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Fabr

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  1. Like
    Fabr got a reaction from Hellprince in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    This was the strangest skill change update the game has ever had, I know that changing the damage absorption of shields to take defensive parameters into account is a good idea, but the shield durability values are so low that It seems to have gotten worse, at least for PVE. PVP has resilience that will greatly reduce player damage, so the change in shield will make a huge difference, but PVE doesn't have that.
    Example, healers have a shield that absorbs 120% of magic power, staff users usually get 1000 magic power, so the shield absorbs 1200 damage? this is extremely low even for mobs, unless you use it on a super buffed tank. Healers usually have low defense and the shield will barely absorb damage if he uses it on himself, I prefer the old version.
     
    And in addition, they changed some skills that were good the way they were to something completely different or with a weird effect. Like, Punitive Roots, which was used to immobilize several targets, has now become a self-defense skill based on luck, a very strange skill and out of place for a healer and support class. Illumination was a good AoE damage skill, now the damage is gone. Paladin's Prayer has now become a group buff that does damage, which is OK, but the old healing effect is gone forever. Block master used to be a healing skill, now it's a damage reduction skill, I know that Warden is a tank class but having an instant heal with each block is essentially better than a simple damage reduction, this seems like a big and unnecessary nerf . In general, I didn't like these changes.
  2. Like
    Fabr got a reaction from Drakoslayd in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    This was the strangest skill change update the game has ever had, I know that changing the damage absorption of shields to take defensive parameters into account is a good idea, but the shield durability values are so low that It seems to have gotten worse, at least for PVE. PVP has resilience that will greatly reduce player damage, so the change in shield will make a huge difference, but PVE doesn't have that.
    Example, healers have a shield that absorbs 120% of magic power, staff users usually get 1000 magic power, so the shield absorbs 1200 damage? this is extremely low even for mobs, unless you use it on a super buffed tank. Healers usually have low defense and the shield will barely absorb damage if he uses it on himself, I prefer the old version.
     
    And in addition, they changed some skills that were good the way they were to something completely different or with a weird effect. Like, Punitive Roots, which was used to immobilize several targets, has now become a self-defense skill based on luck, a very strange skill and out of place for a healer and support class. Illumination was a good AoE damage skill, now the damage is gone. Paladin's Prayer has now become a group buff that does damage, which is OK, but the old healing effect is gone forever. Block master used to be a healing skill, now it's a damage reduction skill, I know that Warden is a tank class but having an instant heal with each block is essentially better than a simple damage reduction, this seems like a big and unnecessary nerf . In general, I didn't like these changes.
  3. Like
    Fabr got a reaction from nilozero in BD shield talent adjustment request   
    Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier.
     
    If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.
     
  4. Haha
    Fabr got a reaction from Dseta in Beastmaster 20k critical hit dmg   
    I'd be surprised if there was an elf class that DOESN'T need nerf for you
  5. Haha
  6. Like
    Fabr got a reaction from lore in BD shield talent adjustment request   
    Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier.
     
    If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.
     
  7. Like
    Fabr got a reaction from Drakoslayd in BD shield talent adjustment request   
    Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier.
     
    If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.
     
  8. Like
    Fabr got a reaction from SeaDemon in Favoritism??? Beastmaster Another Nightmare   
    Players discussing how a relic with a random chance to work can make the character fly, have infinite health, kill in 1 hit, hit the target from 50 meters ahead, classic warspear forum moment
  9. Like
    Fabr got a reaction from Nmac in Favoritism??? Beastmaster Another Nightmare   
    Players discussing how a relic with a random chance to work can make the character fly, have infinite health, kill in 1 hit, hit the target from 50 meters ahead, classic warspear forum moment
  10. Haha
    Fabr got a reaction from Avamanyar in Favoritism??? Beastmaster Another Nightmare   
    Players discussing how a relic with a random chance to work can make the character fly, have infinite health, kill in 1 hit, hit the target from 50 meters ahead, classic warspear forum moment
  11. Like
    Fabr got a reaction from Shadowmon in Favoritism??? Beastmaster Another Nightmare   
    Players discussing how a relic with a random chance to work can make the character fly, have infinite health, kill in 1 hit, hit the target from 50 meters ahead, classic warspear forum moment
  12. Haha
    Fabr reacted to US Evil in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Blade dancer
    SAP UPDATED TESTSERVER
    If 5/5 studied 
     
    CD 15sec (if cd% good will 11sec)
    13sec during time
    physical/magic strength - 40%
    Attack speed -35%
     
    Is true? Must need buff more SAP? Already enough attack speed -%.. pls choice one.
    Com on lol
     
    @Dr Strange @Drakoknight
     
  13. Cool Story
    Fabr reacted to Riaur in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    do not count on any changes, the decision was made a long time ago, feedback from players does not matter, what matters here is not what the players can get but what the developer can get out of the players, therefore, when it comes to warspear, there is no development, schemes, events are embedded in the daily routine that has not changed for several years
  14. Haha
    Fabr reacted to Tynaloo in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Seeker currently has the unique abilities of a rogue, combined with the movement speed of a chieftain, area damage abilities like a chieftain, and damage reduction abilities like a chieftain. The stats they receive are physical power, and autoattack damage for dps. Their area damage skill mechanics scale off physical only. The class is super simple to play and by far superior to any mountain clan classes in this regard. Because it is so similar to chief, give chief their deserved autoattack damage or power buff to compete with such classes in pve content. It is simply unfair. A chief has to specialize in magic to deal decent area damage, losing all abilities to easily transition into damage per second. And even if they switch to a damage per second setup, the lack of basic power and damage increases makes it inferior to elf classes, even though they compare in class role. Seeker performs easily the same as a chief in area damage, and by far outclasses it damage per second wise single target. This needs revision because it doesn't make sense now that seeker has great defensive abilities. Stealth, massive damage reduction, and they keep their quick and huge damage output. Who is making these decisions? this is ridiculous

    As posted before, seekers simply dominate pve content. The issue is that elf side has an easy way of farming all their drops with this class. They take all the speed record runs and it is easy and cheap to create a very good seeker. While this is fine, at least give mountain clans a fair treatment. Give them equal strength to the class who fits the same role, the chieftain. Try to make both classes with the same setups and run a dungeon, see for yourself if this is fair. If that's too much asked then create any class and just check the weekly tournament: dungeons completed. And count the seekers taking top GP earned and dungeons completed. Popularity in chief is high, but seeker is a multiplication of that, and it is being neglected.
  15. Like
    Fabr reacted to Jaan in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    agreed
  16. Like
    Fabr reacted to Zurp in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    This is not a solo game. Warlocks don't have any problem keeping people still for that long. Also, shamans and chiefs can keep ppl still too. Just because one skill might not be that strong on its own doesn't mean it can't be in with some team work.
  17. Like
    Fabr reacted to Raislin in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    It's just a bad class/build matchup, even necro would be better at getting through the shield than shaman.
  18. Confused
    Fabr got a reaction from Eduro in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte I   
    Cagaram totalmente o seeker, mudando completamente a mecanica do escudo em vez de dar mais ataque dá defesa, tiraram o silêncio da skill de puxar, diminuiram pela metade o stun da invisibilidade, além de nerfar ainda mais o dano, Aigrind balanceamentos.
  19. Like
    Fabr got a reaction from Drakoslayd in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    That is the problem. Dmg classes get ~1200 damage at 50% fero, along with other things like penetration and attack speed, you can't ask to nerf other classes because yours doesn't have enough damage.
  20. Speechless
    Fabr got a reaction from SaltyCoffe in BD shield talent adjustment request   
    Same story, weak characters asking for nerf in a bd much stronger than them because they can't win them in 1v1...
  21. Speechless
    Fabr got a reaction from Eduro in BD shield talent adjustment request   
    Same story, weak characters asking for nerf in a bd much stronger than them because they can't win them in 1v1...
  22. Thanks
    Fabr reacted to Nolan in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    But I have seen a dk kill 3 players including a bd.
    Just because this player is very strong, it doesn't mean that the class is broken 
     
  23. Confused
    Fabr got a reaction from Jooell in [2022.12.13] Atualização do Warspear Online 11.2. Prévia. Parte I   
    Cagaram totalmente o seeker, mudando completamente a mecanica do escudo em vez de dar mais ataque dá defesa, tiraram o silêncio da skill de puxar, diminuiram pela metade o stun da invisibilidade, além de nerfar ainda mais o dano, Aigrind balanceamentos.
  24. Like
    Fabr got a reaction from SaltyCoffe in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    I don't understand. So seeker is op because it has more damage than rogue? This doesn't make any sense, so should fix all the other classes that have more damage than rogue?
  25. Like
    Fabr reacted to Raislin in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    No, you complained that seekers don't tank so the 30% health isn't a negative, while I corrected you by saying seekers do in fact tank most of the time and in very few cases is there a tank capable of taking away tank from a seeker with a full taunt build or half of one with a aggression potion. You are again trying to gaslight by misrepresenting my comments which is by the by since you don't have any actually decent arguments.
     
    I could be complaining about barbarians stoneskin being too strong but clearly developers think its fine at this point since its received no meaningful nerfs in a while, maybe this balance patch changes things, who knows. Or I could keep on complaining about chiefs in every topic that gets created for them, but instead I drop my two cents and maybe argue about specifics in a few posts and leave it be. Meanwhile you keep on circling to saying the same things over and over again without coming up with anything new to say except that somehow 50% is more than 40% etc etc.
     
    You know what, lets give the same deal to rogues. They are stuck at 30% hp but their dodge cap is increased to 80% instead of 60. And most pvp builds sit around 20-30% accuracy on average so the median dodge chance for a rogue would be around 50%, not counting their Kick in the back skill obviously. So it would end up at around the same damage mitigation, except instead of guaranteed it would be chance based to not take damage at all. Sounds fair? Probably not, all rogues would complain something along the lines of : "dodge is chance, and its stupid I want x, ples buff". Lets be real you are never satisfied with anything.
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