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tamoae

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Everything posted by tamoae

  1. apprently. lvl 1 = 4% life steal lvl 2 = 7% life steal lvl 3 = 10% life steal lvl 4 = 14% life steal how long it stays active at each level? I don't know. but seems that you still lose hp to cast this skill if you are supposed to lose hp to cast this, at least make it OP as hell. i dont see classes with SUPER OP SKILLS lose HP to cast their SUPER OP skills. no more patience for this one sided game
  2. why active time of dark circle didnt increase? why saturation still make you lose hp to cast? it better give dk 100% life steal!
  3. Yea, active time did not increase.
  4. that was never another option better option is, make the damage ALWAYS be LOW OR delete the extra 25% damage. this fix they came with is not as expected. paladins are overly happy with this "nerf".
  5. will be "balanced" now. all you need to do is stay together under the area where elfs have ground advantage. this way you wont get hit by 600, but by 100 and have a 20% or 25% extra damage received from elfs attacks for, hm, 10 seconds is new duration maybe? so what you decide? let whoever cant escape the banner area insta die or go and fight in complete disadvantage? with all elfs having 20%+ damage buff...
  6. exactly, mage can easily deal 5 DoT's in a blink of an eye with his 3 AoE damage skills.
  7. Mage Ethernal Barrier now works after every attack with no exceptions. Stone Shatters has a little chance to stun enemies. with any skill So, since mages have an infinite AoE damage skills arsenal and ethereal barrier is a passive skill... You are saying ethereal barrier will be activate 24/7? lets see how this thing work...
  8. I also point the new expert skills as the main reason for unbalance in favour of chosen/firstborns. The first package of expert skills came out more or less balanced, a few adjustments on them and it would be almost all good. But the few fixes needed on first package didn't happen and then the second + third expert skils packages came out and it became what we can see at this moment. i really think aigrind team should take a look on experts, evaluate them and rework where is needed, so that the game can have balance among the factions.
  9. you didnt get what i mean. this suggestion doesnt balance out banner, it actually would buff banner even more than nowdays banner for the high amped palas. and u probably right here. obvsly devs must have their own thoughts of how to fix this, but this skill have 3 OP aspects on it: huge area, huge damage, huge extra damage %. gotta foccus on them to balance this thing out. my opinion? make the skill damage LOW, yes low!, low like death knight death call skill and make the extra damage % get to a max of 20%, giving paladin and their allies the ground advantage. this way it would be ok to have this skill working on a 7x7 area. paladin is a support tank after all.
  10. oh yes, forget the money and/or time spent in mc side and go spend more money and/or time on elf side. seems like a good advice but not really obvious better option here is devs look over these expert skills again and rework them where is needed to bring balance into game.
  11. i would say differently, this suggestion is actually a buff for high amped palas. So, for me this suggestion deserves a . leave it for the devs to fix, they must have a better idea than this to balance banner.
  12. lol cool story but do devs enjoy you trolling around using their "holy" names?
  13. wtf you had to kite bd for nearly 4 minutes to kill it, but in the 5 seconds he got you with hamstring he took your 3k hp almost down to 0 and people say is hard to play bd
  14. skill for DK: Death Star - It is capable of destroying an entire planet with its powerful superlaser. do it devs!
  15. dk needs a lot of adjusments in skills. but nothing need to be changed in the weapons equipped, so bow and crossbow are a no no no no.
  16. não faz nenhuma diferença a hora que reseta as quests. 18h 14h 10h 5h 2h...da tudo no mesmo.
  17. sei nao ein, o jogo esta basicamente favorecendo um unico lado com essas experts skills. ja nao bastava o jogo ser bem sangue suga, agora ta desse jeito ae tb, nao da muita vontade de jogar mais. quando eles finalmente decidirem equilibrar os lados, ja posso ter desistido disso aqui.
  18. is funny to watch arguments from some ppl to defend their classes. is like 8 years old kids saying complete nonsense n trying to look cool while they are at it. i guess we all know why elfs classes are super easy to play.
  19. actually, isnt just ridiculous to a normal player. is ridiculous vs high amped too. it increases by 20% all the damage you take from any enemy while you are within the banner radius. that is a normal 300 damage becoming 360, 400 becoming 480 and so on...talk about fairness and balance.
  20. actually the shield is forced on to dk to have max use of this skill. saturation can easily be chosen the worst expert skill out there, a suicide in pvp and nearly no gain in pve. as sulla pic shows, it may be cool to regen hp when you are at the respawn statue after dying. thats as usefull as saturation can possibly be.
  21. "only" 300 signs for +9? let me sell my house, my car, my dog and my wife....ok, now lets try to make my char full +10 seriously thought, greedy system is TOO greedy.
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