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Kyrai

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Everything posted by Kyrai

  1. The resistance with more duration of all resistance classes and can't be removed easily because they Rush first and use paralisys at 2 YARDS from enemies?, Anyway many Legion classes can't survive Blade Dancer's combo, but Sentinels don't care. If you are one who use Spirit of Resistance and walk to enemies you are playing bad Blade Dancer. Death Knights Curse dangerous 3x3? @Drakoknight your opinion? Bruh Warlock is a paper anyway, for Sentinels since years was complain about their Supremacy, and developers added AoE Stun for more survivability ok then why added Templar? Don't you think is time to remove those AoE stun from that old Sentinels Classes? (Paladin / Blade Dancer) they literally no need those skils having a heavy Warlock. Who have more advantages Melee or Ranged Weapon? Do you know how hard is open a Path for kill those Dmg burst Rangers? Moon monster isn't the same thing than Wolves of darkness. Sentinels damage classes can kill Charmer summons anyway but Legion can't focus a HIGH HP SUMMON. Druid summon decent and hard to hit Templar summon same as druid Beastmaster more HP?
  2. CD isn't enought for 4 wolves anyway CD isn't enought for 4 wolves anyway
  3. Well both games are based in Arinar
  4. I know but should be more fun In my server of course I love it.
  5. In EU nobody care war Legion defend only for disturb and Sentinels the same, cause guilds there use war buffs for Mermen Dungeon. War is outdated since long time. Very bored, should be fun if developers removes Unity Guild skill inside enemy flag.
  6. Who upgrade dark seal 4/4 if warlock is busy making a plan for try win? Ok so who balance the number of players in US or EU? Why Legion players leave our side for move to elves? Normal? isn't supossed elves leave their side for move to Legion too?, if we have "THE BEST CHARACTERS" of course. Here is your 4k HP bird 4/4 and lvl 32 Charmer. And your old friend wolf of darkness but you prefer to choose Sentinel side Your friends in that side can easily kill it, including your Blade Dancer
  7. Reaper what we can expect about them, if Legion lacks in support? How we can help turn Reapers into demons? When the priority is try kill 1 Sentinel minimum. We can use Warlocks again for supporting stun, but now for what? Wasting more time in a class what is only useful in GvG? And Warlock already have very bad reputation. The demonic form is beatiful yes, but isn't usable in all scennaries. Resumed Legion is an ornament, a trap for players wich still waiting a decent Sentinel side.
  8. You don't know how works their stuns and mechanics. Rogue always is smashed by Sentinels isn't full Dodge anymore cause lacks of stats. If they builds dodge can't Vampirism, and Kick in the back is only 1 target. Is melee character without resistance, so always suffer of control skills. In PvP full developed Dodging/Reflexes skills they can't do stuns and can't do heal. In conclusion Rogue Stun (PvP) or Rogue Dodge (PvE) you can't fusionate both in a complain. Flurry is 80% probability stun when it should be 100% because can be blocked, dodged and resisted so the probability is decreased. Warlock same problem worst than Rogue, developers created Templar based on them but look the massiv difference: Templar is Heavy with mermen is annoying for groups, Support healing and Support stun, Block parameter. Warlock only control skill and they can be permastuned, they don't have heavy armor and block parameter. Another character nuked by Rangers/Seekers/Blade Dancers/Mages. Death Knight ... What is that? why complain about it? Do you know is the worst tank class of this game?. Probably complain about their stun? Exhalation need wait for a succesful hit to work, Sharp Blocked Dodged Resisted same story, Silence only can work 100% using hurricane?, Unfair for Sentinels? CONTROL SKILLS IS ONLY 1 TARGET very different comparating with their counterpart Paladin. Death Knights are in the same powerful control skills like Rogues so they aren't useful, and can be nuked by Rangers/Blade Dancers without problem. They are only decent using mermen armor, anyway you tried make how physical build works? because magical is better for survivability and damage, also with that build can't use block parameter. Barbarian? Bleeding, burning, poisoning, magic ban skill, how many stacks of Paper Skin? 2? How many they lost being nuked in GvG? Chieftain have a better survivability. Another thing you saw Barbarian using block rings? Wardens always use for exploit passive healing, don't you think is unfair? Who never dies in Inselnort wars / Arenas / GvG now? Barbarian or Warden? Answer is easy. Shaman absurd complain, only 1 stun for 1 target, different vs Druid (1 single long silence target, AoE stun 100%, 1 combo stun), complain about area skill 1 target Fire Totem? What about Druid minion? Why we can't avoid the Water Elemental? Oh! Permastuned... Shaman damage reduction is your problem? Shaman need be fast hands for use a combo for survive, any error is die. Druid is more easy playing than all support healing classes. And never dies, or you forgive patronage? Hunter I never get fast kill vs them, their skills are low range, Ranger is 6 yards autoattacks and many skills are 5 yards, Hunters still outdated of yards if you want go check their skill. Hunter lack in accuraccy parameter, ranger is full accuraccy never fail hits enemies life depends only on block parameter. Hunter's power depends of Poison periodical damage skill. Ranger in Blessing, Skills, stuns + Trap for beasts talent and LOOK, AoE Damage Bleeding! WOW :0 Ranger need be more better than Hunter? Charmer powerful cause you die for not kill summons? Your party should be enought for kill summons easily, I don't know something like Blade Dancers, Ranger, Seeker Talented?, In our side we can't try kill Moon monster, because is unkillable and nobody have the enought power for kill it in 1-2 hits, who is better for GvG? Charmer need wait summon, and Beastmaster power can be operative just crossing maps. Charmer mermen? You saw in arenas how elves nuke charmer too? Do you think oppresion is beatiful only vs 1 target? Oppresion can be failed different vs Templar stuns. Oppresion is magical damage, very low for physical build. Dark Aura buff, is a physical damage and works better for magical staff build. Sentinels only lose battles cause of 2 Wolves of Darkness and we are losing vs Water Elemental, Sand elemental, and Moon monster. Necromancer doesn't help in nothing because those classes can't die. Sentinels can't complain about us, start complain when Rogues, Necromancers starts win arena vs AOE stun Sentinels. Do you think Legion is "OP" I go put you a group party of Sentinels: Templar, Paladin, Druid, Blade Dancer, Beastmaster. Now your work is choose characters from Legion for win them.
  9. Well Templarians gift heal to allies and Beastmaster too in AoE. Charmer lacks in support in both modes cause all the skills are single target.
  10. Guys I think Charmer is nerfed. Physical building doesn't help anymore figthing vs those ugly beastmasters Im +8 50%Fero and can't beat those dudes cause everytime getting heal heal heal heal and heal. So we need more healing buff and more physical skills. More damage? Yes Charmer is only damage 2 wolves and everyone kill those summon and we cant stay spamming stuns for nothing if our pt doesn't help. I go publish my suggestions in other topic.
  11. About summon skeleton they already can do at lvl 18 with expert skill Death soldier
  12. Player vs Player Fero Player vs Summon Fero Summon vs Player Fero Summon vs Summon No Fero
  13. In Charmer is the same situation when you put fighting 2 Wolves or Darkness and Raven... I think is normal cause ferocity is for players not for NPCs
  14. Speed regeneration? That status should be die, idk change for another Mechanic
  15. And...... The gold wasted?
  16. @Babocool Add Reaper and Beastmaster And knowledge from lvl up
  17. Both hahaha They should be buffed in PvE -.- I see only pvp skill
  18. Sorry guys but I need understand this class Is lvl 17 now... Their performance is defficient for PvE Health restoration is very low so I need healing skill -.-) Now I understand why they needs MANTRA ò.ó Idk if need shield mace or staff
  19. Thanks, you can make it, is very fun for PvE/PvP. I not tested GvG because one of the disavantages is when Charmer cross the zones is weak. For me is defensive/zone character not for attack. But with 2 wolves everthing is nice. Best reason for a Summon building xD
  20. Accept opinions My build is based only on Summons with physical damage, with hybrid combination PvE/PvP. Before my Weakness was in 1/5 because I though Warrior Healing was more good, but I decided focus my damage in Wolves of Darkness and help my group allies in PvE/PvP. So weakness 5/5 one of the best skill for physical charmer. Oppresion 3/5; For stun emergencies, but is only magical damage, thing very defficient in physical building. Dark prism 1/5; Im one of those players who doesn't upgrade the first skill, because I don't know the percentage of damage and math formula. Anyway is a magical damage too so is useless to make damage but I only use for spam Relics. In expert skill I based in Summons too, nothing of buff stats or tank. Help of Chaos 4/4; For bit healing emergencies my mace is enchanted with magic damage and I heal 650+ with it per stack, I see this something useless for PvP, because lack magical damage transforms the Raven in a weak Summon Damage/Healer. Demonic Pact 4/4; Long duration summons and damage reduction on it. Summoner Skill 4/4; Increases Wolves autoattacks and make AoE damage decent, depending of my physical damage. Im +8 Mace and lvl 32 phy accesories. 903 physical damage is enought for me. Should be more but be +10 is a nightmare in amplification. Stellars Blessing I wasted 1 or each one in Stone Curse 2/4; cause is a online game helps me decently for escape or prepare battle. Knowledge of Dead Man's 2/4; is a physical damage with stun bonus good ror my build and PvP battles to keep enemy in my damage zones. One if the hateful things is the effect dissapears if you fail the hit on your enemy being blocked, parried or dodged. Otherworldly Blessing 1/4; I not like much but my suggerence if you go full PvE is make this 3/4 cause increases HP and gives block parameter. Eye of Darkness 1/4; good skill for anti players like Rogues/Seekers, or Invisible Ink players who plays dirty in this game. Good for PvE too in Easy Sea Dungeon cause of Kadzira's Boss always use stealth before attack. This skill is only useful for this but can increases physical and magical defence, so I don't know if defence bonuses still being decent stats, I have bad experience with Death Knights about this type of buff. Otherworldly Fire 1/4; the worst skill for charmer physical, cause is another magical damage with 3 hits, and each one have a very low stun bonus parameter. The range of the skill is 3x3 very defficient too for those poor bonuses it should be 5x5. Before got nerfed this skill was one of the bests for magical building.. Aggresion 1/4; I don't know the name of this skill I always forgive because I don't care use this, I only know the talent's name Embrace of Darkness. I use this sometimes I prefer use my summons to tank in PvE a bit for after use this skill. For PvP not much useful only is fine to aggro players and lose their selectionated targets for a moment, but Is hard to use this cause I got permatent stunned.
  21. Exactly, Sentinels performance is much better for groups and that is annoying right now And groups means all arena modes and GvG
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