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Fabr

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Everything posted by Fabr

  1. In pvp he's ok, but the problem is in pve, bd only uses build speed because he doesn't have other skills that compensate putting points. Bd pve are required to use build speed, you can't use pve axes, for example, because others will consider you weak and replace you with a ranger or seeker. The truth is that the bd's potential is very poorly used, few of its skills are worth putting points (even the pve build puts the points in the rush even if it's for pvp, because there's nothing more useful to put). Aggression could be used for bd tanking, but the bd's own skill doesn't allow it, and it ends up being left out completely. The game could release another possible build instead of forcing the player to be dmg speed and get tedious just attacking with auto hits . And yet bd speed is just a worse version of seeker. Bd can be a tank, his skills allow this, but only if the devs want him to tank. Or half of his skills are just wasted space. I don't think 15% dodge gives life to a different build that works, if you have an idea in mind... good luck.
  2. Rogue, Charmer, Chieftain are also overpowered. (except rogue pve)
  3. 2x auto hit damage? Exa only gives a 25% buff lol. The charmer increases the dogs' autohit by 55%. The seeker's area damage is 50% of his autohit damage. Charmer's is full damage, 100%. The cooldown of the seeker's area damage skill is 36 sec, and the effect lasts about half that. The charmer's is 9 sec, enough for him to activate quickly when the effect wears off. Another one, Seeker is only 1, the charmer's dog can be 2,3,4,5. And can't kill dogs in one hit lol, they with resilience are tougher than the seeker itself.
  4. This "infinite stun" of bd is easily broken, hamstrings often fall on dodge and enemy parry, rush has 70% chance, lower than other skills that have 80 or 85%, not counting resistance that is everywhere and relics . And bd needs to have a high cd to do that, he needs to use skill points in hurricane, or fill his entire set of cd crystals. Sap reduces 20% damage and 34.9% dps 5/5. Can kill rogues with +0 resilience in 3-4 hits yes. His resist is 35 seconds of cooldown, even with a high cd it takes a long time to recharge, and I don't think he survives that long. Similar to bd, ranger, and seeker, plus he deals area damage equal to the damage dealt. And in dgs and arena.
  5. Removing the shield can help you win as it will kill your opponent much faster and take the 2vs1 situation. He doesn't have stun, but he does have damage. It's true that you wouldn't kill some classes without a stun, but others would do perfectly fine, for example you can easily kill classes that have no healing, as they can't recover from all damage taken and also can't do anything against anti -stun of the chief. And you also need to trust others, it's an arena. Stun isn't everything, in fact the chief's rank doesn't match the reality in the game.
  6. I also don't agree with chief rank E in pvp. He is good in both 2v2 and 4x4 and 5x5 arena, he can change his build for that. He can easily get to the enemy and hit him with all the damage the chief has, and he's very explosive. Saying that if he doesn't kill in a combo he dies is also wrong, because this refers to 1v1. If you take into account that the arena is 2v2, the chief and his partner in the arena can focus on 1 target and kill him easily. Not to mention it removes problematic effects like the paladin's shield. If you look at the arena ranks, they will be there in a high position for an E rank, you will see that there will be physical chiefs in the 2v2 arena and magic and hybrids in the others.
  7. I remade the entire topic, I didn't want to do another one, and I wanted to get straight to the point.
  8. Lock being dependent on full stun combo to survive in the arena, the resist stats ruin everything, and it's really easy to get stamina, guild buff and castle scrolls give a high amount. He needs improvement to not be so dependent on stuns, in a game where resistance is everywhere. But the class is not outdated, I just think that the style of play doesn't match with all these "anti-stun" things. He still carries invaluable value in guilds. h
  9. Only in the arena. For example, in the scenario I described, you would most likely lose to the other who has the book, you can't fight someone who only receives half of their stuns and debuffs. And even if your partner was alive and you and him attacking with control skills the rival that has the book, he would be stopped for a few seconds and then he would return to normal. It's like 2 people stunning is just one, because all the control is halved. In other words, you are at a tremendous disadvantage.
  10. 1vs1 situations sometimes happen in the 2v2 arena, when only 1 person from each team is left fighting each other.
  11. I think talking about lock is a little sensitive, because you either die easily, or kill someone easily. Either some class resists your stun and stuns you and kills you, or the lock stuns someone infinitely until they die, it's like an all or nothing. Also lock is the class made for stun aoe, not 1x1. He keeps hitting the whole team with circle and zone in the arena, obviously the opponent will use his resist skill to finish him first, or he will suffer for the rest of the arena. That's why lock dies easily.
  12. Remember that unlike other tanks in the game, he doesn't have an effective damage reduction skill (the one the paladin has is really bad) so he has this shield to tank the mobs. A shield alone is not a big deal compared to a stone skin or fortification, but being placed on 2 people is also very strong.
  13. Why don't they make bd better at tanking? Every other class that has an aggression skill has a build tank or other alternative; Dk has tank and magic build, brb tank and dmg build, charmer has physical and tank magic build, warden has tank and dmg build, pala has magic and tank build, templar has tank and physical dmg build. Only bd who only has the dmg build to use, because he doesn't have conditions to do a tank, he has almost no skill that helps him to tank. His aggression skills are useless, except rush because he stuns. It's just taking the place that another skill could be. It would be better to remove the basic aggression and put another more useful skill in its place, and replace Rush's aggression effect with another one, than leave it the way it is, why have aggression skills if you don't tank anything? Isn't it much better to improve some of his skills to be a tank? This skill from the talent tree was a good start, but it's not enough. Making BD dependent on Parry is a good idea, but Parry is hard to get (and you need it as it's your only way to defend yourself) and BD needs more than just parry in general. That's why I propose some changes to his skills (with the sole purpose of pve). Parry On here. This skill gives very little parry. Why would I spend my skill points to get 5% more parry when a single parry rune gives 3% right away? Does not make sense. The rogue/ranger dodge has already received an improvement in the amount of dodge, but the parry has been forgotten. I've already seen a suggestion like this on the Russian forum, but I'll also talk about it here because it's good. Make the strength of this shield also depend on the user's hp, just like the paladin's shield. But obviously not in the same proportions, no one will want another pala in the game. Currently the shield depends on the user's physical defense, but as bd doesn't use shield, it's hard to get. Also his cooldown is strangely high for a rather weak shield. As the bd has no cure, it will depend on vampirism. This is where the counterattack comes in. Each hit will recover a little hp, but as the hit is weak it will recover a little, but this little helps a lot to withstand more hits, as if it were a small health regeneration with each hit, and kill the mobs faster, which means you will receive fewer hits. The bad thing is that, when the character parries the attack, he doesn't counterattack, which doesn't make sense, quite the opposite. This gets in the way because the parry is the only "block" of the BD and he needs it. So it would be good that when the character parries the attack he would immediately counterattack (with the interval of 1 sec). That would fix the problem and also greatly improve the skill itself, maybe even extend the duration a little bit. I've always found the "increase dodge" effect a bit out of place for a class that already has the parry and wears heavy armor. It could be exchanged for another better defensive effect, such as increasing defense, robustness, decreasing auto attack damage, or even redoing the skill completely.
  14. Está falando do ricochete? Faz sentido, talvez possa ser adicionado essa mecânica no próximo balanceamento.
  15. A razão de os mcs tem poucos players não é por balanceamento, pelomenos não nesse momento. Foi por causa do passado, anos atrás quando os elfos dominava tudo no jogo,a maioria dos players foi pros elfos e desenvolveram suas contas lá, agora acontece que de lá pra cá eles já tem suas contas amplificadas e não precisam mais mudar de facção, e depois de todo esse tempo o mercado do lado elfo ficou bem mais barato e melhor que o lado mc, isso atrai mais players (principalmente os novos no jogo) a jogar nos elfos. Não tem nada a ver com pve, qualquer um pode criar seu cacique e curtir o pve no lado mc, farmar a vontade e dropar seus itens e gold.
  16. In my opinion this book should be nerfed yes. 50% reduction of any debuff is a huge advantage against those who don't have the same book, and since the book is extremely rare, few people on the server have one. This book makes a 1vs1 almost impossible, and leads to situations where 1 character can tank another 3 attacking him in the arena, simply because someone has the money to buy a book and gains an absurd advantage against most players on the server.
  17. That's warspear - no matter how much you spend all day playing, you'll always have things to do in the game. Infinite fun.
  18. Eu gostei de várias coisas, mas vou deixar minha opinião pra cada uma, pois acho que precisam repensar sobre algums desses novos efeitos. Uma coisa que não gostei é que claramente tem alguns efeitos que são melhores e outros que são piores, sem necessariamente por "ordem de necessidade", simplesmente porque sim e pronto. Estilhaços é uma skill bem simples de usar, basicamente o que o mesmo de sempre que o mago faz que é pular e usar estilhaço vai garantir redução de danos de até 14% e por razoáveis 8 segundos. Não é ruim, mas a própria habilidade de aparo dá muito pouco aparo, e é um pouco difícil conseguir aparo nos equipamentos, fazendo ter uma chance muito pequena de ativar o efeito. Não vejo muita utilidade nisso, normalmente quando um seeker sai do invisível é porque foi atacar alguém, ou porque foi atacado, e quando é atacado 99% das vezes é com stun, que faz o personagem ficar parado e inutiliza o efeito. 10% é muito pouco, quase o mesmo que a regeneração de vida curaria, a menos que a luz celestial dê crítico, mas mesmo assim e pouco. A skill corre risco de ser resistido, de esquiva, só dura 4 segs, e o efeito não é imediato igual ao do mago, terá que esperar cada hit do exaurir, o que reduz ainda mais a eficiência desse novo efeito. Ter que usar outra skill só pra aumentar a duração também é ruim. Surra é uma habilidade muito forte nos gvgs, mas fora deles poucos usam, a não ser por uma arena 5x5 ou outros lugares com muitos players. Basicamente faria a skill ainda mais forte nos gvgs, enquanto outros Caciques não sentiriam nenhuma mudança. Causar só dano fisico deixa charmer fisico ainda mais forte e excluios charmer mágicos para o esquecimento.
  19. I think this is all a waste of time. Before it was a discussion of how bad rogue was, then came comparison with other classes, then came the discussion of skill numbers that one side has and the other doesn't. Basically they say "rogue is bad" because they die easily even with pvp set and 60% dodge, because they are stunned, because another class does something better than rogue, or even because the kick in the back is resisted, because there is no anti stun or attack force, simply no argument. What was supposed to be a discussion of rogues has turned into a discussion of "legion classes don't have that". Seems like they want to win only using 1 skill, want to be more defensive than tank classes, and want to take damage compared to the seeker just because the rogue doesn't have skills the other class has, or because the other class does better. They always want to compare rogue with bd, and one even said that parry is better than dodge. How does a rogue with 60% dodge more easily, since he has skill that reduces accuracy by 45%, and it's very difficult to achieve 25% accuracy with gear, even putting on helmet and gloves with precision and precision crystals on everything? Why then after the back kick adjustment that let the skill reduce accuracy to negative, did everyone suddenly start using precision gear and precision crystals on everything, just to fight rogues? Why are they using pot to see invisible rogues when rogue is so bad? The topic author's knowledge of rogues is also questionable, he stated that dodge build is useless. So why ALL pvp rogues in the game are build dodge? Obviously there is something wrong with his rogue..
  20. I agree, but all good shamans are using the pots in the arena, and it's quite common to see the totem healing 1k400. And even so, he said that the shaman's aoe healing is weak, but it isn't, a good shaman can heal around 800 per healing, which is not weak at all.
  21. It's not immortal. He has 3 stamina stacks, but they can be removed with a simple negative effect, your group can play aoe skills with debuffs to remove them and then stun him, and believe me the legion side has a lot of these debuffs. The paladin's shield is not unbreakable, it's like a normal shield only stronger and on 2 people, but it's obvious that if you try to break it yourself you'll need a lot of hits. You can also try the dispelling relic, for a 20% chance you remove the shield. Or a chief can remove the shield with his skill that removes positive effects. By the way this relic and the chief skill removes the druid's patronage, just try. Shaman has a very strong aoe heal that heals 1k400 per 3 segs with castle pot for each ally, is that weak? And he has another skill that decreases damage by 50% and removes negative effects. Mcs don't have support skills that save someone from death, but they do have for survival. And while elves have a lot of support skills, mcs have a lot of debuff skills. no elf can reduce damage by 50%, reduce magic def by 80%, or reduce penetration by 25%. The devs will see this in their rational analysis.
  22. Even if you're a bd, rushing in a crowd is suicide, you'll be an easy target after you stop running. His shield even helps a little, but 1 hits hard and already breaks. And the parry only works against melee classes, it's an easy target for boss, hunter, shaman and padlock, not to mention the parry (skill) only gives 5% on 5/5, and on average the parry you get with pvp equipment is 15%, while dodge works against any attack and even some stuns, and you can get easy dodge with rogue skills and equipment (you can put dodge crystal on rings), reaching 60% or closer. Probably someone will say that bd can use set 32, yes he can and it changes the situation, but that's because he's technically a tank himself, but he doesn't have the defense of a tank. A unique approach skill he has is rush, and using that means he'll be putting himself at risk for damage. So if you are rogue and want to play as a BD, you are playing wrong.
  23. If you want to be defensive like a tank being a dmg class, you better choose another class to play.
  24. I agree. While the greatness bonus gives you 320+ hp, set 32 gives you 2% hp each stack = 20% max. It also gives you 4% resilience, and 32 gives 2% damage reduction each stack = 20% max. The resilience in the main stats of the greatness set could be an advantage, but the 32nd set has other good stats too, for example the armor of a 32nd set has magical block and def, while the greatness one has resilience and dodge. While you struggle to catch the long-suffering imperials, which takes a long time to complete the entire set of greatness unless you get top 1 for several seasons in a row, going to the arena every day and getting angry at the other players, someone comes along randomly who drop item 32 on tw and someone arrives, pays with gold and already has the item in the bag.
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