visit the privacytools website. They have a section dedicated to password managers, as well as other means to protect you online.


    I personally use Bitwarden, it's easy to set up and just works. It's also Privacytools' top password manager pick.

    For 2FA, I use Microsoft Authenticator. It's as easy as it gets, but also made by the famously privacy-ensuring company Microsoft.

  2. On 9/11/2021 at 8:48 PM, Higgings said:


    They require you to be active; which is different. Being online - when you are in an active guild - is something which comes natural to do. Your aim is focusing in a guild which is active and eventually sponsors items in return of activity


    If it's true that counselling the money-way to make gold is a bad advice, it's also true that saying "go on with the game and you'll get good eventually" is hypocrite. This game - as the majority of RPGs - requires grinding in order to become strong if you are not intended to spend money. A player who likes the game will gladly stay online and will eventually become rich and strong. Nowadays it's far easier obtaining items and gold compared to how things were once.


    My personal advice is finding an active guild, but before that, you should focus on (even low amp) items and your level. With some patience you'll achieve your goals.

    Hmmm, I guess the problem is with me then, me just not playing the game anymore. I fully agree that being online in an active guild is a thing that just comes naturally. After all, you join them because you are also active.


    Safe to say, I have just outgrown this game, and that's fine.



  3. The problem with joining guilds is that they either:

    • Require you to be terminally online and participate in events (high level guilds).
    • Are de facto inactive.

    This causes a big burden to those who wish to casually play the game and discourages lower level guilds from even existing: after all, unless your guild is level 3 or higher, you won't attract members. Add to that that you don't really have any bonuses and you are significantly weaker than those who are members of high ranking ones.

  4. On 8/30/2021 at 3:30 PM, Nolan said:



    The best thing to do is reach the map of Ayvondil – it gives a lot more gold for main and daily quests (which are the main source of gold). :advise:


    Another source of gold is buying items from the Miracle shop and reselling it to other players.

    While I agree with the aim of this post, recommending an end-game area to a (fairly) new and low level player to make money is a bad recommendation.

    The other tip I consider outrageous. Spend real money to get in-game money should absolutely NOT be a thing a new player is told by the admins. It gives a bad precedent for how the game works in general.


    As for actual, albeit probably outdated advice, you should probably just continue playing Irselnort for the time being. Afterwards you could farm the swamps for a bit but I recommend you explore the game world further.

  5. I got a sign exactly once in years of playing and thousands if chests opened. This argument just doesn't work, speaking from experience. Warspear is much, much more p2w/freemiun than other mmo's.


    An elegant solution I have seen is SWTOR's model: pay once, get access to uhhh.... Everything.

  6. Well I'm just not gonna spam the forum anymore, I was one of the few people who kept the International forum alive. I have moved on, there are way, and I mean way better games out there that I enjoy a lot more.


    I logged on yesterday and was surprised to see that a few people remembered me (even me being dutch) somehow.

  7. Hey, just saw this post. Started during halloween 2012 and I quit a while back since the game has just become too bad. I haven't really looked back and just kinda forgot that this place exists, despite me spamming the place back in 2015.

    Based on your post you played on US-Sapphire during its goldwn days. Pvprange banter was fantastic. Shame he sold his guild but it's alright.


    Proof: look at my content. Most of it stems from 2014-2015.


    Can I legally declare the forum dead?

  8. 1 hour ago, GalaxyRekt said:

    If that's the only thing that you can recall from your game experience then I am pretty sure you only play with a small group of people (maybe your guild) and probably just the PvE content. At least on the servers I play (EU and BR) when things get competitive you can expect literally anything from other players.

    The majority of my time played was lonewolfing PvE stuff on US. It has always (in my eyes) been a chill experience.


    Could also be possible that I just never saw an entire part of the community.

  9. 14 hours ago, GalaxyRekt said:

    Have you ever played an online game?

    I have played this game for 7 years. Nothing that that guy described happened to me during those 7 years, save for the scamming.

    But then I just started over and I'm in a much better position now.


    If you get irrationally angry playing the game you're doing something wrong.

  10. On 4/11/2021 at 8:04 PM, Rayotenper said:




    Give me migranes

    Take the worst of me


    Ignore me when i need help

    Reject me

    Forgive me for actually asking this again, but do you know why this happens to you specifically?

    None of these are really that common afaik.

  11. You see the thing is, currently players will ALWAYS outclass and outsmart bots in every possible way, making bots pretty much useless, especially when you model them after players with player-like gear. The only way this can be averted is to give them massive buffs. Take for example Star Wars: The Old Republic. If you played it, you probably know that you can get NPC companions. The only reason those are relevant is because they receive massive buffs and can effectively out-heal and out-dps you because of those buffs.


    Another thing is that the point of MMORPG's is to interact with other players. You take away the human element, why even bother with multiplayer in the first place? How will those "players" communicate? Teach them to use world chat properly? Time consuming and very likely not worth it. Have them respond to certain keywords in a certain matter? This can easily be abused. I am not quite sure about economy, but you will likely run into the same problem: too time consuming.


    I understand your point, and I wouldn't mind having them in-game. It's probably just not going to happen.


    Besides, we got minions.

  12. 1 minute ago, Singed said:

    Definetly not... and my reasoning is: 

    1. it will be easier to bot around

    2. The more simpler we get the gold means that there will be more gold In circulation. And lemme explain a little bit on this, we might be have more gold in our bag and the negative effects from this wont kick in right away... but in the long term as the gold keep getting more and more common the prices of stuff will also went up (there will be inflation).  One of the example we felt right now in Elf side EU-Emerald is sign prices goes down to 11-12k because there is too many sign in the market that makes the value of "Sign of imperishability" going down... we can use the same analogy to gold currency. If devs really approve this, it might cause great inflation on item price which will become irreversible in the longer term... i saw many games goes from heaven straight to hell because of inflation.

    Inflation is a real ♥♥♥♥♥ yeah. And it thankfully already happened on US-Sapphire years ago, when sign prices dropped from 36k/stack to 15k/stack.


    Grinding is in the company's name so I highly doubt they will make things any easier.

  13. On 3/15/2021 at 10:13 PM, lore said:

    so the issue is  more on the amount of pepole demanding and how the match making works, im sure it all started with having the heavy p2w players using an insane amount of tickets to get the equipment and reach points WAY faster than f2p players slowy causing the new f2p players to just give up and dont try, as for now change how the matchmaking system works wont do much since few are demanding and are the strong few ones (out of the guilds trying to take over controll of the system)

    the only solution i see is that an insane amount of players floods in the arenas or to add  an (viable) alternative to gain the equpment or an new one itself

    an start is to increase the maximun amount of free tickets the players can have (20 would be perfect) and to decrease (basicaly to 30 min, halfing it) the cooldown between each, in this way the f2p players can have more chance to get on the arena whiout having to buy a ton of tickets, another way is to add an gold reward when doing arena (owerver it wont work if there arent eught players going in)

    an different solution is to try redirect the (op) players from the arena, maybe adding an hard ranked one with better gains (more arenapoint/gp each win, more imperials at top) wich can be an mode that on loss, u loose rank points wich will make em very busy to keep thier rank high 

    anyways, unless there isnt an new WAVE of new players going in the arena, everything will do near to no effect to it


    this is also connected to the system of the mermen tirals where low level guilds ends fighting one wich are WAY stronger than them in both members and level 

    Yes, this is exactly what happened on US-Sapphire years ago.

  14. On 3/13/2021 at 10:15 PM, lore said:

    i think the issue is more of that u get trew in with enemies already full geared with arena equipment making it very tough to get trought it, the best option u have are entering in spams or have someone geared to help u do all the road, othercase it will be way more difficult and long to reach up (to points it just becomes just annoying)


    for short lets say that arena is not that "newbie friendly"

    I couldn't have put it better myself. Fighting the same people constantly and losing against those people constantly because they just have way, way, way better gear than you have. It's an incredible turn off that made me focus solely on PvE, where progression still is skewed towards players with better gear, but not nearly as much as PvP.

  15. 23 hours ago, Jcbreff said:

    do you have something against arena and think that it should be removed?

    Yes, at least in its current form, which is heavily skewed to "better" players.

  16. On 3/1/2021 at 4:28 AM, Drakoknight said:

    Nope. I generally see almost 60 players dedicated to arena, primarily in the guilds TAICHI and SiThLoRdS

    Wow 60 people. That's like, so many.

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