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adywijaya

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Posts posted by adywijaya

  1. On 3/21/2023 at 6:35 PM, lore said:

    so let me get this straight
    the problem is that you need to recast the skill in order to get the effect of the relics which requires the skill to be CASTED in order to be activated
    and your suggestion would be to have a way to still trigger the other relics for balancing reasons/not make putting relics there a waste
    i will put aside balance considerations since in my personal opinion the whole pvp balance is out of the window like the pve one

    i can see why you would want such a thing and by seeing the screenshot, you are full on min-max situation, i would suggest more that the skill would:
    - roll again for the relic effects every once in a while (might be cooldown time or more) in order to keep tìem being usefull
    - afther the cooldown time the skill would normally have you can "recast" the skill, which would take energy to do so, maybe a little less, in order to keep trying to roll the relic
    yeah these 2 suggestions are very similar, but different in strenght, it all would depend on the other numbers placed in the mix, and ofcourse, the change would need to be standardized with similar skills for balance and "fariness" reasons
    these sugestions take only in consideration the ability to dont make the other relics a waste by making them avaible whiteout a kind of cheesing it: use it for a while, then cast off to recast it back up, like a buff but YOU decide its duration, but its not really that well fitting due to its debuff in the energy regeneration

    a little tip for your next posts, consider a bit more the wording of it and please dont expect people to already know what you're talking about, not everyone does pvp, and who does, might not consider it due to different meta since different server

     

    Thank you so much your insight is very helpful. English is my fourth language so im still learning. I do agree with your suggestion. Apart for original mechanic which makes hunter difficult to maximize ice relic captivity in real battle. 

  2. 2 hours ago, Venkery said:

    Yeah, it is one of the area when a player gets stuck, they are forced to level up their char to get to higher level (22 or 24) and get decent gears of those levels in order to solo it. But at lvl 21 maybe you can do it with tank minion, carry some hp pots and buff yourself with dmg scrolls and pots.
    Let us know if it worked for you.

     

    13 hours ago, Drakoknight said:

    I do agree that 6 shadows and Sea Witch should be open for everyone and I do agree regarding this quest aswell. 

     

    What I suggest you do for this quest is get a tank minion [preferably Depth Horror] and use it to pull aggro and put Lightning Shield on it as you deal damage to it

    Thank you for both of you. I managed to finish it with minion + pot + scroll and buff from charmer bird. The charmer gives me buff from outside. This really challenging and frustrating at same time lol. 

  3. Warspear game is all about business. 

    Miracle coins, gold, cc, and other currency. 

    Thousands of exchanges of goods happen every day.

    One thing that is inevitable is resellers.

     

    I see mindset of warspear online player most think is reseller is bad. 

    Why? Maybe because they take advantage of other people? Maybe they take profit for whatever they selling. (which ofc they had to do it in sense to make a money) and other reasons i couldn't put here. 

     

    Reselling item is one of many way to make money in warspear online. Either is resell dg item or miracle shop item. 

    Is becoming reseller morally wrong? I don't know, the answer possibly can be yes or no. 

    Is reselling item against rules? I don't think so. Since reseller actually makes price more competitive. 

    Why? Because more sellers mean more competitive price. And Because if economic in one certain area monopolize by one party. They can set prices As they want. 

     

    Alot people refused to selling and buying from reseller. 

    And reseller also refused to be outsmarted (they used low lvl characters to do trade so people have no idea who actually he is) 

     

    But in my perspective. If you don't like it just don't buy it. And nobody force you to buy anything anyways. If you like certain item in certain prices. You can always ask world chat. So stop crying about prices. 

     

    Some people think reseller really have control to certain price of item. I'd say nothing can control price of item other than supply and demand (a very basic of economic law) 

     

    Also become reseller is not easy

    You need capital

    You need patience 

    You need big inventory to store item

    You need good skill to negotiating prices. 

    Etc. 

     

    If you refused to buy and sell item to reseller, its okay its all your right to do whatever you want in game. Just don't cry about prices. 

     

    I speak all about this as perspective of player and reseller. I used to be reseller but quit long time ago since t3t4t5 quest and bosses gives a lot of gold. I can simply easy farm them to make 100k-200k within 4 days. Is just not worth anymore become reseller in my opinion. There's alot way to make gold. (farm, craft, dg, arena, etc) but yeah people still called me reseller which irritated me, and what i can do is simply put them onto ignore list. And i dont have problem buying item from reseller as long as we have good deal. 

     

    And i like to know your thoughts about reseller in our beloved game. 

     

     

     

     

     

    images (80).jpeg

  4. 1 minute ago, Drakoknight said:

    Tbh I don't. 

     

    Permanent skills are ones that is, well, Permanent. Examples are basic skills, expert skills, and classless skills. 

     

    I think your talking about "toggle" skills such as Combat Stance and Saturation. 

     

    I don't know your issue with the skill in gvg and such and I don't know why you have issues about "loosing the buff" when all your relic does is cut the skills energy cost in half. 

    Permanent or toggle, whatever. The relic i put there is not the main point, i put stability relic there so people can see there's few skill has this mechanism. And ofc the relic i talk about is ice relic captivity. Maybe you will understand if you playing on top tier pvp. 

  5. This quest works like 6 shadow and sea witch which only allow questor only to enter. I suggest to change the portal so other player non questor can enter, so new player can get help easily. Basically you forcing player to able to solo it. It has 10k hp, it's not much but still pretty hard for newbie class with average amp and gears. Unlike 6 shadow and sea witch while there are some people farming it and you can ask help from them but this quest nobody will farm it because it drops nothing other than 12 gold. I found nothing like this quest to be found in Sentinel side <elf side>. So please consider my suggestion. 

    Screenshot_2023-03-08-06-24-50-002_com.aigrind.warspear.jpg

    Screenshot_2023-03-08-06-24-58-023_com.aigrind.warspear.jpg

  6. 21 hours ago, Drakoknight said:

    What? Are you talking about the relic? 

    I am rather confused about what you mean

    You need to press the skill to trigger relic. But since the skill is permanent, you have to deactivate and reactivate in order to make the relic triggered but you lose important stats. Not only applies on hunter skill but few other classes have this kind permanent skill. 

  7. This skill really need to changed the mechanics, because when pvp or gvg situations this skill need to be pressed to trigger the relic. Yes u can deactivate and then reactivate again but you will lose some important stats. My suggestion is to changed like ferocity or resil skill. It can be pressed multiple times without losing the effect. Otherwise the expensive relic we put will be a such a waste. Please consider my suggestion. 

     

    Screenshot_2023-02-28-12-30-16-206_com.aigrind.warspear.jpg

    Screenshot_2023-02-28-12-30-10-682_com.aigrind.warspear.jpg

  8. I want to know how actually resilience stats are count into total accumulated in stats of characters. 

     

    Helm : 3.5+4.3 = 7.8

    Armor : 3.9+4.3+4.3 = 12.5

    Glove : 3.9+3.5+4.3 = 11.7

    Boots : 3.9+3.5+4.3 = 11.7

    Belt : 3.9

    Book = 5

    Ring = 2+2 = 4

     

    Total : 56.6

    Result in game : 48.7

    Difference : 7.9

    IMG_20221228_205819.jpg

    IMG_20221228_205937.jpg

  9. On 5/6/2021 at 9:05 PM, triggeredAF said:

    Maybe don't come as come to a bd? idk, doesn't seem a big problem to me. There are tons of relics that will make bd's harmstring useless anyway

    I create this topic 7 years ago. And still relevant untill this very day, show how elf <bd> got favored so much. In each update its not only me complaining about the classes and I'm not the only one who saw this class need to be toned down. 

  10. Craft experience

    1 0

    2 20

    3 200

    4 540

    5 1250

    6 2550

    7 4700

    8 7990

    9 13.000

    10 19.440

    11

    12

    13

    14 74.570

    15 98.250

    16

    17

    18

    19

    20

    21

    22 375.000

    23 470.000

    24 585.000

    25 

    26 830.000

     

    Anyone know how much experience points each level so I can complete my list. This information really useful for crafter, 

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