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Jasper

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  1. what is the point of this? 30 warlock attacking an enemy at same time?
  2. Why dont' you add cooldown and percent damage detail on every reaper skill? It seems reaper is not the main meta on this update 🤪
  3. When creating new char and selecting a class, necro is offensive support that has more damage than other healer classes. I think removing the word 'twice' from both skill descriptions and increasing the successful chance of a deathly eye on the boss will make it work as it should be.
  4. I know charmer is a hybrid support class that can be a healer, tanker, damager, or mix of them. But after previous skill updates, physical charmer becomes more popular because of high aoe damage. I rarely find a charmer that becomes a tank on any level dungeon. I think one of the biggest reasons is a weak aggression skill. Charmer aggression is a quick cast skill like barbarian's aggression, and it often misses, while the cooldown is so long. Since charmer only has one aggression, they can do nothing while waiting for the aggression cooldown, and end up the whole team die. The castle aggression pot helps a lot, but not all people can afford it. So, my suggestion is to change the goading mechanic. Maybe into an aura like dk or something that continuously attracts all mobs that make charmer easier to tank a lot of mobs for a longer time. When comparing to templar that has sun barrier, instead of slowing the enemies, it will be better if goading can absorb or reduce some percentage of incoming damage based on its magic or physical damage.
  5. I know necro has nightmares and panic, but it is useless for gvg or arena because other class aoe will cancel the effect. When doing 1v1, it is also useless, it contrary to necro aoe (shield and rain) that has a long duration, so there is no way to use (nightmare or panic) with (shield or rain). The most problem happens when against blade dancer on arena 44 or 55, I always put nightmare to them but other class aoe ruin it, so I die easily. Besides, necro first heal is not continuous, while the expert heal need combo and take more time, so necro is lack of any defensive skills. Let me comparing to other healer classes. Both Druid and shaman have continuous heal, and easy to use their heal, and they also have useful stun or blind, even druid has unlimited stun. While priest has armistice, elusive, and immobilize skill. When they use armistice, they can survive. When they put elusive, they can run. Please fix this necromancer problem.
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