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Pr0f

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  1. Like
    Pr0f got a reaction from wolfdragon99 in Class rating   
    Hi it's me zora, the mage, I want to share my opinion about mage skills and talents, so it will be major rating, I will try be as fair as I can with rating

    I couldn't make accurate statement for the damage output scaling of the skills so I will just use the following 3 marks: Weak, OK and Strong. And will relay heavily on my personal opinion but i will try do my best
     
     
    Basic skills
     

     
    The damage from the skill is ok for spamable skill

    The special effect of refreshing blazing ground is useless, because blazing ground has long duration and low CD, Also the chance is low and blaze ground apply only once for each target

    The effect can be better if it can trigger overload, because overload is stackable
     
    Talent
     

     
    It's great talent, because it's not just a boost to mage solo dmg only but everyone else
     
     
     

     
    Teleporting is pretty much helpful and boost mage mobility and survivability and have good damage
     
    talnet:
     

     
    is is my favorite talent, having the barrier active without taking damage boost mage survivability by much
    This taknet is like having extra expert skills in my opinion
     
     

     
    The control duration is very short even with talent it's only 2.1 seconds
     
    Talnet
     

     
    With peak of reducing the damage by 10% it's very weak in my opinion
     
     
     

     
    This skill help skipping sticky situations and run away, also can use blazing ground skill after casting chains to slow enemies from coming back to you which buy you more time vs melee enemies but in pvp this skill isn't effective at all, can be heavily countered with resistance skills or ranged damage/control; so majorly it's flee skill
     

     
    This skills give decent amount of solidity if you have good amplify on your armor but the defense itself from skill isn't something to mention, very small amount of extra defense
     
     
    Expert Skills
     

     
    The skill allow detecting hidden enemies, it's very unique skill but still, it can be replaced with castle pots
    give 18% accuracy which is high amount
    Regen 7% (8% with talent) of max energy the truth is mana regen is no longer a thing to worry about after bracelets have been added to the game
     

     
    Talent consume only 2% of mana because you regen 8% from dragon eye 4/4; so that's a low amount, that that 15% extra damage is good talent to go for
     
     
     

     
    The damage is kinda strong because it's over time
    On 4/4 it stay for 6s on ground and last for extra 6s on target, which make it a total of 12sec duration and CD is 13sec
     
     
     

     
    The damage from the skill is very low. The range of the skill is very short
    The weakest skill that mage have and most useless
     
     
     

     
    If mage is in party this skill can kinda recover some of the low solo damage mage have because it increase his party solo dmg by 20% for each member, duration and CD don't allow it to be permanent unless you have 90% CD and can't be applied to more than 1 target.
     
    The stun has a very bad weakness which is it require 2 expert skills which mean that target has 1 second to react before landing frost bolt
     
     
     

     
    I never made this skill 4/4 because I needed skill points in other skills, but that 50% attack speed reduction looks strong (but I am afraid it's easy resisted)
     

     
    Idk what to say about this one, it just didn't impress me like other talents did
     
     
     

     
    The damage is ok for passive that's take no mana.
    But for expert skill I will say this is 2# weakest skill mage have after arua of fire
    In the past it used to cause damage with higher frequency, with blazing ground it almost immobilize the target but now it's weaker at that
     

     
    It increase the aoe damage only and not high amount too, dragon eye talent is better in my opinion because It increase solo dmg too
     
     
     

     
    It absorb even the strongest damage if it meet the right conditions, can give up to 50% damage reduction if the target hit 1 time every 2 seconds (like t5 ayvondil bosses) which make it very strong but the weakness of the skill is as big as it's strength and maybe even worse which is:
    it's easy to remove the barrier with just 1 attack, but still the skill can by you 1 or 2 seconds with 4 seconds CD
    Can be countered with bleeding specially if more than 4 stack is applied
    Also it's useless if you die before the skill activate (die to 1 hit)
     
     
     

     
    It's 1# surviving skill for mage, but the skill duration is short, it's 6 seconds that have 1 second activation animation (downside is can't move during that animation)
     

     
    I prefer having 6 sec of guaranteed resistance rather than having 10 sec of chanced resist

    In my opinion the talent can be better if it was 2 or 3 buffs each one of them allow you to resist 1 control and duration would be 12~15 sec
     
     
     

     
    Very strong skill (some ppl even call it OP)
    mage don't really have debuffs or strong buffs for pvp, mage have a this skill which remove buffs from enemies so it's 1# pvp skill for mage
     
     
     

     
    Those 3 talents you find them in branches taknet and can only choose 1 they all do almost the same thing but in different ways
    They increase the damage of mage
     
    The third one (pyromaniac), is more special than the others and also more situationally than the others, I tried to think how to use it, I think it will be excellent for t5 ayvondil, because with depth fury you can 1 shoot almost any mob there but idk if it will help with anything else
     
     
     
     
    General recover (over all rate)

    solo damage: low to medium

    Aoe damage: very strong damage over time

    Defensive stats: it's ok (4/10)

    Survivability: high because mage have anti burst skills which can buy you some seconds and good damage over time so with lifesteal can maintain HP but still not immortal and can be countered with stuns

    Performance in early game: very bad, mage don't have healing or shield skill and low damage (which lead to being very hard to quest)

    Performance in late game: mage have high sustainability and very good aoe damage

    Difficulty: mage is pretty much simple class but require tapping on skills on rate around 40~45 Tap per minute (very high)

    Cost: mage is high gear dependent so it's expensive class
     
    it's kinda like mage doesn't belong to spell caster classes because he doesn't have enough supporting skills or controls and doesn't belong to damager classes because of low solo solo dmg and ofc he isn't a tank because don't have aggro skill or tanking/damage reduction skills
     
     
    If you reached this point then I would like to say thanks for your time
  2. Like
    Pr0f reacted to 100xp in Essential change for the Warden   
    Hello everybody I recently realized that the Warden is among the least popular characters in Warspear So I started playing Warden to have a more detailed view of what is happening right from the start in the initial missions. I realized that the Guard has certain difficulties at the beginning of the game, his skills are useless at the beginning, leaving our dear Warden a very It's tiring right away, which is why several players gave up playing with it before they even realized its potential. That being said, I will suggest a single change that can help our dear Guard in his initial phase without affecting his performance at the end of the game.
     

    Shocking Blow skill
     
    The Guard Imbues his weapon with electrical magic for 10s. Your first successful auto-attack deals an additional dmg 20%./25%./30%./35%./40%. based on the character's physical damage. applies stun effect for 1.5s/2s./2.5s/3s/3.5s
     
    The next change is to bring the Warden back to massive combat, especially because after talking to players I realized that active guilds avoid recruiting the Guard. and to change this all you need is a change in your least used skill in the game.
     

    Guard Protection
     
    The Guard creates a protective aura for 15s, Aura increases by 4% / 6% / 8% / 10%, the "Resistance" parameter of your nearby allies, also heals by 5% / 6% / 7% / 8% based on the healing received by the character
     
    The aura only affects your allies. within 5 meters and the character is not affected by the aura. maximum number of players 4 / 6 / 8 / 10
  3. Like
    Pr0f reacted to Dr Strange in Dissemble of bracelets give the wrong materials   
    The bug is already known. Thank you
  4. Like
    Pr0f got a reaction from Baphomet in Dissemble of bracelets give the wrong materials   
    To craft bracelet level10 need 4 bronze fiber, 3 silverite and 2 student's pin
    Dissemble should give materials like above that's what used to happens with other crafts
     
    I haven't tested other crafts after update, sorry but lazy
  5. Like
    Pr0f got a reaction from Regis in Dog's AI improvement   
    It's simple
    While looting (picking items from the ground or chests...etc), Dogs should not run and attack any far mob, unless mobs comes very close (touch) dogs. End of the story
     
    I noticed that while questing as charmer if you place a dog, you need to clear the whole zone before picking up anything from the ground, it will be great if the dogs just don't run to far targets and start attacking, just want them to sit there passively and let me loot what I want without attracting unwanted mobs
     
    I hope I see this in-game
     
  6. Like
    Pr0f reacted to Khrone in Dog's AI improvement   
    It's hard to not mention it when we're talking about a improvement of Dogs AI and BM's Leopard AI is a lot better lol
    That's what Pr0f meant, i think
     
    When you're doing something like picking quest items or opening chests and a dog is nearby an enemy, it will attack them and make you enter combat state, which stops you from taking these items/opening the chest
     
  7. Like
    Pr0f reacted to Khrone in Dog's AI improvement   
    Or maybe just make them attack an enemy IF the player attacks first or if the player gets aggro, like Beastmaster's pet or even the bird
     
    It still counts as if the player was in battle though
  8. Thanks
    Pr0f got a reaction from Matarato in Dog's AI improvement   
    It's simple
    While looting (picking items from the ground or chests...etc), Dogs should not run and attack any far mob, unless mobs comes very close (touch) dogs. End of the story
     
    I noticed that while questing as charmer if you place a dog, you need to clear the whole zone before picking up anything from the ground, it will be great if the dogs just don't run to far targets and start attacking, just want them to sit there passively and let me loot what I want without attracting unwanted mobs
     
    I hope I see this in-game
     
  9. Like
    Pr0f got a reaction from Overhoul in Charmer: skills and talents Information   
    I didn't get it, how it tank? Does this new summon has aggro?
    I mean, when you summon one yeah maybe it out damage you, but it will vanish after a while and you summon new 1, the aggro points the summon has will be reset, correct me if I am wrong please
  10. Like
    Pr0f got a reaction from Khrone in Charmer: skills and talents Information   
    Worst talent I have ever seen, it's a nerf for charmer better not have it
    In my opinion, this talent should replace the dogs not the bird, because dogs useless with staff, this talent need rework
  11. Confused
    Pr0f reacted to Khrone in Charmer: skills and talents Information   
    It replaces the bird
  12. Like
    Pr0f reacted to Saltymalek in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Remove this please and thank you.
  13. Haha
    Pr0f reacted to Zurp in Skills rebalance December 2022   
    Wow op mage
  14. Thanks
    Pr0f reacted to rafa9876 in Skills rebalance December 2022   
    It did...I've seen you ask it repeatedly so I guess the only way for you to believe is to see it.
    Mage in castle dungeon, 6 months ago
    The mage in the video uses dragon eye talent, there are several points in the video where he casts warp or shatter without eye active so you can compare. I saw at one point around 1500 damage without eye and 1720 with.
  15. Like
    Pr0f reacted to Dr Strange in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Previously, the heal or DOT damage was calculated for the entire time of the skill, now it is calculated separately for each tick 
     

    Yes, it was a typo - corrected! 
  16. Like
    Pr0f reacted to Darkcaller in [2022.09.08] Update Warspear Online 11.0: New Legends. Release   
    Especially already rich players xDDD
  17. Haha
    Pr0f reacted to Jcbref in [2022.09.08] Update Warspear Online 11.0: New Legends. Release   
    Waiting for the first person who "accidentally" gifts it 
    I mean its supposed to be a gift ans those are usually given without any expectation to get anything back right away
  18. Like
    Pr0f got a reaction from Invorial in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    I don't want to be negative but full stacks maybe too much😅
    I think 4~6 only
  19. Like
    Pr0f got a reaction from Kyrai in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    I don't want to be negative but full stacks maybe too much😅
    I think 4~6 only
  20. Like
    Pr0f got a reaction from Higgings in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    I don't want to be negative but full stacks maybe too much😅
    I think 4~6 only
  21. Like
    Pr0f reacted to Raislin in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    One of the expert skills gives instant hatred but they dont say how much. Maybe lv4 will give full bar to be able to use demon form instantly but who knows. Need to see test,
  22. Haha
    Pr0f reacted to adywijaya in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    Oh yes elf charmer and forsaken bd, very original. 
  23. Thanks
    Pr0f got a reaction from Ashimind in Ennoblement & aura of fire & Ethereal barrier rebalance & Buff   
    Hi it's me Zora the mage from Us-saphire
    First time for me to type on forum.
    They says mage is so hard to kill but that's +10 mage greatness, I not their yet so I have no idea if it's true or not, I just see myself die in 3 secs for even weaker spell caster than me, so here are some recommendations for buffs.
    First ennoblement: on 4/4 it give 5sec immunity from controls and remove applied debuffs ....not 6 secs as skill description say because casting takes 1sec + this skill can't be used if you already under stun, fear or silence. I recommend for you allow mage to use it under controls to break them out, if we want to rate this skill I will say it's for GVG only, it's quite decent because it saves from probably +5 control effects in wars. In pve only takes 1 control because of long CD, in pvp no one will waste his skills on you if they notice your ennoblement.
     
    Second skill is aura of fire, this skill lack some damage, how about side effect from skill making the skill case (On fire!) Debuff or Burning with chace qual to critital hit chance of the character, 100% chance is much but will be cool. I know this skill have been nerfed long time ago.
    +another idea Adding effect for skill like charging or detecting for nearby enemies so it will make Explosion or deal damage on first touch not just randomly (3secs delay). 
     
    Ok 3rd and last skill I will talk about is Ethereal Barrier: well it's a cool skill but can be better, it's anti-brust skill, but on 1/4 it never work I guess unless you fighting something that can kill you in 3 or 4 hits, in this case you will Lose the fight anyway with the barrier or without it, so this skill isn't valid 1/4 you most make it 4/4 to get benefit of it, I recommend 2 things to make it better , first lower the requirement for 1/4 to be activated so it will be useful, second lower the requirement for level 4/4, like making it if you receive damage in 3, 4 or 6 seconds so it will work more often, old Ethereal barrier was so good, this one is good too but if it's just work more often or maybe last long, mage is semi-melee class with a staff so have to be more solid don't you think so!
     
    I have notice that's fireball have description that's not applied, it have to deal extra damage for target that effected by blazing ground, I checked, it don't apply
     
    Thanks for your time😁
  24. Like
    Pr0f got a reaction from Laevateinn in Cooldown reduction can reduce the animation of skills   
    Attack Speed can reduce the animation of auto attacks while Cooldown reduction (CDR) don't reduce skills animation.
    That's all lol
    This for reducing the gap between auto attack damagers and spell caster damagers specially in pve, i am not expert pvp
     
    Capacity and value should be like
    50% capacity and 200/(200+CDR) value
     
    Thanks
     
  25. Like
    Pr0f reacted to TheCaster in New guild storage system - withdraw for gold   
    So many good ideas. I mean this would cut down on a lot of babysitting in the guild and answering redundant questions. It would open up time to focus on other important things in game like arena, knowledge grind, gvgs, etc.
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