tamoae
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Everything posted by tamoae
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Menu -> settings -> uncheck "show popup messages" this should fix your issue.
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this suggestion have no relation to barbarian class.
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oi! how many people like that map? 2 or 3 at max? everyone i seen talk about it hate that arena map with passion.
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[2014.09.10] Just few steps more! Help wanted
tamoae replied to Peter_Munk's topic in News & Announcements
when the game is properly balanced and DK is not just a miserable char. when both of these happen, i shall give you a vote. before that, no help from me. -
i can say the same about dual wielding axes insane high damage, and they are working right now in the game. and purpose of spear, paladins and barbs can equip them now, so there is nothing special about spears anymore.
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i wouldnt be quite sure about the dual wielding an year ago, but now rogues and bds can equip axes, barbs and palas can equip spears. i guess after those changes, there is no problem about dual wielding dk cause the highest damage burst in game was taken from dk spear by the dual wielding axes from rogues n bds. so dual wielding maces would give the highest damage burst back to dk. about the threads stun, 3.5 seconds would be needed to give 1 normal hit with dual wielding maces or spear.
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DS may work okay at one time out of many, but invaluable? not at all. threads is easily countered by skills with half the cooldown or even lower than that, it doesnt even need a full stun effect, but a silent effect is extremly needed. and bro as a dk, hit'n'run? are you serious? i will just say this, sometimes you just normal hit the target, n then you use SH but it doesnt hit the target cause he is on the run, thats how good 1 yard works. if you are fine with unreliable skills, that's you.
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if you are fine with dark shield barely working, that's you. and if you are also fine with using threads on a target and getting stunned at the very same second you pulled him, that's good for you. the steel hurricane is workable if you syncronize it with other action but is very hard to make sure it will hit the target. also, dk is dk, barb is barb...if one asks to make the skills which already belong to dk to be made usefull, i don't see how that is asking for dks to be made like barbs. > "im quite happy with how my dk is turning out." maybe you are still starting up with your dk? if that's the case, then maybe with some time you will know better.
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i would give you a +1 for making me laugh but you know, i disagree with your point of view because... this post of yours shows you are not knowing a lot. if i may say: 1 - barbs and dks have the same potential for stat building. 2 - barb have more defensive skills, thus making a better tank. and is not going to happen cause devs like the dk on the bottom of the food chain in warspear classes.
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ofc, 16% damage bonus from aura + 25% damage bonus from banner. i will be very happy when this game just die
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Don't use shield, you will have a loss in all your skills. thorn of death, exhalation of darkness, death call, steel hurricane, saturation and even dark shield. they all work less worst when you have an spear equipped.
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i have had it at lvl 5 for a long time, and it works as random and crappy at lvl 5 as it does at lvl 1. what i described was just to make the skills work properly. but is not going to happen.
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assuming no one had stuns, that could be a possibility. but traps, fetters, hamstring, roots, rush, chains, fear, dark circle... you usually die before your char can move again. this is one crap map.
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the math you wanted. level 1 - 4% life steal active for ~13 seconds. level 2 - 7% life steal active for ~17 seconds. level 3 - 10% life steal active for ~21 seconds. level 4 - 14% life steal active for ~25 seconds. always losing 3% of hp to cast the skill. may work ok in PvE at level 4/4, but PvP ...
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unbalance in the game. experts made it all a mess. no need for further discussions, thats it.
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i know that, i have waited for a pretty long time for some changes in dk, nothin happened apart of the fail expert skills. i will be only checking announcements for now, when they fix the class and the mess this game became, i shall come back.
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Death Knight, Blade Dancer, Warlock or Ranger?
tamoae replied to Zeotic's topic in Discussions and Suggestions
you shouldnt expect anything good on dk. there is a lot to be fixed in the class skills. im waiting for nearly a year for them to put dk at the same level as the other classes. but all that happened was dk turning in complete garbage, on the PvP perspective. -
Death Knight, Blade Dancer, Warlock or Ranger?
tamoae replied to Zeotic's topic in Discussions and Suggestions
as of this moment. DK = does a good job tanking in PvE. needs complete support in PvP. BD = does a very good job tanking in PvE. is nearly a god in PvP. warlock = does an ok job in PvE. control the fights in PvP. ranger = good for PvE. is a killing machine in PvP. -
if it was 100% until you reach a certain ammount of hp, then yea, could happen.
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About melles having bad chances vs ranged classes. But we can exclude bd and maybe rogues from this. ok, find the cons of a bd and i will give you a +1. needing a support class is very fair if it was this way to all the classes. ah and take in consideration paladin is a support class himself, so he doesnt really require a support class. this leave us with only two tanks that needs a support class, barb and dk.
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i will just leave this here. *note that not even the super op druid new heal saved them from bds. **yes, the super new druid heal got druid from 87 hp up to full 3k hp in a second, and even that wasnt enough. ***this happened in minute 2:20-2:55, but you can watch full video to see rogues, shamans, dk and druids get raped. with this i rest my case.
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palas do that. @ topic. unstoppable infinite stun bd can defeat ranged classes with ease.
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Barb é melhor no momento. DK precisa de um Warlock como suporte o tempo todo quando se trata de PvP, ou seja, solo você vai passar raiva contra toda e qualquer classe que venha a confrontar. Se tratando de PvE, barb tem skills melhores para ser o tank, já DK possui um dano mais alto.
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lvl 4 = 14% life steal active for ~25 seconds. thanks to the surprisingly... ...high increase in the active skill duration as you level it up, i gotta admit that works okay on pve. but on pvp, i can only see it as a huge fail for most battle situations. *i still think unifying both effects for saturation is the way to go with this skill. it would make pve = great/good, pvp = good/okay.