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Legix

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  1. Like
    Legix reacted to BlacklistEU in Suggestions: Costume wardrobe and Hotkeys.   
    Hi!
    Personal costume wardrobe:
    A huge part of the game are costumes and more and more are added all the time. Much more than there are places in a backpack. Is it possible to add a wardrobe for costumes that are already personal? Something similar to a heirdresser? No limit on places. This would save a lot of space in backpacks because people have 60 or even more costumes, and often rare and expensive ones. Such a place would allow you to select costumes from the character dressing level in the menu. costumes such as faceless or wild boy/girl, which do not change the account attachment parameter, could continue to take up places in the backpack. I think many people will like this idea because they will be able to save a lot of space for other items.
    Hotkeys:
    Is it possible for hotkeys and the skills added there to change as the skill build changes? People often give up using certain skills in PVP or PVE. You have to take them out of the skill menu and into the bar, which is a pain and sometimes you don't have time for it.
  2. Wow
    Legix got a reaction from SeaDemon in Reapers needs rebalance   
    Sk on auto attack against a full gz dk: 
  3. Speechless
    Legix reacted to Shax in Last hope & Thoughts on rogue rebalance   
    This will most likely be my last post here, It just seems useless to further say anything about rogue as rebalance just showed alot of issues have not been addressed. For a class that has been complained about pretty much the most, people had much higher expectations in terms of buffs/reworks
     
    Just gonna talk about main buffs and the problems they didnt fix as rebalance is still going:
     
    1st. Absolute reflexes: decent addition to rogue's survivability, basically mage barrier but with dodges. However the numbers are slightly off. You are able to gurantee dodge 1 hit and that dodge lasts 0.7 sec after that, there is a 4 sec cd, that is enough for rogue to be finished. the issue is 0.7 sec is not enough to dodge significant amount of dmg as rogue doesn't have any dmg reduction skill or shield to help with it, so after dodging, needs to atleast stay for 1.5sec and its talent increase that duration by 0.5 sec. 
     
    2. Tirelessness talent: the worst rework I've ever layed my eyes on. It's one of the main 3 talents for rogue and needs so much grind to get -5 accuracy on enemy's hits lol Absolutely a joke. -5 accuracy makes literally no difference as anyone can put 1-2 accuracy enchants in gears and that talent is useless. Even if they dont, -5 accuracy wont make much difference and for a talent thats suppose to be a main talent, this is a good way to give a trailer to starter rogues that this class isn't worth it. The previous talent was useless and you had 1 whole year only to replace it with another useless talent. Needs immediate change to 10% dmg reduction or raising that accuracy decrease to -15%. 
     
    These two are my most concerns about the rebalance. Furthermore alot of issues remains about rogue that you have again neglected and will send rogue into another year of being behind such as:
     
    -Dodge skill is still stuck at 10 secs when it needs to be 15 secs. This was in every suggestion post but wasn't fixed
     
    -kick in the back skill is just outdated now and needs another debuff power to it like dmg reduction debuff or perhaps make it that it increases dodge duration if dodge is active. Atleast it will fix dodge duration being short and make kick useful again.
     
    -Poison skill animation is still ridiculously long and people said to decrease animation time yet remains a problem 
     
    -Rogues heal being 15% makes no sense, as lifesteal gives you more heal, its just useless, you can literally test how weak that heal is. Increase to 20-25% heal atleast
     
    Those are my main thoughts on the rebalance and issues that still remains with rogue. I thought to share them here while rebalance is still in progress. Otherwise if no any additional fixes would be made, this will be my last post here and will slowly stop playing the game and supporting it financially. I do wish the game the best and to be more vocal and transparent in the future when it comes to these rebalances as people are leaving more and more due to the lack of response from concerns and cold shoulder
  4. Like
    Legix got a reaction from Filipe Ramon in NERFE ENCANTADOR   
    Nunca que um barbaro conseguiria hitar 4k em full gz, nem 2k, e barbaro só tem 1 stun de espadão.
     
    Pelo contrário, mcs são sempre nerfados, tanto q as melhores classes estão no lado elfo.
  5. Like
    Legix got a reaction from Filipe Ramon in NERFE ENCANTADOR   
    Não deu para entender tudo o que você diz, esta um usando um tradutor, correto?
     
    Mas novamente, você errou em tudo o que disse.
     
    Wd é o maior tank do jogo, possui mais dano q o barbaro, da suporte para o time, e é um debuffer, ele se sai 3x melhor do que o barbaro em uma 5x5.
     
    Barbaro batendo mais que mago??????????????.
    Está é uma mentira extremamente descarada, existem vídeos e prints de mago batendo 21k-31k, magos externinando mcs na tw hallow, seja verdadeiro no que diz, assim fica difícil lhe levar a sério.
     
    Aparentemente você não sabe de absolutamente NADA sobre o barbaro, e muito menos o wd, ele não tem sicronia com nenhuma classe na 2x2???? Não suporta batalhas longas???? Isto não é mentiras muitos óbvias?
     
    O wd literalmente consegue reduzir o dano de seu companheiro em 55% permanentemente, e dar escudo ao time inteiro, além de curar números maiores q o próprios healers em si msm.

     
  6. Like
    Legix got a reaction from Filipe Ramon in NERFE ENCANTADOR   
    Videos n significam nada, neles são apenas postados wins contra chars mais fracos, brb no msm patamar perde para todas estas classes.
  7. Like
    Legix got a reaction from Filipe Ramon in NERFE ENCANTADOR   
    Apenas mentiras novamente, dog n tem capacidade para hitar 3k em um full gz, brb n tem capacidade de deletar alguem e muito menos de sobreviver, dk n tem dmg, o rollo msm q vc ainda errou o nick, ele n tem dano, apenas tanka, lembrando q paladino conseguiu tankar toda uma guild, e cacique n está mais aniquiliador q mago e sk.
     
    O lado elfo sempre foi mais favorecido, infelizmente, espero q nesse rebalanceamento reparem nisto.
  8. Like
    Legix got a reaction from Higgings in Death Knight: skills and talents Information   
    Screenrecorder-2023-11-06-00-33-11-752.mp4   Wd is way tanky, and deal alot of dmg
  9. Like
    Legix got a reaction from roguesad in rework stupidfy talent.   
    Warspear_Online.mp4  
    841299588_.mp4.cdc9d0df3853df6d75ccfb53cb8fa31d.mp4  
  10. Like
    Legix got a reaction from Filipe Ramon in A way to balance seeker class   
    The dmg he is able to do in arena is just ridiculous already, and now he have the talent who doubles dmg 
     
     
  11. Like
    Legix got a reaction from Khrone in Resistência Natural - Mudança + Talento   
    O por que desta mudança? O atual está bem melhor.
  12. Speechless
    Legix reacted to Modopersa in Alteração na mecânica da Graça   
    Agora a "Graça sobre Fogo" também aumentará a velocidade de ataque e crítico do personagem e do aliado a cada stun bem sucedido. aumentará 2% no máximo 15%. À medida que a habilidade de desenvolve, a força do auxílio e a duração aumentam. 
  13. Wow
    Legix got a reaction from Malik Campbell in Reapers needs rebalance   
    Sk on auto attack against a full gz dk: 
  14. Like
    Legix reacted to Mateusz in General skill changes suggestions   
    Hello im Bigego from eu emerald.
    Here are some of my thoughts and ideas for skill changes based on years of playin as a pvp focused barb. To gather all of following info i tested many different skill and eq builds as well as done alot of arenas/raids/gvgs/open world pvps vs every possible class in the game. 
     
     
     Last Wish: When health is reduced to H% from the maximum, the damage received by the character is reduced on D% for 8 sec. Cannot trigger more often than once per 90 sec.
    First and very simple change that every barb in the game is waiting for, reset cd of last wish after arena. We are not asking for reset after death bcs that would be propably too broken, but reset cd after arena wouldnt have any negative outcome, its impossible to abuse that, it would change the fact that last wish basically always works in 1 out of 2 arenas only. Imagine we have expert lvled to 4/4 and can use it in 50% of arenas only. 
     
     Stone Skin: Every T sec, the character accumulates the "Stone skin" buff. The effect allows you to ignore D% of the damage from the next auto-attack or skill that deals instant damage. Blocked damage instantly accumulates one effect, but no more than once every 2 sec.
    Skill that is fine in general in my personal opinion as long as u use 1h, however it becomes totaly useless and gives 0 deff when we use 2h. Someone may say there is talent that gives stone buff if we parry, but noone use that talent with 2h since we need "fury" talent in that case. So it just doesnt work in any way for 2h.
    My suggestion is to add some perma % dmg reduction while using 2h or % dmg redu based on our hp (similiar to paladin skill) while using 2h.
     

     Berserker Power: Applies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill.
    Skill that is crucial for 2h build and 1h speed oriented builds aswell. However the debuffs we are getting from skill which are -15% hp and 10% more dmg taken makes 2h barb a paper without any deff since stone doesnt work for 2h and last wish doesnt reset every arena and lasts for 8 secs only then we are naked without anything to save us from getting bursted. 
    My suggestion is to lower % of debuffs or delete both or 1 of them. Its worth to notice barb is propably the only class in the game thats getting debuffed while buffing. 
     
     Scream of Fury: Decreases the "Penetration" parameter by P% for all enemies within 2 yards of the character and increases the character’s "Block” parameter by B% for T sec. The maximum number of player targets is Y and the number of monster targets is unlimited.
    Skill that in theory may look usefull but in reality there are 0 barbs using it. Skill doesnt rly buff our deff, is easy to resist + debuff isnt that op aswell, also duration time is low. In the end completely noone use that skill bcs there are no benefits from putting skill points into it. 
    I dont have any specific idea in my mind right now but for sure that skill need to be completely reworked, for example some party buff may be added or 2h deff skill or aoe dmg, there are so many options that would work for barb. 
     
     Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec.
    Dmg should be increased while lvling up warcry skill or change it for instant dmg aoe skill with %dmg depending on skill lvl. I covered that in previous post. 
     
     
     Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec.
    My suggestion is to give heal over time effect from the skill to whole party. I covered that in previous post aswell. 
     
     Charge: The character instantly moves to the enemy from a distance of two or more yards, deals physical damage in the amount of P% of the physical strength of the character and deals the "Stun" effect for T sec. The effect does not allow to move, attack or use skills
    I suggest to add % chance for aoe stun or dmg to enemies around target. I mentioned that in previous post too. 
     
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
    Very useless talent, its not neccesary in pve and completely useless in pvp, i suggest to increase effect of bloodshed talent aswell. 
     
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
    As long as hp buff is good, dmg redu % is basically unnoticable. Since the whole "defense" branch is oriented to make us more tanky i would like to notice there are actually not many talents that gives us real tankiness comparing to other tank classes branches like dk or wd or pala. 
    I suggest to increase dmg redu % from 1.5% per heavy pc equipped to 2.5%.
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
    I want to cover both talents at once bcs they are highly connected. As long as we wont get bleeds from bloodletting we cant get any benefit from execution talent. Its good move to give us some dmg oriented branch that would buff our dmg abit for 2h in pvp and pve. However the whole branch is too much based on luck. The bloodletting talent in most cases wont let us get 3 or 4 bleeds or it takes too much time to get them. Alot of times we put just 1 bleed on enemy untill we get stunned or our enemy manage to move away from us or will just die(especially in dgs when mobs dieing so fast), in that case 2 main key talents of dmg branch give us 5% more dmg on 1 skill and 1 weak dot in total and that happens alot in pvp and pve. 
    My suggestion is to make both key talents less luck based. As an example can change dmg buff in execution talent for 7% from each bleed and make it works with 3 bleeds max instead of 4. Dmg output will be the same but it will be easier to get max bleeds needed for execution talent. Can do pretty same with bloodletting, increase % chance to inflict bleed and increase bleed dmg but make it 3 bleeds max from talent. In current state its almost impossible to use those talents in its full potential. 
     
    I also want to bring last years rebalance developers commentary. 
    Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong.
    As its said devs wanna make barb abit more of an offensive class instead of tank dummy. I very like that idea but lets look closer. In last rebalance we got some of the skills % dmg buffed but our dmg buff from combat fury was changed to accuracy buff, which made whole offensive changes less noticeable since we lost 1 kinda strong dmg buff. With the idea of making barb more offensive class we also lost some of tankiness. In the end we have a class that is way less tanky than other tanks like dk, warden or pala and do way less dmg with 2h (as a pure dmg without deff) than basically every dmg class. Tankiness and dealing dmg is already separated for barb since we need 1h to tank and 2h to deal dmg. I dont see a reason for not changing some of the skills (not making it broken) in a way i suggested in this post to slightly increase our capabilities.
    I think 2h barb has too many skills that works for 1h only in current state which gives us very low variety of playstyles. 2h definitely need more usefull skills that would increase our capabilities of playstyles (and maybe variety of 2h builds aswell). 
    Also i wish to see barb move from being mainly solo class with solo abilities to more guild and group friendly class which was suggested with skill changes in this post aswell. 
    I hope and tried to give my ideas in balanced way to not make any skill and whole class too broken (playing broken class is boring actually and i dont want that happen to barb). Also i wish some of my suggestions can be considered and maybe in some way and form (no need to be exactly the same) implemented into the game. 
    Thanks for listening! 
  15. Speechless
    Legix reacted to revives-bd in Sugestão para melhoramento do bd   
    Melhorar a skill de resistir do bd, não acho que faça muito sentido uma classe que é focada pvp ter um skill que "resisti" a alguns feitiços e levar stun da bigorna ou levar silenc é basicamente um resistir inútil, gostaria também de up no aparo atualmente o aparo não tá servindo tanto não da um aparo razoável e para isso minha sugestão é dar ou buff secundário para o aparo, sugestão: ( a cada aparo bem sucedido o jogador receberá menos dano tipo 3,5,7,9,10%), também apoio o melhoramento do talento do bd de "bater em área" o golpe esmagador acho que poderia subir essa porcentagem de sucesso de acerto em área, tem o talento da investida ( investida incontida ) também que não faz sentido o tempo de stun ser maior que a duração do efeito que o talento da a habilidade que é receber menor dano por um curto período, sobre o pve do bd com esta última atualização melhorou um pouco, porém acho sim que o dançarino das lâminas poderia receber mais força crítica e essas são minhas sugestões para o blade dancer
  16. Like
    Legix got a reaction from Zablo in Ребаланс Вара 2023-2024   
    у стража снижение урона работает на 100% даже с конструкцией урона, поэтому скин варвара тоже должен работать на 100%, но он зависит от блокировки (щита)
  17. Haha
    Legix got a reaction from Steellhost in Мое видение ребаланса стража   
    Стражи - самые сильные танки со своими билдами урона, обычно они наносят такой же урон, как и рейнджер на башнях.
  18. Like
    Legix reacted to Skooby in Ребаланс Вара 2023-2024   
    1) Последнее желание - добавить бафф, который будет действовать во время отката навыка. 
    К примеру увеличение регенерации здоровья и скорости регенерации здоровья. (Украдено с навыка ДК). Цифры тупо все оттуда можно взять.
    2) Боевой клич - 40% увеличения численного значения защиты на максимальном уровне прокачки, это от 10 до 5% увеличения защиты по факту. При этом всего лишь на 9 секунд. Предлагаю вместо увеличения численного значения защиты - сделать сразу процентное. Либо именно срез урона от ударов, для монстров и игроков оно соотвественно разное, и увеличить при этом время действия хотя бы до 20 секунд. 
    1. 5 и 2%
    2. 10 и 4 %
    3. 15 и 8 %
    4. 20 и 10% снижения урона от монстров и игроков соотвественно.
    3) Яростный крик и рёв. 
    Предлагаю сделать один навык талантом другого. К примеру талант рёва качнул, и дополнительно начало ещё и пробив срезать.
    А вместо яростного крика совсем другое сделать…
    4) Яростный крик переделать на «Яростный оскал»
    накладывает положительный эффект «Яростный оскал» на персонажа на 10-15-20-25 секунд. Эффект позволяет с шансом равному «скорость атаки» при каждой атаке по противнику, наносящей мгновенный урон (и автоатака и применение навыка), нанести урон в радиусе 1 ярд всем противникам вокруг, равный:
    1. 10%
    2.  15%
    3.  20%
    4. 25% от основной атаки нанесённой по противнику. 
    5) Каменная кожа - талантом увеличить количество стаков, можно уменьшить количество срезаемого урона, но увеличить количество стаков. Например 30 % среза урона но 10 стаков зато. 

    Мнение мне интересно игроков играющих за варваров, а не за чк 
  19. Thanks
    Legix got a reaction from Lucius in Ни рыба, ни мясо…   
    Грустно вкладывать столько денег в класс, а он совершенно уступает и устарел по сравнению с остальными, если варвар является аналогом стражника, почему бы варвару не дать набор навыков, аналогичный стражнику? Варвар слаб на урон и смехотворно хрупок.
  20. Like
    Legix got a reaction from Jlicenok in Мое видение ребаланса стража   
    Стражи - самые сильные танки со своими билдами урона, обычно они наносят такой же урон, как и рейнджер на башнях.
  21. Speechless
    Legix reacted to Matarato in NERFE ENCANTADOR   
    Ate meu charm torto bate nesse brb torto
    Sou nem +10 e n tenho nehum book igual a ele
  22. Like
    Legix got a reaction from Zablo in Красивых анимаций не хватает!   
    Необходимо переработать каменный скин, барбаро самый слабый и хрупкий танк в игре
  23. Like
    Legix got a reaction from Filipe Ramon in Урон Искателя требует ослабления   
    841299588_.mp4.cdc9d0df3853df6d75ccfb53cb8fa31d.mp4 Lança de Guerra_Online.mp4

  24. Speechless
    Legix reacted to Sereda in Навыки варвара, которые нуждаються в переработке   
    Сильный удар: Сила удара с развитием навыка увеличиваеться очень мало. Это при том, что кроме урона, в этом навыке нет никаких других плюшек. Наносить 1.5х физ дд на максимальной раскачке - не очень оправдывает название. 
     
    Яросный крик: Очень маленький радиус действия навыка и короткое время действия. Надоедает его постоянно прожимать. Увеличить радиус действия до 3 ярдов, время действия - 10/12/14/16 сек.
     
    Сила берсерка: Убрать/уменьшить штрафы, можно за счет снижения прироста баффов. Навык должен приносить пользу хозяину уже на минимальной раскачке. Что мы имеем на 1/4? За +7% к скорости и +7% к пробиву мы платим снижением хп на 5%, снижением регена энергии на 5 единиц и увеличением урона по нам на 20%. Нормально так навык работает, возможно даже в убыток хозяину. Убираем все штрафы, кроме снижения регена энергии, и делаем прирост скорости/пробива: 4/6/8/10.
  25. Speechless
    Legix reacted to Hykcuk in Красивых анимаций не хватает!   
    Всем привет,и опять я со своими предложениями по поводу массовки.И так,хотелось бы предложить десятую экспертку! Так как в свое время у вара забрали замедления с кровотека было бы прикольно дать варвару тотем 3х3 который снижает дф противникам и замедляет их передвижения. Жду от коментаторов дизлайки,от админов только лайки)
     
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